Will some people find themselves unable to play as a rogue?
#126
Posté 18 octobre 2010 - 06:07
Most definitely not.
Will some people find themselves unable to play asa warrior?
Yes (me).
#127
Posté 18 octobre 2010 - 11:07
GodWood wrote...
In 80% of my playthroughs I'm a rogue.
I hate not being able to open chests and bring whoever I want.
Me too. But DA:O is one of the few games I play on the pc and it's mostly so I can use mods to "fix" things. One of the first mods I downloaded was was that let you bash and spell locked objects.
Modifié par mopotter, 18 octobre 2010 - 11:13 .
#128
Posté 18 octobre 2010 - 11:30
I *am* biased, yes. And with good reason, as you will appreciate.TiaraBlade wrote...
Ortaya Alevli wrote...
Nine out of my ten playthroughs are always rogues. A rogue allows more freedom at forming the party since they can take care of themselves quite well to begin with. Mages are fun, too, but they're nothing out of the battle. Warriors are simply bland.
CUN was the most important attribute outside combat in Origins and only rogues were able to make decent use of it. Which somewhat forces me to think of rogues as clever, witty people and warriors as stupid oafs. Their respective fighting styles reflect that as well; rogues employ a fast, agile, out-of-harm's-way style whereas warriors just stand there like an idiot and soak up bullets while swinging their swords casually. A rogue among warriors is like a Tom Cruise among the barehanded boxers of Boston in Far and Away.
Not TOOOO biased there, eh?
#129
Posté 18 octobre 2010 - 11:50
Ortaya Alevli wrote...
A rogue among warriors is like a Tom Cruise among the barehanded boxers of Boston in Far and Away.
So rogues are overrated, closeted homosexual, placenta eating cultists? I'll be sticking with warriors and mages in that case.
Modifié par DMC12, 18 octobre 2010 - 11:50 .
#130
Posté 18 octobre 2010 - 12:49
What.DMC12 wrote...
Ortaya Alevli wrote...
A rogue among warriors is like a Tom Cruise among the barehanded boxers of Boston in Far and Away.
So rogues are overrated, closeted homosexual, placenta eating cultists? I'll be sticking with warriors and mages in that case.
#131
Posté 18 octobre 2010 - 01:20
Ortaya Alevli wrote...
What.DMC12 wrote...
Ortaya Alevli wrote...
A rogue among warriors is like a Tom Cruise among the barehanded boxers of Boston in Far and Away.
So rogues are overrated, closeted homosexual, placenta eating cultists? I'll be sticking with warriors and mages in that case.
Rogues are just a special sort of warriors tbh. I don't know why there is a extra class at all. Probably because someone thought that warriors or mages could never learn how to move silently or pick a lock, and everyone agreed. Or in Bioware case, someone thought warriors and mages can't hold two weapons at once.
#132
Posté 18 octobre 2010 - 02:08
#133
Posté 18 octobre 2010 - 02:18
All of them fight with dual weapons, have manipulation maxed and are able to open their locks themselves. If you don´t want to tank, it´s the better warrior for me.
#134
Posté 18 octobre 2010 - 02:54
Modifié par maxernst, 18 octobre 2010 - 02:54 .
#135
Posté 18 octobre 2010 - 02:59
What does being able to afford armor have to do with it?? It's a fighting style, and some nobles may simply prefer stealth and quickness while saving their armor budget for their heavy calvary/ infantry. If you're more of a lithe build, for instance, you would be working against your strengths to try to be a linebacker.maxernst wrote...
Someone who can afford heavy weapons and armor is not likely to learn to fight like a rogue, and I would have preferred a human commoner origin. However, we take what we're given and I wanted to play a human rogue, so I created a backstory to explain my nobleman's unconventional fighting style. Although if Ferelden were a more sexist society, it might make sense for a human noble female to be a rogue, since she would have to learn to fight on the sly.
#136
Posté 18 octobre 2010 - 03:01
Addai67 wrote...
What does being able to afford armor have to do with it??
Historical basis. Nobles wore heavy armor - and rode horses, but that doesn't apply to DA:O - because they were the ones who could afford it.
In addition being nobility they would have had extensive training in how to fight in it, whereas your average conscript peasant would simply have to make do with whatever weapon his lord was able to supply him with.
The nobility - knights and others - plus professional soldiers that worked under them called sergeants constituted the bulk of the heavy infantry during the historical period that corresponds best to the technology of Dragon Age.
My noble Rogue simply doesn't choose to use those skills or equipment, preferring others.
Modifié par Upsettingshorts, 18 octobre 2010 - 03:04 .
#137
Posté 18 octobre 2010 - 03:05
As for lock-picking, a misspent youth of breaking into liquor cabinets. Stealth, eavesdropping. Poison, well, I can't explain that one as easily, sociopath?
