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#276
AuraofMana

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Mike Laidlaw wrote...

AuraofMana wrote...
However, I find it ironic that this game is still filled with some very glaring bugs and a dev is talking about not doing toggle helmets using bugs as a reason.

You assume the same people who would fix certain bugs would work on the helmets. This is rarely the case. Unless the bugs are about the helmets, of course.

I'd imagine the same people who are working on the helmet also worked on the rest of the items. Surprise, there are bugs with items too.
I honestly don't know what your testing team do. I assume the Dragon Age team actually has a test team right? You know, a team that does nothing but tests the game and these data are actually presented to the developers. I honestly cannot see why some of these bugs are not found. There is probably a "priority list" with these bugs included. If certain abilities that are frequently used crashes the game and huge quest bugs are not on to the of the priority list, I'd like to know what are.

#277
Dave of Canada

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AuraofMana wrote...


I honestly don't know what your testing team do. I assume the Dragon Age team actually has a test team right?


Nope. They take the 60+ hour game, with dozens of dialogue options and ways to go wrong, and ship it. It just happens to be a miracle that there's a few bugs here or there.

#278
Bryy_Miller

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AuraofMana wrote...

Mike Laidlaw wrote...

AuraofMana wrote...
However, I find it ironic that this game is still filled with some very glaring bugs and a dev is talking about not doing toggle helmets using bugs as a reason.

You assume the same people who would fix certain bugs would work on the helmets. This is rarely the case. Unless the bugs are about the helmets, of course.

I'd imagine the same people who are working on the helmet also worked on the rest of the items. Surprise, there are bugs with items too.
I honestly don't know what your testing team do. I assume the Dragon Age team actually has a test team right? You know, a team that does nothing but tests the game and these data are actually presented to the developers. I honestly cannot see why some of these bugs are not found. There is probably a "priority list" with these bugs included. If certain abilities that are frequently used crashes the game and huge quest bugs are not on to the of the priority list, I'd like to know what are.


Whoa, whoa, whoa, I think you need to tone it down a notch. I think you maybe think that you're the first person to ever be a ****** on the internet? I got news for you.

#279
Meltemph

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You assume the same people who would fix certain bugs would work on the helmets. This is rarely the case. Unless the bugs are about the helmets, of course.


Wouldn't that then be more of a management issue/problem/mistake then? Not getting the correct people to communicate to each other or at least where it produces efficiency(talking about bugs only, mind you). I mean, if there are obvious and very noticeable bugs, and the tester did his job and the coder is doing his job, yet bugs(the bad/invasive ones) are still there?

I mean, I am one of the last to complain about anything, but the bugs, they had one scratching his head wondering if either they just didn't notice the bug, the code is just that fragile, or QA can not adequately communicate to the programmers.

Sigh... I can't believe I just fed this topic. Just the only thing that I really had to complain about in DAO, was the amount of annoying bugs, not the actual amount of all the bugs, but just the ones that made you have to use work around's and the annoying ones(That lasted well beyond the 1st patch).

Sorry for the slight hyjack.

Modifié par Meltemph, 20 octobre 2010 - 07:41 .


#280
AuraofMana

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Dave of Canada wrote...
Nope. They take the 60+ hour game, with dozens of dialogue options and ways to go wrong, and ship it. It just happens to be a miracle that there's a few bugs here or there.

Of course a game would most likely ship with bugs. No one is arguing about that. It's the fact that it is a year+ later, and there are still major bugs in this game. I'll let you think about that.

Bryy_Miller wrote...
Whoa,
whoa, whoa, I think you need to tone it down a notch. I think you maybe
think that you're the first person to ever be a ****** on the internet? I
got news for you.

I think you maybe think that you're the first person to ever provide an illogical response on the internet? I got news for you.

I do love DA, and I've liked Bioware for the longest time. I do understand there are difficulties and priorities on things. For example, most likely the same people that are maintaining the game are not the original developers. But it's blatantly obvious you guys did not devote enough resources in the maintainence of this game (something your programmers should have learned in basic software design course in their undergrads). It is probably management's fault, and sometimes programmers just have to follow the rules (I've been in that position, blows). The least you guys can do is be honest about it.

Modifié par AuraofMana, 20 octobre 2010 - 07:46 .


#281
Dave of Canada

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AuraofMana wrote...

Of course a game would most likely ship with bugs. No one is arguing about that. It's the fact that it is a year+ later, and there are still major bugs in this game. I'll let you think about that.


But they've fixed the large majority, both for consoles and PC. If what's being said is true, I doubt the testing team want to replay the entire game some more to find out if that helmet will be grey instead of brown or something like that.

#282
AuraofMana

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Dave of Canada wrote...

AuraofMana wrote...

Of course a game would most likely ship with bugs. No one is arguing about that. It's the fact that it is a year+ later, and there are still major bugs in this game. I'll let you think about that.


