Upsettingshorts wrote...
I've called for it a bunch of times and I play Paragon.
It's just that I don't think my offers of second chances and belief that everything's going to turn out alright anyway shouldn't always work out.
That, and Renegade players have an excellent point in that they don't gain much of anything for their choices and instead simply have content "removed" from the sequel.
Xilizhra wrote...
Ah. Well, I don't take Renegade options, so I don't really mind what they get; I wish you luck in ME3 rectifying this (even though I can't help but feel a bit smug about being on the right side).
There is no right side. It's about supporting features they've implemented. Why even include a Renegade dynamic if it isn't going to be fully supported?
I agree with you. I never play a total renegade in any of my games but renegade choices should have some kind of payback, and some of the paragon choices should not necessarily bring great rewards.
i saved the Rachni 90% of the time but in ME 3 I would not mind if "the tone from space" which I think was the reapers, caused them to join the reapers, making it a bit harder to win the war. Not impossible, but harder.
Or the collector base at the end of ME2. - I always destroy it, but if you kept it, and in ME3 you have some extra knowledge or weapons that make it a bit easier that would be ok too. I would still destroy it.
I don't think you should lose the war because you play paragon or renegade, and I don't think that will happen, but having it harder to win because of choices (paragon or renegade) I think that would be reasonable.