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Anyone know why there is bullet travel time in ME2?


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#1
Fro_McJoe

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Now in ME1, when you pulled the trigger, your traget would instintaneously get hit, which makes sense since your excellorating a grain of sand to like 1% of light speed. Now in ME2, except with the Mantis and Widow snipers, you have bullet travel time which get pretty noticeable at long range. Now if this were COD or Halo where guns are just what we have now where the bullet is excellorated in the chamber by a gunpower explosion, it would make sense. But in ME your using magnets to super-accelorate objects. Now I think that if you acclorate something to 1% of light speed you shouldn't see it. I mean other than pistol rounds, if you've ever been at a shooting range, its pretty hard to see the bullet you fired due to its speed in real life. I just don't know why Bioware would change that mechanic, even though I like bullet travel time in video games (I'm still mad that in MW2 Infinity Ward made snipers into laser guns).

And also, anyone know why there are bolt-action snipers in the future :blink:?

Anyone agree with me out there? 

#2
Brenon Holmes

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Fro_McJoe wrote...

Now in ME1, when you pulled the trigger, your traget would instintaneously get hit, which makes sense since your excellorating a grain of sand to like 1% of light speed. Now in ME2, except with the Mantis and Widow snipers, you have bullet travel time which get pretty noticeable at long range.

<snip>


Those are tracers, the "bullet" from weapons hits instantaneously.

#3
Brenon Holmes

Brenon Holmes
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Weiser_Cain wrote...

Tracers on sniper rifles?


Yes, so you can see where you shot. :)

Modifié par Brenon Holmes, 20 octobre 2010 - 08:44 .