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Option to show/hide headware please!!


315 réponses à ce sujet

#251
Maverick827

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bzombo wrote...

good luck with that.

Good luck with what?  Having that as an opinion?  Thanks, but it's already been achieved.

#252
PanosSmirnakos

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David Gaider wrote...

PanosSmirnakos wrote...
Dear David, although I know you're not a tech guy and responsible about it, I think that the main reason is because you (in Bioware) find this feature unimportant.


That's because it is unimportant, in the larger scheme of things. That doesn't mean we won't do something about it if we can, simply that we have far bigger fish to fry. Like I said earlier, if we can get the headgear to look better that's half the battle won.



I can understand this but I can't believe it caused techinal issues because there is a popular fan-made mod for it (which I personally use without facing a simple bug / glitch). The version 1.6 alone has around 30.000 downloads which proves that it was welcomed by many PC fans of the game. Link:  http://www.dragonage...file.php?id=202  


You can believe what you like. I've often said that every time a forumite says something should be simple, some poor kitten gets punted through a plate glass window-- and it's true.

Please think of the kittens.

Mods don't have to receive official support, they don't need to be tested and people are often willing to overlook glitches with how they work simply because it was their choice to download them. In other words they're held to a different standard.

Which is fine. That's mods. We can't rely on mods to do our work-- not to mention they'll only ever apply to the PC.

I already said we're aware of the desire-- but we're not making any promises at this point.


Ok, point taken. I agree it's not something important to write thousands of posts about it, but more customization options is never a bad idea, especially for RPGs. I hope that you are going to include it as a new feature in DA 2 like you did with an another fan-made mod, the character respecialization, which was introduced officially in Awakening (without technical problems). At least it's positive that you're aware of fans desires and the successful mods which improved DA:O. But it's up to you to improve or not your games and listen or not to the requests of your fans. 

Modifié par PanosSmirnakos, 20 octobre 2010 - 03:41 .


#253
NKKKK

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You're all selfish fans for asking this, end of story.

#254
asaiasai

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I do not get it, some of you folks are just sucking up to the developers with the " it makes perfect sense from a realism perspective yada frickin yada". It is a game people and as such they can do anything they want to, end of frickin story. Some requests can be and are assinine i will agree, not every post on these boards makes sense or can be implemented. But to blatantly dismiss a customer's request even if you do not approve of the way it was asked or want to take it to personal (like it is an assault on your artistic integrety) is petty. Everyone here myself included to a limited degree is doing Bioware a favor by being here, we provide FREE customer feed back, and while we may not encompass the entire fan base i do believe there is enough of a cross section to give you Bioware some idea as to what works and what does not.

I guess i have no idea wht passes for consumerism today as i am old school i am of the thought that when i speak the bussiness listens. If what i want is irrational then i expect an explanation as to why it can not be implemented, not some snarky reply. You sir are an artist but like all art it is optional, with out the support of the customer base you would be slinging happy meals and biggie fries. If you are not willing to at least consider the request of your customer base especially considering that the request in this case effects NOTHING in the game and is just a bit of inconvience for you than that speaks a certain level of contempt for your customer base. What are we idiots for being here? Trying to assist you with some ideas that you may or may not be able to implement but because we are here speaks to the dedication of your fans and some of your comments speaks to your apparent contempt for us.

Asai

Modifié par asaiasai, 20 octobre 2010 - 04:51 .


#255
Gandalf-the-Fabulous

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asaiasai wrote...

I do not get it, some of you folks are just sucking up to the developers with the " it makes perfect sense from a realism perspective yada frickin yada".


This is the biggest problem on these forums, all the yes men who are quite content with having Bioware tell them what they should like. I really cant see why a helmet toggle cant be implemented, I mean it doesnt interfere with the Devs vision of what the game should be and it would be easy to implement, hell it would take a modder no time at all to give people an invis helmet mod and they have to go through a heap of bull**** work arounds so really how hard would it be for the devs to add a simple toggle?

However with all the mindless yes men on these forums Bioware doest have to listen to its fans because there will be plenty of people who buy the game regardless of its quality, just look at Awakening.

