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Option to show/hide headware please!!


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#151
marshalleck

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Eurhetemec wrote...

Chris Priestly wrote...

And next would be the toggle for armor, right? You want the bonus for wearing it (if there is one), but you don't want to have to look at it?

That'll be up to the Dev team, but I hope that if you choose to wear a piece of head gear, you wear a piece of head gear. If you don't want to, then you assume the risks for doing so.

:devil:


This has to be one of the strangest attitudes I've ever read from a developer.


Chris Priestly isn't a developer, he's a community manager. 

Which really only makes the "out of touch" thing even more strange. 

#152
upsettingshorts

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Look, when you have to refute what are likely a dozen stupid ideas a day I imagine it becomes a reflex to casually deny that the players are making a reasonable request.



I don't blame him.

#153
Koralis

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marshalleck wrote...

Eurhetemec wrote...

Chris Priestly wrote...

And next would be the toggle for armor, right? You want the bonus for wearing it (if there is one), but you don't want to have to look at it?

That'll be up to the Dev team, but I hope that if you choose to wear a piece of head gear, you wear a piece of head gear. If you don't want to, then you assume the risks for doing so.

:devil:


This has to be one of the strangest attitudes I've ever read from a developer.


Chris Priestly isn't a developer, he's a community manager. 

Which really only makes the "out of touch" thing even more strange. 



What causes me to scratch my head... these are single player games.  Why does Chris Priestly give a d***  about what someone's character looks like?   The only one it impacts is the person that handed $50 to Bioware (yeah yea, bioware just gets a slivver,yadayada.)  Making the people handing you money happy seems like it'd be a good thing.  Instead it seems like Chris particularly relishes the idea of customers being unhappy, and that's a very odd trait in a "community manager."

#154
Eurhetemec

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Koralis wrote...

marshalleck wrote...

Eurhetemec wrote...

Chris Priestly wrote...

And next would be the toggle for armor, right? You want the bonus for wearing it (if there is one), but you don't want to have to look at it?

That'll be up to the Dev team, but I hope that if you choose to wear a piece of head gear, you wear a piece of head gear. If you don't want to, then you assume the risks for doing so.

:devil:


This has to be one of the strangest attitudes I've ever read from a developer.


Chris Priestly isn't a developer, he's a community manager. 

Which really only makes the "out of touch" thing even more strange. 



What causes me to scratch my head... these are single player games.  Why does Chris Priestly give a d***  about what someone's character looks like?   The only one it impacts is the person that handed $50 to Bioware (yeah yea, bioware just gets a slivver,yadayada.)  Making the people handing you money happy seems like it'd be a good thing.  Instead it seems like Chris particularly relishes the idea of customers being unhappy, and that's a very odd trait in a "community manager."


That does make it even more mind-boggling. It's not a hard thing to program, to just not display something, at all! It's not hard to program a little toggle like that. Not in any normal engine, anyway. Certainly not in the Unreal engine.  It's much harder, for example, to code something so that helmets don't show in cut-scenes or the like (indeed, BioWare have screwed that up before). That takes more effort by more people.

Yet Chris is acting like this is some sort of bizarre, outre request, not par for the course? Really strange. If they don't want to do it, fine, but pretend like this isn't completely normal and expected.

#155
Barrendall

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Why do developers feel the need to make you ashamed to roll a caster? You get this awesomely OP'd class with which you can cause mayhem and extreme amounts of pain but they dress you up worse than a jester in a king's court. Admittedly I liked the robes for Mages much better in DAO compared to the gear you were forced to wear in such games as WoW for instance, but then it was like, "Not so fast! You forgot your dunce cap!" "shrug" I am exaggerating a bit here, obviously it isn't that bad but it sure would be nice to give the caster class a little dignity where headgear is involved. :)

#156
Perfect-Kenshin

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David Gaider wrote...

