ME2 - Modding is Possible III (PC Only)
#576
Posté 19 janvier 2011 - 01:03
#577
Posté 19 janvier 2011 - 10:40
#578
Posté 19 janvier 2011 - 05:54
Burdokva wrote...
Hey EpicLegion, any updates?
From Epic Legion's profile:
"Epic Legion leaves forums for 2 months. See ya after DA2 release".
I guess we won't be seeing a recompiler any time soon.
#579
Posté 19 janvier 2011 - 06:13
Kimihiko wrote...
Someone knows If I can use Jack face textures for my fem shep? I know how to use the Ashley codes, so I was wondering If I can use Jack's too...
Add under
[SFXGame.SFXPawn_Player]
For head appearence:
HelmetAppearances=(Id=51,
Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_HED_PROMorph_R.PROJack.HMF_HED_PROJack_MDL",
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
For body appearance:
CasualAppearances=(Id=116,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_JCK_LGT_R.LGTa.HMF_JCK_LGTa_MDL")
TorsoAppearances=(Id=116,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_JCK_LGT_R.LGTa.HMF_JCK_LGTa_MDL")
And remember to add under [SFXGame.SFXGameModeBase] & [SFXGame.SFXGameModeDefault]
The PCC binding:
Bindings=( Name="Q", Command="Onlyloadlevel BioH_convict_00 | Onlyloadlevel BioH_convict_01" )
For how to get to Shepard to use Jack code see here.
Modifié par phoenixofthunder, 19 janvier 2011 - 06:14 .
#580
Posté 19 janvier 2011 - 06:38
Sebban91 wrote...
hmm it did work, but now i can see femshep peeking through the damn helm, anyway to bypass this or am i just going to be happy i at least ALMOST got it to work?
Make an earring "helmet" that deletes your head when you wear it.
HelmetAppearances=(Id=1993,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er2_MDL",Female="BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er2_MDL",bHidehead=True)GameEffects=("SFXGame.SFXGameEffect_Gear_DeathMask","SFXGame.SFXGameEffect_Gear_Visor"),PlotFlag=-1)
Or if you don't mind going headless on the normandy, flatten your head axes with gibbed toolbox and delete the hair mesh under raw/player/appearance/morph head/hair mesh.
#581
Posté 19 janvier 2011 - 07:50
phoenixofthunder wrote...
Burdokva wrote...
Hey EpicLegion, any updates?
From Epic Legion's profile:
"Epic Legion leaves forums for 2 months. See ya after DA2 release".
I guess we won't be seeing a recompiler any time soon.:crying:
:crying:
:crying:
Aw... that's bad news. I've been hoping for a .pcc compiler after seeing his post a few pages back. Well, fingers crossed he uses those two months to finish a working compiler.
If anyone can get in touch with him, give him a thumbs up and let him now we're all desperately hoping for a .pcc compiler... I mean, deeply supporting one.
#582
Posté 19 janvier 2011 - 08:31
#583
Posté 20 janvier 2011 - 01:29
#584
Posté 20 janvier 2011 - 03:10
Mesina2 wrote...
Where can I get flycam mod?
[SFXGame.SFXGameModeBase] &[SFXGame.SFXGameModeDefault]
Bindings=( Name="Q", Command="ToggleFlyCam" )
#586
Posté 20 janvier 2011 - 08:52
phoenixofthunder wrote...
Mesina2 wrote...
Where can I get flycam mod?
[SFXGame.SFXGameModeBase] &[SFXGame.SFXGameModeDefault]
Bindings=( Name="Q", Command="ToggleFlyCam" )
thx
#587
Posté 20 janvier 2011 - 08:57
phoenixofthunder wrote...
See here.
Sorry, that's the old, inferior method again. Better version is here:
http://social.biowar...5832/21#5628792
Since Azurem's forum is gone, we really should try to make a stickied post or something with ALL the details etc needed for the new method, with a good listing of all the "popular' NPC models to use and levels to load, etc. All the FAQ's etc link to the old version. It gets asked every week, but nowhere has the complete new method--it's more like "take the first method's explanation, combine it with the general stuff needed to mod in the first place, then replace certain aspects with the new method". Not very newb-friendly. But I'm too busy to write it up today.
Modifié par David Hingtgen, 20 janvier 2011 - 09:00 .
#588
Posté 20 janvier 2011 - 06:57
#589
Posté 21 janvier 2011 - 02:53
Kimihiko wrote...
Thanks phoenixofthunder for the info, now another thing, How can I put a tattoo to my Shepard's face?
You have the tattoo's MDL?
#590
Posté 21 janvier 2011 - 02:54
Modifié par phoenixofthunder, 25 juillet 2011 - 02:00 .
#591
Posté 21 janvier 2011 - 03:09
David Hingtgen wrote...
"Only real issue is that if that person is already on-screen, and you "load" them to use their armor--they'll disappear. So basically, if you want to wear someone's armor, don't bring them along"
^^^^^^^^^^^^^
Following this method of breaking the bindings; does this still happen?
