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Adding effects?


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16 réponses à ce sujet

#1
Artvans

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How do you make them take effect? I've assigned a track with the fade effect on it. I've tried using both master and a specific camera for this. Is there some sort of mode I have to enable to preview the effects in the editor?

#2
AlanSJF

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Sounds like you're doing the right things - adding new track to the master, assigning the effect to that - but have you set one of your viewports to 'active camera'? Just right click on the top bar of the viewport and select  'active camera' from the list. That viewport then displays what you'll see when you run the cutscene in-game, including any effects assigned to Master. It's also a good idea to enable 'Safe Frame' on that viewport.

Modifié par AlanSJF, 18 octobre 2010 - 07:10 .


#3
Artvans

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Yes, I've done all that.

#4
Artvans

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 Here's a screen:  http://img823.images.../fadeeffect.gif

I've experimented with the fade value (also negative) but no effect shows.

#5
AlanSJF

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Just to check, it is definitely 'da_fade' you want to use, and not Fade In/Fade Out? Fade In/Out you can only assign to the Master object.



If it is 'da_fade' you should only assign it to the active camera - camera 2 in your case. It's not an effect I've ever used, so I've no idea whether it may be buggy or not, or if you have to run the cutscene in-game to see it take effect.

#6
Artvans

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The fade effect is just an example, I don't need the fade effect (blur) specifically.

It doesn't matter what effect I use, I can't preview any of them.

Modifié par Artvans, 18 octobre 2010 - 07:52 .


#7
AlanSJF

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Hmmm ... this isn't a problem I've run into, so I'm at a loss. Sorry. All I can suggest is the obvious - keep checking back to see if somebody posts a solution.

#8
Artvans

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I just tried on another PC and same problem.



This doesn't make sense. Sure there's not any specific function to disable/enable rendering of these effects? Any conditions that must be set?

#9
Artvans

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Still completely stuck on this one. I don't seem to be able to view particle effects either (tried fxe_fire_trch_ost_p) in the editor. They're there, but not generating anything I can see.

Modifié par Artvans, 18 octobre 2010 - 04:56 .


#10
DahliaLynn

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Did you try setting your main window not to camera 2 but to "active Camera?" You must make sure that "Active camera" is checked in your main preview window when you right click. 

Any type of cam effects I use (blur. fades) can only be visible in my "active camera" window and not selected camera, camera 2 (as in your pic) etc.

Modifié par DahliaLynn, 19 octobre 2010 - 02:30 .


#11
Yara C.

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Can you exclude an update problem? I assume you have saved the cutscene after assigning the effect, forced a refresh or restarted Toolset. Do you see any effect in the rendered cutscene?

Briefly I had a problem with a repetitive suddenly appearing dof effect in the 'active camera' viewport of my current cutscene, although I had not yet applied any effect, neither to the master nor to the cams. To restart Toolset was the only solution. After 3 days the effect vanished as sudden as it had appeared.
May be if you work a while on other aspects of your cutscene another action could trigger the settting of the correct / default values for the effect processing...

Sorry, no idea related to your last post.

Modifié par Yara Cousland, 19 octobre 2010 - 03:05 .


#12
Artvans

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"active camera", that's it. Thanks!

#13
AlanSJF

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Artvans wrote...

"active camera", that's it. Thanks!


Y'know, if you'd taken another look at my reply to your initial post, you coulda saved yourself a few hours ... Posted Image

But glad you got it figured out.

#14
DahliaLynn

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AlanSJF wrote...

If it is 'da_fade' you should only
assign it to the active camera - camera 2 in your case. It's not an
effect I've ever used, so I've no idea whether it may be buggy or not,
or if you have to run the cutscene in-game to see it take effect.


I believe the Active Camera window can never be active when it is named anything other than that, (i.e. camera 2) according to the pic.
But yes, he should have re-read your first post ;)

I stressed the issue of Active Cam based on what I saw on his pic after following your advice.

Modifié par DahliaLynn, 19 octobre 2010 - 10:08 .


#15
Artvans

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AlanSJF wrote...

Artvans wrote...

"active camera", that's it. Thanks!


Y'know, if you'd taken another look at my reply to your initial post, you coulda saved yourself a few hours ... Posted Image

But glad you got it figured out.

Sorry about that, I thought selecting the camera under Camera(s) meant "active". 

I have another problem, which I thought I could ask here instead of creating another thread. I can't see VFXs for some reason, they're not visible to me in cutscenes. Is there some sort of unhide/hide function I've misclicked?

#16
DahliaLynn

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In my experience with VFX, I noticed you may see certain fx with a slight delay after you hit play in the active window. Also, some are not always located within the coordinate box you place, such as the sunlight effects which are quite the distance *above*, But my experience with vfx is a bit limited.


#17
Artvans

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Do you also know if there's a way to hide those incredibly occluding and annoying arrows? Those that show the facing of objects.
edit: nevermind found it in cutscene options

Modifié par Artvans, 23 octobre 2010 - 02:06 .