#256
NKKKK

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inb4 Dave of Canada

#257
Guest_BrotherWarth_*

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I don't really get all the hate that the helmets are getting. Sure, the mage hats look like goofy-ass Halloween costumes, but the helmets looked pretty good in Origins and Awakening IMO.

#258
ErichHartmann

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There is no credible reason to oppose a helmet toggle. Easy to implement, optional to use. Win/win.

#259
ydaraishy

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Gandalf-the-Fabulous wrote...

asaiasai wrote...

I do not get it, some of you folks are just sucking up to the developers with the " it makes perfect sense from a realism perspective yada frickin yada".


This is the biggest problem on these forums, all the yes men ...


Riight, so if you have any different opinion, you're a "yes man".

Really.

#260
Gandalf-the-Fabulous

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ydaraishy wrote...

Gandalf-the-Fabulous wrote...

asaiasai wrote...

I do not get it, some of you folks are just sucking up to the developers with the " it makes perfect sense from a realism perspective yada frickin yada".


This is the biggest problem on these forums, all the yes men ...


Riight, so if you have any different opinion, you're a "yes man".

Really.


Look in this thread, as soon as Chris comes in and says "Helmet Toggles are totally stupid" dispite the fact that it would be easy to implement and only have an effect on each individuals playthrough you see the toadies come out and say "I totally agree with you Chris, let me worship your arse like a god and bestow kisses upon it".

#261
Onyx Jaguar

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If this was about cutscenes and conversations I would agree more than what the OP is suggesting as wearing ugly **** goes with the territory if you want the stats.



I myself always have to look sharp even if it isn't as strong as some other stuff. Mage hat? No thank you, keep it in storage. Helmet? No thank you, keep it in storage.

#262
Lukas Kristjanson

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asaiasai wrote...

Everyone here myself included to a limited degree is doing Bioware a favor by being here, we provide FREE customer feed back, and while we may not encompass the entire fan base i do believe there is enough of a cross section to give you Bioware some idea as to what works and what does not.


And you would be incorrect. The playerbase represented on the forums is fantastically skewed. Opinions are still valid, but general agreement here is no more indicative of the player base as a whole than the people at a political rally wondering why their politician of choice didn't get in when "everyone they know" voted for him.

If you are not willing to at least consider the request of your customer base especially considering that the request in this case effects NOTHING in the game and is just a bit of inconvience for you than that speaks a certain level of contempt for your customer base. 



And it speaks to your unfamiliarity with how games are constructed. Nothing is so isolated that it affects nothing else, and “inconvenience” means resources, which means something else does not get done. As Dave said, this option is an additional feature that is very, very low on the list of priorities relative to other systems in development. And despite its recent re-emergence in this thread, this is not something out of the blue that we have dismissed out of hand.
Take a look at Leliana’s Song. Notice any particular kinds of equipment missing from that module? To sync with the lightness of other stylistic changes I wanted headgear to match the mood that would not mess with the visuals we were going for. I went so far as to write up a number of circlets appropriate to the theme, get icons made, and we pushed the request as far as it could go for a DLC. We investigated, and found that making it function required touching a core system that would result in having to retest everything in the main campaign and Awakening. 
Because when you futz with one thing, you don’t get to ship unless you go through the hoops, no matter how isolated you think the affected area is. Modders don't have that restriction, they don't have to worry about supporting strange installations or appeasing publishers at the cost of their livelihood. So we dropped it in LS and went for an unsophisticated dodge that was appropriate enough for a contained story.Now we are in a different scenario with DA2, but limiting factors still apply. We’ve heard the desire, and given it an appropriate level of importance in the hierarchy of things that may or may not happen. That’s your answer. The same answer. The volume of the request is no longer a factor. Businesses listen, but if your method of communicating is to shout in someone's face about how entitled you are... well, I have contempt for your argument, not the customer.

#263
The Hardest Thing In The World

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Pardon my ignorance but what's LS, ser?

#264
Onyx Jaguar

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I think he is referring to Leliana's Song

#265
Dave of Canada

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The Hardest Thing In The World wrote...

Pardon my ignorance but what's LS, ser?


Leliana's Song.

#266
The Hardest Thing In The World

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Onyx Jaguar wrote...