Modifié par phoenixofthunder, 21 janvier 2011 - 03:10 .
#592
Posté 21 janvier 2011 - 04:34
phoenixofthunder wrote...
Kimihiko wrote...
Thanks phoenixofthunder for the info, now another thing, How can I put a tattoo to my Shepard's face?
You have the tattoo's MDL?
Nop, I don't, that's the problem I have no idea how to make a face texture, where a find it, how I can mod it...how I can put the tattoo on it...etc.............
#593
Posté 21 janvier 2011 - 09:18
phoenixofthunder wrote...
I'll try to condense this into a better form:
Wear other squadmates' clothing/armor:
In the C.ini
.....................................................
Is it possible to do this with DLC characters (Liara, Kasumi, Zaed)?
#594
Posté 22 janvier 2011 - 04:36
I want something like a light brownish hair color.
or is there a list or something out there somewhere.
Modifié par Symphyon, 22 janvier 2011 - 04:37 .
#595
Posté 22 janvier 2011 - 01:33
phoenixofthunder wrote...
.David Hingtgen wrote...
phoenixofthunder wrote...
See here.
Sorry, that's the old, inferior method again. Better version is here:
http://social.biowar...5832/21#5628792
Since Azurem's forum is gone, we really should try to make a stickied post or something with ALL the details etc needed for the new method, with a good listing of all the "popular' NPC models to use and levels to load, etc. All the FAQ's etc link to the old version. It gets asked every week, but nowhere has the complete new method--it's more like "take the first method's explanation, combine it with the general stuff needed to mod in the first place, then replace certain aspects with the new method". Not very newb-friendly. But I'm too busy to write it up today.
I'll try to condense this into a better form:
Wear other squadmates' clothing/armor:
In the C.ini
Add to [SFXGame.SFXPawn_Player]:
ShoulderAppearances=(Id=#,Type=CustomizableType_Shoulders,GameEffects=
("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1)
ArmAppearances=(Id=#,Type=CustomizableType_Arms,GameEffects=
("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1)
LegAppearances=(Id=#,Type=CustomizableType_Legs,GameEffects=
("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1)
Next add the squadmates PCC packages:
[Engine.PackagesToAlwaysCook]
SeekFreePackage=BioH_Geth_00
SeekFreePackage=BioH_Grunt_00
SeekFreePackage=BioH_Wilson
SeekFreePackage=BioH_Vixen_00
SeekFreePackage=BioH_Professor_00
SeekFreePackage=BioH_Garrus_00
SeekFreePackage=BioH_Mystic_00
SeekFreePackage=BioH_Tali_00
SeekFreePackage=BioH_Leading_00
SeekFreePackage=BioH_Assassin_00
Add to [SFXGame.SFXPawn_Player] squadmates codes:
For head appearences:
Garrus:
HelmetAppearances=(Id=53,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_HED_PROMorph_R.PROGarrus.TUR_HED_PROGarrus_Damage_MDL",Female=" BIOG_TUR_HED_PROMorph_R.PROGarrus.TUR_HED_PROGarrus_Damage_MDL",
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
Grunt:
HelmetAppearances=(Id=51,Type=CustomizableType_Torso,Mesh=(Male="BIOG_KRO_HED_PROMorph.Grunt.KRO_HED_Grunt_MDL",Female=" BIOG_KRO_HED_PROMorph.Grunt.KRO_HED_Grunt_MDL",bHasBreather=false,
bHideHair=true,bHideHead=true),PlotFlag=-1)
Jack:
HelmetAppearances=(Id=51,
Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_HED_PROMorph_R.PROJack.HMF_HED_PROJack_MDL",
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
Jacob:
HelmetAppearances=(Id=57,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_MDL",
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
Legion:
HelmetAppearances=(Id=99,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_GTH_HED_PROMorph.GTH_HED_PROLegion_MDL",
Female="BIOG_GTH_HED_PROMorph.GTH_HED_PROLegion_MDL",
bHasBreather=True,bHideHead=True,bHideHair=True),GameEffects=("SFXGame.SFXGameEffect_Gear_Visor"),PlotFlag=-1)
Miranda :
HelmetAppearances=(Id=52,Type=CustomizableType_Torso,Mesh=(Male="BIOG_KRO_HGR_GNT_R.LGTa.KRO_HGR_LGTa_MDL",
Female="BIOG_HMF_HED_PROMorph_R.PROMiranda.HMF_HED_PRO_Miranda_MDL"),PlotFlag=-1)
Mordin:
HelmetAppearances=(Id=56,Type=CustomizableType_Torso,Mesh=(Male="BIOG_SAL_HED_PROMorph_R.Mordin.SAL_HED_PROMordin_MDL",
Female=" BIOG_SAL_HED_PROMorph_R.Mordin.SAL_HED_PROMordin_MDL",
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
Samara:
HelmetAppearances=(Id=54,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_HGR_HVY_R.HVYb.TUR_HGR_HVYb_MDL",
Female="BIOG_ASA_HED_PROMorph_R.Samara.ASA_HED_PROSamara_MDL",
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
Tali:
FullBodyAppearances=(Id=24,Type=CustomizableType_Torso, Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL", Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL"),PlotFlag=-1)
