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ME2 - Modding is Possible III (PC Only)


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#451
phoenixofthunder

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Epic Legion wrote...

phoenixofthunder wrote...

Epic Legion wrote...

Anyone else tried to extract .uc (Unreal Engine 3 Scripts) files from .pcc?


Yes as well as editing them.... But no way to repack them; man do we need a recompiler.<_<


Doubt it's possible, but at least i found some weird things. In AccessControl.uc you can see some multiplayer stuff (kicking, banning, admins etc.).


Hmmmm stuff probably for ME3 maybe; yet was intended for ME2 or is just part of the Unreal Engine 3 structure......
:unsure:<_<
But nevertheless makes me wonder for if and when we can get a recompiler; we may be able to make ME2 possibly have Multiplayer......which would be just: awesome, magnificent, splended, of the wall/chain.... boy how I could go on....................
:wizard::happy::o:D:DB):P:lol:

Modifié par phoenixofthunder, 29 décembre 2010 - 09:01 .


#452
Epic Legion

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phoenixofthunder wrote...

Epic Legion wrote...

phoenixofthunder wrote...

Epic Legion wrote...

Anyone else tried to extract .uc (Unreal Engine 3 Scripts) files from .pcc?


Yes as well as editing them.... But no way to repack them; man do we need a recompiler.<_<


Doubt it's possible, but at least i found some weird things. In AccessControl.uc you can see some multiplayer stuff (kicking, banning, admins etc.).


Hmmmm stuff probably for ME3 maybe but was intended for ME2 or just part of the Unreal Engine 3 structure......
:unsure:<_<
But nevertheless makes me wonder


Yeah, this file is decompiled from Engine.pcc. I guess that's just part of UE3 engine.

Edit: What tools you have used to decompile pcc file? Because i had to write myself one.

Modifié par Epic Legion, 29 décembre 2010 - 09:03 .


#453
Mookeylama

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how might i give my Infiltrator a shotgun? i took Assault rifles as the
bonus then gave her a Widow using Gibbed's ( it doesn't show in the
locker but it does in my "possession" so as long as i don't switch it
out i have the Widow).

i've tried various things w/ Gibbed's to
give her a shotty but they've not worked. i'm guessing i'll need to move
on to the ini.How?
also how can i give myself more biotic powers? like stasis, throw, and slam all at the same time. i saw a youtube vid where the guy had a list of powers as long as the page, but didn't think to bookmark it. and pretty sure it was the 360 version too lol.

and if Phoenix sees this, thank you so much for all your help around here!!

#454
phoenixofthunder

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Epic Legion wrote...

phoenixofthunder wrote...

Epic Legion wrote...

phoenixofthunder wrote...

Epic Legion wrote...

Anyone else tried to extract .uc (Unreal Engine 3 Scripts) files from .pcc?

Yes as well as editing them.... But no way to repack them; man do we need a recompiler.<_<

Doubt it's possible, but at least i found some weird things. In AccessControl.uc you can see some multiplayer stuff (kicking, banning, admins etc.).

Hmmmm stuff probably for ME3 maybe but was intended for ME2 or just part of the Unreal Engine 3 structure......
:unsure:<_<
But nevertheless makes me wonder

Yeah, this file is decompiled from Engine.pcc. I guess that's just part of UE3 engine.
Edit: What tools you have used to decompile pcc file? Because i had to write myself one.


Can you write a recompile program (fingers crossed)?{ its beyond my ability}:crying::(:unsure:   
Currently I'm  using:

Unreal Extractor (For PCC's) & Unreal Model Viewer (For getting MDL info)
Available here

#455
Epic Legion

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phoenixofthunder wrote...
Unreal Extractor (For PCC's) & Unreal Model Viewer (For getting MDL info)
Available here


Huh, i tried this Unreal Extractor. It does not extract Unreal Script text files in human readable format. My decompiler outputs original .uc files (ofc, far from perfect, but better than binary files right?).

If you want i can PM you zip archive with my decompiled files (but later, because it's not 100% ready).

phoenixofthunder wrote...
Can you write a recompile program (fingers crossed)?{ its beyond my ability}[smilie]http://social.bioware.com/images/forum/emoticons/crying.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/sad.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/unsure.png[/smilie]   


I'm gonna try, but no big chances tbh.

