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Option to show/hide headware please!!


315 réponses à ce sujet

#301
Fortlowe

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FieryDove wrote...

Chris Priestly wrote...

And next would be the toggle for armor, right? You want the bonus for wearing it (if there is one), but you don't want to have to look at it?

That'll be up to the Dev team, but I hope that if you choose to wear a piece of head gear, you wear a piece of head gear. If you don't want to, then you assume the risks for doing so.



:devil:


No armor toggle hopefully, as long as arcane warrior is still in I can't avoid any *Wynne* looking garments. I don't care about stats all that much. I like to be stylin!

You gotta rock the Blood Dragon armor if you really wanna Bling! Posted Image
(same goes for rogue wear, the ancient elven armor was what all my rogues wore...for looks, lousy stats.)



#302
FieryDove

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Fortlowe wrote...

You gotta rock the Blood Dragon armor if you really wanna Bling! Posted Image


No, Sten gets that...he's just so *Sten* in it!

#303
Fortlowe

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What?! No! Sten is all Legion of the Dead. He's is my one man secret service detail!Posted Image

Modifié par Fortlowe, 22 octobre 2010 - 03:34 .


#304
FieryDove

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Fortlowe wrote...

What?! No! Sten is all Legion of the Dead. He's is my one man secret service detail!Posted Image


No, no. You have it all wrong. Oggy's red beard is epic with LoD. Posted Image

#305
Fortlowe

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FieryDove wrote...

Fortlowe wrote...

What?! No! Sten is all Legion of the Dead. He's is my one man secret service detail!Posted Image


No, no. You have it all wrong. Oggy's red beard is epic with LoD. Posted Image


True, True! Oggy looks cool in everything, though! The whole bearded drunken berserker thing is swagtastic!Posted Image

#306
asaiasai

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Lukas Kristjanson wrote...

asaiasai wrote...

Everyone here myself included to a limited degree is doing Bioware a favor by being here, we provide FREE customer feed back, and while we may not encompass the entire fan base i do believe there is enough of a cross section to give you Bioware some idea as to what works and what does not.


And you would be incorrect. The playerbase represented on the forums is fantastically skewed. Opinions are still valid, but general agreement here is no more indicative of the player base as a whole than the people at a political rally wondering why their politician of choice didn't get in when "everyone they know" voted for him.

If you are not willing to at least consider the request of your customer base especially considering that the request in this case effects NOTHING in the game and is just a bit of inconvience for you than that speaks a certain level of contempt for your customer base. 



And it speaks to your unfamiliarity with how games are constructed. Nothing is so isolated that it affects nothing else, and “inconvenience” means resources, which means something else does not get done. As Dave said, this option is an additional feature that is very, very low on the list of priorities relative to other systems in development. And despite its recent re-emergence in this thread, this is not something out of the blue that we have dismissed out of hand.
Take a look at Leliana’s Song. Notice any particular kinds of equipment missing from that module? To sync with the lightness of other stylistic changes I wanted headgear to match the mood that would not mess with the visuals we were going for. I went so far as to write up a number of circlets appropriate to the theme, get icons made, and we pushed the request as far as it could go for a DLC. We investigated, and found that making it function required touching a core system that would result in having to retest everything in the main campaign and Awakening. 
Because when you futz with one thing, you don’t get to ship unless you go through the hoops, no matter how isolated you think the affected area is. Modders don't have that restriction, they don't have to worry about supporting strange installations or appeasing publishers at the cost of their livelihood. So we dropped it in LS and went for an unsophisticated dodge that was appropriate enough for a contained story.Now we are in a different scenario with DA2, but limiting factors still apply. We’ve heard the desire, and given it an appropriate level of importance in the hierarchy of things that may or may not happen. That’s your answer. The same answer. The volume of the request is no longer a factor. Businesses listen, but if your method of communicating is to shout in someone's face about how entitled you are... well, I have contempt for your argument, not the customer.



If you are not willing to at least consider the request of your customer base especially considering that the request in this case effects NOTHING in the game and is just a bit of inconvience for you than that speaks a certain level of contempt for your customer base.
I do apologize for this part of my post, upon further thought the very fact that WE are having this discussion, argument, what ever you choose to call it is a point that i failed to take into consideration when i said that. Of all the game companies you guys are one of the few who seem to take the time to converse with the fans on the forums. I was completely out of line, moving on now.

The volume of the request is no longer a factor. Businesses listen, but if your method of communicating is to shout in someone's face about how entitled you are... well, I have contempt for your argument, not the customer.
First off i take exception to this part of your reply, never, ever did i yell or threaten, i may have been verbally direct which is what you folks wanted to get all butt hurt about, but i did think we were adults here and i could be direct. You can have all the hurt feelings you want but other than a total lack of comiseration at the percieved difficulties this toggle may create, i have just voiced a valid opinion concerning a point in the game that many players feel is overlooked and we want. So i guess by your logic that if i wanted to hire someone to paint my house, i should just let them paint with whatever type and color of paint they want because it would be considered an "entitlement attitude" (by your definition) if i expressed a desire for a specific color or type of paint.

