Shandepared wrote...
D.Sharrah wrote...
Renegade decisions are just rewarded immediately - whether it is making the next conflict easier (multiple examlpes of this in both games)...
Such as?
...or a material reward (credits or equipment).
Like when?
Seriously!? If someone has already answered this (I've refrained from answering others so that I could read the rest of the posts, but I can't let this one go), then I'm sorry.
In ME1 (taking Renegade option):
If you help Schells, you get money.
If you help what's-her-asari-face on Noveria, you get money.
If you browbeat the hanar on Noveria, you get money. If you take the package for yourself, you get whatever is in it.
This one might be a bit of a stretch, but if you help the asari diplomat kill her pirate sister (man, I cannot believe I am having such difficulty remembering these names!) and then are okay with it, you get access to prototypes.
In ME2 (I can only think of one off the top of my head as I have recently gone back for another playthrough of ME1):
If you shock the Blue Suns mechanic (Renegade interrupt), the gunship battle is less difficult.
There is plenty immediate reward for Renegade actions. But as someone else has already said, the Renegade rewards are more readily reaped. The Paragon rewards take a little more time. However, it must be noted that this does not hold true for every Renegade or Paragon option. As is true in real life.
But really, this is why I play a Paragade. I like a mix of both and have yet to have an issue with the results of my actions not playing out the way I want them to, beyond a couple of instances where Shep's actual dialogue did not properly reflect the meaning behind the text on the dialogue wheel. I have a purely Paragon and an almost purely Renegade Shep (I just cannot be mean to my crew), but my canon (and favorite) Shep is a mix of both Paragon and Renegade. And even as a Paragade, she was able to charm both Miranda/Jack & Tali/Legion into getting along.