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Option to show/hide headware please!!


315 réponses à ce sujet

#226
CoS Sarah Jinstar

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A helmet toggle is not that unreasonable of a request I don't think. Though once again not surprised to see the usual suspects being all snarky for no reason.

#227
NKKKK

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^^^^yup. It's funny, cause Graider's first post was fine, but then they went downhill.

#228
tmp7704

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David Gaider wrote...

We are not here to appease. We are here to engage in discussion, and that's your (plural "your") opportunity to convince us-- no more.

because someone had to...

Posted Image

#229
TurboTwistedFire

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Yeah I could live without the toggle too. I haven't even felt much desire to downloaded the mod in the first place. I think it would look weird in some places to be walking around without a helmet. I mean it seems at every turn the player is being attacked by werewolves, darkspawn, dragons that suddenly drop down from the ceiling (Elven ruins), undead, demons, large animate trees and bandits. Not to mention the person/s you're running around with have a large bounty on their heads by the regent and are wanted dead or alive. If Ferelden was real and you were living in it, would you feel comfortable running through blight infested land (The kocari wilds) and not feel just even a tad bit of concern that a darkspawn or bounty hunter's arrow could come whizzing out at any time and lodge in your pretty head?



Just as long as the headgear for the mages are actually appealing to look at this time I'll be a happy camper. :)



But while on the subject of "I want, I want! Gimme, gimme!" I'd love to be able to adjust party member positions in the party. Now I'm not talking about the party picker, I'm talking about your lineup of three party members you've already chosen to haul around with you. There has been plenty of times that I've forgotten to place my mage in the back of the line so they're more out of harms way and I wasn't able to because I'd already wondered into an area that made the party picker inaccessible. I wonder if maybe it'd be possible to do like a drag n' drop kinda thing with the pictures or maybe shiftclick and arrow keys. I dunno.

#230
aaniadyen

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CoS Sarah Jinstar wrote...

A helmet toggle is not that unreasonable of a request I don't think. Though once again not surprised to see the usual suspects being all snarky for no reason.


It's fine to ask. Demanding and having the nerve to act (and maybe even believe) that they have power over who buys the game and who doesn't makes me want to shoot things though.

#231
NKKKK

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I wonder if maybe it'd be possible to do like a drag n' drop kinda thing with the pictures or maybe shiftclick and arrow keys. I dunno.




YOU ARE NOT ENTITLED TO ASK FOR ANYTHING

#232
aaniadyen

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tmp7704 wrote...

David Gaider wrote...

We are not here to appease. We are here to engage in discussion, and that's your (plural "your") opportunity to convince us-- no more.

because someone had to...

Posted Image


I'm commander Sheppard and this is my favorite post in this thread.

#233
aaniadyen

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NKKKK wrote...

I wonder if maybe it'd be possible to do like a drag n' drop kinda thing with the pictures or maybe shiftclick and arrow keys. I dunno.


YOU ARE NOT ENTITLED TO ASK FOR ANYTHING


And in rides NKKKK with his obnoxious, insulting, over-generalizing comments. That's my cue to get out.

Modifié par aaniadyen, 19 octobre 2010 - 06:35 .


#234
NKKKK

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I'm commander Sheppard and this is my favorite post in this thread.




Pot calling the kettle black, Bye.

#235
RPGmom28

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Before the Nexus Helmet Hack mod for DA:O, I just didn't wear helmets at all. Part of me wanted the extra armor, but that part was quickly squashed by the incredibly shallow part of me that won't play a character if I don't like how she looks. Needless to say, I support this request.

#236
tmp7704

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NKKKK wrote...

YOU ARE NOT ENTITLED TO ASK FOR ANYTHING

Asking is free action.

Much like caps lock.

#237
NKKKK

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Being a snarky dev is too.

#238
BroBear Berbil

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I just started using a hide helmet mod for Origins/Awakening and I gotta say it really makes a pleasant difference to me. In games where there is an option to toggle helmets off I usually do, unless it's a really cool mask or something open-faced.



I don't use this particular mod for characters in massive armor because in that instance I do like the helmet, but for other characters that might have to wear a leather cap or the Helm of Honnleath (which has a cool style but a not-so-cool texture) I prefer to have it off.



I don't think it's an outrageous request or anything; some people just like to be able to see their character's head. I don't think everything requires a toggle and I appreciate the fact that people at BioWare bother to interact with us on the forums at all but at times it seems like some of you bristle at any kind of suggestion. Obviously the guy who says essentially, "stfu I'm the customer" is wrong but hopefully that doesn't mean the request is overlooked entirely.

#239
Sylvius the Mad

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I always found it so weird when the characters in DAO would remove their open-faced helmets in order to have conversations. Why did they bother? Particularly when they were talking to people who were potential enemies.

#240
Maverick827

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Sylvius the Mad wrote...

I always found it so weird when the characters in DAO would remove their open-faced helmets in order to have conversations. Why did they bother? Particularly when they were talking to people who were potential enemies.

Please tell me that this is a rhetorical question.

#241
NKKKK

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It isn't

#242
Sylvius the Mad

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Maverick827 wrote...

Sylvius the Mad wrote...

I always found it so weird when the characters in DAO would remove their open-faced helmets in order to have conversations. Why did they bother? Particularly when they were talking to people who were potential enemies.

Please tell me that this is a rhetorical question.

It's a legitimate question.  The open-faced helmets didn't obscure the face.  There was often no good in-game reason for the characters to remove them.

#243
oenis

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Sylvius the Mad wrote...
It's a legitimate question.  The open-faced helmets didn't obscure the face.  There was often no good in-game reason for the characters to remove them.

