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Mage/Difficulty Rant


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#101
dk3dknight

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I must admit as a mage I kinda solved your problem.. personally I had to restructure my party in
a painful way to people who are like thinking.

If you wish to play as a good character:

Party Preference: Alistair, Leliana, Wynne - they are morally good characters

Pick up
Leliana from the town a litlte north of the swamp land.

Do not Kill the mages,
Killing on the mere word of another gaurd and not seeing it with your own eyes should be
considered a evil act.. :P

Redcliff
Choose to save the town, save both conner and the mother Alister likes this, if you haven't done the mage circle when given a option to do blood magic or other option, pick other option and pick the option to go to the mage circle and that you are willing to take the chance.  Alister has connections to the url so any deaths there ****** him off.

Ashes
Do not help the crazies.. kill the crazies and do what you believe is morally right, if you help them you lose Leliana.

Alister is the moral opposite of Sten
Wynne is the moral opposite of Morrigon
Leliana is a Chaotic Good Rouge, she believes in the greater good.

There now you will have a mage and you can play as a morally good character. I offered a few sugestions of actions to help you out.

#102
SirGCal

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Korva wrote...

SirGCal wrote...

Any fighter can do Crowd Control. It's called Taunt...


That is NOT crowd control, but aggro management, if we're sticking to MMO terms. Crowd control incapacitates an enemy. Warriors and rogues can pick up some stuns and knockbacks, but compared to what mages can do -- and they can do it at range -- it's nothing. Mages can do everything except pick locks and disarm traps, and they do it better than everyone else. And the worst is they can do it indefinitely because of lyrium potions, while a warrior or rogue who runs dry is screwed. Plus these classes run dry faster because of fatigue and lower Willpower.

Mages are stupidly out of line.

I don't give a damn about "but the lore/setting says they're godly". It isn't fun gameplay-wise if one class is so ridiculously better at everything, especially with the artificial imbalance of not being able to replenish stamina (unlike in the browser game, which had stamina balms). Mages in this game get the benefits of masive power without any of the drawbacks the setting says they have -- as usual. And it's true that a mage can cherry-pick from all the schools while the other classes are fools if they don't stick to one weapon style.

At the very least we need those soothing blams in different degrees of power, like lyrium potions. More AoE abilities for the melee types would help too. And the Arcane Warrior needs to be reined in. Didn't Bioware claim DA would not have an uber-hybrid fighter-mage?


Picky Picky...

Look, it's simple.. either you like the game, or you don't. OR you haven't figured out how to play it yet. Right now in my party, my rogue is by far the most DPSing of the bunch, more than double the damage of my DPS mage (though I'm also sticking to no AOEs so... that changes things.) But that just goes to prove, you make the game what you want it to be. This isn't an MMO. It doesn't HAVE to be balanced.

Want to balance it out, use the hardcore mod which disables ALL potions... Then let's see how powerful they are when they're left with nothing but healing duty.

Don't like the Arcane Warrior, don't play one. I don't understand why you wish to tear apart the class of a single player game... If you want to just AOE kill everything, walk around with a tank and three mages... If you want to make it difficult, don't take any AOEs and then see how you fair (made damage drops a TON without AOEs).

I agree some balms would be nice but honestly, accept for the seriously draining things like Arrow of Slaying for example, I really never run out of stamina. Especially with rejuvinate going on. Perhaps simply more charactor education is what is needed.

If you really want to balance it out, just use the hardcore mode. It's so very well balanced at that point. Mages are gimped quite a bit, pots are all but useless, really makes you think and play like a proper RPG. That's what nightmare should have been all along (nightmare i'm finding too easy still, even without damage AOEs). Accept, pots, at least health pots would be nice. I think people put far too much into what they expect the game to do instead of figuring out how to properly do whatever it is they want to do. I've seen countless people say the rogue is junk but now that I have one properly setup (and not even 100%, it started out balanced instead of focused, Leliana), she kicks some SERIOUS butt. And has range crowd control capabilities, even for spread out people.

