ADM-Ntek wrote...
i have a question is it possible to get heahgear for the casual outfit like that beret or jokers cap? i would realy like that SR2 cap.
:huh:Hmmmm.
Maybe..... If mesh codes were merged......
Otherwise probably not.
ADM-Ntek wrote...
i have a question is it possible to get heahgear for the casual outfit like that beret or jokers cap? i would realy like that SR2 cap.
Guest_Inge Shepard_*
Modifié par Inge Shepard, 13 décembre 2010 - 06:43 .
JKA_Nozyspy wrote...
I dont suppose there has been any more progress on a possible helmet removal mod for the DLC armours has there? Since now it has been shown that meshes to exist for helmetless dlc's (on the Kasumi mission).
Inge Shepard wrote...
Check this..www.youtube.com/watch
I do guess you already knew this.
phoenixofthunder wrote...
JKA_Nozyspy wrote...
I dont suppose there has been any more progress on a possible helmet removal mod for the DLC armours has there? Since now it has been shown that meshes to exist for helmetless dlc's (on the Kasumi mission).
Where?
Modifié par JKA_Nozyspy, 13 décembre 2010 - 09:58 .
phoenixofthunder wrote...
JKA_Nozyspy wrote...
I dont suppose there has been any more progress on a possible helmet removal mod for the DLC armours has there? Since now it has been shown that meshes to exist for helmetless dlc's (on the Kasumi mission).
Where?
JKA_Nozyspy wrote...
When using DLC armour in the Kasumi mission, the armour you pull out of the statue is missing its helmet, which means a model exists without the helmet for the DLC armours. Ive heard some people say this couldnt be used because it isnt 'rigged', however, it is possible to swap the players torso et all with armour models that are not otherwise used by any NPC's in the game, does this mean that all of these unused armour models are also rigged or that any model applied to the player character is automatically deformed according to some kind of default player skeleton?
Yes, We need to be able to repack PCC's to do this.JKA_Nozyspy wrote...
Sorry i dont know much about how ME2 or the Unreal engine works. :S Though one idea that i did have was that if someone extracted the DLC armour models (which is possible) and then edited the model to remove the helmet. Would it not then be possible to edit whatever files reference the DLC armour and use the same code which is used for other torso appearences which leave Sheps head intact, thus forcing the game to load the DLC armour body, whilst leaving the players head intact (since it has already been shown that you can replace the players body with Grunts or another squad member, whilst still having Sheps head, though grossly deformed.)
I am presuming though that this would require editing the .pcc files, and i am under the impression that we cannot as yet recompile them?
JKA_Nozyspy wrote...
One other idea is that if we could find the helmetless DLC armour models from the Kasumi mission, couldnt we then, using similar methods as those used for the casual appearence mods, force the game to load the DLC armour torso model in place of the players torso? Since this would not need any editing of the .pcc or model files.
JKA_Nozyspy wrote...
If however there is some kind of issue with the models actually having to be individually rigged, then the above suggestion may be better since the DLC armour would already be 'rigged' for movement (ie not a static model), and removing the helmet from the rigged model would not affect this.
JKA_Nozyspy wrote...
Anything worth looking into there, or am i completely misguided and stupid?
Modifié par phoenixofthunder, 13 décembre 2010 - 10:33 .
Darman wrote...
Felt the same way. XD Wow do you really think it'll come "Holiday 2011"
(remember crysis 2 trailer? first - holiday 2010 - now march 2011)
Well I really hope they're right - I WANNA play it now !
Modifié par phoenixofthunder, 13 décembre 2010 - 10:35 .
Guest_Inge Shepard_*
lastpatriot wrote...
Just wondering, have you all been able to find a way to use the Blood Dragon armor yet make it so you can't see the helmet? I looked back through the forums and didn't see something talking about it.
Course... I'm pretty tired right now too so.....
Modifié par phoenixofthunder, 14 décembre 2010 - 11:57 .
ravenimage wrote...
Is it sad I can't wait for ME3 just so I can figure out how to hack / mod it?
Inge Shepard wrote...
You are not alone, we should probably just wait.
- Inge
Modifié par phoenixofthunder, 14 décembre 2010 - 11:51 .
phoenixofthunder wrote...
lastpatriot wrote...
Just wondering, have you all been able to find a way to use the Blood Dragon armor yet make it so you can't see the helmet? I looked back through the forums and didn't see something talking about it.
Course... I'm pretty tired right now too so.....
I know how tired feels {Insomniac- not going to get run down again!!!!!}
Here is a method of searching since the forums' search function is not very reliable at times:
Go to google and input this in the search box:
For M.I.P.1:
***Search criteria*** http://social.biowar...28/index/889432
For M.I.P.2:
***Search criteria*** http://social.biowar...8/index/2338026
For M.I.P.3:
***Search criteria*** http://social.biowar...8/index/5055832
After which results appear.
Click on this:
"repeat the search with the omitted results included"
There will be many results from here that seem undistingishable except forthe end of the web site address which displays the page:
Like:
Search criteria For M.I.P.2:
==================================================================
Blood Dragon armor http://social.biowar...28/index/889432
==================================================================
Some results after "repeat the search" is done:
- ME2 - Modding is Possible II (PC Only) (Mass Effect - Mass ...
