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ME2 - Modding is Possible III (PC Only)


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#401
Jok117

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Inge Shepard wrote...

Jok117 wrote...

Can someone help me with a step by step guide to give my Shepard all of the talent powers? Thanks =)


Is't something like this you are asking about?

- Inge



Yes exactly like that. :D

#402
Guest_Inge Shepard_*

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Jok117 wrote...

Inge Shepard wrote...

Jok117 wrote...

Can someone help me with a step by step guide to give my Shepard all of the talent powers? Thanks =)


Is't something like this you are asking about?

- Inge



Yes exactly like that. :D



Then will I suggest that you download my All in One file from my project.
Take a backup of your own Coalesced.ini file, use mine and copy all .txt files in to the Binaries folder.

You can't get all this information in your C.ini file. You will need to make text files and run them with exec command, in the binding.

Try it, and see if it works.

- Inge


Modifié par Inge Shepard, 22 décembre 2010 - 06:59 .


#403
phoenixofthunder

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M0rf3usTHEbEST wrote...

 I have a problem with using v.dog's Miranda's Locker - Outfit Mod. Every time I choose any outfit, Shepard's voice changes and it sounds like she's talking through a communicator the whole time.I have been searching this forum and I have found this:

"Go into the ME2 Mod Manager and then Miranda's Locker; find the outfit you want to fix and add ,bHasBreather=False), right before PlotFlag=-1"

I located [SFXGame.SFXPawn_Player] section in the Coalesced.ini and found lines such as:
CasualAppearances=(Id=2001,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)
(Miranda's Normal Uniform)

so if I understand it correctly it should be like this to get normal voice, right?
CasualAppearances=(Id=2001,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),bHasBreather=False),PlotFlag=-1)

But it did not help. Is there any other way to get "proper" voice while using outfits which are linked to the full-body armor?
Thanks for the advice.


CasualAppearances=(Id=2001,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"bHasBreather=True,bHideHair=True),PlotFlag=-1)

#404
phoenixofthunder

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Captain Proton wrote...

Does anyone know, that how can I add background music? Is it possible?
I want to add some music to the Normandy in ME 2, I always felt it's a bit too silence aboard.

Unless using a media player like: WinAmp, WMV or Realplayer outside of ME2 and running it along side the game; not that I am aware of. We need to be able to recompile the PCC's to be able to add our own music.

#405
SavageLycan

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Ok. So I've made a lot of progress with switching Shepherd for Garrus, but I'm still running into some big problems that I was hoping the mod experts could help me with:



1. So Garrus' armor and face (as a helmet) work just fine off the Normandy. To get them to appear on the Normandy, I use the trick of creating a dummy casual appearances entry in the c.ini. However, while this does get his armor and face to appear on the ship, his face shows up as a horrific, zombie like jumble of polygons. Anyone know how to fix this? Is there another method I need to use to play as Garrus and have it work on the Normandy, or do I need to adjust my current method?



2. The only way I can get Garrus' armor and face to show up in game at all is by using bUseBackgroundLevelStreaming=False, which also causes all sound on the Normandy to cut out. Does anyone know a way around this, or is this just a cross to bear in modding?



Any help would be much much obliged. I want to play as Garrus so bad I can taste it, but this issues drive me crazy.


#406
VonAnsorge

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phoenixofthunder wrote...

M0rf3usTHEbEST wrote.......
..........


CasualAppearances=(Id=2001,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"bHasBreather=True,bHideHair=True),PlotFlag=-1)


Nope, still nothing. But I tried changing Full Body Appearance to Torso
Appearance as you have  advised to ravenimage, then added lines with
arm, shoulder and leg codes and it works just fine.

Thanks anyway and keep up the good work!

Modifié par M0rf3usTHEbEST, 23 décembre 2010 - 12:19 .


#407
Taki17

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phoenixofthunder wrote...

Captain Proton wrote...