As for melee AOEs, how would you suggest they go about that? Other than a huge wide swing with a long sword or a spin attack, what else should they do? Flying ninja kick? That's about all I can think of. It's melee... Not like they're going to have an explosive sword they can throw into a pack of people and do damage (wouldn't be much of a sword) and there ARE bombs and such to take care of that so if you want explosive, poison, etc. AOE from melee, spec them properly to use those items and then you have it.

And unless you're tank is going to stick to one weapon type, there's no reason he can't pick a few things here and there from a few schools. But that's also a bit different than different magic spells. Mages don't have to rely on their equipment to be able to do specific things. Melee classes do. How would you shoot an arrow with a sword for example? Just doesn't make sense. And then you have the Golem too... (don't own it, go buy it and quit whining... I agree though it shouldn't cost more but... that's how they make their money on a game that took it seems a decade to make)

Sure there are always things that could make it better (or easier for people with no skill), but really, this game is very well thoughtout. If it does have any downside, I'd say that downside is really forcing people to learn the game before getting an effective setup in a true hardcore mode. But you can make the game anything you want. Mages too powerful for you, nerf em. There's 10001 ways to do it in this game. And don't say that's not fair and makes it too hard cause I nerfed the pants off mine and still play nightmare. Will play full hardcore next playthrough. I don't think this is supposed to be the brainless RPG-like game so many people think it is. Like Diablo or Sacred... Rediculiously easy, not really RPGs at all. THIS is an RPG, or as good of one I've seen yet in digital form. If you mess up, you can basically make it impossible to win the game. Build the wrong characters for your playstyle, you're screwed. Spend points in the wrong spots, you're screwed. Burn through your stamina or mana too fast, you're screwed. (actually, I don't use mana pots either, just health honestly.) Learn to use all of the abilities of your support staff. Rejuv, auras, glyphs, etc. So many people just ignore these highly important tools. Mana Clense or Death Magic also can be extremely useful in the right situations. Gaining favor with the charactors to get the extra 'Plot' spells and skills automatically. (If you don't have at least Vessel of the Spirit with Wynne, you're doing something wrong.... Talk about an insanely good effect especially for long battles.)

Or if you just want to whine and cry about the game instead of just enjoying it; that's your perogative. Odds of getting anything changed like that in a single-player game are very very slim to none. MMOs get attention cause they make $ monthly to keep your attention so they really don't care what happens to the game (see WoW) as long as it keeps people playing (they killed WoW after the first level up expansion... They ruined so much of a great game... Made farming a joke.) and paying, they don't care what happens to the content. They'll nerf this, buff that... one week locks are gods, next week they can't kill a fly on a turd... Bla bla bla.... But I doubt very much you see much of any of that in a game such as this unlness the protests are so loud and vocal and public they have to just to help sales. Right now, they don't.

#103
Kolaris8472

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Dr3xx wrote...

I don't understand the thought process of people like the OP.

What RPG style game have you played, in which you have completely neglected healers? I cant personally name one. Even single players like Oblivion... you start out with a heal spell. You have to have heals.

If you made the conscious decision to murder your healers instead of keeping them around... I'm just not sure we can help you there. You made a slightly.. silly choice.


Anyway that said, I made it through Redcliff on hard with only Morigan's 1st heal spell and some pots... your lack of tactics is the problem there. As for the return to Denerim or whatever... I haven't got there, so I cant say how difficult it is... but I plan to run a healer soooo :)


The better question is what RPG had only 1 healer NPC, the likes of which could easily be killed/driven out before you even know she's supposed to join your party?

The answer to why there's only 1 healer NPC is because Mages are too strong, they had to cap them. That hurts the game, especially for 'Roleplayed' characters.

There's also no non-healer, non-health potion way to restore life (well, Reaver - should have been a Reaver I guess...but it was a 'Good' playthrough) like there are in many RPGs. KotOR, Dark Side characters couldn't heal - they sucked the life out of things or killed them faster than they died. There is no clear-cut 'Evil/Good' side to the Creation/Entropy Magics, but the fact was I didn't even have a Mage, and as I said if I could have had a balanced party, I would have.