#456
phoenixofthunder

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Epic Legion wrote...

phoenixofthunder wrote...
Unreal Extractor (For PCC's) & Unreal Model Viewer (For getting MDL info)
Available here


Huh, i tried this Unreal Extractor. It does not extract Unreal Script text files in human readable format. My decompiler outputs original .uc files (ofc, far from perfect, but better than binary files right?).

If you want i can PM you zip archive with my decompiled files (but later, because it's not 100% ready).

phoenixofthunder wrote...
Can you write a recompile program (fingers crossed)?{ its beyond my ability}[smilie]http://social.bioware.com/images/forum/emoticons/crying.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/sad.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/unsure.png[/smilie]   


I'm gonna try, but no big chances tbh.



OK good luck I hope you succeed with the recompiler; I'll act like a child if your successful and say Waaaaaaaaaaaaaaaaaa hoooooooooooooooooooooo!!!!!!!!!!!:o:O:O:O:O:O:O:O:O:O:O:O:O:O
I'll gladly try your decompiler & Compiler (fingers crossed) my email is on my profile page. 

#457
phoenixofthunder

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Mookeylama wrote...

how might i give my Infiltrator a shotgun? i took Assault rifles as the
bonus then gave her a Widow using Gibbed's ( it doesn't show in the
locker but it does in my "possession" so as long as i don't switch it
out i have the Widow).

i've tried various things w/ Gibbed's to
give her a shotty but they've not worked. i'm guessing i'll need to move
on to the ini.How?
also how can i give myself more biotic powers? like stasis, throw, and slam all at the same time. i saw a youtube vid where the guy had a list of powers as long as the page, but didn't think to bookmark it. and pretty sure it was the 360 version too lol.

and if Phoenix sees this, thank you so much for all your help around here!!


Thanks! *I humbly bow with respect to all forum go-ers.*
Its the conglomeration of all us that has made MIP what it is.

I will now proceed to make a detailed walkthrough for your inquery.

Modifié par phoenixofthunder, 04 janvier 2011 - 12:31 .


#458
phoenixofthunder

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Mookeylama wrote...

how might i give my Infiltrator a shotgun? i took Assault rifles as the
bonus then gave her a Widow using Gibbed's ( it doesn't show in the
locker but it does in my "possession" so as long as i don't switch it
out i have the Widow).

i've tried various things w/ Gibbed's to
give her a shotty but they've not worked. i'm guessing i'll need to move
on to the ini.How?
also how can i give myself more biotic powers? like stasis, throw, and slam all at the same time. i saw a youtube vid where the guy had a list of powers as long as the page, but didn't think to bookmark it. and pretty sure it was the 360 version too lol.

and if Phoenix sees this, thank you so much for all your help around here!!


First locate the
Coalesced.ini section:
[SFXGame.SFXPlayerSquadLoadoutData]

Next reference the below reference chart for gun type:
========Gun type code=======================
Gun = Gun Code
Assault Rifles =LoadoutWeapons_AssaultRifles
Shotguns =LoadoutWeapons_Shotguns
Sniper Rifles =LoadoutWeapons_SniperRifles
Auto Pistols =LoadoutWeapons_AutoPistols
Heavy Pistols=LoadoutWeapons_HeavyPistols
Heavy Weapons=LoadoutWeapons_HeavyWeapons
============================================


Then locate these 6 enteries:
PlayerLoadoutInfo=(className=SFXPawn_PlayerAdept,Weaponclasses=Weaponclasses=(********))
PlayerLoadoutInfo=(className=SFXPawn_PlayerEngineer,Weaponclasses=(********))
PlayerLoadoutInfo=(className=SFXPawn_PlayerSoldier,Weaponclasses=(********))
PlayerLoadoutInfo=(className=SFXPawn_PlayerSentinel,Weaponclasses=(********))
PlayerLoadoutInfo=(className=SFXPawn_PlayerInfiltrator,Weaponclasses=(********))
PlayerLoadoutInfo=(className=SFXPawn_PlayerVanguard,Weaponclasses=(********))

Now the fun part:
After the player class (IE:>> Soldier) there is: Weaponclasses=(********))

this is where your weapon loadout is setup.