Thane:
HelmetAppearances=(Id=55,Type=CustomizableType_Torso,Mesh=(Male="BIOG_DRL_HED_PROThane_R.Thane.DRL_HED_PROTHANE_MDL",
Female="BIOG_HMF_HED_PROMorph_R.PROMiranda.HMF_HED_PRO_Miranda_MDL",
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
=============================================
For body appearences:
Garrus:
CasualAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",
Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)
Grunt:
CasualAppearances=(Id=1010,Type=CustomizableType_Torso,Mesh=(Male="BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL",
Female="BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL"),PlotFlag=-1)
Jack:
CasualAppearances=(Id=1010,Type=CustomizableType_Torso,Mesh=
(Male=" BIOG_HMF_JCK_LGT_R.LGTa.HMF_JCK_LGTa_MDL ",
Female=" BIOG_HMF_JCK_LGT_R.LGTa.HMF_JCK_LGTa_MDL "),PlotFlag=-1)
Jacob:
CasualAppearances=(Id=1080,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",
Female="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL"),PlotFlag=-1)
Legion:
CasualAppearances=(Id=1001,Type=CustomizableType_Torso,Mesh=(Male="BIOG_GTH_LEG_NKD_R.NKDa.GTH_LEG_NKDa_MDL",
Female="BIOG_GTH_LEG_NKD_R.NKDa.GTH_LEG_NKDa_MDL"),PlotFlag=-1)
Miranda :
CasualAppearances=(Id=1073,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",
Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)
Mordin:
CasualAppearances=(Id=1041,Type=CustomizableType_Torso,Mesh=(Male="BIOG_SAL_ARM_LGT_R.LGTb.SAL_ARM_LGTb_MDL",
Female="BIOG_SAL_ARM_LGT_R.LGTb.SAL_ARM_LGTb_MDL"),PlotFlag=-1)
Samara:
CasualAppearances=(Id=1030,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",
Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL"),PlotFlag=-1)
Tali:
CasualAppearances=(Id=24,Type=CustomizableType_Torso, Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL", Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL"),PlotFlag=-1)
Thane:
CasualAppearances=(Id=1101,Type=CustomizableType_Torso,Mesh=(Male="BIOG_DRL_HGR_THN_R.LGTa.DRL_HGR_LGTa_MDL",
Female="BIOG_DRL_HGR_THN_R.LGTa.DRL_HGR_LGTa_MDL"),PlotFlag=-1)
Next and MOST IMPORTANT!!!::::::David Hingtgen wrote...
In "SFXGameModeDefault" add the following:
Bindings=( Name="NumPadOne" ,Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
Next add the Onlyloadlevel PCC bindings to [SFXGameModeBase] & [SFXGameModeDefault] to access these outfits in game:
00=For Normal Clothing/Armor
01=For Loyality Clothing/Armor
Garrus:
Bindings=( Name="NumPadZero", Command="Onlyloadlevel BioH_Garrus_00 | Onlyloadlevel BioD_EndGm1_110ROMGarrus" )
OR
Bindings=( Name="NumPadZero", Command="Onlyloadlevel BioH_Garrus_01 | Onlyloadlevel BioD_EndGm1_110ROMGarrus" )
Grunt:
Bindings=( Name="Spacebar", Command="Onlyloadlevel BioH_Grunt_00" )
OR
Bindings=( Name="Spacebar", Command="Onlyloadlevel BioH_Grunt_01" )
Jack:
Bindings=( Name="NumPadTwo", Command="Onlyloadlevel BioH_convict_00")
OR
Bindings=( Name="NumPadTwo", Command="Onlyloadlevel BioH_convict_01")
Jacob:
Bindings=( Name="NumPadThree", Command="Onlyloadlevel BioH_Leading_00 | Onlyloadlevel BioD_EndGm1_110ROMJacob" )
OR
Bindings=( Name="NumPadThree", Command="Onlyloadlevel BioH_Leading_01 | Onlyloadlevel BioD_EndGm1_110ROMJacob" )
Legion:
Bindings=( Name="NumPadFour", Command="Onlyloadlevel BioH_Geth_00" )
OR
Bindings=( Name="NumPadFour", Command="Onlyloadlevel BioH_Geth_01" )
Miranda :
Bindings=( Name="NumPadFive", Command="Onlyloadlevel BioH_vixen_00 | Onlyloadlevel BioD_EndGm1_110ROMMirranda")
OR
Bindings=( Name="NumPadFive", Command="Onlyloadlevel BioH_vixen_01 | Onlyloadlevel BioD_EndGm1_110ROMMirranda")
Mordin:
Bindings=( Name="NumPadSix", Command="Onlyloadlevel BioH_Professor_00" )
OR
Bindings=( Name="NumPadSix", Command="Onlyloadlevel BioH_Professor_01" )
Samara:
Bindings=( Name="NumPadSeven", Command="Onlyloadlevel BioH_Mystic_00 | Onlyloadlevel BioD_Nor_231Morinth" )
OR
Bindings=( Name="NumPadSeven", Command="Onlyloadlevel BioH_Mystic_01 | Onlyloadlevel BioD_Nor_231Morinth" )
Tali:
Bindings=( Name="NumPadEight", Command="Onlyloadlevel BioH_Tali_00 | Onlyloadlevel BioD_EndGm1_110ROMTali" )
OR
Bindings=( Name="NumPadEight", Command="Onlyloadlevel BioH_Tali_01 | Onlyloadlevel BioD_EndGm1_110ROMTali" )
Thane:
Bindings=( Name="NumPadNine", Command="Onlyloadlevel BioH_Assassin_00" )
OR
Bindings=( Name="NumPadNine", Command="Onlyloadlevel BioH_Assassin_01")
Thank you Phoenixofthunder for the codes to add in Shepard armor and casual wear. Just asking do you know how to add the ful code for Liari (LoSB) armor outfit to coal.ini file (want to use on ship and combat) please?