CoS Sarah Jinstar wrote...
Considering in cutscenes in DA1 the headgear disappears anyway, I don't think its that much to ask for a toggle, especially if the headgear (especially for mages) looks flat out silly again this time around.


I think the lack of a toggle for headgear in DAO was a technical issue, as opposed to any opposition from us on a design standpoint. I know when I played LotRO I always toggled my helmets off simply because I liked looking at my character more than I liked looking at a helmet.

The headgear in DA2 is much better-- ideally it'd be better enough that nobody would want a toggle (well, there'd always be somebody who did, but I'm talking most people here). Barring that we'll see if the technical hurdle is something we have the time to deal with. The reason we've mentioned nothing is that we promise nothing on this front. Even my vague mention of the possibility will be taken as an ironclad promise by some, and for that I apologize. [smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie]

I'm sure we'll all call you a liar if it doesn't happen.;)

Modifié par Perfect-Kenshin, 18 octobre 2010 - 09:45 .


#157
Niedude

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I like how this thread ranges from ppl yelling at each other's ****iness to making casual jokes about attire and the lack thereoff.



I am so subscribing.

#158
PanosSmirnakos

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David Gaider wrote...

CoS Sarah Jinstar wrote...
Considering in cutscenes in DA1 the headgear disappears anyway, I don't think its that much to ask for a toggle, especially if the headgear (especially for mages) looks flat out silly again this time around.


I think the lack of a toggle for headgear in DAO was a technical issue, as opposed to any opposition from us on a design standpoint. I know when I played LotRO I always toggled my helmets off simply because I liked looking at my character more than I liked looking at a helmet.

The headgear in DA2 is much better-- ideally it'd be better enough that nobody would want a toggle (well, there'd always be somebody who did, but I'm talking most people here). Barring that we'll see if the technical hurdle is something we have the time to deal with. The reason we've mentioned nothing is that we promise nothing on this front. Even my vague mention of the possibility will be taken as an ironclad promise by some, and for that I apologize. Posted Image

 

Dear David, although I know you're not a tech guy and responsible about it, I think that the main reason is because you (in Bioware) find this feature unimportant. I can understand this but I can't believe it caused techinal issues because there is a popular fan-made mod for it (which I personally use without facing a simple bug / glitch). The version 1.6 alone has around 30.000 downloads which proves that it was welcomed by many PC fans of the game. Link:  http://www.dragonage...file.php?id=202  

So, please try to make it happen for DA 2 or give us a toolset to fix it ourselves. Little details and extra features like this, add a lot to the overall gameplay.

Modifié par PanosSmirnakos, 18 octobre 2010 - 10:52 .


#159
Sylvius the Mad

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Eurhetemec wrote...

Chris Priestly wrote...

And next would be the toggle for armor, right? You want the bonus for wearing it (if there is one), but you don't want to have to look at it?

That'll be up to the Dev team, but I hope that if you choose to wear a piece of head gear, you wear a piece of head gear. If you don't want to, then you assume the risks for doing so.

This has to be one of the strangest attitudes I've ever read from a developer.

Chris feels very strongly about this issue.  He's made his views known before.

#160
Maverick827

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PanosSmirnakos wrote...

The version 1.6 alone has around 30.000 downloads which proves that it was welcomed by many PC fans of the game. Link:  http://www.dragonage...file.php?id=202  

30,000 downloads, even if for just one version, isn't that many in the grand scheme of things.  All in all, that probably only amounts to maybe 20,000 consumers total, and screw those guys, amirite?

/satire

#161
Ryngard

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Yeah I prefer toggling OFF the headgear.



However, it doesn't bother me too much as long as it is gone in cutscenes/dialogue, however in Origins a few times this glitched and the Warden looked a bit goofy.



But I do understand both sides, my vote is toggle it off. OR have circlets and cooler head options (even for massive plate wearers).



Maybe have then give neato bonuses and no armor. Have it be circlets, hoods, etc. That might be neat.

