Adding effects?
#1
Posté 18 octobre 2010 - 06:57
#2
Posté 18 octobre 2010 - 07:08
Modifié par AlanSJF, 18 octobre 2010 - 07:10 .
#3
Posté 18 octobre 2010 - 07:12
#4
Posté 18 octobre 2010 - 07:17
I've experimented with the fade value (also negative) but no effect shows.
#5
Posté 18 octobre 2010 - 07:46
If it is 'da_fade' you should only assign it to the active camera - camera 2 in your case. It's not an effect I've ever used, so I've no idea whether it may be buggy or not, or if you have to run the cutscene in-game to see it take effect.
#6
Posté 18 octobre 2010 - 07:52
It doesn't matter what effect I use, I can't preview any of them.
Modifié par Artvans, 18 octobre 2010 - 07:52 .
#7
Posté 18 octobre 2010 - 08:45
#8
Posté 18 octobre 2010 - 12:33
This doesn't make sense. Sure there's not any specific function to disable/enable rendering of these effects? Any conditions that must be set?
#9
Posté 18 octobre 2010 - 04:55
Modifié par Artvans, 18 octobre 2010 - 04:56 .
#10
Posté 19 octobre 2010 - 02:06
Any type of cam effects I use (blur. fades) can only be visible in my "active camera" window and not selected camera, camera 2 (as in your pic) etc.
Modifié par DahliaLynn, 19 octobre 2010 - 02:30 .
#11
Posté 19 octobre 2010 - 03:03
Briefly I had a problem with a repetitive suddenly appearing dof effect in the 'active camera' viewport of my current cutscene, although I had not yet applied any effect, neither to the master nor to the cams. To restart Toolset was the only solution. After 3 days the effect vanished as sudden as it had appeared.
May be if you work a while on other aspects of your cutscene another action could trigger the settting of the correct / default values for the effect processing...
Sorry, no idea related to your last post.
Modifié par Yara Cousland, 19 octobre 2010 - 03:05 .
#12
Posté 19 octobre 2010 - 04:21
#13
Posté 19 octobre 2010 - 09:22
Artvans wrote...
"active camera", that's it. Thanks!
Y'know, if you'd taken another look at my reply to your initial post, you coulda saved yourself a few hours ...
But glad you got it figured out.
#14
Posté 19 octobre 2010 - 09:44
AlanSJF wrote...
If it is 'da_fade' you should only
assign it to the active camera - camera 2 in your case. It's not an
effect I've ever used, so I've no idea whether it may be buggy or not,
or if you have to run the cutscene in-game to see it take effect.
I believe the Active Camera window can never be active when it is named anything other than that, (i.e. camera 2) according to the pic.
But yes, he should have re-read your first post
I stressed the issue of Active Cam based on what I saw on his pic after following your advice.
Modifié par DahliaLynn, 19 octobre 2010 - 10:08 .
#15
Posté 23 octobre 2010 - 10:30
Sorry about that, I thought selecting the camera under Camera(s) meant "active".AlanSJF wrote...
Artvans wrote...
"active camera", that's it. Thanks!
Y'know, if you'd taken another look at my reply to your initial post, you coulda saved yourself a few hours ...
But glad you got it figured out.
I have another problem, which I thought I could ask here instead of creating another thread. I can't see VFXs for some reason, they're not visible to me in cutscenes. Is there some sort of unhide/hide function I've misclicked?
#16
Posté 23 octobre 2010 - 11:22
#17
Posté 23 octobre 2010 - 01:56
edit: nevermind found it in cutscene options
Modifié par Artvans, 23 octobre 2010 - 02:06 .





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