Korva wrote...
SirGCal wrote...
Any fighter can do Crowd Control. It's called Taunt...
That is NOT crowd control, but aggro management, if we're sticking to MMO terms. Crowd control incapacitates an enemy. Warriors and rogues can pick up some stuns and knockbacks, but compared to what mages can do -- and they can do it at range -- it's nothing. Mages can do everything except pick locks and disarm traps, and they do it better than everyone else. And the worst is they can do it indefinitely because of lyrium potions, while a warrior or rogue who runs dry is screwed. Plus these classes run dry faster because of fatigue and lower Willpower.
Mages are stupidly out of line.
I don't give a damn about "but the lore/setting says they're godly". It isn't fun gameplay-wise if one class is so ridiculously better at everything, especially with the artificial imbalance of not being able to replenish stamina (unlike in the browser game, which had stamina balms). Mages in this game get the benefits of masive power without any of the drawbacks the setting says they have -- as usual. And it's true that a mage can cherry-pick from all the schools while the other classes are fools if they don't stick to one weapon style.
At the very least we need those soothing blams in different degrees of power, like lyrium potions. More AoE abilities for the melee types would help too. And the Arcane Warrior needs to be reined in. Didn't Bioware claim DA would not have an uber-hybrid fighter-mage?
Picky Picky...
Look, it's simple.. either you like the game, or you don't. OR you haven't figured out how to play it yet. Right now in my party, my rogue is by far the most DPSing of the bunch, more than double the damage of my DPS mage (though I'm also sticking to no AOEs so... that changes things.) But that just goes to prove, you make the game what you want it to be. This isn't an MMO. It doesn't HAVE to be balanced.
Want to balance it out, use the hardcore mod which disables ALL potions... Then let's see how powerful they are when they're left with nothing but healing duty.
Don't like the Arcane Warrior, don't play one. I don't understand why you wish to tear apart the class of a single player game... If you want to just AOE kill everything, walk around with a tank and three mages... If you want to make it difficult, don't take any AOEs and then see how you fair (made damage drops a TON without AOEs).
I agree some balms would be nice but honestly, accept for the seriously draining things like Arrow of Slaying for example, I really never run out of stamina. Especially with rejuvinate going on. Perhaps simply more charactor education is what is needed.
If you really want to balance it out, just use the hardcore mode. It's so very well balanced at that point. Mages are gimped quite a bit, pots are all but useless, really makes you think and play like a proper RPG. That's what nightmare should have been all along (nightmare i'm finding too easy still, even without damage AOEs). Accept, pots, at least health pots would be nice. I think people put far too much into what they expect the game to do instead of figuring out how to properly do whatever it is they want to do. I've seen countless people say the rogue is junk but now that I have one properly setup (and not even 100%, it started out balanced instead of focused, Leliana), she kicks some SERIOUS butt. And has range crowd control capabilities, even for spread out people.
As for melee AOEs, how would you suggest they go about that? Other than a huge wide swing with a long sword or a spin attack, what else should they do? Flying ninja kick? That's about all I can think of. It's melee... Not like they're going to have an explosive sword they can throw into a pack of people and do damage (wouldn't be much of a sword) and there ARE bombs and such to take care of that so if you want explosive, poison, etc. AOE from melee, spec them properly to use those items and then you have it.
And unless you're tank is going to stick to one weapon type, there's no reason he can't pick a few things here and there from a few schools. But that's also a bit different than different magic spells. Mages don't have to rely on their equipment to be able to do specific things. Melee classes do. How would you shoot an arrow with a sword for example? Just doesn't make sense. And then you have the Golem too... (don't own it, go buy it and quit whining... I agree though it shouldn't cost more but... that's how they make their money on a game that took it seems a decade to make)
Sure there are always things that could make it better (or easier for people with no skill), but really, this game is very well thoughtout. If it does have any downside, I'd say that downside is really forcing people to learn the game before getting an effective setup in a true hardcore mode. But you can make the game anything you want. Mages too powerful for you, nerf em. There's 10001 ways to do it in this game. And don't say that's not fair and makes it too hard cause I nerfed the pants off mine and still play nightmare. Will play full hardcore next playthrough. I don't think this is supposed to be the brainless RPG-like game so many people think it is. Like Diablo or Sacred... Rediculiously easy, not really RPGs at all. THIS is an RPG, or as good of one I've seen yet in digital form. If you mess up, you can basically make it impossible to win the game. Build the wrong characters for your playstyle, you're screwed. Spend points in the wrong spots, you're screwed. Burn through your stamina or mana too fast, you're screwed. (actually, I don't use mana pots either, just health honestly.) Learn to use all of the abilities of your support staff. Rejuv, auras, glyphs, etc. So many people just ignore these highly important tools. Mana Clense or Death Magic also can be extremely useful in the right situations. Gaining favor with the charactors to get the extra 'Plot' spells and skills automatically. (If you don't have at least Vessel of the Spirit with Wynne, you're doing something wrong.... Talk about an insanely good effect especially for long battles.)
Or if you just want to whine and cry about the game instead of just enjoying it; that's your perogative. Odds of getting anything changed like that in a single-player game are very very slim to none. MMOs get attention cause they make $ monthly to keep your attention so they really don't care what happens to the game (see WoW) as long as it keeps people playing (they killed WoW after the first level up expansion... They ruined so much of a great game... Made farming a joke.) and paying, they don't care what happens to the content. They'll nerf this, buff that... one week locks are gods, next week they can't kill a fly on a turd... Bla bla bla.... But I doubt very much you see much of any of that in a game such as this unlness the protests are so loud and vocal and public they have to just to help sales. Right now, they don't.