Does anyone know, that how can I add background music? Is it possible?
I want to add some music to the Normandy in ME 2, I always felt it's a bit too silence aboard.

Unless using a media player like: WinAmp, WMV or Realplayer outside of ME2 and running it along side the game; not that I am aware of. We need to be able to recompile the PCC's to be able to add our own music.


I see. Thanks. I've already thought about this, but I thought, I might ask some people here, maybe they know, how to do it.

#408
VonAnsorge

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Quick question:



Where in GibbedSaveEditor are located proportions of neck? I'd like to eliminate problems with neck thickness when Miranda's outfit is used on Shepard. Thanks in advance

#409
phoenixofthunder

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M0rf3usTHEbEST wrote...

Quick question:

Where in GibbedSaveEditor are located proportions of neck? I'd like to eliminate problems with neck thickness when Miranda's outfit is used on Shepard. Thanks in advance



Raw>Player>Appearence>Morph Head>Morph Features

And then just tweak the "neck" variables.

#410
phoenixofthunder

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Captain Proton wrote...

phoenixofthunder wrote...

Captain Proton wrote...

Does anyone know, that how can I add background music? Is it possible?
I want to add some music to the Normandy in ME 2, I always felt it's a bit too silence aboard.

Unless using a media player like: WinAmp, WMV or Realplayer outside of ME2 and running it along side the game; not that I am aware of. We need to be able to recompile the PCC's to be able to add our own music.


I see. Thanks. I've already thought about this, but I thought, I might ask some people here, maybe they know, how to do it.


You mean to literally add music to the game files? Until we can repack PCC game files it is sadly a no go. Right now the only option is to run a media player (WinAmp for me) & ME2 simultaneously.......:crying::crying::crying::crying:

[excerpt from page #1 on MIP2 by Azerum.....]
******** NOTES ABOUT .PCC FILES ******** 

.PCC files are where the vast majority of the games assets like skeletal meshes (the actual characters you see on screen) the textures (colours of armors and faces) and sounds (game music, voices and sound effects) are stored. At this moment in time we cannot inject anything new inside them so if you are looking for alternative colored costumes you can only do this with Texmod and a user created texture file. 


Modifié par phoenixofthunder, 23 décembre 2010 - 01:16 .


#411
Mookeylama

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looks like i missed a couple upgrades ingame. how might i add them by editing the ini? are there edits to give each individual upgrade, or i could even use an "all upgrade" edit i guess

thanks

#412
phoenixofthunder

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Mookeylama wrote...

looks like i missed a couple upgrades ingame. how might i add them by editing the ini? are there edits to give each individual upgrade, or i could even use an "all upgrade" edit i guess
thanks



See the bottom of this post

And to undo it; just replace each 10 with 0.

#413
SavageLycan

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Ok, so I've caught up more, and I'm now experimenting with bindings, trying to get those to work. I can get bindings for the Armor Locker to work, and to load Garrus' armor/helmet(face) for off the Normandy, but I'm unable to get these two commands to work so that I can use his stuff on the Normandy:



Bindings=( Name="NumPadFour", Command="set SFXPawn_Player bUseCasualAppearance true" )

Bindings=( Name="NumPadSix", Command="set SFXPawn_Player bUseCasualAppearance false" )



I've tried putting them in SFXGame.GameModeDefault and SFXGame.SFXGameModeBase, but they just don't seem to work. Nothing happens. Its like they aren't bound at all. Any advice?

#414
phoenixofthunder

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SavageLycan wrote...

Ok, so I've caught up more, and I'm now experimenting with bindings, trying to get those to work. I can get bindings for the Armor Locker to work, and to load Garrus' armor/helmet(face) for off the Normandy, but I'm unable to get these two commands to work so that I can use his stuff on the Normandy:

Bindings=( Name="NumPadFour", Command="set SFXPawn_Player bUseCasualAppearance true" )
Bindings=( Name="NumPadSix", Command="set SFXPawn_Player bUseCasualAppearance false" )

I've tried putting them in SFXGame.GameModeDefault and SFXGame.SFXGameModeBase, but they just don't seem to work. Nothing happens. Its like they aren't bound at all. Any advice?

