Mage/Difficulty Rant
#26
Posté 12 novembre 2009 - 08:56
#27
Posté 12 novembre 2009 - 09:08
Kukuritty wrote...
Not sure what castle you're in, but you should get Whynne if you want a premade healer. She's in the mage tower.
Maybe your heals are weak b/c of your magic stat? It determines how powerful your spells are. Also, just having the lvl 1 heal does not make you a dedicated healer. You should also spec for "spirit healer" and try to get all the row 1 creation spells.
I am in Redcliff. When you say you should spec this or that - do you mean reload and replay the entire game up to this point? Like I said I put the game on easy already, what is so difficult in making an easy setting? I don't get it. This game's designers really dropped the ball on it. Pointlessly difficult.
The truth is your just a noob who is not familiar with CRPG's,if you would get off the forum and actually L2P instead of blaming the developers or the difficulty and anything else you can point a finger at,many of us go through these type of games like a breeze and enjoy it for everything it is NOT everything it is not.
#28
Posté 12 novembre 2009 - 09:09
How did someone get 5 warriors and a War dog in a roll? I have 2 Warriors, Templar, Bard, Assassin, Shapeshifter, and Mage. Thats 3 Warriors, 2 rogues, and 1 mages. I have finished Redcliffe, and The Tower. Where are you getting all of your Warriors.
#29
Posté 12 novembre 2009 - 09:09
And it makes sense - in this respect DA:O is quite realistic - if a hero amasses a great amount of "wrong" (unlucky) decisions, he'll ultimately fail ... start over making smarter decisions.
#30
Posté 12 novembre 2009 - 09:30
Are you flanking? Backstabbing with rogues? Using stealth? Using various stun or knockdown moves with characters? The game can certainly be tough once in a while but once you get a hang of it, you won't even use healing in most fights. If you chose to discard all things magical, then you need to micro your guys to make sure they are flanking and such, as well as you need to time when to use shield bash, shield pummel and whatever crowd control elements you have. You simply can't expect the game to do everything for you.
#31
Posté 12 novembre 2009 - 09:38
You are having a difficult time in character because of your in character choices.
Are mages powerful? Absolutely. However... You chose to push them away. Yes, there could have been a third magic using NPC. Would your character have treated them much differently?
#32
Posté 12 novembre 2009 - 09:38
Auraad wrote...
Yes, it's true and has been said by Bioware ... it's *possible* to make so many unlucky decisions in this game that it's even not possible to finish the game in easy mode.
And it makes sense - in this respect DA:O is quite realistic - if a hero amasses a great amount of "wrong" (unlucky) decisions, he'll ultimately fail ... start over making smarter decisions.
I wouldn't even call that bad luck. Just bad choices.
It cheapens the significance of the decisions you make if they hold your hand and make sure you don't mess up.
#33
Posté 12 novembre 2009 - 09:45
Also, i'd like to point out that there is a HUGE difference between playing this game on the PC and playing it on consoles. Hard on the Xbox isn't as hard as normal on the PC. Having played both versions rather extendedly, it really is a breeze on the consoles.
#34
Posté 12 novembre 2009 - 09:53
Camthalon wrote...
Yes, you were consistent in your character's choices. You pushed Morrigan away, a rogue magic user, and murdered the "legal" magic users. Out of fear? Ignorance? Intolerance?
You are having a difficult time in character because of your in character choices.
Are mages powerful? Absolutely. However... You chose to push them away. Yes, there could have been a third magic using NPC. Would your character have treated them much differently?
Good point - if your character doesn't like mages (perish the thought, personally) then would you have tolerated another one if you'd found them?
As others have said, there's a lot of tactics you can take advantage of to get round the lack of healing - perhaps take a bit more time to think it through? I'm pretty crap at the tactics side of things really, it's taken 4-5 re-loads to get through some areas (the revenant in the courtyard at Redcliffe slaughtered everyone a LOT before I finally killed the b********!)
#35
Posté 12 novembre 2009 - 10:26
#36
Posté 12 novembre 2009 - 10:30
My PC is a tank, I usually roll with Shale (Stone form = win) Alastair, and the mongrel.