#162
Zal Air

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I will simply state, that should cover all circumstances:
1. Head gear should be "cool".
2. Head gear should not cover the face.
3. If head gear does cover the face refer to number 1.
4. Head gear should be off for all non combat cut scenes.
5. Head gear should be on for all combat scenes.

Having a helmet toggle to me just seems like blasphemy, if you want to you hide the helmet, just add the stats to the rest of the armor and just have it as a visual effect. Make the helmet worthless.

That could work actually, have 2 different stats of armor, one for helmet, one without, but both would equal the same thing.

Modifié par Zal Air, 19 octobre 2010 - 12:30 .


#163
ydaraishy

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Zal Air wrote...

I will simply state, that should cover all circumstances:
1. Head gear should be "cool".
2. Head gear should not cover the face.
3. If head gear does cover the face refer to number 1.
4. Head gear should be off for all non combat cut scenes.
5. Head gear should be on for all combat scenes.


Perfect.

#164
_-Greywolf-_

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Destructo-Bot wrote...

This is meant for Sylvius the Mad:

SO DON'T USE THE FLIPPING TOGGLE! Geez! You are frequently decrying things that are optional that others ask for. If someone wants something game changing put in that would affect everyone, go nuts... but doing what you are doing makes you look like self-centered and selfish.

See a doctor, you may have undiagnosed OCD. I'm not joking.


I thought he was mostly complaining about the helmets disapearing during conversation (which wasnt a toggle by the way) and to some extent I can sympathise with, I can see why some people would like to see their helmet removed during conversations and I can understand that some people would want their helmet to show no matter the circumstances, personally I feel that if I am going to have a helmet visible on my character I would want it to show in all circumstances however I think the best solution here would be to give people the option to show helmet, hide during conversations or just plain hide at all times. However whether the devs are able or even willing to give us the feature is another question.

#165
_-Greywolf-_

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Sylvius the Mad wrote...

Eurhetemec wrote...

Chris Priestly wrote...

And next would be the toggle for armor, right? You want the bonus for wearing it (if there is one), but you don't want to have to look at it?

That'll be up to the Dev team, but I hope that if you choose to wear a piece of head gear, you wear a piece of head gear. If you don't want to, then you assume the risks for doing so.

This has to be one of the strangest attitudes I've ever read from a developer.

Chris feels very strongly about this issue.  He's made his views known before.


I can understand that game developers would feel very strongly about their games (however what is Chris's position at Bioware?) and some things that the fans may want dont fit in with the Dev's artistic vision for the game (like female qunari or having Shepard start out as a moisture farmer on some far off desert planet (or better yet moar bewbs in sex cutscenes)) however things such as a toggle for showing helmets does not compromise the dev's artistic vision and only really has an effect on each indiviual's playthrough (like giving Shepard the option to have beautiful long flowing hair, I know Shepard is supposed to look like he is in the military but if we make our Shepard look like a hippie who is it going to effect but ourselves?) so why not throw the fans a bone and allow them to toggle helmets? Those who wish not to have their helmet visible now have the option to do so and those who do not simply dont use the toggle, everybody is happy, the only real argument against this is the devs not wanting to spend the resources to implement such a feature however how many resources can a simple helmet toggle really take?

Modifié par _-Greywolf-_, 19 octobre 2010 - 02:23 .


#166
Malsumis

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Zal Air wrote...
I will simply state, that should cover all circumstances:
2. Head gear should not cover the face.
4. Head gear should be off for all non combat cut scenes.

No.

Modifié par Malsumis, 19 octobre 2010 - 01:24 .


#167
Zal Air

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Malsumis wrote...

Zal Air wrote...
I will simply state, that should cover all circumstances:
2. Head gear should not cover the face.
4. Head gear should be off for all non combat cut scenes.

No.

Your reasons being...

#168
dopefourtwo

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Niedude wrote...

I like how this thread ranges from ppl yelling at each other's ****iness to making casual jokes about attire and the lack thereoff.

I am so subscribing.