#596
Posté 22 janvier 2011 - 04:33
phoenixofthunder wrote...
See here.
I'll try to condense this into a better form:David Hingtgen wrote...
Sorry, that's the old, inferior method again. Better version is here:
http://social.biowar...5832/21#5628792
Since Azurem's forum is gone, we really should try to make a stickied post or something with ALL the details etc needed for the new method, with a good listing of all the "popular' NPC models to use and levels to load, etc. All the FAQ's etc link to the old version. It gets asked every week, but nowhere has the complete new method--it's more like "take the first method's explanation, combine it with the general stuff needed to mod in the first place, then replace certain aspects with the new method". Not very newb-friendly. But I'm too busy to write it up today.
Wear other squadmates' clothing/armor:
NOTE: In order to use as casual wear you must add the following bindings or it will only show up as Armor and not as Casua Wear:
Casual Toggle:
[SFXGame.SFXGameModeBase]
Bindings=( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance false" )
Bindings=( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance true" )
[SFXGame.SFXGameModeDefault]
Bindings=( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance false" )
Bindings=( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance true" )
:unsure:Haven't tried this but it may be possible to combine them into one binding.
Bindings=( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance false | set SFXPawn_Player bUseCasualAppearance true" )
Then in the C.ini:
Add to [SFXGame.SFXPawn_Player] These depending on what you want:
HelmetAppearances=(Id=#,Type=CustomizableType_Helmet,GameEffects=
("SFXGame.SFXGameEffect_Gear_N7Helmet"),PlotFlag=-1)
ShoulderAppearances=(Id=#,Type=CustomizableType_Shoulders,GameEffects=
("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1)
ArmAppearances=(Id=#,Type=CustomizableType_Arms,GameEffects=
("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1)
LegAppearances=(Id=#,Type=CustomizableType_Legs,GameEffects=
("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1)
Next add to [SFXGame.SFXPawn_Player] squadmates codes:
For head appearences:
Garrus:
HelmetAppearances=(Id=53,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_HED_PROMorph_R.PROGarrus.TUR_HED_PROGarrus_Damage_MDL",
Female="BIOG_TUR_HED_PROMorph_R.PROGarrus.TUR_HED_PROGarrus_Damage_MDL",
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
Grunt:
HelmetAppearances=(Id=51,Type=CustomizableType_Torso,Mesh=(Male="BIOG_KRO_HED_PROMorph.Grunt.KRO_HED_Grunt_MDL",
Female=" BIOG_KRO_HED_PROMorph.Grunt.KRO_HED_Grunt_MDL",bHasBreather=false,
bHideHair=true,bHideHead=true),PlotFlag=-1)
Jack:
HelmetAppearances=(Id=51,
Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_HED_PROMorph_R.PROJack.HMF_HED_PROJack_MDL",
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
Jacob:
HelmetAppearances=(Id=57,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_MDL",
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
Legion:
HelmetAppearances=(Id=99,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_GTH_HED_PROMorph.GTH_HED_PROLegion_MDL",
Female="BIOG_GTH_HED_PROMorph.GTH_HED_PROLegion_MDL",
bHasBreather=True,bHideHead=True,bHideHair=True),GameEffects=("SFXGame.SFXGameEffect_Gear_Visor"),PlotFlag=-1)
Miranda :
HelmetAppearances=(Id=52,Type=CustomizableType_Torso,Mesh=(Male="BIOG_KRO_HGR_GNT_R.LGTa.KRO_HGR_LGTa_MDL",
Female="BIOG_HMF_HED_PROMorph_R.PROMiranda.HMF_HED_PRO_Miranda_MDL"),PlotFlag=-1)
Mordin:
HelmetAppearances=(Id=56,Type=CustomizableType_Torso,Mesh=(Male="BIOG_SAL_HED_PROMorph_R.Mordin.SAL_HED_PROMordin_MDL",
Female=" BIOG_SAL_HED_PROMorph_R.Mordin.SAL_HED_PROMordin_MDL",
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
Samara:
HelmetAppearances=(Id=54,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_HGR_HVY_R.HVYb.TUR_HGR_HVYb_MDL",
Female="BIOG_ASA_HED_PROMorph_R.Samara.ASA_HED_PROSamara_MDL",
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
Tali:
FullBodyAppearances=(Id=24,Type=CustomizableType_Torso, Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL", Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL"),PlotFlag=-1)
Thane:
HelmetAppearances=(Id=55,Type=CustomizableType_Torso,Mesh=(Male="BIOG_DRL_HED_PROThane_R.Thane.DRL_HED_PROTHANE_MDL",
Female="BIOG_HMF_HED_PROMorph_R.PROMiranda.HMF_HED_PRO_Miranda_MDL",
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
Morinth:
HelmetAppearances=(Id=55,Type=CustomizableType_Torso,Mesh=(Male="BIOG_DRL_HED_PROThane_R.Thane.DRL_HED_PROTHANE_MDL",
Female="BIOG_HMF_HED_PROMorph_R.PROMiranda.HMF_HED_PRO_Miranda_MDL",
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
******************** TIM (Illusive Man) ********************
HelmetAppearances=(Id=22,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveMan_MDL",
Female="BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveMan_MDL",
bHasBreather=True,bHideHead=True,bHideHair=True),PlotFlag=-1)
************************************************************
*************************** Joker **************************
HelmetAppearances=(Id=23,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_MDL",
Female="BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_MDL",
bHasBreather=True,bHideHead=True,bHideHair=True),PlotFlag=-1)
