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Witcher Rural Tileset


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#26
Michael DarkAngel

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Thanks, Este :wizard:

I think I'm going to start first by tweaking the placement of the stones so they fit into one tile.  Then I'll see how that looks with leaving the tree the way it is.

So we'll see how that goes, but first up I started on some placeables, so be looking for those soon.

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  MDA

Modifié par Michael DarkAngel, 26 octobre 2010 - 10:18 .


#27
Tyndrel

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If I may offer my humble opinion the tree is great and could be used repeatedly, but with the stones in place it could really only be used once. The set is looking great. This game just gets better and better. Thanks.

#28
Michael DarkAngel

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Here's some placeables

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Now,  I'll work on the tree and shrine.  And yes, I think I will split it into two features.

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#29
Michael DarkAngel

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And the shrine is finally finished.

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Still more to come

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  MDA

#30
Michael DarkAngel

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How about a placeable hut

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And you can even walk inside

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Thank you for your support

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  MDA

Modifié par Michael DarkAngel, 29 octobre 2010 - 11:07 .


#31
Michael DarkAngel

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Working on a Tower group

Posted Image

Click the image for a larger view.

This may take a few days :blink:

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  MDA

#32
Eradrain

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Tower looks awesome. Thanks, and keep up the great work!

#33
MazzoniM

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This tile set looks very promising.

#34
Jedijax

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Astonishing... Actually, I've been wondering why there wasn't any previous attempt at porting material from the Witcher game. As far as I remember, it uses a modified version of the aurora engine, right? Since there are many conversions from both NWN2 and KOTOR, it seemed a natural evolution to eventually port stuff from the Witcher. I don't know jack about ports, but I surely wish more content comes! Great idea and execution!

#35
Michael DarkAngel

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Jedijax wrote...
Astonishing... Actually, I've been wondering why there wasn't any previous attempt at porting material from the Witcher game. As far as I remember, it uses a modified version of the aurora engine, right? Since there are many conversions from both NWN2 and KOTOR, it seemed a natural evolution to eventually port stuff from the Witcher. I don't know jack about ports, but I surely wish more content comes! Great idea and execution!


There have been no ports of The Witcher because as far as I know there has never been anyone working on an importer for The Witcher models, aside from myself that is.  And even now after two long years or whatever it has been, the importer I have provided with NWmax Plus is still not complete.  Yes, it will import the model with animations if they are part of the model.  However, most models animations are held in multiple files and are linked via composite files.  There are still pieces of the model file that I do not have full information for.  And there is no way to export a valid Witcher model file without extensive work and use of the Exporter provided by CDP.

Having said all that, I really need to get back to work on this.  I have a bad habit of jumping from one project to the next at the drop of a hat.

Some of you may recognize the following model even though it is incomplete.
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So that's what has been keeping me from working further on this tileset.

Posted Image
  MDA

#36
Jedijax

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HAHAHAHA! Well, that certainly would have kept me from working... in real life!! Hell, who needs money to feed themselves when they have a killer model like THAT!!