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Option to show/hide headware please!!


315 réponses à ce sujet

#1
dopefourtwo

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Not sure if this has been posted anywhere yet but I would really like to be able to put on headware but choose to be able to show or hide what I am wearing on my head because in Origins some of the headwares had great abilities but looked extremely ugly (ex: Libertarians Cowel). I think this should be implemented into DA2, what do you guys think?

#2
Melness

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I support this. In fact, I didn't even wear any hats on my Rogue and Mage wardens.

#3
Polyhymnia

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I agree. I never used any hat or helmet do to its appearance and I wished there was a toggle for headgear. Though I hope there are better looking headgear and armors this time around.

#4
Chris Priestly

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And next would be the toggle for armor, right? You want the bonus for wearing it (if there is one), but you don't want to have to look at it?

That'll be up to the Dev team, but I hope that if you choose to wear a piece of head gear, you wear a piece of head gear. If you don't want to, then you assume the risks for doing so.



:devil:

#5
Pacifien

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Can they at least remove the helmet to take a mighty drink of ale at the inn? They don't let you do that in the future, you have to drink it straight through that helmet.

#6
dopefourtwo

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Chris Priestly wrote...

And next would be the toggle for armor, right? You want the bonus for wearing it (if there is one), but you don't want to have to look at it?

That'll be up to the Dev team, but I hope that if you choose to wear a piece of head gear, you wear a piece of head gear. If you don't want to, then you assume the risks for doing so.



:devil:


wanting to toggle armor on and off is a bit much, but for the headgear i dont see why it should be a problem, games in the past have successfully pulled off a toggle headgear option, guild wars to name one. I say if your going to put headgear in the game and not give us the option to show/hide then make the headgear actually look cool and not ugly, if thats not too much to ask. lol

#7
dopefourtwo

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I just dont wanna run around wearing a hat with awesome abilities but makes me look like the village idiot thats all Posted Image

#8
Meltemph

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I would rather ask for cooler looking artwork, specifically in the hat department, instead of asking for a toggle for hats, in preparation for the incoming ugly hats. Although, I do agree, the mage hats, and a couple others were pretty damn ugly.



I found it a bit comical honestly, the hats that is.

#9
Maverick827

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Chris Priestly wrote...

And next would be the toggle for armor, right? You want the bonus for wearing it (if there is one), but you don't want to have to look at it?

That'll be up to the Dev team, but I hope that if you choose to wear a piece of head gear, you wear a piece of head gear. If you don't want to, then you assume the risks for doing so.



:devil:

I think your strawman just fell down a slippery slope, Chris. :whistle:

#10
Si-Shen

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Chris Priestly wrote...

And next would be the toggle for armor, right? You want the bonus for wearing it (if there is one), but you don't want to have to look at it?

That'll be up to the Dev team, but I hope that if you choose to wear a piece of head gear, you wear a piece of head gear. If you don't want to, then you assume the risks for doing so.



:devil:

Personally, I agree with this 100%, if you don't want to look at it, don't wear it.  Why should you get the benifit of something you dont want to actually wear for any other reason then to get a bit more armor.

#11
Phate Phoenix

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I liked how it was they did it in Dragon Age, actually. During the talking scenes, the hats popped off, unless you're in the midst of a battle. If the hats are truly that bothersome, you can just take them off while walking around towns--that's what I did.



However, I wouldn't say no to better-looking hats, but a part of me thinks they were supposed to looks so... goofy on purpose.

#12
Zanaide

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Honestly, after a while I just started to ignore the hats while the characters were wearing them. I was too busy killing crap in the Deep Roads or where ever. Though i agree, they were not the most attractive of head wear.

What bugged me was when even my personal helmet would mysteriously disappear while in conversation. I can think to myself "Well that's polite to remove facial obstructions when speaking" but that seems a rather weak argument when the mage hats don't cover any of the face.

#13
dopefourtwo

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Si-Shen wrote...

Chris Priestly wrote...

And next would be the toggle for armor, right? You want the bonus for wearing it (if there is one), but you don't want to have to look at it?

That'll be up to the Dev team, but I hope that if you choose to wear a piece of head gear, you wear a piece of head gear. If you don't want to, then you assume the risks for doing so.



:devil:

Personally, I agree with this 100%, if you don't want to look at it, don't wear it.  Why should you get the benifit of something you dont want to actually wear for any other reason then to get a bit more armor.


its not just about wanting a bit more armor its about wanting the abilities that the headgear has but not being forced to wear something that looks like a dead peacock on your head, once more I use the Libertarian's Cowel as an example. I had no problem with the warrior headgears but the rogue and mage ones were hideous, and it had an effect on the game for me.