I didnt think this thread would get nearly this much attention! LOL Posted Image

But Im saying this for the record...

1) Make heagear look cool and there will be no need for a toggle

2) if headgear is ugly why not give us a toggle, its not that hard to make a toggle its really not, and those who don't want to break immersion dont have to use the toggle its OPTIONAL for a reason nobody is gonna force you to use it.

#169
Saibh

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dopefourtwo wrote...

Niedude wrote...

I like how this thread ranges from ppl yelling at each other's ****iness to making casual jokes about attire and the lack thereoff.

I am so subscribing.


I didnt think this thread would get nearly this much attention! LOL Posted Image

But Im saying this for the record...

1) Make heagear look cool and there will be no need for a toggle

2) if headgear is ugly why not give us a toggle, its not that hard to make a toggle its really not, and those who don't want to break immersion dont have to use the toggle its OPTIONAL for a reason nobody is gonna force you to use it.


I really doubt they're going to go "Damn, we designed some crapbucket helmets, didn't we guys? We better add a toggle!"

Besides that, ugly helmets really aren't the reason on I want a toggle. Me spending hours in Character Creator is. I designed that head, I want to see it. :P

Modifié par Saibh, 19 octobre 2010 - 02:24 .


#170
_-Greywolf-_

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Zal Air wrote...

Malsumis wrote...

Zal Air wrote...
I will simply state, that should cover all circumstances:
2. Head gear should not cover the face.
4. Head gear should be off for all non combat cut scenes.

No.

Your reasons being...


What if you make a character like V or Rorschach where the mask (or helmet) IS their face?

#171
David Gaider

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PanosSmirnakos wrote...
Dear David, although I know you're not a tech guy and responsible about it, I think that the main reason is because you (in Bioware) find this feature unimportant.


That's because it is unimportant, in the larger scheme of things. That doesn't mean we won't do something about it if we can, simply that we have far bigger fish to fry. Like I said earlier, if we can get the headgear to look better that's half the battle won.

I can understand this but I can't believe it caused techinal issues because there is a popular fan-made mod for it (which I personally use without facing a simple bug / glitch). The version 1.6 alone has around 30.000 downloads which proves that it was welcomed by many PC fans of the game. Link:  http://www.dragonage...file.php?id=202  


You can believe what you like. I've often said that every time a forumite says something should be simple, some poor kitten gets punted through a plate glass window-- and it's true.

Please think of the kittens.

Mods don't have to receive official support, they don't need to be tested and people are often willing to overlook glitches with how they work simply because it was their choice to download them. In other words they're held to a different standard.

Which is fine. That's mods. We can't rely on mods to do our work-- not to mention they'll only ever apply to the PC.

I already said we're aware of the desire-- but we're not making any promises at this point.

#172
ErichHartmann

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David Gaider wrote...

I already said we're aware of the desire
--


Good enough for me. *Heads to the things we know thread* :)

#173
Ortaya Alevli

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Saibh wrote...

I really doubt they're going to go "Damn, we designed some crapbucket helmets, didn't we guys? We better add a toggle!"

Besides that, ugly helmets really aren't the reason on I want a toggle. Me spending hours in Character Creator is. I designed that head, I want to see it. :P

Which is exactly why we petition urge the designers to introduce circlets/tiaras/what have you. The goal being to keep obscuration of the face to a minimum. I'd even suggest getting rid of the hats completely if there's no other way (which I actually did).

On a totally irrelevant note...crapbucket? Um, is it normal that I felt disturbed upon reading that word there? Crap...in a bucket...well, never mind me.

#174
ChickenDownUnder

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David Gaider wrote...

I already said we're aware of the desire-- but we're not making any promises at this point.


But what about the pants?

#175
They call me a SpaceCowboy

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I don't have any preference for or against a toggle, but in cutscenes, I'd like the appearance of the helmet to be consistent.



In Origins, I'm talking to Ohgren, and in one conversation choice he is wearing a helmet, but in the next option I choose he is not..