Just place the gun code from the chart in here.
Say you want to decrease the weapons of the Adept to only allow Heavy weapons. You would delete that in red save, run the fixer and then you carry only heavy weapons:
PlayerLoadoutInfo=(className=SFXPawn_PlayerAdept,Weaponclasses=Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyWeapons))


To add more than one gun just put a comma and then the gun's code. (Added gun in green)

PlayerLoadoutInfo=(className=SFXPawn_PlayerAdept,Weaponclasses=Weaponclasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyWeapons))


My new set up:
PlayerLoadoutInfo=(className=SFXPawn_PlayerAdept,Weaponclasses=Weaponclasses=(LoadoutWeapons_AutoPistols))
PlayerLoadoutInfo=(className=SFXPawn_PlayerEngineer,Weaponclasses=(LoadoutWeapons_AssaultRifles))
PlayerLoadoutInfo=(className=SFXPawn_PlayerSoldier,Weaponclasses=(LoadoutWeapons_HeavyWeapons))
PlayerLoadoutInfo=(className=SFXPawn_PlayerSentinel,Weaponclasses=(LoadoutWeapons_HeavyPistols))
PlayerLoadoutInfo=(className=SFXPawn_PlayerInfiltrator,Weaponclasses=(LoadoutWeapons_SniperRifles))
PlayerLoadoutInfo=(className=SFXPawn_PlayerVanguard,Weaponclasses=(LoadoutWeapons_Shotguns))

#459
phoenixofthunder

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Mookeylama wrote...

how might i give my Infiltrator a shotgun? i took Assault rifles as the
bonus then gave her a Widow using Gibbed's ( it doesn't show in the
locker but it does in my "possession" so as long as i don't switch it
out i have the Widow).

i've tried various things w/ Gibbed's to
give her a shotty but they've not worked. i'm guessing i'll need to move
on to the ini.How?
also how can i give myself more biotic powers? like stasis, throw, and slam all at the same time. i saw a youtube vid where the guy had a list of powers as long as the page, but didn't think to bookmark it. and pretty sure it was the 360 version too lol.

and if Phoenix sees this, thank you so much for all your help around here!!



So in answer to your question here you go:

PlayerLoadoutInfo=(className=SFXPawn_PlayerInfiltrator,Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols,
LoadoutWeapons_SniperRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyWeapons))

Modifié par phoenixofthunder, 29 décembre 2010 - 10:23 .


#460
Mookeylama

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i can only have 5 guns right. so i can remove LoadoutWeapons_HeavyPistols and add in the shotty?



and how would i give myself more biotic powers?

man you rock!. i'm old, comp illiterate and pretty new to PC gaming and mods so your help is greatly appreciated. thank you!!!

#461
phoenixofthunder

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Mookeylama wrote...

i can only have 5 guns right. so i can remove LoadoutWeapons_HeavyPistols and add in the shotty?

and how would i give myself more biotic powers?
man you rock!. i'm old, comp illiterate and pretty new to PC gaming and mods so your help is greatly appreciated. thank you!!!



No problem.
Yes or keep both. The game will allow 5 guns or less.

With bindings and dynamic load mapping or with Inge's text files

Modifié par phoenixofthunder, 30 décembre 2010 - 12:27 .


#462
Aisynia

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I haven't modded ME2 since right after it came out.



All I want to do is add the earpiece that Jedore wears as a head armor piece.



How would I do that?



Thanks for any replies.

#463
Darkmage187

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phoenixofthunder wrote...

It is hardcoded in the game that squadmates only get two weapons. On rare ocassions I did manage to get more than two but upon reload the extra weapon would go away...


Yeah, I figured it had to be some type of hardcoded limit.  Bummer....Image IPB  Thanks for the info either way.

#464
phoenixofthunder

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Aisynia wrote...

I haven't modded ME2 since right after it came out.

All I want to do is add the earpiece that Jedore wears as a head armor piece.

How would I do that?

Thanks for any replies.


I think I know what your refering to; but  if you could post a picture. That would let me know for sure.

Modifié par phoenixofthunder, 30 décembre 2010 - 03:32 .


#465
Aisynia

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phoenixofthunder wrote...

Aisynia wrote...

