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One, two, three .... lots of wings


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#1
PJ156

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I am working up a stirge blueprint for the excelent RWS convert model.

It's hard to replicate what they do but I am going  to give the little fella cause light wounds for the bloodsucking and some form of cause disease feat.

That's where I am stuck; what feats give a cause disease? The list is long and I can't see anything.

Also the description. The site I hit with stats for stirges does not give a description. Thus far I have come up with this:

This creature looks like a cross between a bat, another bat and a creature with a long, sharp pointy nose. It looks like one good hit with a mace will drop it, however the trick appears to be hitting it.  Despite their frail looks these creatures are known to suck blood and transmit diseases and thus are not to be taken lightly. It's a good job you have all that armour on isn't it - you do have armour on don't you?

Okay it's tounge in cheek but that's why I came here for advice Posted Image.

PJ

#2
PJ156

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Cause light wounds is not working as it's a spell effect, so the stirge is holding back and speaking the spell. I tried bolt cause disease but this is a ranged attack, it works but is not in keeping with the abilities of the stirge. I need a touch attack feat.

Help would be welcome.

PJ

#3
kamalpoe

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look at mummies or other undead for the disease.

#4
MasterChanger

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Custom bite/creature weapon items are also handy for putting things like disease, vamp regen, etc. on.

#5
Guest_ElfinMad_*

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Here's a good description for stirges.

+1 for MasterChanger's suggestion. Make a creature bite weapon blueprint and give it a disease or con drain property.

#6
PJ156

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kamalpoe wrote...

look at mummies or other undead for the disease.


Why didn't I think of that Posted Image.

I can just look at the blueprints I have.

I got the cause light wounds working though. I used the settings on the feat to make it unlimited and automatic. The spell effect is no longer used when the creature attacks.

Thanks Kamal,

PJ

#7
PJ156

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ElfinMad wrote...

Here's a good description for stirges.

+1 for MasterChanger's suggestion. Make a creature bite weapon blueprint and give it a disease or con drain property.


Thanks ElfinMad and MasterChanger, how would I go about creating a bite weapon blueprint? That sounds like a good way to go.

That description is perfect BTW. I will use that.

PJ

#8
MasterChanger

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PJ156 wrote...

Thanks ElfinMad and MasterChanger, how would I go about creating a bite weapon blueprint? That sounds like a good way to go.


Do you know how to create blueprints in general? Probably the easiest way is to go to the Items blueprints palette, then go to creature items, then open up the "bite" section. You can just copy one of those (right click) and change it as you like.

To fill in the props, go to the item properties, and scroll through the list...you'll probably want On Monster Hit, under which you'll find things like Disease, Ability Drain, and so on. You can select DCs and whatnot there.

#9
PJ156

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MasterChanger wrote...

Do you know how to create blueprints in general? Probably the easiest way is to go to the Items blueprints palette, then go to creature items, then open up the "bite" section. You can just copy one of those (right click) and change it as you like.

To fill in the props, go to the item properties, and scroll through the list...you'll probably want On Monster Hit, under which you'll find things like Disease, Ability Drain, and so on. You can select DCs and whatnot there.


Thanks for the help Master Changer, I will give that a go tonight.

PJ

#10
PJ156

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PJ156 wrote...

MasterChanger wrote...

Do you know how to create blueprints in general? Probably the easiest way is to go to the Items blueprints palette, then go to creature items, then open up the "bite" section. You can just copy one of those (right click) and change it as you like.

To fill in the props, go to the item properties, and scroll through the list...you'll probably want On Monster Hit, under which you'll find things like Disease, Ability Drain, and so on. You can select DCs and whatnot there.


Thanks for the help Master Changer, I will give that a go tonight.

[edit] Hell I'm having a go now. I have not found these creature blueprints before, never needed them. These are pretty cool.

PJ



#11
Dorateen

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Aye, stirges are deadly critters. I remember they were done well inTemple of Elemental Evil.

