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ME2 - Modding is Possible III (PC Only)


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#551
Foxhound2020

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phoenixofthunder wrote...

Foxhound2020 wrote...

phoenixofthunder wrote...

Foxhound2020 wrote...

phoenixofthunder wrote...

Foxhound2020 wrote...
does anyone know where I can find a colossus heavy male mod through texmod or someother means already done for mass effect 2. lots of female versions are done but no male.

The Armor?

yes the colossus heavy armor for male. I found it for female but I have searched for days and couldn't find it for male. thanks for your time.

Link to female version. And I'll see about creating a male version.

http://social.bioware.com/project/2398/#gallery
that link has a 1 color pattern for colossus heavy male through texmod but nothing else. thank you very much for your time.


Isn't this file on that list it:
ColossMalpat.zip?:unsure:


it only recolors the "chainmail-area" underskin to red like colossus but no heavy armor animation available. Perhpas like this file (FME1armor.zip
) but im not certain. so i guess 1 portion of it is finished except for the heavy armor (outerskin) itself.

#552
Guest_Inge Shepard_*

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LuxDragon wrote...

Inge Shepard wrote...

Info:
You need to test and fail, for finding out how this modding works.
None of us have the fasit.
Some power work for you as player and your squad, and others don't.
Kasumi's teleport power doesn't seems to work.
And Kasumi is the one that actualy use as example the Dominate power, she and Garrus.
Miranda and Jacob use Liara's Stasis power, often to much.
As for charging haven't had any luck with this power, yet.
But I do believe Jack and Grunt, should be the right candidate for this.

Again, test and test over again, that is what all of us have done!

- Inge


Actually, I've gotten Miranda to use Dominate.

It is no surprise. B)



#553
Suron

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I've looked over this but see nothing on what I need.



how do you use gibbed editor (or anything else) to flag it so you saved the entire crew? I got screwed in my game by a bug where right after talking to legion instead of being able to do his loyalty it threw the abduction at me and I've lost 1/2 the crew.



thanks

#554
thatguy212

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Suron wrote...

I've looked over this but see nothing on what I need.

how do you use gibbed editor (or anything else) to flag it so you saved the entire crew? I got screwed in my game by a bug where right after talking to legion instead of being able to do his loyalty it threw the abduction at me and I've lost 1/2 the crew.

thanks

why didn't you just do legion's loyalty mission after the suicide mission?

#555
minormiracle

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David Hingtgen wrote...

Re: "no sound on Normandy" armor selection. There is a much better method that was discovered months ago--I don't know why the old version with "background streaming" etc is still cited all the time to newbies--it's got many major flaws.  The following method is so much better [...]

Only real issue is that if that person is already on-screen, and you "load" them to use their armor--they'll disappear. So basically, if you want to wear someone's armor, don't bring them along.

Actually if you have that person on your team their texture is already loaded by the game. You can just go to the armor locker and pick their uniform without loading their texture.

#556
minormiracle

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Suron wrote...

I've looked over this but see nothing on what I need.

how do you use gibbed editor (or anything else) to flag it so you saved the entire crew? I got screwed in my game by a bug where right after talking to legion instead of being able to do his loyalty it threw the abduction at me and I've lost 1/2 the crew.

thanks

I don't know of the saved game changes you'd need to make to bring back the crew but what you experienced doesn't sound like a bug. You get the IFF and Legion, your crew gets abducted, then you can go on the Loyalty mission. After the abduction you must either take the loyalty mission immediately and then head through the relay, or ignore it and go right to omega 4. If you do anything else, including landing at any port or going on even just one other mission, half your crew will die. It might be something to keep in mind for future play throughs.

#557
JECWSU

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@Phoenixofthunder and Jade Elf



Thanks for your help.

#558
proboi

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hi, I have a question:

I've been reading through modding v2 and v3 but I haven't found the solution to use custom head model in casualappearance. I'm trying to put wrex's model into casual use (he worked fine in armour - outside normandy so far) but it seems to have a problem.

At first I tried to create a dummy CasualAppearance
CasualAppearances=(Id=500,Type=CustomizableType_Torso,PlotFlag=-1)
but when I save and load back, it shows as shepard's default costume with human head.

Then I tried to put the krogan warlord's armour as casualappearance, but the head remained the same (giraffe neck).
Is there a way to change both the head and torso model in casual? The reason is to use in romance scene, it always uses casual model so bUseCasualAppearance false didn't work.

Modifié par proboi, 11 janvier 2011 - 11:51 .


#559
KKRT

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Hi guys,

anyone can help me with UseSharedPowerCooldown option? It doesnt work in my game and I read that some ppl get this working [somewhere in this thread http://social.biowar.../index/983287]. So what should I do? What change in c.ini?

Search function on board doesnt allow to view posts with searched value and looking through almost 300 pages isnt fun ;\\



I'm working on Biotic gameplay mod and it would be great to have nonglobal cooldowns.



Thx for help in advance.

Regards KKRT.

#560
phoenixofthunder

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JECWSU wrote...

@Phoenixofthunder and Jade Elf

Thanks for your help.