Try placing a set in both:



[SFXGame.SFXGameModeBase]
Bindings=( Name="NumPadFour", Command="set SFXPawn_Player bUseCasualAppearance true" )
Bindings=( Name="NumPadSix", Command="set SFXPawn_Player bUseCasualAppearance false" )

[SFXGame.SFXGameModeDefault]
Bindings=( Name="NumPadFour", Command="set SFXPawn_Player bUseCasualAppearance true" )
Bindings=( Name="NumPadSix", Command="set SFXPawn_Player bUseCasualAppearance false" )

Also make sure theKeyboard keys are not conflicting with other bindings. Do a search in the C.INI for repeated uses of binded keys.

#415
SavageLycan

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phoenixofthunder wrote...

Try placing a set in both:



[SFXGame.SFXGameModeBase]
Bindings=( Name="NumPadFour", Command="set SFXPawn_Player bUseCasualAppearance true" )
Bindings=( Name="NumPadSix", Command="set SFXPawn_Player bUseCasualAppearance false" )

[SFXGame.SFXGameModeDefault]
Bindings=( Name="NumPadFour", Command="set SFXPawn_Player bUseCasualAppearance true" )
Bindings=( Name="NumPadSix", Command="set SFXPawn_Player bUseCasualAppearance false" )

Also make sure theKeyboard keys are not conflicting with other bindings. Do a search in the C.INI for repeated uses of binded keys.


Gah, nothing. I don't get why it isn't working. My binds for bringing up the Armor Locker Mod and the Garrus files for that mod work just fine. I've tried switching the key bindings around too, but to no avail. The binding just doesn't work. Can't figure out why. Is there some other setting I need to change somewhere?

Modifié par SavageLycan, 23 décembre 2010 - 10:27 .


#416
phoenixofthunder

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SavageLycan wrote...

phoenixofthunder wrote...

Try placing a set in both:



[SFXGame.SFXGameModeBase]
Bindings=( Name="NumPadFour", Command="set SFXPawn_Player bUseCasualAppearance true" )
Bindings=( Name="NumPadSix", Command="set SFXPawn_Player bUseCasualAppearance false" )

[SFXGame.SFXGameModeDefault]
Bindings=( Name="NumPadFour", Command="set SFXPawn_Player bUseCasualAppearance true" )
Bindings=( Name="NumPadSix", Command="set SFXPawn_Player bUseCasualAppearance false" )

Also make sure theKeyboard keys are not conflicting with other bindings. Do a search in the C.INI for repeated uses of binded keys.


Gah, nothing. I don't get why it isn't working. My binds for bringing up the Armor Locker Mod and the Garrus files for that mod work just fine. I've tried switching the key bindings around too, but to no avail. The binding just doesn't work. Can't figure out why. Is there some other setting I need to change somewhere?


Send me your ini and I'll take a look.

#417
SavageLycan

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phoenixofthunder wrote...
Send me your ini and I'll take a look.


Sent. Thanks in advance man. I havn't given up on playing through a whole game as Garrus. Ha. 

#418
phoenixofthunder

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SavageLycan wrote...

phoenixofthunder wrote...
Send me your ini and I'll take a look.


Sent. Thanks in advance man. I havn't given up on playing through a whole game as Garrus. Ha. 


Responded.

#419
SavageLycan

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phoenixofthunder wrote...

SavageLycan wrote...

phoenixofthunder wrote...
Send me your ini and I'll take a look.


Sent. Thanks in advance man. I havn't given up on playing through a whole game as Garrus. Ha. 


Responded.


Replied again. I'd been using function keys from the beginning. Sorry about the confusion. 

#420
SavageLycan

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So yeah, still no go with the bUseCasualAppearance binding. It may have been "fixed" in the v1.02 update. Does anyone have any other suggestions? Or if they suggest rolling back or reverting, do they know a way to do it for a Steam copy of ME2?