I had put them in the dungeon for me last module, but it was in the latter stages of development, so I did not spend time to adjust the blueprint. I had wanted to look into the description from the original Fiend Folio or Monster Manual, wherever they first appeared.

Still, the default blueprint for this creature has a high strength score, which makes them put out a lot of damage.

But I think a constituion drain is the way to go, maybe some kind of bleeding or wounding effect.

If you work out a new template, I'd like to check it out, and update the module with a proper version of the stirges.

Harumph!

#12
PJ156

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Dorateen wrote...

I had put them in the dungeon for me last module, but it was in the latter stages of development, so I did not spend time to adjust the blueprint. I had wanted to look into the description from the original Fiend Folio or Monster Manual, wherever they first appeared.

If you work out a new template, I'd like to check it out, and update the module with a proper version of the stirges.

Harumph!


I remember those, they took me a bit by surprise. They wiped me out the first time I met them.

To a great degree they are more fun than the blueprint I created. The official critter has only three strength Okay so it has a tough melee damage but it can't hit for toffee. I have raised the strength to 10 and given them a custom con disease and +4 damage bonus on thier standard D4. Even then 6 of them are no match for a 5th level fighter. The HP are low as well so a fireball will wreck a group of them.

I am going to tweak some more and give mine another name, still a stirge but a PJ hybrid. You are welcome to whatever I come up with, but the one you had seemed well balanced within the mod you created.

PJ

Modifié par PJ156, 18 octobre 2010 - 07:00 .


#13
dunniteowl

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Originally in the AD&D 1st Ed Monster Manual. God, one thing I hate is how when each new revision is made how poorly the 'fact checkers' check the descriptions and correlate them to the new edition.

Stirges are originally listed as creatures that resemble a cross between a bat and a mosquito (membranous leathery wings.) Originally pictured with 4 legs and the long proboscis (the mosquito-y looking portions) and covered with a short downy fur and only one set of wings. The description reads pretty much as is from the D20 SRD above linked by Elfin Mad.


In the 2d ed AD&D they still have 4 legs and their eyes have gone from Owlish (which I always found insulting to my breed) to insect like compound lenses.


In 3.5 ed, they note: "This nasty-looking creature seems to be a cross between a bat and a giant mosquito. It has membranous bat-wings, a short, furry body, eight jointed legs that end in sharp pincers (but the picture only shows four legs on the creature) and a needle-like proboscis."

Unfortunately, they now tell us it's got 8 legs and show clearly only 4 (just like they removed 6 legs from the Ankheg when they updated it. Sheesh, give a little take a little I guess) and, damn my owlish orbs, they've given the Stirge back it's bird eyes! At least this time they don't resemble owl eyes, thankfully.


Originally they are a 1+1 HD creature (this equates to a CR1 creature) but attacked as a 4HD creature due to their special nature. That was then, this is now. They are damnably hard to hit (AC16) until they strike/grapple successfully and start sucking their unwilling host's vital fluids. Then they are considered stuck to the person or 'grappled' (AC12.)

If you need more, please let me know. I have MM from 1st, 2d AD&D and 3.5ed D&D. They have a bit more in them than the SRD is allowed to have.

dunniteowl

Modifié par dunniteowl, 18 octobre 2010 - 07:42 .


#14
PJ156

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Thanks DNO I have just spoted this post - me being the observant one I am.

I am struggling with these. Balance wise they are pants, hard to hit or not, they just cant get a hit in themselves. The battle just beocmes a marathon slugging match. I am playing with them to get my own blue print. It will hit and can be hit.

I will then give them a new name blame thier individual nature on the local waters and hope the player enjoys them (which after all is what its all about).

I still may be back for your aid though, thanks for the offer.

PJ

#15
dunniteowl

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Just remember, when they are grappling with their foes, a touch attack is at like +4 or some such. So their to hit ratio should be much improved and I think the Touch Attack ignores all but BAB for the Success/Fail check, but don't quote me on that.

dunniteowl