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Anyone know why there is bullet travel time in ME2?


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#1
Fro_McJoe

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Now in ME1, when you pulled the trigger, your traget would instintaneously get hit, which makes sense since your excellorating a grain of sand to like 1% of light speed. Now in ME2, except with the Mantis and Widow snipers, you have bullet travel time which get pretty noticeable at long range. Now if this were COD or Halo where guns are just what we have now where the bullet is excellorated in the chamber by a gunpower explosion, it would make sense. But in ME your using magnets to super-accelorate objects. Now I think that if you acclorate something to 1% of light speed you shouldn't see it. I mean other than pistol rounds, if you've ever been at a shooting range, its pretty hard to see the bullet you fired due to its speed in real life. I just don't know why Bioware would change that mechanic, even though I like bullet travel time in video games (I'm still mad that in MW2 Infinity Ward made snipers into laser guns).

And also, anyone know why there are bolt-action snipers in the future :blink:?

Anyone agree with me out there? 

#2
Danielsun2

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I think its done to appeal to more people, a wider audience if you like, when the joe public see bullet time, and less comlex gameplay, and ease of use they famillurise with it compared to other games like COD, thats my idea anyway,

#3
Inquisitor Recon

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Indeed, high hypersonic projectiles would be moving much faster than you see in game, but gameplay > codex after all.

#4
Gleym

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In other words, it's just yet another method to appeal to the FPS crowd.

#5
Rivercurse

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Well, those certainly are other words.

#6
Gleym

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You mean to say that ME2 wasn't effectively stripped down to be more appealing to the FPS crowd?

#7
Inquisitor Recon

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And ME1 didn't have similar concessions? Consider the relatively slow rate of fire for the assault rifles that didn't match the sound at all.

#8
Fro_McJoe

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^this is true, but at least you felt like you were wielding a futuristic tool of death rather than like an M4

#9
Walker White

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The inconsistency regarding this issue was one of the worst things in ME1. The Mako could instahit any target, but Colossi attacks were so slow that they could be side-stepped. ME2 at least picked a consistent mythology, unlike ME1.

#10
Roamingmachine

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Think thats bad? ME2 had tracer rounds.Fired from heat sensitive weapons.And from sniper rifles.And shotguns. Dumbed down? More like lobotomized.

#11
Fro_McJoe

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Yeah feel. Vapor trails would have made a hell of a lot more sense. Yeah ME1 for getting that sh*t right the first time!

#12
BellatrixLugosi

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There were trails in Me2 aswell. Look Carefully

#13
Foolsfolly

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Sniper rifles were bolt action in ME1 too despite the codex and the unlimited ammo status of all weapons.



On that meh Halo Anime one of the Bungie staff said they were asked why the warthog sounded like it had a diesel engine when the lore for the game said something about a fusion core or some such. The answer they had was....when you're playing the game and you're driving a jeep that doesn't sound like a jeep it's a little off putting. It doesn't feel as real. So when they added the jeep engine noise it really made players jive with it.



I imagine the same is here. Codex may say one thing or another but if they behaved too differently from real life current guns and player's expectations of video game mechanics then it feels off-putting to players even on a subconscious level.



And there were indeed vapor trails in ME2.

#14
Fro_McJoe

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I guess I'll have to look more closely. I have only ever noticed the yellow tracers. Not really sure how those work either.

#15
Fro_McJoe

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I guess I'll have to look more closely. I have only ever noticed the yellow tracers. Not really sure how those work either.

Stupid random double post <_<

Modifié par Fro_McJoe, 18 octobre 2010 - 01:40 .


#16
SSV Enterprise

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If you use Adrenaline Rush/Infiltrator bullet time the enemies stagger before the flashes hit them. This is especially obvious when using a sniper rifle.

#17
srzyski89

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Gleym wrote...

You mean to say that ME2 wasn't effectively stripped down to be more appealing to the FPS crowd?


No, because this is a TPS

#18
BattleRaptor

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my experiance in me2 is the bullet impacts are INSTANT... the bullet you see is just an effect that travels down a line from where you to the impact point.

I base this on the fact when you shoot things you can see the blood splatter before the tracer reaches the target over long distance.
And you can also shoot things if your standing behind something despite your gun and tracer being stoped by what your standing behind... as long as your crosshairs are on the target.

This obviously only applies to normal weapons...Im not sure how geth plasma gun works or other slow moving projectile weapons.

Modifié par BattleRaptor, 18 octobre 2010 - 03:54 .


#19
Mike- Hawke

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Why do lasers in Star Wars make sound and light?

#20
Christmas Ape

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I haven't witnessed any travel time. Pull the trigger, blood comes out of your enemy.
But seriously, 1% of light speed? 2,997,924.58 meters per second?

Codex: Weapons wrote...
However, mass accelerators produce recoil equal to their impact energy. This is mitigated somewhat by the mass effect fields that rounds are suspended within, but weapon recoil is still the prime limiting factor on slug velocity.

Or not. The only thing that comes close to that acceleration is the Cain - and it generates a catastrophic explosion. Multiples of current muzzle velocity I'll accept - let's round up four times the speed of a modern battle rifle and call it 5,000 meters per second - but the recoil for 0.01c would rip your arms off your body.

Mike- Hawke wrote...
Why do lasers in Star Wars make sound and light?

They "de-lasered" handheld weapons in SW - they're plasma weapons now.

Modifié par Christmas Ape, 18 octobre 2010 - 04:44 .


#21
Weiser_Cain

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I've noticed the travel time

#22
FuturePasTimeCE

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Mike- Hawke wrote...

Why do lasers in Star Wars make sound and light?

because just because something is in space doesn't mean it won't produce sound and light?

that's like saying how come the sun gives off light, since it's in space...

you don't need, air, gravity, and surfaces just to create a sound or light... the sun makes alot of noise, it's just that there's a alot of space between us so that we don't hear any of it... 

#23
MisterDyslexo

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Mike- Hawke wrote...

Why do lasers in Star Wars make sound and light?


Because George Lucas is pro

#24
Whereto

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FuturePasTimeCE wrote...

Mike- Hawke wrote...

Why do lasers in Star Wars make sound and light?

because just because something is in space doesn't mean it won't produce sound and light?

that's like saying how come the sun gives off light, since it's in space...

you don't need, air, gravity, and surfaces just to create a sound or light... the sun makes alot of noise, it's just that there's a alot of space between us so that we don't hear any of it... 

To correct you, there are lasers such as trip lasers which do not emit colour light ands in space there is no sound. You need a medium for the sound to travel through and on earth that is air. Also most of the lasers fired at the moon(to show that we landed their) are not red but are instead invisible, so you dont see them. these also happen to be very powerful and are much closer to the star wars guns than a laser pointer

Modifié par Whereto, 18 octobre 2010 - 05:14 .


#25
Foolsfolly

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I know this has nothing to do with anything but...



They're plasma rifles now instead of lasers? (In Star Wars)



...how can such an old property keep retconning things?