This did not disturb me nearly as much when the helmets didn't disappear and I couldn't see their faces, particularly during emotional moments.

#244
tmp7704

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Sylvius the Mad wrote...

It's a legitimate question.  The open-faced helmets didn't obscure the face.  There was often no good in-game reason for the characters to remove them.

Having extra weight on head which is pretty uncomfortable to wear around is a pretty good in-game reason not to wear helmet unless one absolutely feels they must. Unlike rest of the armour helmets don't take much time and require no assistance to take off/put back on.

#245
Maverick827

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Sylvius the Mad wrote...

It's a legitimate question.  The open-faced helmets didn't obscure the face.  There was often no good in-game reason for the characters to remove them.

Ah, you clarified "in-game" reasons.  I had this whole shtick prepared where I was going to sympathetically break the news to you that none of the characters are real and thus don't make decisions for themselves; you know, because you kind of chronically take this stuff too seriously and all.  Like how a child would regard Santa Claus.

There are thousands of oddities stemming from game mechanics that affect the "in-game reasoning" of the world; it doesn't really do anyone any good to question them when you already know the technical causes behind them.  Characters remove open-faced helmets because there is some sort of removeHelmet function called on all characters regardless of what helm they are wearing; don't look into it too much.  

Though it wouldn't have been terribly difficult to flag open-faced helms to allow them to remain, either.

Modifié par Maverick827, 19 octobre 2010 - 07:33 .


#246
Saibh

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Sylvius the Mad wrote...

Maverick827 wrote...

Sylvius the Mad wrote...

I always found it so weird when the characters in DAO would remove their open-faced helmets in order to have conversations. Why did they bother? Particularly when they were talking to people who were potential enemies.

Please tell me that this is a rhetorical question.

It's a legitimate question.  The open-faced helmets didn't obscure the face.  There was often no good in-game reason for the characters to remove them.


Maybe it's really, really rude in Ferelden society to wear something on your head whilst talking to someone. Unless it's a crown or something.

#247
Saibh

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Maverick827 wrote...

Saibh wrote...

You know, I'm all in favor of a toggle for this, but, damn, some of you people take it to the next level. You'd think this toggle is all that stands between us and Armageddon. If I really want to see my character's head, I won't wear a helmet. I'd simply prefer the bonuses in battle anyway. It's sort of a selfish request, don't you think? It's not like we have any word on whether the helmet's are cemented on, like DLC armor in ME2.

I really don't think any request is selfish; we are consumers and our opinions our important, or at least they should be.  

I think the distinction to be made is the one between reasonable and unreasonable requests, and then even further between irrationally unreasonable and rationally unreasonable requests.

*snip for justice*


Mostly I was directing my comments at the people who are kicking and screaming about how important a toggle like this is. The reason I call it selfish is because I want all the benefits of a helmet without actually looking at it--I don't even care if it looks good, either. I have pretty hair and I want to see it. I mean, the design team spends months and months making these things, and they're more of an annoyance to me, anyway.

Like I said, I support the mod, but it's not something critical I think people should get up in arms about. It's one of the few toggles that I think isn't unreasonable--that doesn't mean it's not selfish, though.

#248
bzombo

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David Gaider wrote...

Stejo wrote...
Well, seeing as how you're willing to overlook your artistic integrity in order to abide to your publisher's moneymilking ideas, I'm sure you won't mind indulging your fanbase too, who kinda rightfully complains that if you're gonna make helms that look like buckets with holes, you might as well give an option to hide them too. Unless you plan to release the toggle button as DLC.


That kind of comment tells me you probably deserve to be charged for a toggle button, if you assume we're "overlooking" our artistic integrity as it is. After all, what have we got to lose? Charge away! Posted Image

oh, please charge for a toggle as dlc. i would love to see the crying and whining that would ensue after that. plus, since i have no interest in a toggle to begin with i would not be out of any money. :lol: entitlement is a beautiful thing.

#249
Maverick827

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Saibh wrote...

Mostly I was directing my comments at the people who are kicking and screaming about how important a toggle like this is. The reason I call it selfish is because I want all the benefits of a helmet without actually looking at it--I don't even care if it looks good, either. I have pretty hair and I want to see it. I mean, the design team spends months and months making these things, and they're more of an annoyance to me, anyway.

Like I said, I support the mod, but it's not something critical I think people should get up in arms about. It's one of the few toggles that I think isn't unreasonable--that doesn't mean it's not selfish, though.

Maybe we just attribute different connotations to the word "selfish." :D

I've held the opinion for a long time that "looks" and "stats" in RPGs should be entirely separate.  Stats are, after all, a construct of dice-roll game mechanics, whereas equipment visuals are a construct of role playing.  So in my mind it is entirely natural, dare I say appropriate, that a toggle be put in place, and thus not at all selfish.

#250
bzombo

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Maverick827 wrote...

Saibh wrote...

Mostly I was directing my comments at the people who are kicking and screaming about how important a toggle like this is. The reason I call it selfish is because I want all the benefits of a helmet without actually looking at it--I don't even care if it looks good, either. I have pretty hair and I want to see it. I mean, the design team spends months and months making these things, and they're more of an annoyance to me, anyway.

Like I said, I support the mod, but it's not something critical I think people should get up in arms about. It's one of the few toggles that I think isn't unreasonable--that doesn't mean it's not selfish, though.

Maybe we just attribute different connotations to the word "selfish." :D

I've held the opinion for a long time that "looks" and "stats" in RPGs should be entirely separate.  Stats are, after all, a construct of dice-roll game mechanics, whereas equipment visuals are a construct of role playing.  So in my mind it is entirely natural, dare I say appropriate, that a toggle be put in place, and thus not at all selfish.

good luck with that.