what armor did you use for an arcane warrior?
#1
Posté 18 octobre 2010 - 04:18
#2
Posté 18 octobre 2010 - 05:09
metalcraze33 wrote...
and staff or sword?
My favorite ending gear (Armor and Weapon only) for my Arcane Warriors:
- Armor Set: Wade's Superior Dragonskin Armor Set (Medium Armor)
- Helmet: Executioner
- Weapon: Spellweaver
- Shield: Fade Wall (or Eamon's Shield)
The Executioner gives a hefty amount of mana (stamina).
For my weapon I, I prefer Spellweaver. I like the spell resistance, + Magic, and the mana regenaration which also helps with Shimmering Shield. The Nug Crusher is also a nice weapon if you have the DLC for its +100 mana (stamina), Stun, and 3 rune slots.
I use Fade Wall for my shield. I like it for its mana regenaration which again helps with Shimmering Shield and +25 mana. The Defense is not bad either. Too bad the +% Healing doesn't work (blast Bioware for refusing to fix easily fixeable bugs that are due to programmers carelessness). I use Eamon's shield before I find the Fade Wall.
For other gear:
- Belt: Andruil's Blessing
- Amulet: Spellward
- Ring 1: Lifegiver
- Ring 2: Key to the City
#3
Posté 18 octobre 2010 - 05:28
For weapon, I also use Maric's sword and shield set for melee, but mainly use spells and a decent staff like the one sold in the Circle.
#4
Posté 18 octobre 2010 - 05:29
Wade's Superior Dragonscale Armor (heavy) with Evon the Great's Mail subbed for the chest piece and Helm of Honnoleth with Calian's Arms from Return to Ostegar DLC (Sword+Shield) for mana regen.
Accessory wise, things shifted a lot more. Looked for gear that boosted Willpower, Mana and Dexterity.
Once things got set up, they never fell in battle, still did a good job a keeping the rest upright and sometimes even got in a few kills.
#5
Posté 19 octobre 2010 - 10:23
I like to think that I use staff and sword 50/50, but the staffs get used more because of the 100% accuracy, and two of my three party members are often melee classes.
#6
Posté 19 octobre 2010 - 12:29
#7
Posté 19 octobre 2010 - 05:52
#8
Posté 19 octobre 2010 - 07:04
As for weapons, I use the Staff of the Magister Lord as one, and the longsword and shield from the Runic Armor set. Spellward is the amulet, together with Lifegiver and Ring of the Ages as my rings. Belt wise I just switched to Hirol's belt.
A bit later in Awakening, I want to get the Sentinel armor, as well as Vigilance longsword. My mage is also a Battlemage, so she's always up in front.
#9
Posté 19 octobre 2010 - 08:23
#10
Posté 19 octobre 2010 - 10:24
#11
Posté 19 octobre 2010 - 11:08
#12
Posté 19 octobre 2010 - 11:18
#13
Posté 19 octobre 2010 - 11:38
#14
Posté 20 octobre 2010 - 12:15
#15
Posté 20 octobre 2010 - 12:19
Sylriel wrote...
The Dead Coat of Arms is weak in defense. And since you don't get it until you go around the back alleys of Denerim, you might as well shoot for the Fade Wall which will be in the same areas anyway.
That depends how you play the game. I went to Denerim first to pick up the archivist sash, tevinter mage robe, and make a little $ for arcane tomes. I ended up with Dead Coat of Arms at level 7. I doubt many people are killing Gax at that level....
#16
Posté 20 octobre 2010 - 12:23
The Rev for the Dead Coat, however, was a pushover for my band of 12-13s. Three double dagger rogues, somone's in back stab arc at any given time. With Morrigan tossing Paralysze regularly to trigger coup... yeah, it was ugly.
Modifié par Liliandra Nadiar, 20 octobre 2010 - 12:26 .
#17
Posté 20 octobre 2010 - 12:45
chefbobby203 wrote...