I haven't modded ME2 since right after it came out.

All I want to do is add the earpiece that Jedore wears as a head armor piece.

How would I do that?

Thanks for any replies.


I think I know what your refering to; but  if you could post a picture. That would let me know for sure.


Sure thing, here you go :)

http://img716.images...8402/jedore.jpg

Any help you could provide would be appreciated. Really, this is the only thing I want to mod at all.

#466
Guest_Inge Shepard_*

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Phoenix
If there is a forum award, so will I vote for you!! :):)

-Inge

#467
Guest_Inge Shepard_*

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Aisynia wrote...

phoenixofthunder wrote...

Aisynia wrote...

I haven't modded ME2 since right after it came out.

All I want to do is add the earpiece that Jedore wears as a head armor piece.

How would I do that?

Thanks for any replies.


I think I know what your refering to; but  if you could post a picture. That would let me know for sure.


Sure thing, here you go :)

http://img716.images...8402/jedore.jpg

Any help you could provide would be appreciated. Really, this is the only thing I want to mod at all.


The answer is in some post at Moddings is Possible II I can see if I find it for you, when I'm back home.



#468
Epic Legion

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Partially decompiled SFXGame.pcc using modified UnHood application.

http://b4rt.rootnode.net/SFXGame.7z

Modifié par Epic Legion, 30 décembre 2010 - 11:32 .


#469
WolfShapedBullet

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After finally figuring out how to mod the c.ini files, I've added Tela Vasir's, and Liara's armor to my FemShep's full body armor options. But Shepard's voice is still muffled like its being transmitted through a helmet or mic.

I tried inputting it the way it is in the current download of Miranda's Armor:
FullBodyAppearances=(Id=3007,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_SPR_HVY_R.HVYa.ASA_SPR_HVYa_MDL"),bHasBreather=False),GameEffects=("SFXGame.SFX,GameEffect_Gear_Visor","SFXGame.SFX,GameEffect_Gear_PowerBelt","SFXGame.SFX,GameEffect_Gear_StrengthBoostPads","SFXGame.SFX,
GameEffect_Gear_HeavyDampingGauntlets","
SFXGame.SFX,GameEffect_Gear_StimulatorConduits",),PlotFlag=-1)

and then this way:
FullBodyAppearances=(Id=3007,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_SPR_HVY_R.HVYa.ASA_SPR_HVYa_MDL"),GameEffects=("SFXGame.SFX,GameEffect_Gear_Visor","SFXGame.SFX,GameEffect_Gear_PowerBelt","SFXGame.SFX,GameEffect_Gear_StrengthBoostPads","SFXGame.SFX,
GameEffect_Gear_HeavyDampingGauntlets","
SFXGame.SFX,GameEffect_Gear_StimulatorConduits",),bHasBreather=False),PlotFlag=-1)

Both still leave Shep with an electronic undertone when she speaks. Any help?

Modifié par Oblivionous, 30 décembre 2010 - 11:54 .


#470
Taki17

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phoenixofthunder wrote...

Captain Proton wrote...

Hmm... I was unable to find the .tlk files. Does anybody know, where they are?


For default installization:
C:\\\\Program Files\\\\Mass Effect 2\\\\BioGame\\\\CookedPC\\\\BIOGame_INT.tlk
C:\\\\Program Files\\\\Mass Effect 2\\\\BioGame\\\\CookedPC\\\\BioGame_Update_INT.tlk


Thanks, but I was looking for ME1 tlk files.

#471
phoenixofthunder

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Inge Shepard wrote...

Phoenix
If there is a forum award, so will I vote for you!! :):)

-Inge


*Honor Bow*:innocent:
Thank you.B)
I will reciprocate that you do as well Inge.;)

Modifié par phoenixofthunder, 30 décembre 2010 - 05:03 .


#472
phoenixofthunder

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Aisynia wrote...

phoenixofthunder wrote...

Aisynia wrote...
I haven't modded ME2 since right after it came out.
All I want to do is add the earpiece that Jedore wears as a head armor piece.
How would I do that?
Thanks for any replies.

I think I know what your refering to; but  if you could post a picture. That would let me know for sure.