I have had my discussions with you folks concerning a few story and character (Morrigan on both counts) related issues i and while not being content with your answer i am content enough knowing that while we agree to disagree you have at least listened. 

It is really quite simple i am not going to argue about art, which encompasses story, atmoshpere, design the creative side of the development process. Then there is the other side where as a player i feel i do have a certain "entitlement" as to what i want and that is the control system i have use to do to drive the character in the world you have created. I will not agrue with you about art, but i will agrue with you about control, especially considering how screwed up the ME2 control system was in comparison to the ME control scheme. A helmet toggle is NOT art but control as such how is the player's ability to control what they see in the single player experience, that will be DA2, effect the story, the design, or even the art of said head gear? Plus considering the amount of heat you took for NO helmet models on the promo armors for ME2 one might figure you would have learned your lesson already, or at least acted less butt hurt at the tone of the conversation, considering the bluntness of the Bioware replies to posters who requested a fix for the issue in the first place. It should not create as much drama as this seemed to stir just because a customer chose to take a direct approach to getting a feature added to a game while it is in development. I do suppose that considering your speed with which you folks do seem to correct the bugs that this request may be overwhelming for you because you may not be able to provide the requested toggle and a product with less bugs. So i guess i will have to wait and see which of these matters is most important to your studio.

Asai

#307
mopotter

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Phate Phoenix wrote...

I liked how it was they did it in Dragon Age, actually. During the talking scenes, the hats popped off, unless you're in the midst of a battle. If the hats are truly that bothersome, you can just take them off while walking around towns--that's what I did.

However, I wouldn't say no to better-looking hats, but a part of me thinks they were supposed to looks so... goofy on purpose.


I agree.  In town if I was wearing a helmet I took it off.  

Half the time my rogue didn't wear a helmet and my mage, well I found one that was bearable but she usually didn't were a hat either.

#308
Sprokket

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I don't see why there shouldnt be a toggle helm option. Not just because most of them mage/roge helms looked silly in DA:O (sorry Devs), but because maybe I want to run around and save Kirkwall with the face that I meticulously spent time developing!


#309
Jarek_Cousland

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I agree, either give us the option to hide said headpieces.





Or you know...not make them look ridiculous. The soliders helm and any mage or light helm come to mind.

#310
Guest_Guest12345_*

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good lord, helmet drama? this is ME2 launch all over again.

#311
asaiasai

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scyphozoa wrote...

good lord, helmet drama? this is ME2 launch all over again.


What ever dude Bioware deserved it then too,  armor sets with no ability to remove the helmets at any time even during cut scenes WTH is that. All i can say is while the game, actually both games ME3 and DA2 are in development, now is the perfect time to say "hey about these helmets you know ..........fix it" rather than have no options later. I have no idea why the developers want to be so pissy about it, is it because they thought they were going to slide on by, AGAIN, and got caught, or are they really that married to thier "vision" that a simple helmet toggle is worth all the drama? All of this could have been swept away, if even if I was a bit out of line by my "entitlement attitude" for a hemlet fix/toggle, by the developers saying we will see and giving it the good ole "college try".

Asai

#312
Mike Laidlaw

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asaiasai wrote...

All of this could have been swept away, if even if I was a bit out of line by my "entitlement attitude" for a hemlet fix/toggle, by the developers saying we will see and giving it the good ole "college try".

Asai


We will see, and we are giving it the good old college try. Honestly.

We never said that we weren't, only that not every feature can make it into the game. In fact, I'm pretty sure I posted exactly what you were looking for a few pages back.

#313
Schuback

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They can have helmets but I'd prefer them to at least have the face visible.

#314
asaiasai

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Mike Laidlaw wrote...

asaiasai wrote...

All of this could have been swept away, if even if I was a bit out of line by my "entitlement attitude" for a hemlet fix/toggle, by the developers saying we will see and giving it the good ole "college try".

Asai


We will see, and we are giving it the good old college try. Honestly.

We never said that we weren't, only that not every feature can make it into the game. In fact, I'm pretty sure I posted exactly what you were looking for a few pages back.


Enough said i am gone thank you. That is all i and i am pretty sure a few others were after. Sorry if i missed it earlier. I will still be highly anticipating the game with or with out a helmet solution, you guys have earned that much. Posted Image

Asai

#315
CoS Sarah Jinstar

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Dave of Canada wrote...

AuraofMana wrote...


I honestly don't know what your testing team do. I assume the Dragon Age team actually has a test team right?


Nope. They take the 60+ hour game, with dozens of dialogue options and ways to go wrong, and ship it. It just happens to be a miracle that there's a few bugs here or there.


There are some developers/publishers that do just that. Luckily Bioware isn't one of them.

#316
Guest_vilnii_*

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This issue of hideously designed headgear did not affect DAO alone. It is also a problem in the NWN franchise...



Well we see what the change looks like