25 posts - 8 authors
BioWare Community Social Network - forums, blogs, albums, profiles, apps dedicated to BioWare games including Dragon Age, Mass Effect, Jade Empire, ...
social.bioware.com/forum/1/topic/128/index/2338026/70 - Cached
- ME2 - Modding is Possible II (PC Only) (Mass Effect - Mass ...
25 posts - 10 authors
... blogs, albums, profiles, apps dedicated to BioWare games including Dragon Age, ... I figure this thread and Modding is Possible 1 needs a FAQ like guide to .... ****Wanted search item**** http://social.biowar...um/1/topic/128/ index/2338026/ .... Her head code and the blank armor codes work even without ...
social.bioware.com/forum/1/topic/128/index/2338026/105 - Cached
For armors:
DLC armors are one-piece (even kasumi statue armor-except it lacks the helmet)-{{B.D. armor as well}} and in order to break them apart we need to be able to extract them from their PCC source files (possible), then edit them(possible), and lastly repack them back into their home PCC's (NOT-possible)
phoenixofthunder wrote...
Yes, We need to be able to repack PCC's to do this.
phoenixofthunder wrote...
The 'beheaded' Kasumi armor could be used as a custom armor that is a probable scenario but no other DLC armors could be for they'd all be one-piece & thus Shepards' face would be hidden like Polar Bear in the Arctic.
JKA_Nozyspy wrote...
Anything worth looking into there, or am i completely misguided and stupid?
phoenixofthunder wrote...
No your ideas are sound we just don't know how to achieve it with the tools we have.
Modifié par JKA_Nozyspy, 15 décembre 2010 - 09:39 .
Modifié par phoenixofthunder, 16 décembre 2010 - 03:18 .
phoenixofthunder wrote...
After looking in Kasumi's PCC's I think this is because there is a mesh override function that literally strips the head ('beheaded') off the armor and replaces it with Shepard's actual head.
JKA_Nozyspy wrote...
Thanks for addressing my points man, i was worried i would just be told to 'get lost' since ive seen that some people on these boards can be a little brusque.
phoenixofthunder wrote...
Maybe some will but not I. Questions or answers they are both needed.
JKA_Nozyspy wrote...
[Addendum]
Oh and one more thing i thought of that i have been trying, is making the helmets transparent by editing the textures using texmod. Since it appears that the whole head is rendered under the helmet, if we could somehow make the helmet textures themselves transparent...
However i have been trying to do just that, but for some reason the textures just do not want to be transparent, i am presuming that somewhere in the games shaders there is some code saying that these particular textures cannot use alpha channels. Every time i try to make a texture transparent and then load it ingame, its always just solid white or solid black... Hmmm.
phoenixofthunder wrote...
That can happen when editing the normal maps (purple ones) are you modifying these?
snfonseka wrote...
Can please someone direct me to the page where it describes playing as another character. Such as playing as Miranda. Also is there any way I can swap character models between NPCs? Thanks in advance.
Modifié par JKA_Nozyspy, 16 décembre 2010 - 07:50 .
phoenixofthunder wrote...
After looking in Kasumi's PCC's I think this is because there is a mesh override function that literally strips the head ('beheaded') off the armor and replaces it with Shepard's actual head.
JKA_Nozyspy wrote...
Do you mean that in the sense that there is some code in one of the .ini files, ir is that function in the .pcc file as well?
JKA_Nozyspy wrote...
Thanks for addressing my points man, i was worried i would just be told to 'get lost' since ive seen that some people on these boards can be a little brusque.
phoenixofthunder wrote...
Maybe some will but not I. Questions or answers they are both needed.
NPB)JKA_Nozyspy wrote...
Thanks man, i appreciate that!
JKA_Nozyspy wrote...
I was originally, however i just tried making only the helmet texture transparent, went ingame to test it and somehow the helmet is still textured despite the fact that i just basically erased the texture.
[EDIT] I just tried deleting the alpha layer on the helmet texture and adding a new one, with a few squiggles on a transparent background, and yet again the texture shows up as just solid white, with the few squiggles... Could it be that there has to bhe a line of code in the shader that says that a texture can or cannot be transparent and that the game is just converting the transparent parts of the texture to a solid colour? :S
Modifié par phoenixofthunder, 16 décembre 2010 - 05:26 .
snfonseka wrote...
Can please someone direct me to the page where it describes playing as another character. Such as playing as Miranda. Also is there any way I can swap character models between NPCs? Thanks in advance.
Darkmage187 wrote...
Has anyone determined how to improve the charging time on the Cerberus Arc Projector? I tried adding the following strings ( individually and together ) , but no effect:
MinChargeTime = 0.5f
MaxChargeTime = 1.0f
Modifié par phoenixofthunder, 16 décembre 2010 - 05:25 .
Guest_Inge Shepard_*
Modifié par Inge Shepard, 16 décembre 2010 - 10:06 .