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Those who seek to punish Paragon options


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#301
Moiaussi

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Dean_the_Young wrote...

Leaving some of them alive is unreasonable as well, but the story allows for it.

I'm not saying every single one, but some? Yeah.


Reasonable in that case is a different kind of judgement call though. It is a lot different to simply not pull a trigger than it is to escort a prisoner back through territory that is likely still hostile.

#302
Moiaussi

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Shandepared wrote...

My opinion > everyone else


Your belief that way plus your appearant willingness to support extreme measures might be a good arguement in favour of both the Quarians and the Geth taking you down :)

#303
GGRush

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Saibh wrote...

Zulu_DFA wrote...

AntiChri5 wrote...

I think it is mostly repressed guilt. They can't deal with what they have done, and lash out at Paragons.


I think it's mostly the repressed guilt that makes people play Paragon. They know they aren't such goody-two-shoes IRL, as the society expects of them, so they can at least compensate for it in the game.

We, Renegades, the jerks, want to deny them this opportunity and make them face who they are, just as we do. We want BioWare to do them a favor.


...I don't push people out windows or electrocute people or punch people who ask me snide questions. :lol: I only ever feel guilty when playing Renegade.


Because you can't?

#304
merylisk

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Upsettingshorts wrote...

PrimalEden wrote...

Not so much renegade options are being punished but rather that's what happens when you choose the options to shoot everyone. Karma is demonstrated that way. Not an issue of being good or bad in morals, but just the consequences of what is done to people and their reactions (or lack thereof).


Well the problem there is that I really don't think Mass Effect 1 or 2 does at all a good job at deciding what Renegade Shepard is.

Is he a coldly expedient problem solver? If so, he ought to be rewarded for doing the smart thing as opposed to the right thing.  The reward for doing the right thing is feeling good about yourself, and having others feel good about you. Note: This is how I think he ought to be, as the right thing vs. smart thing makes for interesting decisions.

Is he a psychopathic bad-ass who kills for sport? If so, well... I have a hard time coming up with anything for this one.  But plenty of Renegade actions in Mass Effect qualify for this label, no matter how little it makes sense for someone like that to rise to the rank of Lieutenant Commander in a civilized military force, let alone command the respect of level headed subordinates or a person like Captain Anderson.

Is he dedicated to human dominance in the galaxy? If so, he ought to be rewarded by the end of Mass Effect 3 with just that - humanity in control of the galaxy.  The problem is  this really only comes up in a small handful of major decisions (endgame of both ME1 and ME2, for example) and can't be the basis for his entire character.  The downside is all the aliens hate you, but if you're roleplaying this Shepard, you don't really care about them.

Paragon Shepard however can be easily categorized:  Right makes might.  He's a good guy, he sets an example, and he still gets the job done.  He's a consistent character.  Renegade Shepard's inconsistency makes playing any of the above three options problematic, and impossible with any consistency. 

Needless to say, combined with my earlier posts it's safe to say I think Renegade Shepard has a lot of problems.

Talogrungi wrote...

I'm really not a fan of "pure" runs, either Paragon or Renegade.


Me neither, which is why I cheat to max out my Paragon/Renegade pools and make up my own mind without having to metagame my points.  I end up roughly 65/35 in favor of Paragon on my canon playthrough, though I haven't decided what I'm doing with a lot of decisions yet.


This is a great post and you make excellent points.