But they've fixed the large majority, both for consoles and PC. If what's being said is true, I doubt the testing team want to replay the entire game some more to find out if that helmet will be grey instead of brown or something like that.


IDK, there are still some very glitchy storyline/quest problems in Awakening, and some spells (like Mana Clash) still causes game crashes. Fixing most of everything is not good enough in the industry. DA is like this because there are not enough resources devoted and management probably doesn't want to devote that much resources to support a game they already got our money from. It's most likely not even the devs' fault.

#283
HighlandBerserkr

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On a related note, it seems like DA2 is definitely taking a step in the right direction as far as design goes, seriously almost all Armour and helmets in DAO and DAO:A were ugly as crap and what sucks most is the best Armour was always the ugliest, Sentinel Armour anyone?

#284
HighlandBerserkr

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Games have bugs its a fact of life but DAO and DAO:A are definitely the buggiest games i have ever played, but i still love them :P its just annoying.

#285
_-Greywolf-_

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HighlandBerserkr wrote...

On a related note, it seems like DA2 is definitely taking a step in the right direction as far as design goes, seriously almost all Armour and helmets in DAO and DAO:A were ugly as crap and what sucks most is the best Armour was always the ugliest, Sentinel Armour anyone?


Have we actually seen any of the helmets contained in DA2 yet? The only helmets I have seen thus far are those weird qunari snout mask thingies.

Posted Image

I guess that also raises the question that if we should happen to be able to recruit a Qunari with magnificent horns like the one featured in the picture above will he be able to use a helmet?

Modifié par _-Greywolf-_, 20 octobre 2010 - 09:37 .


#286
saruman31

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aaniadyen wrote...

saruman31 wrote...

/signed


This post is hilarious, in an elitist, entitled sort of way.  Wow...

I love it when gamers DEMAND things!


Learn marketing.


Reality check: If you're reading this, chances are you're gonna buy the game before you even know if there's a toggle for helms. Even if you knew it wouldn't be in; you'd still buy the game anyway. Bioware knows this.


There is only one game i will ever buy and that is GW2.

#287
NKKKK

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IF they do end up putting the feature they're gonna say "no it wasn't because of the forums blah blah, several meetings blah blah blah, don't think you extremist commies can actually change anything here blah blah blah"

#288
tmp7704

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Lukas Kristjanson wrote...

Take a look at Leliana’s Song. Notice any particular kinds of equipment missing from that module? To sync with the lightness of other stylistic changes I wanted headgear to match the mood that would not mess with the visuals we were going for. I went so far as to write up a number of circlets appropriate to the theme, get icons made, and we pushed the request as far as it could go for a DLC. We investigated, and found that making it function required touching a core system that would result in having to retest everything in the main campaign and Awakening. 

On the other hand, getting such functionality put in the core game, to have category of headgear that doesn't automatically remove the hair mesh away when worn... would be glorious. For the ability to get these aforementioned circlets, but also earrings, glasses and other such nifty small head equipment.

Any chance this gets ever added, either for DAO or DA2, at least?

Modifié par tmp7704, 20 octobre 2010 - 04:02 .


#289
Lukas Kristjanson

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tmp7704 wrote...

Lukas Kristjanson wrote...

Take a look at Leliana’s Song. Notice any particular kinds of equipment missing from that module? To sync with the lightness of other stylistic changes I wanted headgear to match the mood that would not mess with the visuals we were going for. I went so far as to write up a number of circlets appropriate to the theme, get icons made, and we pushed the request as far as it could go for a DLC. We investigated, and found that making it function required touching a core system that would result in having to retest everything in the main campaign and Awakening. 

On the other hand, getting such functionality put in the core game, to have category of headgear that doesn't automatically remove the hair mesh away when worn... would be glorious. For the ability to get these aforementioned circlets, but also earrings, glasses and other such nifty small head equipment.

Any chance this gets ever added, either for DAO or DA2, at least?


I would like to see it, but like I said, it's a matter of priority. I'm a writer, I couldn't give you an answer about the specific difficulty of it. I know that for LS, we found that, yes indeed, it was minor to have the game not render the helm. Unfortunately, it was not minor to tell the game to not automatically remove the scalp when something is entered in the helm slot. Creepy, and likely the reason for the modder dodge of using a different slot. The first is modifying a result of the process, the second was buried a little deeper. And there's no small changes across mutiple platforms with multiple publishing requirements.

I'm sure our necrocoders could deal with it, but for LS it was scope that was the limiting factor, not the overall difficulty. For DA2 there may be other factors. Limited number of chickens and a limited amount of time to sacrifice them, maybe. I dunno. They do magic.

#290
ankuu

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I never wore headgear, never saw it, passed the game without any problems xD I hated the mage headgear too much

#291
bzombo

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Gandalf-the-Fabulous wrote...

ydaraishy wrote...

