Slider65 wrote...
Also if anyone could give me the BIOG mesh codes for the Aria and Morinth outfits I would greatly appreciate it.
try these ones
Aria
TorsoAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL",
MaleMaterialOverride="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MAT_1a",
Female="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MAT_1a"),PlotFlag=-1)
[Engine.PackagesToAlwaysCook]
SeekFreePackage=BioD_OmgHub_220DenBar
[SFXGameModeBase] & [SFXGameModeDefault]:
Bindings=( Name="Q", Command="Onlyloadlevel BioD_OmgHub_220DenBar" )
Morinth: loaded via "BioD_OmgHub_500DenVIP"
FullBodyAppearances=(Id=2005,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL",
Female="BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL"),PlotFlag=-1)
~ ~ ~
And once again: can you help me with Aria's face, please?
This code --
HelmetAppearances=(Id=55,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL",
Female="BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL",
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
-- gives me the the basic head, without the skin color and tattoos. I guess these are hidden in ASA_HED_PRO_Lash_Mat_1a.MaterialInstanceConstant or ASA_HED_PROMorph_Mat_1a.MaterialInstanceConstant; how to apply them, though? Something like FemaleMaterialOverride="BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PRO_Lash_Mat_1a" is of no help.
Modifié par Big stupid jellyfish, 06 février 2011 - 10:18 .