That
depends how you play the game. I went to Denerim first to pick up the
archivist sash, tevinter mage robe, and make a little $ for arcane
tomes. I ended up with Dead Coat of Arms at level 7. I doubt many
people are killing Gax at that level....
Liliandra Nadiar wrote...
Doubtful. Since you have to have gained access to Caridan's Cross and the Elven Temple to even get the quest normally. Though fighting him that early might actually be easier then doing so 15+ if it limits his spell selection.
The Rev for the Dead Coat, however, was a pushover for my band of 12-13s. Three double dagger rogues, somone's in back stab arc at any given time. With Morrigan tossing Paralysze regularly to trigger coup... yeah, it was ugly.
No, Chefbobby is correct. It is possible to get the shield sooner if you choose to go to Denerim and explore the
Back Alleys as soon as you get out of Lothering. The Black Vials do not need to be done in any specific order.
I prefer to do the DLC's (Warden's Keep and Stone Prisoner) first then go to the Circle after Lothering. I think that's better in terms of items and attributes over all personally.
Modifié par Sylriel, 20 octobre 2010 - 12:46 .
#18
Posté 20 octobre 2010 - 01:18
Eamon's Shield is good until you get Fade Wall. I use Mythal's Blessing (haven't fought Gaxkang yet) but mostly for aesthetic reasons.
Key to the City and Lifegiver would be good pickups, Andruil's Blessing is awesome no matter who you are. Personally I feel like Spellward is probably overkill. With all sustains active, my Mental and Physical Resistance are both 100%, all other resistances are 75 except Nature at 85.
#19
Posté 20 octobre 2010 - 01:39
#20
Posté 20 octobre 2010 - 02:52
Jamess225 wrote...
Just has that cartoonish, over the top scary look. The reason why I could never use it....ever...
The only things cartoonish are the mage hats... now those are scary.
#21
Posté 21 octobre 2010 - 03:46
Sylriel wrote...
The Dead Coat of Arms is weak in defense.
Who cares about defense when the arcane warrior have 60 armor protection with rock armor and shimmering shield?
All that matters is stamina/many regeneration.Duncans sword and Dead Coat of Arms give 6 points mana regenration(lower on pcs by one point).
#22
Posté 21 octobre 2010 - 03:48
Liliandra Nadiar wrote...
The Rev for the Dead Coat, however, was a pushover for my band of 12-13s. Three double dagger rogues, somone's in back stab arc at any given time. With Morrigan tossing Paralysze regularly to trigger coup... yeah, it was ugly.
What? Revenants even resist crushing prison,but paralyze works?
#23
Posté 21 octobre 2010 - 04:31
#24
Posté 21 octobre 2010 - 04:58
#25
Posté 21 octobre 2010 - 11:32
tonnactus wrote...
Sylriel wrote...
The Dead Coat of Arms is weak in defense.
Who cares about defense when the arcane warrior have 60 armor protection with rock armor and shimmering shield?
All that matters is stamina/many regeneration.Duncans sword and Dead Coat of Arms give 6 points mana regenration(lower on pcs by one point).
I care about defense. You can call it overkill or whatever, but I still want it. I prefer to not get hit. Armor is just there to lessen the pain of being hit as far as I am concerned.
You still have not given a good explanation why you think Dead Coat of Arms is better than Fade Wall. It is true that it is possible to get Dead Coat of Arms early, but in that case I will still replace it with the better Fade Wall once it becomes available.
Here are the two shields in comparison.
Dead Coat of Arms
- 3 defense
- 5.06 missile deflection
- +1 constitution
- +1/+2 stamina regeneration in combat
- 9 defense
- 9 missile deflection
- +20%% to healing effects received
- +1/+2 stamina regeneration in combat
- +25 stamina
Maybe other Arcane Warriors like to stand back and cast spells from the back row where they are safe. All my Arcane Warriors are melee combat front line fighters. It would be incredibly foolish to disregard Defense simply because they have some armor on.
Modifié par Sylriel, 21 octobre 2010 - 11:34 .





Retour en haut