#104
addiction21

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Kolaris8472 wrote...

I think a lot of people were missing the point. I had a chain of points in the original post that probably got lost in all the ranting.

Yes, you should need an even party distribution (at least on Normal+) to survive. Unfortunately, because Mages are so powerful they have to go out of their way to make sure the party cannot consist of 4 Mages. This can lead to ending up with 0 Mages at no real combat-conscious choice by the player. I would have added a Mage...if I had any.

Yes, your choices should have game-altering consequences. The way I played the first time through, I saw two Mages possessed by Demons very early on in my journeys and witnessed all the harm they brought to people. I was ready and willing to put up with Morrigan despite this, but she leaves of her own volition. If there had been an NPC Mage similar to that girl in the Magi Intro, the one who considered her Magical inclinations a curse, that would have been a perfect solution for this type of character. Hopefully we'll see more variation in NPC Mages through DLC.


So you chose to ****** off or kill every mage that is willing to help you and now you want more added in?  Hey Bioware said there were gonna be consequences to your actions.

#105
Devlen12

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I think the thread is being hijacked X.x We know that Mages are powerfull. I think what the problem is that Rogues and Warriors need a little love via a patch or something to bring them closer to the utility of the mage.

#106
Ryukahn

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I don't think a mage or healer is essential, but it definitely makes life easier. Wynne makes many fights really easy, thats for sure.



I do agree that most of the characters being warriors is a problem, and I'm shocked that Bioware didn't see this at any time during the development of the game. It makes it rather difficult to differentiate much during different playthroughs.

#107
Dzanem

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I am happy mages are really strong in this game, becouse they are and should be overpowered class, especially considering game lore on mages. Warrior or rogue palyers are jelaous. It shows how people just like to power play, rather than RP.

#108
Kolaris8472

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addiction21 wrote...

Kolaris8472 wrote...

I think a lot of people were missing the point. I had a chain of points in the original post that probably got lost in all the ranting.

Yes, you should need an even party distribution (at least on Normal+) to survive. Unfortunately, because Mages are so powerful they have to go out of their way to make sure the party cannot consist of 4 Mages. This can lead to ending up with 0 Mages at no real combat-conscious choice by the player. I would have added a Mage...if I had any.

Yes, your choices should have game-altering consequences. The way I played the first time through, I saw two Mages possessed by Demons very early on in my journeys and witnessed all the harm they brought to people. I was ready and willing to put up with Morrigan despite this, but she leaves of her own volition. If there had been an NPC Mage similar to that girl in the Magi Intro, the one who considered her Magical inclinations a curse, that would have been a perfect solution for this type of character. Hopefully we'll see more variation in NPC Mages through DLC.


So you chose to ****** off or kill every mage that is willing to help you and now you want more added in?  Hey Bioware said there were gonna be consequences to your actions.


I chose not to create a hell-spawn with Morrigan and told Wynn that when in doubt, it was better safe than sorry when it comes to an Abomination. Hell, the Circle AGREES with me, that's what they do with the Harrowing/Tranquil.

@ Above post

No, not at all. In fact, this thread was in reponse to how Warriors and Rogues must power-play, as my attempts at a Roleplayed Warrior met with disaster due to the game being balanced around Mages.

Modifié par Kolaris8472, 13 novembre 2009 - 07:22 .


#109
rebump

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I think folks expect too much.  I believe the pre-computer RPGs were typically geared to multi-member parties for combat (i.e. you and friends playing different classes or you and some variously classed NPC(s) controlled by the DM with maybe some input from you).  If you did not diversify, you had a harder time at the game or were even effed altogether.
I've always believed DPS dealers should always be, in order from most to least:
  • magic wielders



  • specialized damage dealers (assassins and such)



  • melee types
I cannot equate a big hunk of meat swinging a sword to a raining of fire and brimstone from a squishy mage.  I don't think it should be equated.

