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Super Mega Rogue....possible?


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#1
Cypher0020

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Is it possible to be a 'pure' rogue? the best armor, the best stats, talents.....for example

Lv. 3 stealth, stealing, and trap making?

Lv. 4 cocerin, and deft hands?
I'm thinking of going more Dex based than Cun.... tis fun to not being hit Image IPB

just pouring all my stats into Dex, Cun.... best light armor IS falcon's crest in Orzzamar?


Just curious is all Image IPB  I've yet to make a pure rogue, like I made a warrior, and half started a mage....

#2
Liliandra Nadiar

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Felon's Coat in Denerim is normally considered the 'best' light armor outside of DLC items. (Battledress of the Provocateur) I'm not sure even rogues get enough skill points to cover two tier 4 and three tier 3 skills. Beyond that, it should be possible to get so.

#3
Tigress M

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My Rogues all wind up with lvl 4 coercion, trap making, and combat tactics and a lvl 2 in survival so I can do the Halla quest in the Dalish Camp. I think Rogues can get 14 skill points if they level up to lvl 24, but you can buy books from vendors to obtain a few more, if you so desire (which would mean, in theory, you *could* have lvl 4 skills in 4 different areas).

Regarding talents, you shouldn't have any trouble getting all the one's you want.

A Dex/Cun Rogue can be great fun, but make sure you get your Str up to 20 (you'll get five from the Fade I think) so you can wear tier 7 light armor. It's also a good idea to get your Willpower up to at least 20 so you don't run out of stamina so quickly.

#4
killpillz09

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I'd tend to go for lv 4 stealth, trapmaking, coercion (we're all bad at that word, right?...), 3 in the top Rogue line and 3 in the second line if im a cunning rogue.



Dex rogues are so powerful you can go naked in the later levels and get dealt hardly any damage >=) (maybe it's because the rogue was naked? - there is a vid of a dex rogue beating up that half-scripted (the scripted part is the bit when they appear) fight in the Orzammar palace.



oh, weapons? Roses Thorn + Dead Thaig Shanker (or another dagger that i've forgotten about)



It'd be best to get some CC traps, place them inbetween your group (who should be on hold) and a group of foes, then get just out of range of the CC traps and get a member of your group to come forward, when the trap is activated (doesn't have to be a trap, early on in the game you could use morrigan with the paralysis explosion glyph combo - though the paralysis glyph is seen as a deactivatable trap in a rogue's eye O.o) and rush in behind them and they'll be dropping fasting than a stone dropped into water....



Tactics I hate, mainly because they're either, A) so gimmicky or B) they don't do what they're supposed to >=/ which is why I hardly ever get the tactics skill line (unless it's a mage, then i'll get a few more because they have too many damn spells), and the combat skill line should be a must w/e the build...



DW should always get momentum and DW mastery (just for that added versatility and the fact that it offers some bonuses in that line), those, I find, are the two most important lines in a DW character (momentum is like a spaz mode and DW mastery line buffs your attacks a bit, i find the middle line a bit... useless because when you use a skill, you tend to be lowering your dps...



and Haste + momentum actually makes you so much of a spaz that you slow down! so only go one or the other!



Stats?

Str 20-24 (depending on if it's awakening or not)

Dex 36-Max (36 if your a cun rogue, otherwise max)

Cun 16-Max (16 is minimum to get the coercion line)

Will 20, the only time it gets up to 30 is when your a heavy spell user.

Con useless unless your a tank

Mag same with con but unless your a mage.

#5
Kernel Cinders

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Cypher0020 wrote:

Lv. 3 stealth, stealing, and trap making?

Lv. 4 cocerin, and deft hands?


That's 17 Skill Points needed for what you listed . . .

1) Main Character Rogues gain a Skill Point at Level 2/4/6/8/10/12/14/16/18/20/22/24 in DA:O. That's +12 Skill Points at Level 24.
2) You can purchase three "Tome of Skill and Sundry" from the following NPC's: Old Tegrin, Varathorn, and Alarith. That's +3 Skill Points.
3.a) As a City Elf Rogue, you start with Coercion: Rank I and +1 Skill Point.
3.B) As a D0rf Commoner Rogue, you start with Stealing: Rank I and +1 Skill Point.
4) Grand Total Skill Points: 17 at Level 24 as a City Elf Rogue or D0rf Commoner Rogue.

It's doable, but only with those two origin stories. If you use a Skill mod program to change the starting skill, then you can do it with any origin story.

The biggest downside would be having no points in Combat Training and the only Talents you could buy would be in the Rogue category.

Modifié par Kernel Cinders, 17 octobre 2010 - 01:20 .


#6
Cypher0020

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Ok I'm gonna try a new rogue with the following stat build....



but there's tier 7 light armor? -headdesk- I did not know that.....I had my last rogue running around in tier 1 armor....



Also....20 str is needed to get to tier 7? I want strong armor, not massive >.>



anyone actually use trap making? It seems that stealing, or poison making would be more useful....

#7
Kernel Cinders

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All Rogues start with Poison-Making: Rank I in their Origin Story.



Only D0rf Commoner Rogue starts with both Poison-Making: Rank I and Stealing: Rank I.



If you plan on using Leliana there's really no need for your main to have Stealing unless you really want to have it early, and in that case I'd go with the D0rf Commoner Rogue as you can start a new game with Stealing: Rank II along with Poison-Making: Rank I.

#8
Liliandra Nadiar

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20 strength is needed to the tier 7 light armor, and it's that tier where the best armors are at. Massive armor needs a lot more. I've never really seen or heard of many who use trap making beyond a quest in Lothering, stealing has a lot more regular use and is needed on your Warden to start a quest line. The most ideal poison coatings are ones with a high stun chance to enable backstabbing with coup-de-grace, but you only need one rogue to be able to make them, anyone with the skill at tier 1 can use all coatings period. Grenades are useful early to mid-game, but fall in effectiveness after around level 14 since they deal a static damage amount.