Having a "Balls to the wall" approach to combat in DA seems to end up with the game thrashing you a lot of the time, which to tell you the truth, I'm happy with, just make sure you're taking utility talents as well as damage skills, also pick up herbalism and trap making, the leg-hold trap is fantastic, similarly, the survival skill has served me well.
#37
Posté 12 novembre 2009 - 10:51
Are mages imbalanced? Possibly. The game is a lot easier with Wynne on your team at any rate. But they are not necessary for you to succeed as long as you pay attention to what you are doing and make sure to evaluate what you need with each level up and not what you want. It is easy to get distracted by the shinies at the end of the skill trees ("Ooooh Destroyer, shiny!") but they might not always be the best option for your party composition.
#38
Posté 12 novembre 2009 - 10:53
Sanguinius_nz wrote...
Think outside the box.
Use rogues to scout an area out and set traps.
Equip your party with bows/crossbows and cause damage from a distance before the enemy closes in then swtich to melee to finish things up.
Use rogues to stealth ahead and kill key threats such as mages or alphas before your warriors get there then use stealth to hide until your big boys get there.
Have a herbalist make potions, on a side note potions do not share cool downs, eg a lesser health potion and a greater health potion are not on a shared cooldown. No idea if this is intentional or not.
Make use of salves when up against particular dmg types.
Dual wield characters can do a fair amount of AoE damage with dual strike and wirlwind. Have one or two toons like this in your party to help with swarms of low grade monsters.
Remember if everyone is a rogue or a warrior then they can all easily handly a monster or two solo there is no need to have everyone focused on one target, turn off threaten and distribute the incoming dmg.
If you are up against a lot of ranged use line of sight hide behind a corner and force them to come to you.
I know the battle would go well if you set up those kind of strategies. But you have to spend extra time for EACH battle? No no.. I prefer a damage dealer as my main and alistair settles for the tanking, the rest will be the imba mages. Afterwards, you just leave it to the AI / tactics you've set
#39
Posté 12 novembre 2009 - 10:56
There were only two fights so far that were absolutely impossible to win, one beeing Redcliffe (killing all NPC that could have helped with the defense was stupid, but that's my rogue
It's more difficult indeed (it got quite a bit easier and cheaper on my rogue's purse after I had Morrigan learn a basic heal spell). But that's the price for making bad choices
#40
Posté 12 novembre 2009 - 11:10
I guess I'll start using bombs, traps and making a LOT of potions... The Circle Tower was the first place I visited after getting out of Lothering, so I can expect to play almost the entire game without a healer.
#41
Posté 12 novembre 2009 - 11:56
Speaking of which, Kukuritty, the 1.01 patch is meant to fix the difficulty. It makes easy mode and Redcliff easier and normal mode slightly easier.
Modifié par Mad Method, 12 novembre 2009 - 12:01 .
#42
Posté 12 novembre 2009 - 12:04
and redcliff is fine, i did it prepatch after lothering so i was low lvl no gear or healer.
Modifié par Cydz, 12 novembre 2009 - 12:07 .
#43
Posté 12 novembre 2009 - 12:05
Touch Redcliffe and I'll cut you, ya hear!? CUT YOU!NetBeansAndJava wrote...
[...]
Redcliff is a nasty, nasty place, regardless of when you go... but if you go early... well, it's just a nightmare. Personally, I think Redcliff should be toned down a notch or two.
[...]
Stop. Sucking. Balls. The tutorial is fine and step-by-step explain the basics of combat for you. Easy is supposed to be easy, not a gamemode where you fart in the general direction of Archdemons to have them keel over from the draft.Mad Method wrote...
PhantoMSouljaX, gtfo. You're not
welcome here. Also, failure to L2P is Bioware's fault for having such a
terrible tutorial that doesn't even teach the basics of combat. There
are several other failings along those lines as well, such as the
completely vague tooltips we get on all our items and talents. It's
also Bioware's fault when Easy mode manages to prove frustratingly
difficult.
Speaking of which, Kukuritty, the 1.01 patch is meant to fix the difficulty. It makes easy mode and Redcliff easier and normal mode slightly easier.