#138
Posté 18 octobre 2010 - 03:10
#139
Posté 18 octobre 2010 - 03:13
#140
Posté 18 octobre 2010 - 03:13
It's true that armor was expensive and that fighters tended to wear the best they could afford, but in the DA universe better doesn't always equal heavy. Maric wore silverite plate but said that it was remarkably light, and according to Gaider he was a rogue. Nathaniel Howe is a noble but obviously not a heavy plate kind of guy. Nor was his father. In fact I would say the rebel generation favors rogue fighting, since they were guerillas whereas the heavy calvary/ infantry style is more Orlesian.Upsettingshorts wrote...
Addai67 wrote...
What does being able to afford armor have to do with it??
Historical basis. Nobles wore heavy armor - and rode horses, but that doesn't apply to DA:O - because they were the ones who could afford it.
You don't want to fight like an Orlesian, do you?
Modifié par Addai67, 18 octobre 2010 - 03:14 .
#141
Posté 18 octobre 2010 - 03:22
Addai67 wrote...
You don't want to fight like an Orlesian, do you?
Depends, is this fantasy Agincourt or fantasy Patay?
Modifié par Upsettingshorts, 18 octobre 2010 - 03:24 .
#142
Posté 18 octobre 2010 - 03:36
I dunno... Leliana was pretty awesome in combat if you speced her right.Addai67 wrote...
You don't want to fight like an Orlesian, do you?
#143
Posté 18 octobre 2010 - 03:47
Yes, it's true, there is the whole bard thing. You got me there.DalishRanger wrote...
I dunno... Leliana was pretty awesome in combat if you speced her right.Addai67 wrote...
You don't want to fight like an Orlesian, do you?She even beat Loghain using a bow during the Landsmeet duel in one of my playthroughs.
#144
Posté 18 octobre 2010 - 04:28
#145
Posté 18 octobre 2010 - 04:34
#146
Posté 18 octobre 2010 - 04:58
thegreateski wrote...
Did you open a lot of locked chests and take whatever was inside? Loot a rotting corpse for its ring? Stick your hand in a big pile of dragon filth for an action figure? If so then your character has Kleptomania.Melca36 wrote...
thegreateski wrote...
A whole thread full of kleptomaniacs. Just what this forum needed.
If you think that is the sole purpose of being a rogue then you do NOT get it at all. <_<
NONE of the rogues I played pickpocketed.
Stereotype much?
#147
Posté 18 octobre 2010 - 05:04
Even if it didn't make necessarily make sense from a role-playing stance, if I'm going to dual-wield or be an archer in DA:O I may as well be a rogue instead of a warrior so I could open chests and disarm traps without always having to have Leliana or Zevran with me. Taking on that role myself gave me a lot more flexibility and variety in picking my party.
If DA2 works in much the same way, I'll probably find myself rolling more rogues than warriors just for the practicality.
#148
Posté 18 octobre 2010 - 05:31
Well the day they introduces us to an rogue who from the first minute is my loyal companion, it is when I start to play another classes
Dont mention the Mage with all of their magic arsenal...
#149
Posté 18 octobre 2010 - 05:35
DAOME2FTW wrote...
in DAO rogues didn't really have very many advantages, i found making a warrior with dagger was better. But i have faith in bioware, i believe in DA2 they will makes rogues faster, and more stabbity.
I'd actually like to see rogues be a little less stabbity. In a straight-up fight, a warrior of comparable skill should be able to handle a rogue fairly easily and that really wasn't the case in DA:O.
What I'd like to see for DA2
1. a bigger impact of critical hits and backstabs on the combat, so that that first attack from surprise should be very dangerous even lethal, but once the rogue's in a melee, he should be substantially more vulnerable than a warrior.
2. better loot in locked chests and more danger from traps, so that those skills are more tempting for a rogue to invest in.
Rogues don't have to be quite as wimpy in combat as they were in D&D (I always felt the game balance was off and that the hit points and attack skill of clerics & thieves should have been reversed), but I really think they shouldn't be equal to warriors in a melee.
#150
Posté 18 octobre 2010 - 05:39
That was really annoying, in KOTOR we could bash open chests but no a warrior carrying a sword that can break through the strongest armour, flesh and bones in one go but can't break a wooden chest.Andaril78 wrote...
To the OP:
Well the day they introduces us to an rogue who from the first minute is my loyal companion, it is when I start to play another classesI HATE to skip all the doors, chests, and whatever only because my stabby warrior doesn´t have an clue to how to break down an fragile and aged chest.....
Dont mention the Mage with all of their magic arsenal...
And after playing Awakening i saw a genlock blow open a huge wooden gate with magic but apparently my mage can't replicate that on a box





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