My current game I'm trying out a party of Rogue Warden/Leliana/Zevran/<rotating by need/desire>, Zev will be the poisoner and Leli the lockpicker/disarmer (cunning rogue).

#9
Elhanan

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I prefer Stealing, Survival, Coersion, and Combat Training for Skills.

If you plan on using a DEX build, you can take the top 4 Archer talents instead of 4 DW selections.

But as Overwhelm, Grab, and other specials can still ruin your day, I prefer to increase STR to 38+ for armor, shield, and weapon prereqs as well as the extra dmg, and skip the Lethality tier.




#10
Liliandra Nadiar

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I think you might be mixing this thread with one of the others. While Rogues can use a shield, they get no bonuses and all the penalties of doing so. To survive the auto-hit attacks, I tend to have health pots hotkeyed to the tray and/or bumb CON up to around 20 without gear bonuses.

#11
Elhanan

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Liliandra Nadiar wrote...

I think you might be mixing this thread with one of the others. While Rogues can use a shield, they get no bonuses and all the penalties of doing so. To survive the auto-hit attacks, I tend to have health pots hotkeyed to the tray and/or bumb CON up to around 20 without gear bonuses.


AFAIK - While they do not get the shield bonuses and attacks of a S&S Warrior, Rogues can get the regular shield benefits much like AW's. And such a build does not tend to need health potions often at all.

Not confused on the thread either. The OP was asking for an exceptional Rogue, and I have found it to be one that can kill at long range or melee, can Stealth or brawl, wears light armor or heavy depending upon the circumstance, etc; gaining even more options from most versatile class in the game.

#12
Kernel Cinders

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My next build is going to be a D0rf Commoner Rogue and Dual Wield with heavy cunning and 20str for the light armor. I wouldn't feel right playing a rogue wearing anything then light armor. lol

#13
Elhanan

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Kernel Cinders wrote...

My next build is going to be a D0rf Commoner Rogue and Dual Wield with heavy cunning and 20str for the light armor. I wouldn't feel right playing a rogue wearing anything then light armor. lol


heh! While light armor may feel right, Overwhelm, Grab, and other like tactics certainly do not. I prefer to avoid the pain, and gain the option to wear heavier pieces. I still may use the Battledress, but can dodge with Cailan's greaves, or break some teeth with Diligence apparel.

#14
Kernel Cinders

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Elhanan wrote:



heh! While light armor may feel right, Overwhelm, Grab, and other like tactics certainly do not. I prefer to avoid the pain, and gain the option to wear heavier pieces.




I do my best to let my tank(s) build up aggro for a few seconds before unleashing specials on Leliana's bow. If she starts using specials right off the bat, she'll yank aggro and then the chase is on, and that annoys the hell outta me as it's causing DPS loss on two characters instead of one.



Some fights there is no choice, but those are few and far between in Origins. I might whistle a different tune once I'm in Awakenings. lol

#15
chefbobby203

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If you are looking to really maximize your rogue for backstab damage you don't need to boost strength very much(you can make up the difference with armors/weaps/rings that boost str to get to 20). That way you can divide your points between dex and cunning for a high defense/high damage build. Since auto attacks will be doing the most damage and you'll be in light armor, no willpower boosting is necessary either

#16
tonnactus

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Elhanan wrote...


heh! While light armor may feel right, Overwhelm, Grab, and other like tactics certainly do not.

A shield bash,cone of cold,force field could free you easily out of this.If you are not playing solo of course.

Modifié par tonnactus, 19 octobre 2010 - 10:22 .


#17
chefbobby203

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I find it's best to use one of those immediately as well. Even if the overwhelm wouldn't kill you, I hate all the damage dealing you have to miss out on :(

#18
BioDodger

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I've found that a rogue with trap-making is incredibly useful. For monsters that "spawn" at the same spot (like the Revenants in the Brecilian Forest), you can pre-set some traps, and blow them away!

#19
Yrkoon

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Kernel Cinders wrote...

My next build is going to be a D0rf Commoner Rogue and Dual Wield with heavy cunning and 20str for the light armor. I wouldn't feel right playing a rogue wearing anything then light armor. lol

What's a "D0rf"?Image IPB

#20
Kernel Cinders

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LOL ! ! !

#21
Yrkoon

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Wait, wait. I get it.   D0rf =  L33t speak for Dwarf.

Hey, I'm cool with the times.

In fact, I just started a new Character myself. He's a u-man Noble warrior

Modifié par Yrkoon, 22 octobre 2010 - 01:06 .


#22
Cypher0020

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wooow I forgot this thread O_O



building my Str to 20 get to Tier 7 light armor...got that...



take coecerin, stealing, combat training I know to unlock tier 7 weapons.....



Now I'm going with dagger/dagger build..... so Dex is stronger.....?



what about the deft hands line? Lv. 3 or Lv. 4? I HATE not being able to unlock all the chests

#23
Liliandra Nadiar

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Dex helps Dagger/dagger builds greatly, Cunning of 50 and one in Deft Hands will let you unlock anything not plot sealed IIRC, with each rank in it equal to 10 points in Cunning. And the greater your Dex, the less ranks you need in stealing.

#24
Cypher0020

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ok 1 deft hands Cun 50...... :)



so what level to take Dex? What's the level cap in DA?

#25
Liliandra Nadiar

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Technically 25. Should be easy enough to get to 23 by the Landsmeet. And for the level to take it too, as high as possible is the default answer. :P 40-50 range should be enough to make you essentially unhitable in Origins.