Glad to help.;)

#561
phoenixofthunder

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proboi wrote...

hi, I have a question:

I've been reading through modding v2 and v3 but I haven't found the solution to use custom head model in casualappearance. I'm trying to put wrex's model into casual use (he worked fine in armour - outside normandy so far) but it seems to have a problem.

At first I tried to create a dummy CasualAppearance
CasualAppearances=(Id=500,Type=CustomizableType_Torso,PlotFlag=-1)
but when I save and load back, it shows as shepard's default costume with human head.

Then I tried to put the krogan warlord's armour as casualappearance, but the head remained the same (giraffe neck).
Is there a way to change both the head and torso model in casual? The reason is to use in romance scene, it always uses casual model so bUseCasualAppearance false didn't work.


Here is a tutoral from minormiracle.

 
 

#562
phoenixofthunder

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KKRT wrote...

Hi guys,
anyone can help me with UseSharedPowerCooldown option? It doesnt work in my game and I read that some ppl get this working [somewhere in this thread http://social.biowar.../index/983287]. So what should I do? What change in c.ini?
Search function on board doesnt allow to view posts with searched value and looking through almost 300 pages isnt fun ;\\\\

I'm working on Biotic gameplay mod and it would be great to have nonglobal cooldowns.

Thx for help in advance.
Regards KKRT.



For search function see this

For power override try: [Don't know if it works though]:

[SFXGame.BioActivePower]
m_bSkipPowerCooldown=FALSE>>>FALSE

#563
proboi

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phoenixofthunder wrote...

Here is a tutoral from minormiracle.
 

That doesn't work, all the problems I stated above are from the use of that tutorial.
I wonder if the bUseBackgroundLevelStreaming=False works, can you show me which section to put those commands in? Thanks a lot

#564
phoenixofthunder

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proboi wrote...

Did you remember the load only levl?

phoenixofthunder wrote...

Here is a tutoral from minormiracle.
 

That doesn't work, all the problems I stated above are from the use of that tutorial.
I wonder if the bUseBackgroundLevelStreaming=False works, can you show me which section to put those commands in? Thanks a lot


[Engine.PackagesToAlwaysCook]
SeekFreePackage=BioH_Grunt_00

[SFXGame.SFXPawn_Player]
;;;;;;Grunt:
CasualAppearances=(Id=1010,Type=CustomizableType_Torso,Mesh=(Male="BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL",
Female="BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL"),PlotFlag=-1)

Bindings=( Name="Keyboard Key", Command="Onlyloadlevel BioH_Grunt_00 | Onlyloadlevel BioH_Grunt_01" )

Here is a link for the background streaming.

Modifié par phoenixofthunder, 12 janvier 2011 - 10:57 .


#565
KKRT

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Thx for answer, especially about searcher ;]

But I need to erase shared cooldowns, not cooldowns completely ;p I can do that in difficulty settings section, but thx anyway ;]

I think its impossible after 3h of searching and reading different posts. Oh well, no tactical mod in ME 2 then ;\\

#566
phoenixofthunder

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KKRT wrote...

Thx for answer, especially about searcher ;]
But I need to erase shared cooldowns, not cooldowns completely ;p I can do that in difficulty settings section, but thx anyway ;]
I think its impossible after 3h of searching and reading different posts. Oh well, no tactical mod in ME 2 then ;\\


Glad to help. :innocent:
Sorry I couldn't assist more.:(
I hope Epic Legion is successful in his pcc extraction & recompilization then this will be possible.^_^:):wizard:=]

Modifié par phoenixofthunder, 12 janvier 2011 - 11:25 .


#567
Burdokva

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phoenixofthunder wrote...
I hope Epic Legion is successful in his pcc extraction & recompilization then this will be possible.^_^:):wizard:=]


We all are. At least for me, this could be the best thing since the release of ME2 itself...

Modifié par Burdokva, 13 janvier 2011 - 08:48 .


#568
Merchant2006

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I've been curious but how on earth do I add squad outfits for my character? I'm... really a noob when it comes to these things. I know how to edit the coalesced file and use gibbed, but I don't know the code lines to add these sorta things, and where exactly do I add 'em? ^^ Help me out here, heh :)

#569
Blze001

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Merchant2006 wrote...

I've been curious but how on earth do I add squad outfits for my character? I'm... really a noob when it comes to these things. I know how to edit the coalesced file and use gibbed, but I don't know the code lines to add these sorta things, and where exactly do I add 'em? ^^ Help me out here, heh :)


Squad member outfits are tricky. Some can be added to the default selection menu, others need a different menu entirely. I'd search for Miranda's Locker, it has Miranda's outfits, Liara's from LOTSB and quite a few others.

#570
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can someone do some thinking for me please? i want to play a femshep that uses the tali model, i could look for instructions myself but id figured some of you already knows how and can give me instruction on how to, so i wont have to sit and lose my patience on something im supposed to relax to :P anyone who wants to help make it easy for a fellow gamer?

rephrase: can someone give me a code for tali model to use as combat and casual appearance? plz!!!!Posted Image

Modifié par Sebban91, 17 janvier 2011 - 09:01 .