************************************************************
======================================================
= ======================================= =
======================================================
For body appearences:
Garrus:
CasualAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",
Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",
Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)
===================================================================
Grunt:
CasualAppearances=(Id=1010,Type=CustomizableType_Torso,Mesh=(Male="BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL",
Female="BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=1010,Type=CustomizableType_Torso,Mesh=(Male="BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL",
Female="BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL"),PlotFlag=-1)
===================================================================
Jack:
CasualAppearances=(Id=1010,Type=CustomizableType_Torso,Mesh=
(Male=" BIOG_HMF_JCK_LGT_R.LGTa.HMF_JCK_LGTa_MDL ",
Female=" BIOG_HMF_JCK_LGT_R.LGTa.HMF_JCK_LGTa_MDL "),PlotFlag=-1)
TorsoAppearances=(Id=1010,Type=CustomizableType_Torso,Mesh=
(Male=" BIOG_HMF_JCK_LGT_R.LGTa.HMF_JCK_LGTa_MDL ",
Female=" BIOG_HMF_JCK_LGT_R.LGTa.HMF_JCK_LGTa_MDL "),PlotFlag=-1)
===================================================================
Jacob:
CasualAppearances=(Id=1080,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",
Female="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=1080,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",
Female="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL"),PlotFlag=-1)
===================================================================
Legion:
CasualAppearances=(Id=1001,Type=CustomizableType_Torso,Mesh=(Male="BIOG_GTH_LEG_NKD_R.NKDa.GTH_LEG_NKDa_MDL",
Female="BIOG_GTH_LEG_NKD_R.NKDa.GTH_LEG_NKDa_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=1001,Type=CustomizableType_Torso,Mesh=(Male="BIOG_GTH_LEG_NKD_R.NKDa.GTH_LEG_NKDa_MDL",
Female="BIOG_GTH_LEG_NKD_R.NKDa.GTH_LEG_NKDa_MDL"),PlotFlag=-1)
===================================================================
Miranda :
CasualAppearances=(Id=1073,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",
Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=1073,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",
Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)
===================================================================
Mordin:
CasualAppearances=(Id=1041,Type=CustomizableType_Torso,Mesh=(Male="BIOG_SAL_ARM_LGT_R.LGTb.SAL_ARM_LGTb_MDL",
Female="BIOG_SAL_ARM_LGT_R.LGTb.SAL_ARM_LGTb_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=1041,Type=CustomizableType_Torso,Mesh=(Male="BIOG_SAL_ARM_LGT_R.LGTb.SAL_ARM_LGTb_MDL",
Female="BIOG_SAL_ARM_LGT_R.LGTb.SAL_ARM_LGTb_MDL"),PlotFlag=-1)
===================================================================
Samara:
CasualAppearances=(Id=1030,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",
Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=1030,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",
Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL"),PlotFlag=-1)
===================================================================
Tali:
CasualAppearances=(Id=24,Type=CustomizableType_Torso, Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL", Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=24,Type=CustomizableType_Torso, Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL", Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL"),PlotFlag=-1)
===================================================================
Thane:
CasualAppearances=(Id=1101,Type=CustomizableType_Torso,Mesh=(Male="BIOG_DRL_HGR_THN_R.LGTa.DRL_HGR_LGTa_MDL",
Female="BIOG_DRL_HGR_THN_R.LGTa.DRL_HGR_LGTa_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=1101,Type=CustomizableType_Torso,Mesh=(Male="BIOG_DRL_HGR_THN_R.LGTa.DRL_HGR_LGTa_MDL",
Female="BIOG_DRL_HGR_THN_R.LGTa.DRL_HGR_LGTa_MDL"),PlotFlag=-1)
====================================================================
Morinth:
CasualAppearances=(Id=1101,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL",
Female="BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=1101,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL",
Female="BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL"),PlotFlag=-1)
====================================================================
************************Aria Code: ***********************
FullBodyAppearances=(Id=2010,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL",
Female="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL"),PlotFlag=-1)
************************************************************
******************** TIM (Illusive Man) ********************
TorsoAppearances=(Id=24,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MDL",
Female="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MDL"),PlotFlag=-1)
************************************************************
*************************** Joker **************************
TorsoAppearances=(Id=26,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",
Female="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL"),PlotFlag=-1)
************************************************************
Next and the MOST IMPORTANT!!!::::::
David Hingtgen wrote...
