Where are all the children.
#1
Posté 17 octobre 2010 - 01:42
1.Kids getting killed/harmed/bad situations raises game ratings.
Which doesnt matter in mass effect, its already there with sexual encounters.
2.They require extra modeling work because just making smaller version of adults doesnt look right so they need new faces.
Yet they can have such strong effects on emotion, I think its worth it.
Me1 Spoilers beware.
Imagine after saving Zhu's Hope, if a little child brought you a reef made from salvaged parts to thank you?
Or if you wiped out all the colonly as your leaving a you come across a bloodied teddybear.
It would work really well with the mass effect 2 cabin... bloody teddy or a reef to remind you of your actions.
Powerful and moving.
Or at the end of me1 depending on your choice, a turian child runs into the council chambers followed by csec officers trying to catch him/her, and they call out daddy daddy where is my daddy? who is the Turian Council member......and either hugs and smiles... or tears as the child looks into your face and knows her daddy aint comming back.
Children can be a tool for GREAT emotional effect, and really bring home effects on others your choices have made.
and of course
in me3
You walk into med bay, with ashley/Liara/Jack and the good Doctor is saying there 2 months along........
Obviously not all together.. then again.
"Doctor, so who are the fathers?"
Liara,Ashley,Jack respond as one "Shepard"
Liara "what"
Ashley "what"
Jack "I should have steped on his fingers....."
Exhange looks that promise pure murder.
Doctor "Ohh dear I think I need some serrice ice brandy, but I cant drink im pregnant, and I think it was the drinking that got me into this mess in the first place"
You can
Paragon-Attempt to explain you love them all, before Ashley shoots you, Liara frays you alive, and jack squashes you into a little ball with her biotics.
Or
Renegade
Shepard quickly walks back out before anyone sees him, goes straight to the shuttle bay and takes off without telling normandy where, and spends the rest of his life on the run, hunted down by Csec for unpaid child support payments.
At anyrate
children=cool
#2
Posté 17 octobre 2010 - 01:48
Clearly, though BioWare thought it wasn't worth the investment.
1.Kids getting killed/harmed/bad situations raises game ratings.
Which doesnt matter in mass effect, its already there with sexual encounters.
Sexual content is rated differently to violent content. And i have read that it is actually illegal in some countries to show children being killed in a video game.
#3
Posté 17 octobre 2010 - 02:57
BattleRaptor wrote...
and of course
in me3
You walk into med bay, with ashley/Liara/Jack and the good Doctor is saying there 2 months along........
Obviously not all together.. then again.
"Doctor, so who are the fathers?"
Liara,Ashley,Jack respond as one "Shepard"
Liara "what"
Ashley "what"
Jack "I should have steped on his fingers....."
Exhange looks that promise pure murder.
Doctor "Ohh dear I think I need some serrice ice brandy, but I cant drink im pregnant, and I think it was the drinking that got me into this mess in the first place"
You can
Paragon-Attempt to explain you love them all, before Ashley shoots you, Liara frays you alive, and jack squashes you into a little ball with her biotics.
Or
Renegade
Shepard quickly walks back out before anyone sees him, goes straight to the shuttle bay and takes off without telling normandy where, and spends the rest of his life on the run, hunted down by Csec for unpaid child support payments.
At anyrate
children=cool
At any rate, your idea = lame. What's with people and trying to force "hurr Shepurd shuld get some1 preggerz dat'd be SO DEEP AND MEANINGFULZ" into Mass Effect. It wouldn't be deep. It wouldn't be meaningful. It wouldn't be interesting. It'd just be melodramatic and boring, and catering to all of the fantards obsessed with having babies with their preferred LI.
Modifié par Gleym, 17 octobre 2010 - 02:58 .
#4
Guest_AwesomeName_*
Posté 17 octobre 2010 - 03:04
Guest_AwesomeName_*
#5
Posté 17 octobre 2010 - 03:11
#6
Posté 17 octobre 2010 - 03:12
BattleRaptor wrote...
2.They require extra modeling work because just making smaller version of adults doesnt look right so they need new faces.
More than just modeling work. Children need new animations and additional voice actors. I think we'll see female aliens before children.
Yet they can have such strong effects on emotion, I think its worth it.
Agreed. It makes the game more morally ambiguous and real. "If I must kill a man, do I really wish to know that he is a devoted father?"
#7
Posté 17 octobre 2010 - 03:16
AwesomeName wrote...
Kids would be great, but I'd like to see the mysteriously absent female turians, salarians, batarians and krogan first.
I think there is a female salarian in the consort chamber in ME1. He/she is at least wearing pink so i assumed female
#8
Posté 17 octobre 2010 - 03:28
So Exactly why is it so bad if kids cant be killed.... infact... it makes me rather worried that people WANT to try so much they complain about it when it cant be done.
#9
Posté 17 octobre 2010 - 03:28
Knightsire wrote...
Once you put children in the game, you'll get someone on these boards asking the same thing that has been asked on the DAO boards, which is why can't we kill them. There's a lot of child hate on these boards. I wonder where it's coming from...frustrated parents?