Sure thing, here you go :)
http://img716.images...8402/jedore.jpg
Any help you could provide would be appreciated. Really, this is the only thing I want to mod at all.


ShoulderAppearances=(Id=11,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_HIR_PRO_R.Moto.HMM_HAT_MTR_MDL",
Female="BIOG_HMF_HIR_PRO.Moto.HMF_HAT_MTR_MDL"),PlotFlag=-1)

#473
phoenixofthunder

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Oblivionous wrote...

After finally figuring out how to mod the c.ini files, I've added Tela Vasir's, and Liara's armor to my FemShep's full body armor options. But Shepard's voice is still muffled like its being transmitted through a helmet or mic.

I tried inputting it the way it is in the current download of Miranda's Armor:
FullBodyAppearances=(Id=3007,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_SPR_HVY_R.HVYa.ASA_SPR_HVYa_MDL"),bHasBreather=False),GameEffects=("SFXGame.SFX,GameEffect_Gear_Visor","SFXGame.SFX,GameEffect_Gear_PowerBelt","SFXGame.SFX,GameEffect_Gear_StrengthBoostPads","SFXGame.SFX,
GameEffect_Gear_HeavyDampingGauntlets","
SFXGame.SFX,GameEffect_Gear_StimulatorConduits",),PlotFlag=-1)

and then this way:
FullBodyAppearances=(Id=3007,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_SPR_HVY_R.HVYa.ASA_SPR_HVYa_MDL"),GameEffects=("SFXGame.SFX,GameEffect_Gear_Visor","SFXGame.SFX,GameEffect_Gear_PowerBelt","SFXGame.SFX,GameEffect_Gear_StrengthBoostPads","SFXGame.SFX,
GameEffect_Gear_HeavyDampingGauntlets","
SFXGame.SFX,GameEffect_Gear_StimulatorConduits",),bHasBreather=False),PlotFlag=-1)

Both still leave Shep with an electronic undertone when she speaks. Any help?



Try these:
FullBodyAppearances=(Id=3007,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_SPR_HVY_R.HVYa.ASA_SPR_HVYa_MDL"),GameEffects=("SFXGame.SFX,GameEffect_Gear_Visor","SFXGame.SFX,GameEffect_Gear_PowerBelt",
"SFXGame.SFX,GameEffect_Gear_StrengthBoostPads","SFXGame.SFX,
GameEffect_Gear_HeavyDampingGauntlets","
SFXGame.SFX,GameEffect_Gear_StimulatorConduits",bHasBreather=False),PlotFlag=-1)

FullBodyAppearances=(Id=3007,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_SPR_HVY_R.HVYa.ASA_SPR_HVYa_MDL",bHasBreather=False),GameEffects=("SFXGame.SFX,GameEffect_Gear_Visor","SFXGame.SFX,GameEffect_Gear_PowerBelt",
"SFXGame.SFX,GameEffect_Gear_StrengthBoostPads","SFXGame.SFX,
GameEffect_Gear_HeavyDampingGauntlets","
SFXGame.SFX,GameEffect_Gear_StimulatorConduits"),PlotFlag=-1)

#474
phoenixofthunder

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Epic Legion wrote...

Partially decompiled SFXGame.pcc using modified UnHood application.

http://b4rt.rootnode.net/SFXGame.7z


There are some things in here I'd like to get implimented in game......

Modifié par phoenixofthunder, 30 décembre 2010 - 05:04 .


#475
phoenixofthunder

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Captain Proton wrote...

phoenixofthunder wrote...

Captain Proton wrote...
Hmm... I was unable to find the .tlk files. Does anybody know, where they are?

For default installization:
C:\\Program Files\\Mass Effect 2\\BioGame\\CookedPC\\BIOGame_INT.tlk
C:\\Program Files\\Mass Effect 2\\BioGame\\CookedPC\\BioGame_Update_INT.tlk

Thanks, but I was looking for ME1 tlk files.


In ME1 the .tlk files are located in:
C:\\Program Files\\Mass Effect\\BioGame\\CookedPC\\Packages\\Dialog
under the moniker:

GlobalTlk.upk

& if the B.D.T.S. DLC is installed:

DLC_UNC_GlobalTlk.upk

as far as the Pinnacle Station DLC goes..... I don't know for I don't have it installed.