Tooltips on items could be slightly better, explaining exactly what stat does what and how they effect everything in a more technical manner; For example, just how much Spellpower does Arcane Mastery add? (Btw: It's 5). Things like that. But these things are hardly things that end up screwing you over and rape you with a rake. Pet peeves, perhaps. But it has nothing to do with you sucking terribly.
That being said, in regards to the OP and the issue of mages; Yes. Mages are wildly overpowered compared to other classes and other classes are wildly underpowered (Ranged rogue, anyone?). This game is far from perfect. For your first playthrough, getting some kind of dedicated Healer/CC:er is highly recommended. I suppose it should say so somewhere on the package for the gamingly inept.
It's right up there with warning labels on stereos such as "Not to be used as a potatoe catapult".
Modifié par Varenus Luckmann, 12 novembre 2009 - 12:13 .
#44
Posté 12 novembre 2009 - 12:24
Kukuritty wrote...
This game's difficutly setting is messed up. I have enormous problems even in Redcliff due to not having healers -
WTF! I put the game on easy - as if there was no playtesting at all - this is not easy, frustrating and annoying - I am selling my copy on ebay.
I played BG seriers, and ID not all the way through but for many-many days - I never had problems like these - with enemies swarming like crazy and no options how to defeat them
Normal mode, no patch, no healers, beat Redcliff easy. Did have a mage though, which seems pivotal for succeding (AoE doing multiple kills). However a healer is not necessary. I would however recommend alchemy for making your own health pouches.
#45
Posté 12 novembre 2009 - 01:43
What people are saying is that it's tough without a mage.
Mages have such great crowd control that they really give you a huge advantage - I mean look at Morrigan as early as say level 7 or 8 - winter's grasp, horror, disorient, sleep, force field....it isn't a surprise that you can make do with a few healing pots with that amount of cc...
On the other hand - I may well try a run thru next time with no mages at all -just to see how hard it really is
#46
Posté 12 novembre 2009 - 05:39
#47
Posté 12 novembre 2009 - 05:50
What's the worst enemy in all Bioware games? Enemy mage.
As for making pots - crafting in DA:O is broken, the costs are crazy (Lyrium is 3s, but Distill Agent is 18s, wtf) + it's impossible to find all the ingredients in one place (ffs, Lyrium is only sold in Mage Tower).
#48
Posté 12 novembre 2009 - 06:04
#49
Posté 12 novembre 2009 - 06:08
Vincent-RED wrote...
That's why herbalism option is available and you make numerous potions. Sub skills are very helpful. Also making a tank with a full melee group is smart to attract most of the damage to him. when battling mixed class enemies always go for the mages they go down fast. I was able to beat the game on normal all the way through without using mages. I had a tank designed character(Allistar), heavy hitting character good knowcks downs in 2h spec(Sten) 2h maces or 2h axes), Rogue Liliana that speced assassination for good quick blows with use of poisons. My main character was duel wield (2 1h axes) speced berserker/reaver he carried the aoe damage with whirlwind and dual weapon sweep. Its possible to play the game any manner that you may like, just use everything that is available before you give up.
Yeah I would like you see you do that with a large pack of wolves in nightmare.. Or a High Dragon.. You will never be able to beat them with out a healer there.
#50
Posté 12 novembre 2009 - 06:10
CastorKrieg wrote...
I agree with everything that's been written, but I have to ask you - did you honestly expect Bioware RPG to play differently? If you notice BG, BG2, NWN, and NWN2 in each of them there is a clear favor towards mage characters - they start slow, they become godly mid-game and later.
What's the worst enemy in all Bioware games? Enemy mage.
As for making pots - crafting in DA:O is broken, the costs are crazy (Lyrium is 3s, but Distill Agent is 18s, wtf) + it's impossible to find all the ingredients in one place (ffs, Lyrium is only sold in Mage Tower).
This isn't exactly true what so ever.. You could do well with any class.. REAL well infact.. Having a mage in NWN was not neccesary.. Only for large battles like dragons was it needed but that was a whole group event imo where you had to have every class.. IN this game you can beat it with 4 mages by having 1 or 2 arcane warriros which are insanely overpowered.





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