

MDA



Jenna WSI wrote...
Looks very good, though I would suggest bringing the brown dirt out under all corners of the house (it's tucked under on one side). Very nice textures and everything though.
Modifié par Michael DarkAngel, 18 octobre 2010 - 10:15 .
Gleym wrote...
Those houses are HUGE compared to the character models. lol


Gleym wrote...
Given the unevenness of the terrain in The Witcher, are you also going to implement that? It works especially well rather than having everything so flat and plain. Worm's stuff is a good example of bumpy terrain that feels natural.

Gleym wrote...
Oooh.. So the windows flicker like there's an actual live light-source inside or do they just glow at night?
Modifié par Michael DarkAngel, 23 octobre 2010 - 08:22 .
Modifié par Pstemarie, 23 octobre 2010 - 12:20 .
ElgarL wrote...
OK, thast pretty cool. Be sure to make different houses flicker in a different pattern. Wouldn't look too good having a whole town flickering in sync.
Pstemarie wrote...
Good Lord MDA, that video is awesome!
Maybe
when you get a chance you could do a tutorial on that animation over at
RPG Modding. I'd love to emulate it with my reskin of the Bioware city
exterior tileset.



Modifié par Michael DarkAngel, 26 octobre 2010 - 05:07 .