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Option to show/hide headware please!!


315 réponses à ce sujet

#76
Ahzrei

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Chris Priestly wrote...

And next would be the toggle for armor, right? You want the bonus for wearing it (if there is one), but you don't want to have to look at it?

That'll be up to the Dev team, but I hope that if you choose to wear a piece of head gear, you wear a piece of head gear. If you don't want to, then you assume the risks for doing so.



:devil:


My mage characters in Origins (actually most of the rogue/warriors too) don't wear headpieces. Largely because they're all fugly (no offense art team) but mostly because I hate covering up the face I spent way too long customising.

I'd like a toggle, but will keep the slot empty if I have to.

#77
Kileyan

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Lord_Valandil wrote...

I always laugh when my ME2 Shepard goes to the bar and drinks with his helmet on.


Yeh apparently Shepard is one of the pre-drinkers. He downs a gallon of Old Crow before hitting the bars to save money. At that point he doesn't notice while doing shots he is bouncing them off his face mask. I'm guessing he pees in his armor to, and doesn't notice.

#78
SgtElias

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Ahzrei wrote...

I'd like a toggle, but will keep the slot empty if I have to.


Yeah, that's pretty much me. I'm certianly not going to insist that it should happen, but if it did, I admit I would use it. ^_^

Modifié par SgtElias, 18 octobre 2010 - 05:11 .


#79
DarthCaine

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Pseudocognition wrote...

Wasn't there a helmet toggle in ME1 that had no effect on the armor rating?

The whole armor was one piece

#80
Knight Templar_

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Chris Priestly wrote...

And next would be the toggle for armor, right? You want the bonus for wearing it (if there is one), but you don't want to have to look at it?

That'll be up to the Dev team, but I hope that if you choose to wear a piece of head gear, you wear a piece of head gear. If you don't want to, then you assume the risks for doing so.



:devil:

While entirely true, it's hard to picture my mage as a fearless legend while wearing a dunce cap.

#81
Pseudo the Mustachioed

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DarthCaine wrote...
The whole armor was one piece


What do you mean? Models are not usually built as a single unit.

I suppose because there was one (?) helmet design, that affected the decision to have that function. I didn't miss it terribly in ME2 but on the other hand I didn't use the face-shielding helmets either. Doesn't bother me.

#82
DarthCaine

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Pseudocognition wrote...

DarthCaine wrote...

The whole armor was one piece


What do you mean? Models are not usually built as a single unit.

I suppose because there was one (?) helmet design, that affected the decision to have that function. I didn't miss it terribly in ME2 but on the other hand I didn't use the face-shielding helmets either. Doesn't bother me.

What I meant is, in DAO boots, helmet, gloves etc are all equipped seperatly and give seperate stats. In ME1 there was only armor piece and whether there was a helmet made no difference

#83
Saibh

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DarthCaine wrote...

Pseudocognition wrote...

DarthCaine wrote...

The whole armor was one piece


What do you mean? Models are not usually built as a single unit.

I suppose because there was one (?) helmet design, that affected the decision to have that function. I didn't miss it terribly in ME2 but on the other hand I didn't use the face-shielding helmets either. Doesn't bother me.

What I meant is, in DAO boots, helmet, gloves etc are all equipped seperatly and give seperate stats. In ME1 there was only armor piece and whether there was a helmet made no difference


ME helmets only really bug me because they stay on during conversations. I'd really love for toggles and all of that, but you here all the time how people don't use their DLC/bonus armor because you can't take off the helmet. And I really like some of my armor. Even if they had the helmet come off just for conversations, that'd be a vast improvement.

#84
Pseudo the Mustachioed

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DarthCaine wrote...
What I meant is, in DAO boots, helmet, gloves etc are all equipped seperatly and give seperate stats. In ME1 there was only armor piece and whether there was a helmet made no difference


My bad, thank you for explaining.

Toggle, toggle, toggle, toggle. What a funny word.

#85
Indoctrination

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Chris Priestly wrote...

And next would be the toggle for armor, right? You want the bonus for wearing it (if there is one), but you don't want to have to look at it? That'll be up to the Dev team, but I hope that if you choose to wear a piece of head gear, you wear a piece of head gear. If you don't want to, then you assume the risks for doing so.


Don't be difficult, sir. There are very good reasons for not having a helmet present. When you can't see a character's eyes or mouth, most of the time you lose the actor. There's a reason why everyone hated helmets in ME2. So the choice you think we should have is between having full equipment stat bonuses and losing the full range of the character's emotions by covering his or her face with a helmet. I realize that adding toggles costs time and money. I understand that adding toggles propably provokes those serfs in QA testing to revolt against their liege lords on the higher floors. But sometimes it's worth it, don't you think? Given how much effort has been put into DA2 to make it more cinematic wouldn't it be a waste to go half-assed and repeat a terrible mistake like forcing a helmet graphic on a character and cutting out the emotion of our characters' faces from cutscenes?

Maybe you guys are planning to do it like in DA:O and have the helmet vanish for cutscenes, I honestly (and obviously) don't know. I just really hope you guys aren't planning to take the approach you did in ME2. The ME2 approach was almost universally hated and you can look forward to having to read and moderate dozens and dozens of more topics on the subject if that's the plan. Put in a good word for us with the programmers and QA team, Mr. Priestly. Please!
:(

#86
pizoxuat

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Since helmets don't show during cutscenes and conversations, I don't care what they look like.

#87
DarthCaine

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pizoxuat wrote...

Since helmets don't show during cutscenes and conversations, I don't care what they look like.