BattleRaptor wrote...
So Exactly why is it so bad if kids
cant be killed.... infact... it makes me rather worried that people
WANT to try so much they complain about it when it cant be done.
I always found it amusing how people assumed that wanting to be able to kill children was a case of "child hate" or "being a bastard who loves violence" or some other implication that "OH NOES! YOU WANT CHILD DEATH! OMFG WHAT'S WRONG WITH YOU, YOU SICK FREAK!" I give you the same reasoning that all of the old Fallout fans gave when dealing with this issue in regards to Fallout 3: it's about immersion, not about actually WANTING to kill them.
What made Fallout 1 and 2 such great games is that as far as immersion goes, there was very little you couldn't do. And if you chose to play a 'Complete Monster' in one of your playthroughs, the game accomodated for it. Now, of course, a lot of today's gamers are massive prudes because they've been raised in a society that blows everything out of proportion and immediately lunges for the main arteries of anything that's even remotely controversial.
Again, this is an especially noticable case in Fallout 3, where you might have played a character who's an utter and complete ghoul-hating, slave-trading, money-loving b*stard, doesn't listen to anyone, does what he wants, retaliates being held at gun-point with a shotgun, and so forth. And yet this hardass, violent sumbi*ch who's walking around carrying a mini-nuke launcher is suddenly cowed by a bunch of foulmouthed brats in a cave and a gate made of tin metal and has to do what they tell him to otherwise the plot cannot advance? Immersion = Instantly broken.
It becomes especially immersion-breaking when the brats go out of their way to be obnoxious little sh*ts. A tolerant character, or hell, a character who actually likes kids, would put up with their behaviour, probably even want to help them out. But a Complete Monster like the one mentioned before? Not likely. And when you can launch tens of hundreds of nukes into the caves and they walk around shouting and then attacking you, then it's officially become stupid.
So no, it's not about being a 'baby-hater'. Or being some kind of sociopathic mental case in real life. It's about giving people the option to play the character that they want to play.
Modifié par Gleym, 17 octobre 2010 - 03:30 .
#10
Posté 17 octobre 2010 - 03:31
BattleRaptor wrote...
I cant kill most of the people on Omega... even the guards in the plague districts that let you pass cant be hurt.
So Exactly why is it so bad if kids cant be killed.... infact... it makes me rather worried that people WANT to try so much they complain about it when it cant be done.
Exactly - that is why it is better to keep the kids away from certain section of Bioware customers that wants to see children being killed (DA2 thread) / and sincerely feels that it adds depth/dimension to the game.
#11
Posté 17 octobre 2010 - 03:31
#12
Posté 17 octobre 2010 - 03:34
ashwind wrote...
Exactly - that is why it is better to keep the kids away from certain section of Bioware customers that wants to see children being killed (DA2 thread) / and sincerely feels that it adds depth/dimension to the game.
I scoff at your hypersensitive soccer-mommery that insists anyone who would want something like that in a game must be somehow unhealthy.
#13
Posté 17 octobre 2010 - 03:52
children are annoying
Children in the prequels ruined Star wars
#14
Posté 17 octobre 2010 - 03:56
Mecha Tengu wrote...
children are annoying
This.
#15
Posté 17 octobre 2010 - 04:11
#16
Posté 17 octobre 2010 - 05:35
#17
Posté 17 octobre 2010 - 05:44
this sound so lame, i agree kids could be in the game why not, but not in this lame way, with kid crying for they dad and ****.BattleRaptor wrote...
First off they are not normaly included in games for 2 reasons.
1.Kids getting killed/harmed/bad situations raises game ratings.
Which doesnt matter in mass effect, its already there with sexual encounters.
2.They require extra modeling work because just making smaller version of adults doesnt look right so they need new faces.
Yet they can have such strong effects on emotion, I think its worth it.
Me1 Spoilers beware.
Imagine after saving Zhu's Hope, if a little child brought you a reef made from salvaged parts to thank you?
Or if you wiped out all the colonly as your leaving a you come across a bloodied teddybear.
It would work really well with the mass effect 2 cabin... bloody teddy or a reef to remind you of your actions.
Powerful and moving.
Or at the end of me1 depending on your choice, a turian child runs into the council chambers followed by csec officers trying to catch him/her, and they call out daddy daddy where is my daddy? who is the Turian Council member......and either hugs and smiles... or tears as the child looks into your face and knows her daddy aint comming back.
Children can be a tool for GREAT emotional effect, and really bring home effects on others your choices have made.
and of course
in me3
You walk into med bay, with ashley/Liara/Jack and the good Doctor is saying there 2 months along........
Obviously not all together.. then again.
"Doctor, so who are the fathers?"
Liara,Ashley,Jack respond as one "Shepard"
Liara "what"
Ashley "what"
Jack "I should have steped on his fingers....."
Exhange looks that promise pure murder.