#421
SavageLycan

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NEVER MIND! Stop the presses! I got it to work on the Normandy finally! Apparantly the key binding was working the whole time. It was just A.) I didn't know it was working, and B.) I wasn't doing things in the right order. Durrrrr. Thanks so much for your help guys! Especially pheonixofthunder!

Modifié par SavageLycan, 24 décembre 2010 - 04:49 .


#422
Mookeylama

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phoenixofthunder wrote...

Mookeylama wrote...

looks like i missed a couple upgrades ingame. how might i add them by editing the ini? are there edits to give each individual upgrade, or i could even use an "all upgrade" edit i guess
thanks



See the bottom of this post

And to undo it; just replace each 10 with 0.


thank you. i'm unsure what "SetIntByName" means tho? i guess that's setting up commands on the number keys? i've never done that. i'm not sure how.
and i was checking and it looks like the only upgrade i missed was a Krogan  Vitality upgrade for Grunt. is there a way to just edit in that 1 upgrade, or even just raise Grunt's hit points to reflect the upgrade? thanks

#423
phoenixofthunder

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Mookeylama wrote...

phoenixofthunder wrote...

Mookeylama wrote...

looks like i missed a couple upgrades ingame. how might i add them by editing the ini? are there edits to give each individual upgrade, or i could even use an "all upgrade" edit i guess
thanks



See the bottom of this post

And to undo it; just replace each 10 with 0.


thank you. i'm unsure what "SetIntByName" means tho? i guess that's setting up commands on the number keys? i've never done that. i'm not sure how.
and i was checking and it looks like the only upgrade i missed was a Krogan  Vitality upgrade for Grunt. is there a way to just edit in that 1 upgrade, or even just raise Grunt's hit points to reflect the upgrade? thanks


SetIntByName is the code function that sets the upgrade to a desired number & goes in the binding as is.

Just place the code as is; as a binding in the [SFXGame.SFXGameModeBase] & [SFXGame.SFXGameModeDefault] section.

Like:
[SFXGame.SFXGameModeBase]
Bindings=(Name="F11", Command="SetIntByName Tec_BioticUpgrade 10 | SetIntByName Tec_BioticR1 10 | SetIntByName Tec_BioticR2 10 | SetIntByName Tec_HeavyAmmo 10 | SetIntByName Tec_MediGel 10 | SetIntByName Tec_MediGelR1 10 | SetIntByName Tec_MediGelR2 10 | SetIntByName Tec_MiniGameDecrypt 1 | SetIntByName Tec_MiniGameHack 1 | SetIntByName Tec_ShepardHealth 10 | SetIntByName Tec_ShepardR1 10 | SetIntByName Tec_ShepardR2 10 | SetIntByName Tec_Shield 10 | SetIntByName Tec_ShieldR1 10 | SetIntByName Tec_ShieldR2 10 | SetIntByName Tec_TechUpgrade 10 | SetIntByName Tec_TechR1 10 | SetIntByName Tec_TechR2 10 | SetIntByName Tec_BovineFortitude 10 | SetIntByName Tec_QuarianShields 10" )

Only change the #; everything else doesn't change.

#424
phoenixofthunder

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SavageLycan wrote...

NEVER MIND! Stop the presses! I got it to work on the Normandy finally! Apparantly the key binding was working the whole time. It was just A.) I didn't know it was working, and B.) I wasn't doing things in the right order. Durrrrr. Thanks so much for your help guys! Especially pheonixofthunder!



Glad its working=], I am always happy to help.:police:

Modifié par phoenixofthunder, 24 décembre 2010 - 07:25 .


#425
phoenixofthunder

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Intiating a complete reinstallization of my OS.

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Be out of commission for the day. I wish everyone a great Christmas.

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Modifié par phoenixofthunder, 25 décembre 2010 - 03:27 .