Well actually they did appear in a few cutscenes which is why I never equipped a helmet

#88
NKKKK

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Um Priestly, the helmet didn't appear in cut scenes, which is fine. And besides the op, most people want it the way it was.

And wanting a toggle helmet is still in the realm of reasonable and it's nowhere near as far as toggle armor...seriously...

Modifié par NKKKK, 18 octobre 2010 - 06:13 .


#89
Chuvvy

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Chris Priestly wrote...

And next would be the toggle for armor, right? You want the bonus for wearing it (if there is one), but you don't want to have to look at it?

That'll be up to the Dev team, but I hope that if you choose to wear a piece of head gear, you wear a piece of head gear. If you don't want to, then you assume the risks for doing so.



:devil:


Then make the head gear look good. Or at least make the mage hat's look semi normal.

Modifié par Slidell505, 18 octobre 2010 - 06:24 .


#90
Harcken

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Chris Priestly wrote...

And next would be the toggle for armor, right? You want the bonus for wearing it (if there is one), but you don't want to have to look at it?

That'll be up to the Dev team, but I hope that if you choose to wear a piece of head gear, you wear a piece of head gear. If you don't want to, then you assume the risks for doing so.



:devil:


That's a slippery slope. Besides, this argument assumes that the game follows reality to begin with. Let's take away accelerated regen after battles, they might want accelerated regen during combat. Let's take out lyrium potions, next thing you know, they'll want stamina potions (sign me up for that whenever it gets invented).

Hell, my bow doesn't even have a string, yet I'm supposed to take that as being unimportant. So why not include a helm toggle, surely that is also menial? I can imagine it being there just like my bowstring.

Like others have pointed out, the headgear dissappears during cutscenes, and DA2 will probably take that a step further by removing auras (during cutscenes). Such tasteless fans, you want the benefit of inferno armor, but don't want to look like a slobbering volcano while talking to people? Sheesh.

Modifié par Harcken, 18 octobre 2010 - 06:42 .


#91
NKKKK

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Such tasteless fans, you want the benefit of inferno armor, but don't want to look like a slobbering volcano while talking to people? Sheesh.


I KNOW RIGHT. IT MAKES ME CRY, WE WORK SO HARD TO MAKE A GAME AND THE FANS GET PISSED CAUSE  THE BEST ARMOR IN THE GAME LOOKS LIKE A MISMATCHED PAIR OF UNDERWEAR, THE BEST SWORD IS A REPEAT AND MORRIGAN IS DELUSIONAL ABOUT YOUR SO CALLED CHILD. SHEESH...SELFISH FANS

Modifié par NKKKK, 18 octobre 2010 - 06:54 .


#92
Sylvius the Mad

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Kileyan wrote...

Sylvius the Mad wrote...

If they were to add such a toggle (and I don' think they would) then it had better apply all the time.
I'm still annoyed that DAO hid helmets during conversations.

I don't believe you. I think you are contrarian for the sake of it.

Honestly, where did the helmet go?  What if I was wearing it to look more intimidating?  Why is the game ever making decisions about what I'm wearing?

This is exactly the same objection I had to the murder knife.

#93
Sylvius the Mad

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NKKKK wrote...

Um Priestly, the helmet didn't appear in cut scenes, which is fine.

No it isn't.  That was stupid.

#94
NKKKK

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Sylvius, you should say it was stupid FOR YOU. Otherwise, you know, people might think your assuming that your opinions are the same as theirs and coming across as a pushy person might be taken to heart. So you know, clear that up, so that people don't misunderstand your good intentions.

#95
Taura-Tierno

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I removed my mage's hats when walking around, and only used them in certain battles where I really needed the extra bonuses. I don't think that toggling headgear should be neccessary, but I definitely wouldn't complain about some nicer looking mage hats.



The helmets in DAO generally looked good, though.

#96
Ulathar

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90% of the games with a character creator, I don't wear any helmets or other headwear, because I don't want to hide the face I spent literally hours on customising :-)
That also means I won't get the extra points for it, but I don't mind.

That said, I thought the way DA:O handled it was quite good. During fights and normal gameplay show it, but hide it during conversations.

Modifié par Systemlord Baal, 18 octobre 2010 - 07:55 .


#97
_-Greywolf-_

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Chris Priestly wrote...

And next would be the toggle for armor, right? You want the bonus for wearing it (if there is one), but you don't want to have to look at it?

That'll be up to the Dev team, but I hope that if you choose to wear a piece of head gear, you wear a piece of head gear. If you don't want to, then you assume the risks for doing so.



:devil:


Would it really be that big a deal to throw the fans a bone and give them an optional feature to toggle their helmets on or off? But whatever if Bioware doesnt give us the option I am sure there will be plenty of modders who will.

#98
_-Greywolf-_

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Sylvius the Mad wrote...
Honestly, where did the helmet go?  What if I was wearing it to look more intimidating?  Why is the game ever making decisions about what I'm wearing?


I totally agree, I gave Justice a helmet so I wouldnt have to look at his face (plus it suits him better as he looks more like spirit of Valor or whatever you call them) however everytime I spoke to him his helmet just fell off.

#99
Pocketgb

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I will have no objections to 'no hide helmet' feature if the helmets actually look good.

But since this is Bioware I've lost all hope.

They make pretty cool looking armor, but MAN do the facepieces suck...

Modifié par Pocketgb, 18 octobre 2010 - 08:41 .


#100
Felfenix

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I find it ironic that the "tough ****" speech is given, but in all Bioware promos the characters have no helmets.