#14
ydaraishy

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If you don't want the awesome stats a dead peacock gives you, then breaking immersion and making your dead peacock be invisible but getting the stats still is a better option? Huh?

#15
Kileyan

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Zanaide wrote...
I can think to myself "Well that's polite to remove facial obstructions when speaking" but that seems a rather weak argument when the mage hats don't cover any of the face.


Mages didn't do it out of social graces, they did it because it was hard to get any serious talking done, when people inwardly laughing at them, if not outright pointing and giggling at them. It isn't the best atmosphere to convince someone or impress upon them that life threatening danger is coming, when you are wearing a bird on your head.

#16
dopefourtwo

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ydaraishy wrote...

If you don't want the awesome stats a dead peacock gives you, then breaking immersion and making your dead peacock be invisible but getting the stats still is a better option? Huh?


And magically losing your headgear during speech and cutscenes isnt breaking immersion? Posted Image

#17
Thatdude88

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If you dont want people to want to hide it make less ass tastic hats ...



No one can get into a game where they look like a giant rat terd.



its called Emerson

#18
dopefourtwo

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Thatdude88 wrote...

If you dont want people to want to hide it make less ass tastic hats ...

No one can get into a game where they look like a giant rat terd.

its called Emerson


thank you.Posted Image

#19
ydaraishy

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dopefourtwo wrote...

ydaraishy wrote...

If you don't want the awesome stats a dead peacock gives you, then breaking immersion and making your dead peacock be invisible but getting the stats still is a better option? Huh?


And magically losing your headgear during speech and cutscenes isnt breaking immersion? Posted Image


If I have some giant helm obscuring my face, then I probably would take it off before I decided to talk to someone, or if someone wanted to talk to me. Or if I wanted to drink something (*cough*ME2).

#20
Meltemph

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And magically losing your headgear during speech and cutscenes isnt breaking immersion?




Not just pointed at you, but... The definition immersion is very different then how you are using it. If you are no longer engrossed with a game, because someone takes a hat of when a conversation starts, either you don't like the game as much as you think you do or you get distracted really easy.

#21
Pseudo the Mustachioed

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Wasn't there a helmet toggle in ME1 that had no effect on the armor rating?



Toggle is fast becoming a no-no word around here.

#22
Kileyan

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ydaraishy wrote...

If you don't want the awesome stats a dead peacock gives you, then breaking immersion and making your dead peacock be invisible but getting the stats still is a better option? Huh?


This is where everyone argues about what is a rp game and what breaks immersion.

These arguments in DAO boiled down to people complaining that players wanted something for nothing. That isn't the case. They don't want free helms with awesome stats handed out for doing nothing to earn them. What they want is the option to see their characters faces, and yes, sometimes the options to hide very fugly hats. Were the itemization power of hats really based upon ugly being part of the trade off?

I can't see Bioware thinking to themselves, this hat is really powerful, I think to balance it out, it should be ugly so that a)people won't use it or B) those that do use it will have to pay for its power by looking at a bird on their head for 30 hours.

I'd rather be able to hide helms, but the lack of the option won't affect my like of the game at all. Gaider gets in a tizzy anytime a toggle is mentioned. I don't blame him, we'd have a toggle list so long, they'd have to have a full time team just designing toggled versions of every part of the game.

#23
dopefourtwo

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ydaraishy wrote...

dopefourtwo wrote...

ydaraishy wrote...

If you don't want the awesome stats a dead peacock gives you, then breaking immersion and making your dead peacock be invisible but getting the stats still is a better option? Huh?


And magically losing your headgear during speech and cutscenes isnt breaking immersion? Posted Image


If I have some giant helm obscuring my face, then I probably would take it off before I decided to talk to someone, or if someone wanted to talk to me. Or if I wanted to drink something (*cough*ME2).


yeah but as i mentioned before my problem was with the mage/rogue hats which didnt cover your face, and those were still removed during cutscenes, it still makes no sense anyways. Either enable us to show/hide or make the hats look cool, simple as that, its not a hard thing to do.

#24
Maverick827

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The concept of "stats" or "attributes" exists entirely outside of a game's "immersion." They are gameplay elements and one cannot enforce roleplaying principals such as immersion upon them. You have every right to disagree with this feature - a feature that is an immensely popular mod, by the way - but please don't use a flawed argument to do so.

Modifié par Maverick827, 18 octobre 2010 - 12:51 .


#25
ChickenDownUnder

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I've got a different question, but it does relate to armor.



Can we wear pants?