In "SFXGameModeDefault" add the following:
Bindings=( Name="NumPadOne" ,Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
Next add the Onlyloadlevel PCC bindings to [SFXGameModeBase] & [SFXGameModeDefault] to access these outfits in game:
00=For Normal Clothing/Armor
01=For Loyality Clothing/Armor
Garrus:
Bindings=( Name="NumPadZero", Command="Onlyloadlevel BioH_Garrus_00 | Onlyloadlevel BioD_EndGm1_110ROMGarrus" )
OR
Bindings=( Name="NumPadZero", Command="Onlyloadlevel BioH_Garrus_01 | Onlyloadlevel BioD_EndGm1_110ROMGarrus" )
Grunt:
Bindings=( Name="Spacebar", Command="Onlyloadlevel BioH_Grunt_00" )
OR
Bindings=( Name="Spacebar", Command="Onlyloadlevel BioH_Grunt_01" )
Jack:
Bindings=( Name="NumPadTwo", Command="Onlyloadlevel BioH_convict_00")
OR
Bindings=( Name="NumPadTwo", Command="Onlyloadlevel BioH_convict_01")
Jacob:
Bindings=( Name="NumPadThree", Command="Onlyloadlevel BioH_Leading_00 | Onlyloadlevel BioD_EndGm1_110ROMJacob" )
OR
Bindings=( Name="NumPadThree", Command="Onlyloadlevel BioH_Leading_01 | Onlyloadlevel BioD_EndGm1_110ROMJacob" )
Legion:
Bindings=( Name="NumPadFour", Command="Onlyloadlevel BioH_Geth_00" )
OR
Bindings=( Name="NumPadFour", Command="Onlyloadlevel BioH_Geth_01" )
Miranda :
Bindings=( Name="NumPadFive", Command="Onlyloadlevel BioH_vixen_00 | Onlyloadlevel BioH_END_vixen_01 | Onlyloadlevel BioD_EndGm1_110ROMMirranda")
OR
Bindings=( Name="NumPadFive", Command="Onlyloadlevel BioH_vixen_00 | Onlyloadlevel BioH_END_vixen_01 | Onlyloadlevel BioD_EndGm1_110ROMMirranda")
Mordin:
Bindings=( Name="NumPadSix", Command="Onlyloadlevel BioH_Professor_00" )
OR
Bindings=( Name="NumPadSix", Command="Onlyloadlevel BioH_Professor_01" )
Samara:
Bindings=( Name="NumPadSeven", Command="Onlyloadlevel BioH_Mystic_00 | Onlyloadlevel BioD_Nor_231Morinth" )
OR
Bindings=( Name="NumPadSeven", Command="Onlyloadlevel BioH_Mystic_01 | Onlyloadlevel BioD_Nor_231Morinth" )
Tali:
Bindings=( Name="NumPadEight", Command="Onlyloadlevel BioH_Tali_00 | Onlyloadlevel BioD_EndGm1_110ROMTali" )
OR
Bindings=( Name="NumPadEight", Command="Onlyloadlevel BioH_Tali_01 | Onlyloadlevel BioD_EndGm1_110ROMTali" )
Thane:
Bindings=( Name="NumPadNine", Command="Onlyloadlevel BioH_Assassin_00" )
OR
Bindings=( Name="NumPadNine", Command="Onlyloadlevel BioH_Assassin_01")
Morinth:
Bindings=( Name="Enter", Command="Onlyloadlevel BioD_Nor_231Morinth | Onlyloadlevel BioD_OmgHub_500DenVIP" )
**********************************Aria Binding Source: ***************************************
Bindings=( Name="NumPadSix", Command="Onlyloadlevel BioD_OmgHub_220DenBar" )
*****************************************************************************************M0rf3usTHEbEST wrote...
Is it possible to do this with DLC characters (Liara, Kasumi, Zaed)?phoenixofthunder wrote...