Doctor "Ohh dear I think I need some serrice ice brandy, but I cant drink im pregnant, and I think it was the drinking that got me into this mess in the first place"
You can
Paragon-Attempt to explain you love them all, before Ashley shoots you, Liara frays you alive, and jack squashes you into a little ball with her biotics.
Or
Renegade
Shepard quickly walks back out before anyone sees him, goes straight to the shuttle bay and takes off without telling normandy where, and spends the rest of his life on the run, hunted down by Csec for unpaid child support payments.
At anyrate
children=cool
#18
Posté 17 octobre 2010 - 05:58
Anyway. Including children requires work and decisions, plus it would be another "WTF where did those come from?" if I saw kids running around Citadel. I just imagine they're all held in some camps and boarding schools away from people. The same way female krogans, turians etc are held in their homes cooking and rising kids like they should...
So unless ME3 involves a visit in a kindergarten, and krogan breeding grounds - I'll pass.
#19
Posté 17 octobre 2010 - 06:22
ashwind wrote...
BattleRaptor wrote...
I cant kill most of the people on Omega... even the guards in the plague districts that let you pass cant be hurt.
So Exactly why is it so bad if kids cant be killed.... infact... it makes me rather worried that people WANT to try so much they complain about it when it cant be done.
Exactly - that is why it is better to keep the kids away from certain section of Bioware customers that wants to see children being killed (DA2 thread) / and sincerely feels that it adds depth/dimension to the game.
But there's a problem with children being killed? If yes, why?
No "children are our future" response, please.
#20
Posté 17 octobre 2010 - 06:25
#21
Posté 17 octobre 2010 - 07:13
BattleRaptor wrote...
First off they are not normaly included in games for 2 reasons.
1.Kids getting killed/harmed/bad situations raises game ratings.
Which doesnt matter in mass effect, its already there with sexual encounters.
2.They require extra modeling work because just making smaller version of adults doesnt look right so they need new faces.
Yet they can have such strong effects on emotion, I think its worth it.
Me1 Spoilers beware.
Imagine after saving Zhu's Hope, if a little child brought you a reef made from salvaged parts to thank you?
Or if you wiped out all the colonly as your leaving a you come across a bloodied teddybear.
It would work really well with the mass effect 2 cabin... bloody teddy or a reef to remind you of your actions.
Powerful and moving.
Or at the end of me1 depending on your choice, a turian child runs into the council chambers followed by csec officers trying to catch him/her, and they call out daddy daddy where is my daddy? who is the Turian Council member......and either hugs and smiles... or tears as the child looks into your face and knows her daddy aint comming back.
Children can be a tool for GREAT emotional effect, and really bring home effects on others your choices have made.
and of course
in me3
You walk into med bay, with ashley/Liara/Jack and the good Doctor is saying there 2 months along........
Obviously not all together.. then again.
"Doctor, so who are the fathers?"
Liara,Ashley,Jack respond as one "Shepard"
Liara "what"
Ashley "what"
Jack "I should have steped on his fingers....."
Exhange looks that promise pure murder.
Doctor "Ohh dear I think I need some serrice ice brandy, but I cant drink im pregnant, and I think it was the drinking that got me into this mess in the first place"
You can
Paragon-Attempt to explain you love them all, before Ashley shoots you, Liara frays you alive, and jack squashes you into a little ball with her biotics.
Or
Renegade
Shepard quickly walks back out before anyone sees him, goes straight to the shuttle bay and takes off without telling normandy where, and spends the rest of his life on the run, hunted down by Csec for unpaid child support payments.
At anyrate
children=cool
That was pretty funny. A bit silly. I can see reasons as to why and why not children aren't in Mass Effect
1. If they were, it could add an additional emotional aspect like others have said. Could make you see what a job well done you did, or drive you further to bring down your foes to fight for the children. I know that if I saw Saren kill a child of any alien species, I would really wanna put a hole, no three holes in his skull. Then tear the top off his head, krogan style.
2. FOX News would be all over this like a cheap two sizes too small suit if anything bad could happen to children in any of the game. Forget about women sleeping with asari, wWe'd have people kicking, screaming, reciting past incidents of violence in video games if a kid could be harmed in a video game.
#22
Posté 17 octobre 2010 - 07:16
Salarians are 90% Male so Females are confined to the planet i guess, some for Krogan as they need to keep the females for breeding.AwesomeName wrote...
Kids would be great, but I'd like to see the mysteriously absent female turians, salarians, batarians and krogan first.
Batarians and Turians haven't been explained though.
#23
Posté 17 octobre 2010 - 07:27
With Mass Effect I think if children where killed off screen like the fable series does but you know it happens it could add that value to your decisions and actions. I remember the Gundam Wing tv series where you have one of the main characters regretting his actions because a child and others where killed even though its off screen and all you see is a dirty damaged teddy bear. That emotional intensity can add another layer to the games and makes the player think of their actions.
Modifié par Tshuman, 17 octobre 2010 - 07:30 .
#24
Posté 17 octobre 2010 - 07:29
#25
Posté 17 octobre 2010 - 07:34
Modifié par Gleym, 17 octobre 2010 - 07:34 .





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