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Turn off Autolevel after character is reqruited.


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#1
0x30A88

0x30A88
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I have created a mod and in one map, enough hostile NPCs to get the players to level 2. Then I noticed that my follower still had autolevel turned on. Thus I wonder, is it possible to not have them autolevel after reqruited, but autolevel before reqruited?

I am following the advanced part of this tutorial, and use the advanced hire script it has:
http://social.biowar...vel_Up_Template

Modifié par Gisle Aune, 18 octobre 2010 - 01:49 .


#2
TimelordDC

TimelordDC
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You can use SetAutoLevelUp to turn off the auto-level flag once the follower is recruited (possibly in the EVENT_TYPE_PARTYMEMBER_ADDED which is sent to the module script)

#3
0x30A88

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Sorry for bumping it, but it seems that setting the autolevel to 0 for the object, the script on EVENT_TYPE_PARTYMEMBER_ADDED return, doesn't seem to turn off autolevel, it remains on, even if I set it to false.