I think he is referring to Leliana's Song


Oh, right. Somehow the first thing that came to my mind was Light side. -_-

Anyway I'd like to say this again; a toggle for headgears isn't as important as a toggle for friendly fire. I'm surprised people are more concerned with this than friendly fire.

Modifié par The Hardest Thing In The World, 20 octobre 2010 - 06:43 .


#267
Onyx Jaguar

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The Hardest Thing In The World wrote...

Onyx Jaguar wrote...

I think he is referring to Leliana's Song


Oh, right.

Anyway I'd like to say this again; a toggle for headgears isn't as important as a toggle for friendly fire. I'm surprised people are more concerned with this than friendly fire.


FINALLY a toggle I can get behind 

Yes a thousand times yes, love it.  Fantastic, this is what we should be fighting for

#268
aaniadyen

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Lukas Kristjanson wrote...
 Businesses listen, but if your method of communicating is to shout in someone's face about how entitled you are... well, I have contempt for your argument, not the customer.


Thank you so much for saying that.

#269
AuraofMana

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Lukas Kristjanson wrote...
And it speaks to your unfamiliarity with how games are constructed. Nothing is so isolated that it affects nothing else, and “inconvenience” means resources, which means something else does not get done. As Dave said, this option is an additional feature that is very, very low on the list of priorities relative to other systems in development. And despite its recent re-emergence in this thread, this is not something out of the blue that we have dismissed out of hand.

TBH, devs sometimes exaggerate the whole "difficulty in game development" a lot. While I do admit it is a lot harder than what most people think, a lot of devs stretch this. For this particular example, it should be easy to tell the graphics engine to not draw the helmet. If you cannot simply do that with your engine, then your code is not modular enough.
Testing on a huge team project is always a pain, especially a commercial one. However, I find it ironic that this game is still filled with some very glaring bugs and a dev is talking about not doing toggle helmets using bugs as a reason. This is also not mentioning hacks such as the no helmet mods which uses the cloak slot. Yes, it's a hack, but it works. With the amount of bugs in Dragon Age and how long each patch took, I pretty much figured you guys were just "fixing" stuff with hacks and never bothered to test. Seriously, if you guys actually tested your patches thoroughy, then you need a new testing team.

#270
Mike Laidlaw

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Short answer: I'd like to see this feature. I'd like it to be in and working perfectly. If there's core reasons we cannot put it in, or we could put it in, but it would break something horribly in the game, then we won't, because we have to prioritize. Cosmetic features are awesome, but rarely as important as core systems.

Same thing Dave and Luke are saying, really.

Contempt doesn't enter into it. We're making games, not elaborately packaged personal insults.

#271
Mike Laidlaw

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AuraofMana wrote...
However, I find it ironic that this game is still filled with some very glaring bugs and a dev is talking about not doing toggle helmets using bugs as a reason.

You assume the same people who would fix certain bugs would work on the helmets. This is rarely the case. Unless the bugs are about the helmets, of course.

#272
Dave of Canada

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Mike Laidlaw wrote...

not elaborately packaged personal insults.


I'd like to work in that business for a day, see how it works.

#273
Mike Laidlaw

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Dave of Canada wrote...

Mike Laidlaw wrote...

not elaborately packaged personal insults.


I'd like to work in that business for a day, see how it works.

I imagine it's mostly baking cakes in the shape of genetalia. And delivery, of course.

#274
AlexXIV

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Mike Laidlaw wrote...

Dave of Canada wrote...

Mike Laidlaw wrote...

not elaborately packaged personal insults.


I'd like to work in that business for a day, see how it works.

I imagine it's mostly baking cakes in the shape of genetalia. And delivery, of course.


Hm I just realized I have never been insulted in an elaborately packaged way.

#275
Bryy_Miller

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aaniadyen wrote...

Lukas Kristjanson wrote...
 Businesses listen, but if your method of communicating is to shout in someone's face about how entitled you are... well, I have contempt for your argument, not the customer.


Thank you so much for saying that.


"He guys, let's not put this feature into our game."
"Why?"
"Because we hate our fanbase."
"Okay. This is to teach them a lesson, right?"
"Yeah, totally."
"Cool."