That is countered by the inverse of longevity (or survivability) in battle, longer to shorter:

  • melee types



  • specialized damage dealers



  • magic wielders
Things get a little iffy for the cleric/druid types since they can be mainly healing, mainly melee (i.e. paladin), or even some of the specialized damage dealers.

With that said, I think peoples' expectations in computer RPGs (CRPGs) has been warped due to the way CRPGs have evolved.  The first mass appeal CRPGs (i.e. graphics, sound, wow-factor) usually limited you to one character and therefore tried to make them all of relative equal power (i.e. even melee types started getting special powers, skills, etc. even more so than in the past).  Then more complex CRPGs and MMOs (although the MMOs tend to try and keep each class equal for obvious reasons) came about which allowed the games to be developed along the lines of the classical multi-player RPGs - a step back but a step necessary to reclaim the appeal of those old standards.

** Also, one must consider that Dragon Age does not really have a cleric/druid class and they sort of tacked that onto the mage class.  With that in mind, you really must consider a mage for your party or even two if you want a healer and a DPSer. **

Finally, to the OP:  As another said, you chose to not tolerate mages...what do you expect!?  Enemy bosses and mages will deal some impressive damage even before the squishy mage is bested by your muscular might.

Modifié par rebump, 16 novembre 2009 - 07:27 .


#110
Dragon Age1103

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I haven't really wasted my time reading this all.lol but from what I skimmed sound like all your complaints stem from your mistakes. I screwed my party up & badly once, that was the first time I had to do a fight more than 4 times, it was like 12. it was frustrating, i complained a bit...it was my own doing considering I chose a poor party & I had no potions at all. My point is that was on a Boss fight with 2 elites & 2 regulars enemies as well & instead of calling the game unbalanced even though it was my fault I asked for advice & ending up winning against all odds with 3 tanks no real DPS char & Morrigan. This was on hard, so my point is some parts are very challenging but if you're open minded & don't just jump to its impossible or complain right & actually revise your tactics you'll be shocked how some of the hardest fights are all of a sudden only average or even easy. Plus I can't see your complaint b/c the game stresses all the time how powerful & dangerous mages are but you don't need 3 mages in your party to win or even 2 if you know what you are doing. As i said I didn't waste my time reading another long possible stupid complaint or troll post but if you're having this much trouble on easy then you might want to ask for some help.

#111
serthorn

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I recently finished the game on hard difficulty setting, as a mage. But I do not get all this wining about healers at all. I almost did not use any healing magic. Only when my chars were incapacitated and could not use the healing potions themselves I used to cast heal or regeneration on them, There is very little need of healing magic, as the healing potions are divided in few groups (weak, normal, strong etc) and drinking one type does no start the colldown on the other type. And considering that there is unlimited access to alchemy ingredients (there are npcs who sell unlimited number of some of them) from merchants, you can have virtually unlimited number of healing potions. Just set the tactic right and you will not even have bother to push the button to drink them, as the chars can do this by them self.

#112
Mikka-chan

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All the complaints about difficulty and the fact that I am insane has lead to me deciding I want to try this 'three rogues and a dog' party I've ****ed about casually in other parts.



So far? Playing on Hard (I just couldn't do Nightmare, sadly), and it is *hard*. And crazy. And I seem to be doing a lot of 'retreat! run! ahhhh!' routines. But it's been possible so far, and honestly? I find the early levels much harder then the higher ones; although the battle at the end is a pain, I found fumbling through the tournaments as an archer and the Reverent more of a pain then I found the archdemon.



YMMV, but although I do think Mages make things a lot easier, I think you can get by at least on Hard without one. And yeah, potions really do help. I don't know about you, but although yes, at early levels the lack of gold is a pain... at higher levels, you have some five gazillion gold. Spending it on potions is as smart as any decision.

#113
Knal1991

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whole lore tells us that but afew mages is needed for a whole army, is it that surprising? mages are good enough in this game,instead improve the other characters skills... I had an ffing long post few pages back but somehow it got deleted, so here the short version...