I'll try to condense this into a better form:
Wear other squadmates' clothing/armor:
In the C.ini
.....................................................droid105 wrote...
Thank you Phoenixofthunder for the codes to add in Shepard armor and casual wear. Just asking do you know how to add the full code for Liari (LoSB) armor outfit to coal.ini file (want to use on ship and combat) please?phoenixofthunderwrote...
***Snip***
Yes.
=======================================================================================
Liara:
[SFXGame.SFXPawn_Player]
Head Appearence:
HelmetAppearances=(Id=#Type=CustomizableType_Torso,Mesh(Male="BIOG_ASA_HED_PROLiaraSB_R.Liara.ASA_HED_PROBASE_MDL",(Female="BIOG_ASA_HED_PROLiaraSB_R.Liara.ASA_HED_PROBASE_MDL"),PlotFlag=-1)
Body Appearence:
CasualAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=
(Male="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL",
Female="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=
(Male="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL",
Female="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL"),PlotFlag=-1)
[Engine.PackagesToAlwaysCook]:
SeekFreePackage=BioH_Liara_00
SeekFreePackage=BioH_Liara_01
[SFXGameModeBase] & [SFXGameModeDefault]:
Bindings=( Name="Q", Command="Onlyloadlevel BioH_Liara_00 | Onlyloadlevel BioD_Exp1Lvl1_600LiaraReveal" )
OR
Bindings=( Name="Q", Command="Onlyloadlevel BioH_Liara_01 | Onlyloadlevel BioD_Exp1Lvl1_600LiaraReveal" )
=======================================================================================
Kasumi:
[Engine.PackagesToAlwaysCook]:
SeekFreePackage=BioH_Thief_00
SeekFreePackage=BioH_Thief_01
[SFXGameModeBase] & [SFXGameModeDefault]:
Bindings=( Name="Q", Command="Onlyloadlevel BioH_Thief_00" )
OR
Bindings=( Name="Q", Command="Onlyloadlevel BioH_Thief_01" )
[SFXGame.SFXPawn_Player]
Head Appearence:
HelmetAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_HED_PROKasumi_R.Head.HMF_HED_PROKasumi_MDL",(Female="BIOG_HMF_HED_PROKasumi_R.Head.HMF_HED_PROKasumi_MDL"),PlotFlag=-1)
Body Appearence:
CasualAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=
(Male="BIOG_HMF_ARM_KSM_R.LGTa.HMF_KSM_LGTa_MDL",
MaleMaterialOverride="BIOG_HMF_ARM_KSM_R.LGTb.HMF_ARM_KSM_MAT_1a",
Female="BIOG_HMF_ARM_KSM_R.LGTa.HMF_KSM_LGTa_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_KSM_R.LGTb.HMF_ARM_KSM_MAT_1a",),PlotFlag=-1)
TorsoAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=
(Male="BIOG_HMF_ARM_KSM_R.LGTa.HMF_KSM_LGTa_MDL",
MaleMaterialOverride="BIOG_HMF_ARM_KSM_R.LGTb.HMF_ARM_KSM_MAT_1a",
Female="BIOG_HMF_ARM_KSM_R.LGTa.HMF_KSM_LGTa_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_KSM_R.LGTb.HMF_ARM_KSM_MAT_1a",),PlotFlag=-1)
=======================================================================================
Zaeed:
[SFXGame.SFXPawn_Player]
Head Appearence:
HelmetAppearances=(Id=#Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_HED_PROZaeed.Zaeed.HMM_HED_PROZaeed_MDL",(Female="BIOG_HMM_HED_PROZaeed.Zaeed.HMM_HED_PROZaeed_MDL"),PlotFlag=-1)
Body Appearence:
CasualAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=
(Male="BIOG_HMM_Zaeed_LGT_R.LGTa.HMM_Zaeed_LGTa_MDL",
MaleMaterialOverride="BIOG_HMM_Zaeed_LGT_R.LGTa.HMM_Zaeed_LGTa_MAT_1a",
Female="BIOG_HMM_Zaeed_LGT_R.LGTa.HMM_Zaeed_LGTa_MDL",
FemaleMaterialOverride="BIOG_HMM_Zaeed_LGT_R.LGTa.HMM_Zaeed_LGTa_MAT_1a"),PlotFlag=-1)
TorsoAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=
(Male="BIOG_HMM_Zaeed_LGT_R.LGTa.HMM_Zaeed_LGTa_MDL",
MaleMaterialOverride="BIOG_HMM_Zaeed_LGT_R.LGTa.HMM_Zaeed_LGTa_MAT_1a",
Female="BIOG_HMM_Zaeed_LGT_R.LGTa.HMM_Zaeed_LGTa_MDL",
FemaleMaterialOverride="BIOG_HMM_Zaeed_LGT_R.LGTa.HMM_Zaeed_LGTa_MAT_1a"),PlotFlag=-1)
[Engine.PackagesToAlwaysCook]:
SeekFreePackage=BioH_Veteran_00
SeekFreePackage=BioH_Veteran_01
[SFXGameModeBase] & [SFXGameModeDefault]:
Bindings=( Name="Q", Command="Onlyloadlevel BioH_Veteran_00" )
OR
Bindings=( Name="Q", Command="Onlyloadlevel BioH_Veteran_01" )
=======================================================================================
Ashley:
[Engine.PackagesToAlwaysCook]:
BioD_HorCr1_303AshKaidan
Ashley Appearence:
[SFXGame.SFXPawn_Player]
