Mookeylama wrote...
how might i give my Infiltrator a shotgun? i took Assault rifles as the
bonus then gave her a Widow using Gibbed's ( it doesn't show in the
locker but it does in my "possession" so as long as i don't switch it
out i have the Widow).
i've tried various things w/ Gibbed's to
give her a shotty but they've not worked. i'm guessing i'll need to move
on to the ini.How?
also how can i give myself more biotic powers? like stasis, throw, and slam all at the same time. i saw a youtube vid where the guy had a list of powers as long as the page, but didn't think to bookmark it. and pretty sure it was the 360 version too lol.
and if Phoenix sees this, thank you so much for all your help around here!!
First locate the
Coalesced.ini section:
[SFXGame.SFXPlayerSquadLoadoutData]
Next reference the below reference chart for gun type:
========Gun type code=======================
Gun = Gun Code
Assault Rifles =LoadoutWeapons_AssaultRifles
Shotguns =LoadoutWeapons_Shotguns
Sniper Rifles =LoadoutWeapons_SniperRifles
Auto Pistols =LoadoutWeapons_AutoPistols
Heavy Pistols=LoadoutWeapons_HeavyPistols
Heavy Weapons=LoadoutWeapons_HeavyWeapons
============================================
Then locate these 6 enteries:
PlayerLoadoutInfo=(className=SFXPawn_Player
Adept,Weaponclasses=Weaponclasses=(********))
PlayerLoadoutInfo=(className=SFXPawn_Player
Engineer,Weaponclasses=(********))
PlayerLoadoutInfo=(className=SFXPawn_Player
Soldier,Weaponclasses=(********))
PlayerLoadoutInfo=(className=SFXPawn_Player
Sentinel,Weaponclasses=(********))
PlayerLoadoutInfo=(className=SFXPawn_Player
Infiltrator,Weaponclasses=(********))
PlayerLoadoutInfo=(className=SFXPawn_Player
Vanguard,Weaponclasses=(********))
Now the fun part:
After the player class (IE:>> Soldier) there is: Weaponclasses=(********))
this is where your weapon loadout is setup.
Just place the gun code from the chart in here.
Say you want to decrease the weapons of the Adept to only allow Heavy weapons. You would delete that in red save, run the fixer and then you carry only heavy weapons:
PlayerLoadoutInfo=(className=SFXPawn_Player
Adept,Weaponclasses=Weaponclasses=(
LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyWeapons))
To add more than one gun just put a comma and then the gun's code. (Added gun in green)
PlayerLoadoutInfo=(className=SFXPawn_Player
Adept,Weaponclasses=Weaponclasses=(
LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyWeapons))
My new set up:
PlayerLoadoutInfo=(className=SFXPawn_Player
Adept,Weaponclasses=Weaponclasses=(LoadoutWeapons_AutoPistols))
PlayerLoadoutInfo=(className=SFXPawn_Player
Engineer,Weaponclasses=(LoadoutWeapons_AssaultRifles))
PlayerLoadoutInfo=(className=SFXPawn_Player
Soldier,Weaponclasses=(LoadoutWeapons_HeavyWeapons))
PlayerLoadoutInfo=(className=SFXPawn_Player
Sentinel,Weaponclasses=(LoadoutWeapons_HeavyPistols))
PlayerLoadoutInfo=(className=SFXPawn_Player
Infiltrator,Weaponclasses=(LoadoutWeapons_SniperRifles))
PlayerLoadoutInfo=(className=SFXPawn_Player
Vanguard,Weaponclasses=(LoadoutWeapons_Shotguns))