Gandalf-the-Fabulous wrote...

asaiasai wrote...

I do not get it, some of you folks are just sucking up to the developers with the " it makes perfect sense from a realism perspective yada frickin yada".


This is the biggest problem on these forums, all the yes men ...


Riight, so if you have any different opinion, you're a "yes man".

Really.


Look in this thread, as soon as Chris comes in and says "Helmet Toggles are totally stupid" dispite the fact that it would be easy to implement and only have an effect on each individuals playthrough you see the toadies come out and say "I totally agree with you Chris, let me worship your arse like a god and bestow kisses upon it".

this is silly. disagreeing with you does not make anyone a "yes man". maybe, just maybe, they did not care for a helmet toggle before it was brought up, so when chris said they were bad the people in agreement chimed in as well. could it possibly be that? or is everyone who disagrees with you outside of the internet a yes man also?

#292
bzombo

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The Hardest Thing In The World wrote...

Onyx Jaguar wrote...

I think he is referring to Leliana's Song


Oh, right. Somehow the first thing that came to my mind was Light side. -_-

Anyway I'd like to say this again; a toggle for headgears isn't as important as a toggle for friendly fire. I'm surprised people are more concerned with this than friendly fire.

there is a toggle. it's called easy difficulty. :wizard:

#293
bzombo

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HighlandBerserkr wrote...

On a related note, it seems like DA2 is definitely taking a step in the right direction as far as design goes, seriously almost all Armour and helmets in DAO and DAO:A were ugly as crap and what sucks most is the best Armour was always the ugliest, Sentinel Armour anyone?

sentinel armor looked great. i think it's just a taste issue. some armors were very bland, but i thought sentinel was not one of them. it's the only official da armor i like better than the black templar armor, so i can understand your dislike for the dao armor, but i'm surprised you would include sentinel in that.

#294
HighlandBerserkr

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bzombo wrote...

HighlandBerserkr wrote...

On a related note, it seems like DA2 is definitely taking a step in the right direction as far as design goes, seriously almost all Armour and helmets in DAO and DAO:A were ugly as crap and what sucks most is the best Armour was always the ugliest, Sentinel Armour anyone?

sentinel armor looked great. i think it's just a taste issue. some armors were very bland, but i thought sentinel was not one of them. it's the only official da armor i like better than the black templar armor, so i can understand your dislike for the dao armor, but i'm surprised you would include sentinel in that.


Its mostly the Helmet, i hate those bucket helmets especially with stupid looking wings, and it looks especially horrid on a dwarf, best helmet by far is the Legion of the dead Helm, its my fave looking armour overall as well, less flashy and busy than all the others, sturdy and strong looking.

#295
Stanley Woo

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Just a reminder that bickering is not permitted in our community. we can disagree with each other without resorting to insults or name-calling. Thank you.

#296
YuniSticksitDeep

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Why not ask the mods how they did it?  If  you ask nicely, I have no doubts they will give you think knowledge that your  (actually your vocal Mostly PC (me included) want.

No Helmet Hack 1_6
Dragon Age Mods for Players » Armour






Images


Posted ImagePosted Image Version
1.6


Posted Image Total DLs
92,388


Posted Image Unique DLs
33,641


Posted Image Views
191,059






DescriptionFiles (8)Images (2)Comments (358)I would go so far as to suggest a LOT of DLC could be garnered for the taking by incorporating these talented and
well meaning People's Ideas.

Yuni<3

PS  I read (much)of the above "Banter"   betwixt  "Management" and "Customers" and to be frank...were I in a Fine Restaurant or other establishment and overheard what I cringingly read above...I am afraid I would Vomit in terror. no offense.

PPS  Please don't hate the messenger....just because you hate the message.

#297
Ulous

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I for one am happy to walk down the street with my helmet on show.

#298
In Exile

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For one of my characters I did not realize that the headmorph for the skull that came from the preset face was weird. If you got the angle right, it looked like a giant bone was jutting out of his forehead. He was the only character I wanted headgear for (and ye gods, he was a mage, so all the headgear was fugly!). I hated the helm-off of cutscenes in that case just because I had to be exposed to the dreaded bone of doom.

#299
Fortlowe

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You guys get kinda snippy about those lids don'tcha?

#300
FieryDove

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Chris Priestly wrote...

And next would be the toggle for armor, right? You want the bonus for wearing it (if there is one), but you don't want to have to look at it?

That'll be up to the Dev team, but I hope that if you choose to wear a piece of head gear, you wear a piece of head gear. If you don't want to, then you assume the risks for doing so.



:devil:


No armor toggle hopefully, as long as arcane warrior is still in I can't avoid any *Wynne* looking garments. I don't care about stats all that much. I like to be stylin!

(same goes for rogue wear, the ancient elven armor was what all my rogues wore...for looks, lousy stats.)

Modifié par FieryDove, 22 octobre 2010 - 03:08 .