HelmetAppearances=(Id=2010,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PRO_Ashley_MDL",
FemaleMaterialOverride="BIOG_HMF_HIR_PROAshley_Face_MAT_16a"),PlotFlag=-1)
CasualAppearances=(Id=2010,Type=CustomizableType_Torso,Mesh=(
Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_16a"),PlotFlag=-1)
TorsoAppearances=(Id=2010,Type=CustomizableType_Torso,Mesh=(
Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_16a"),PlotFlag=-1)
[SFXGameModeBase] & [SFXGameModeDefault]:
Bindings=( Name="Q", Command="Onlyloadlevel BioD_HorCr1_303AshKaidan" )
==================================================================================
Kaidan Appearence:
[Engine.PackagesToAlwaysCook]:
BioD_HorCr1_303AshKaidan
HelmetAppearances=(Id=2010,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_MDL",
MaleMaterialOverride="HMM_HIR_PRO_R.Kaiden.HMM_HIR_KaiCap_Mat_1a"),PlotFlag=-1)
CasualAppearances=(Id=2010,Type=CustomizableType_Torso,Mesh=(
Male="BIOG_HMM_ARM_LGT_R.LGTa.HMM_ARM_LGTa_MDL",
MaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_1a"),PlotFlag=-1)
TorsoAppearances=(Id=2010,Type=CustomizableType_Torso,Mesh=(
Male="BIOG_HMM_ARM_LGT_R.LGTa.HMM_ARM_LGTa_MDL",
MaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_1a"),PlotFlag=-1)
[SFXGameModeBase] & [SFXGameModeDefault]:
Bindings=( Name="Q", Command="Onlyloadlevel BioD_HorCr1_303AshKaidan" )
Modifié par phoenixofthunder, 14 juin 2012 - 06:46 .
#597
Posté 22 janvier 2011 - 04:38
Symphyon wrote...
Can someone help me with getting hair colors with the RGB codes?
I want something like a light brownish hair color.
or is there a list or something out there somewhere.
[Convert to Hex] Please type in an RGB colour:
#598
Posté 22 janvier 2011 - 04:39
Kimihiko wrote...
phoenixofthunder wrote...
Kimihiko wrote...
Thanks phoenixofthunder for the info, now another thing, How can I put a tattoo to my Shepard's face?
You have the tattoo's MDL?
Nop, I don't, that's the problem I have no idea how to make a face texture, where a find it, how I can mod it...how I can put the tattoo on it...etc.............
Use texmod to capture Shepards' face texture and a picture editing program to edit it. After which save modifications and then create a ".tpf and load the altered texture.
TexMod Tutorial 1
TexMod Tutorial 2
Modifié par phoenixofthunder, 22 janvier 2011 - 05:20 .
#599
Posté 22 janvier 2011 - 06:05
This may have already been posted, but did anyone figure out how to put a custom texture on the Partisan armour (aka Captain Wasea's armour)? I loaded it up and used texmod to grab a load of textures, but they're not exactly normal ones (aka similar to the one for Vanir's armour). Looks like a lot of camo maps to me... The armour appears to be a green camouflage in the Armour Locker screen too. Any idea where to go from here?
Tim
Edit: I originally had a problem loading the armour in first place, but discovered I'd actually managed to put an extra comma into my TorsoAppearance setting... D'Oh!
Modifié par Timberley, 22 janvier 2011 - 06:31 .
#600
Posté 22 janvier 2011 - 08:53
phoenixofthunder wrote...
.David Hingtgen wrote...
phoenixofthunder wrote...
See here.
Sorry, that's the old, inferior method again. Better version is here:
http://social.biowar...5832/21#5628792
Since Azurem's forum is gone, we really should try to make a stickied post or something with ALL the details etc needed for the new method, with a good listing of all the "popular' NPC models to use and levels to load, etc. All the FAQ's etc link to the old version. It gets asked every week, but nowhere has the complete new method--it's more like "take the first method's explanation, combine it with the general stuff needed to mod in the first place, then replace certain aspects with the new method". Not very newb-friendly. But I'm too busy to write it up today.
I'll try to condense this into a better form:
Wear other squadmates' clothing/armor:
In the C.ini
.............................
Hmm. I tried this method, and the best i could get was a henchman's head. Still cool, but I must be missing something really obvious if i can't get the full body model to load.
Modifié par Freeride600, 22 janvier 2011 - 08:54 .





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