Inge Shepard wrote...
Jok117 wrote...
Can someone help me with a step by step guide to give my Shepard all of the talent powers? Thanks =)Is't something like this you are asking about?
- Inge
Yes exactly like that.
Guest_Inge Shepard_*
Jok117 wrote...
Inge Shepard wrote...
Jok117 wrote...
Can someone help me with a step by step guide to give my Shepard all of the talent powers? Thanks =)Is't something like this you are asking about?
- Inge
Yes exactly like that.
Then will I suggest that you download my All in One file from my project.
Take a backup of your own Coalesced.ini file, use mine and copy all .txt files in to the Binaries folder.
You can't get all this information in your C.ini file. You will need to make text files and run them with exec command, in the binding.
Try it, and see if it works.
- Inge
Modifié par Inge Shepard, 22 décembre 2010 - 06:59 .
M0rf3usTHEbEST wrote...
I have a problem with using v.dog's Miranda's Locker - Outfit Mod. Every time I choose any outfit, Shepard's voice changes and it sounds like she's talking through a communicator the whole time.I have been searching this forum and I have found this:
"Go into the ME2 Mod Manager and then Miranda's Locker; find the outfit you want to fix and add ,bHasBreather=False), right before PlotFlag=-1"
I located [SFXGame.SFXPawn_Player] section in the Coalesced.ini and found lines such as:
CasualAppearances=(Id=2001,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)
(Miranda's Normal Uniform)
so if I understand it correctly it should be like this to get normal voice, right?
CasualAppearances=(Id=2001,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),bHasBreather=False),PlotFlag=-1)
But it did not help. Is there any other way to get "proper" voice while using outfits which are linked to the full-body armor?
Thanks for the advice.
Unless using a media player like: WinAmp, WMV or Realplayer outside of ME2 and running it along side the game; not that I am aware of. We need to be able to recompile the PCC's to be able to add our own music.Captain Proton wrote...
Does anyone know, that how can I add background music? Is it possible?
I want to add some music to the Normandy in ME 2, I always felt it's a bit too silence aboard.
phoenixofthunder wrote...
M0rf3usTHEbEST wrote.......
..........
CasualAppearances=(Id=2001,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"bHasBreather=True,bHideHair=True),PlotFlag=-1)
Modifié par M0rf3usTHEbEST, 23 décembre 2010 - 12:19 .
phoenixofthunder wrote...
Unless using a media player like: WinAmp, WMV or Realplayer outside of ME2 and running it along side the game; not that I am aware of. We need to be able to recompile the PCC's to be able to add our own music.Captain Proton wrote...
Does anyone know, that how can I add background music? Is it possible?
I want to add some music to the Normandy in ME 2, I always felt it's a bit too silence aboard.
M0rf3usTHEbEST wrote...
Quick question:
Where in GibbedSaveEditor are located proportions of neck? I'd like to eliminate problems with neck thickness when Miranda's outfit is used on Shepard. Thanks in advance
Captain Proton wrote...
phoenixofthunder wrote...
Unless using a media player like: WinAmp, WMV or Realplayer outside of ME2 and running it along side the game; not that I am aware of. We need to be able to recompile the PCC's to be able to add our own music.Captain Proton wrote...
Does anyone know, that how can I add background music? Is it possible?
I want to add some music to the Normandy in ME 2, I always felt it's a bit too silence aboard.
I see. Thanks. I've already thought about this, but I thought, I might ask some people here, maybe they know, how to do it.
[excerpt from page #1 on MIP2 by Azerum.....]
******** NOTES ABOUT .PCC FILES ********
.PCC files are where the vast majority of the games assets like skeletal meshes (the actual characters you see on screen) the textures (colours of armors and faces) and sounds (game music, voices and sound effects) are stored. At this moment in time we cannot inject anything new inside them so if you are looking for alternative colored costumes you can only do this with Texmod and a user created texture file.
Modifié par phoenixofthunder, 23 décembre 2010 - 01:16 .
Mookeylama wrote...
looks like i missed a couple upgrades ingame. how might i add them by editing the ini? are there edits to give each individual upgrade, or i could even use an "all upgrade" edit i guess
thanks
Try placing a set in both:SavageLycan wrote...
