Hey all, thanks for the last reply on the spawns that works great, but I realized something I not only need a script to fire when the boss is defeated for it to start a conversation, but also to clear all events or actions occuring, i.e. stop the mobs from fighting and stop all ongoing damaging abilities.
A basic clear all. So I need two things a script that can one start a conversation with an "immortal" boss mob after you defeat it, and two clears all actions and stops all fighting amongst the mobs in the area.
I remember seeing something about the convo part in the game scripts, but I forget where. Also not sure where this script would go. Any help appreciated thanks.
2nd Request for Epic Boss Battle
Débuté par
Lucrane
, oct. 17 2010 09:34
#1
Posté 17 octobre 2010 - 09:34
#2
Posté 18 octobre 2010 - 02:28
I actually figured this out but in kind of a sloppy way, involving despawning the boss on death instead and having him return immediately as a creature of a neutral faction to all in the area then immediately beginning a conversation with the player which in turn despawns any of the hostile adds up. Lol, sloppy but effective.
#3
Posté 18 octobre 2010 - 02:43
Look at the gb_surrender_sp and gb_surrender_ud scripts and read this post: http://nwn2forums.bi...22781&forum=114.
Regards
Regards
Modifié par Kaldor Silverwand, 18 octobre 2010 - 02:48 .
#4
Posté 18 octobre 2010 - 05:27
wow, that is ridiculously cleaner than what I had. Lol, thanks, already implemented it.





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