#571
phoenixofthunder

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Sebban91 wrote...

can someone do some thinking for me please? i want to play a femshep that uses the tali model, i could look for instructions myself but id figured some of you already knows how and can give me instruction on how to, so i wont have to sit and lose my patience on something im supposed to relax to :P anyone who wants to help make it easy for a fellow gamer?

rephrase: can someone give me a code for tali model to use as combat and casual appearance? plz!!!!Posted Image


You try this method?

[SFXGame.SFXPawn_Player]
;;;Tali:
CasualAppearances=(Id=1051,Type=CustomizableType_Torso,Mesh=(Male="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL",
Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL"),PlotFlag=-1)

;;;Tali
TorsoAppearances=(Id=1051,Type=CustomizableType_Torso,Mesh=(Male="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL",
Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL"),PlotFlag=-1)


[SFXGame.SFXGameModeBase] &[SFXGame.SFXGameModeDefault]
Bindings=( Name="Q", Command="Onlyloadlevel BioH_Tali_00" )

Modifié par phoenixofthunder, 18 janvier 2011 - 09:14 .


#572
phoenixofthunder

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Blze001 wrote...

Merchant2006 wrote...

I've been curious but how on earth do I add squad outfits for my character? I'm... really a noob when it comes to these things. I know how to edit the coalesced file and use gibbed, but I don't know the code lines to add these sorta things, and where exactly do I add 'em? ^^ Help me out here, heh :)


Squad member outfits are tricky. Some can be added to the default selection menu, others need a different menu entirely. I'd search for Miranda's Locker, it has Miranda's outfits, Liara's from LOTSB and quite a few others.



Here are all squadmates outfits except for the DLC ones.
Just add to [SFXGame.SFXPawn_Player] Coalesced.ini Subsection.

Create a binding for the loading of its required pcc which is above the clothing/armor codes in the link. See previous post for example.

Run the fixer. Run ME2.

#573
Burdokva

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Anyone tried to assign individual heat dissipation rate to weapons? I've trying to get ME2 to feel as close to the original (weapons overheat instead of the stupid, limitless ammo) but it's very hard to balance - snipers (esp.) and shotguns are nearly useless at 18.0f dissipation rate, while SMG's are overpowered because they regain ammo capacity too quickly. Any help would be appreciated. :)



Second, has anyone tried using ME2's shaders/shader settings (lighting, shadows, bloom and so on) on the original ME configuration files? I'm using my desktop PC for work right now and don't have HDD space for another install of the original, but if someone already has it installed could you test? Maybe we can squeeze a bit more graphics quality.

#574
Guest_Sebban91_*

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phoenixofthunder wrote...

Sebban91 wrote...

can someone do some thinking for me please? i want to play a femshep that uses the tali model, i could look for instructions myself but id figured some of you already knows how and can give me instruction on how to, so i wont have to sit and lose my patience on something im supposed to relax to :P anyone who wants to help make it easy for a fellow gamer?

rephrase: can someone give me a code for tali model to use as combat and casual appearance? plz!!!!Posted Image


You try this method?

[SFXGame.SFXPawn_Player]
;;;Tali:
CasualAppearances=(Id=1051,Type=CustomizableType_Torso,Mesh=(Male="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL",
Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL"),PlotFlag=-1)

;;;Tali
TorsoAppearances=(Id=1051,Type=CustomizableType_Torso,Mesh=(Male="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL",
Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL"),PlotFlag=-1)


[SFXGame.SFXGameModeBase] &[SFXGame.SFXGameModeDefault]
Bindings=( Name="Q", Command="Onlyloadlevel BioH_Tali_00" )



hmm it did work, but now i can see femshep peeking through the damn helm, anyway to bypass this or am i just going to be happy i at least ALMOST got it to work?

Modifié par Sebban91, 18 janvier 2011 - 08:01 .


#575
Guest_Sebban91_*

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Sebban91 wrote...

phoenixofthunder wrote...

Sebban91 wrote...

can someone do some thinking for me please? i want to play a femshep that uses the tali model, i could look for instructions myself but id figured some of you already knows how and can give me instruction on how to, so i wont have to sit and lose my patience on something im supposed to relax to :P anyone who wants to help make it easy for a fellow gamer?

rephrase: can someone give me a code for tali model to use as combat and casual appearance? plz!!!!Posted Image


You try this method?

[SFXGame.SFXPawn_Player]
;;;Tali:
CasualAppearances=(Id=1051,Type=CustomizableType_Torso,Mesh=(Male="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL",
Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL"),PlotFlag=-1)

;;;Tali
TorsoAppearances=(Id=1051,Type=CustomizableType_Torso,Mesh=(Male="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL",
Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL"),PlotFlag=-1)


[SFXGame.SFXGameModeBase] &[SFXGame.SFXGameModeDefault]
Bindings=( Name="Q", Command="Onlyloadlevel BioH_Tali_00" )



hmm it did work, but now i can see femshep peeking through the damn helm, anyway to bypass this or am i just going to be happy i at least ALMOST got it to work?


gibbeds save game editor i guess? <----------- never mind :P and thank you very much

Modifié par Sebban91, 18 janvier 2011 - 08:52 .