Ok, so I've caught up more, and I'm now experimenting with bindings, trying to get those to work. I can get bindings for the Armor Locker to work, and to load Garrus' armor/helmet(face) for off the Normandy, but I'm unable to get these two commands to work so that I can use his stuff on the Normandy:
Bindings=( Name="NumPadFour", Command="set SFXPawn_Player bUseCasualAppearance true" )
Bindings=( Name="NumPadSix", Command="set SFXPawn_Player bUseCasualAppearance false" )
I've tried putting them in SFXGame.GameModeDefault and SFXGame.SFXGameModeBase, but they just don't seem to work. Nothing happens. Its like they aren't bound at all. Any advice?
phoenixofthunder wrote...
Try placing a set in both:
[SFXGame.SFXGameModeBase]
Bindings=( Name="NumPadFour", Command="set SFXPawn_Player bUseCasualAppearance true" )
Bindings=( Name="NumPadSix", Command="set SFXPawn_Player bUseCasualAppearance false" )
[SFXGame.SFXGameModeDefault]
Bindings=( Name="NumPadFour", Command="set SFXPawn_Player bUseCasualAppearance true" )
Bindings=( Name="NumPadSix", Command="set SFXPawn_Player bUseCasualAppearance false" )
Also make sure theKeyboard keys are not conflicting with other bindings. Do a search in the C.INI for repeated uses of binded keys.
Modifié par SavageLycan, 23 décembre 2010 - 10:27 .
SavageLycan wrote...
phoenixofthunder wrote...
Try placing a set in both:
[SFXGame.SFXGameModeBase]
Bindings=( Name="NumPadFour", Command="set SFXPawn_Player bUseCasualAppearance true" )
Bindings=( Name="NumPadSix", Command="set SFXPawn_Player bUseCasualAppearance false" )
[SFXGame.SFXGameModeDefault]
Bindings=( Name="NumPadFour", Command="set SFXPawn_Player bUseCasualAppearance true" )
Bindings=( Name="NumPadSix", Command="set SFXPawn_Player bUseCasualAppearance false" )
Also make sure theKeyboard keys are not conflicting with other bindings. Do a search in the C.INI for repeated uses of binded keys.
Gah, nothing. I don't get why it isn't working. My binds for bringing up the Armor Locker Mod and the Garrus files for that mod work just fine. I've tried switching the key bindings around too, but to no avail. The binding just doesn't work. Can't figure out why. Is there some other setting I need to change somewhere?
phoenixofthunder wrote...
Send me your ini and I'll take a look.
SavageLycan wrote...
phoenixofthunder wrote...
Send me your ini and I'll take a look.
Sent. Thanks in advance man. I havn't given up on playing through a whole game as Garrus. Ha.
phoenixofthunder wrote...
SavageLycan wrote...
phoenixofthunder wrote...
Send me your ini and I'll take a look.
Sent. Thanks in advance man. I havn't given up on playing through a whole game as Garrus. Ha.
Responded.
Modifié par SavageLycan, 24 décembre 2010 - 04:49 .
phoenixofthunder wrote...
Mookeylama wrote...
looks like i missed a couple upgrades ingame. how might i add them by editing the ini? are there edits to give each individual upgrade, or i could even use an "all upgrade" edit i guess
thanks
See the bottom of this post
And to undo it; just replace each 10 with 0.
Mookeylama wrote...
phoenixofthunder wrote...
Mookeylama wrote...
looks like i missed a couple upgrades ingame. how might i add them by editing the ini? are there edits to give each individual upgrade, or i could even use an "all upgrade" edit i guess
thanks
See the bottom of this post
And to undo it; just replace each 10 with 0.
thank you. i'm unsure what "SetIntByName" means tho? i guess that's setting up commands on the number keys? i've never done that. i'm not sure how.
and i was checking and it looks like the only upgrade i missed was a Krogan Vitality upgrade for Grunt. is there a way to just edit in that 1 upgrade, or even just raise Grunt's hit points to reflect the upgrade? thanks
SavageLycan wrote...
NEVER MIND! Stop the presses! I got it to work on the Normandy finally! Apparantly the key binding was working the whole time. It was just A.) I didn't know it was working, and B.) I wasn't doing things in the right order. Durrrrr. Thanks so much for your help guys! Especially pheonixofthunder!
Modifié par phoenixofthunder, 24 décembre 2010 - 07:25 .





Modifié par phoenixofthunder, 25 décembre 2010 - 03:27 .