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ME2 - Modding is Possible III (PC Only)


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#701
phoenixofthunder

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Captain_Obvious_au wrote...

phoenixofthunder wrote...

Captain_Obvious_au wrote...

Thanks phoenix, I've sent you links to the files in a PM


Looked at your C.INI & seems ok. Did you change the BIOGame_INT.tlk?

Hi phoenix. I figured it would be, but I'm still baffled. I did indeed change the BIOGame_INT.tlk file to customise some of the text popups.


Which .tlk code line #'s  were changed?

#702
Big stupid jellyfish

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Guys, can you please help me - I'm looking for Aria's face code. I'm not able to locate it myself so far.

Modifié par Big stupid jellyfish, 05 février 2011 - 03:16 .


#703
AstralStorm

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Hmm, the new game bonuses will still show their special text, even if they do nothing... Not exactly what I want. I suspect it's kept in some coded file (not .ini) or similar?

Skills work well though.



Either SwitchWeapon command doesn't work, or the weapon codes are wrong...

#704
Slider65

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Having a problem I am hoping you folks can help me with. I followed all the instructions for editing dlc guns in the post on how to do it, copied everything over to my Coalesced file, removed the files from the original folder, booted up the game, and the Eviscerator is there...sorta. The image is there, but no description of it, no text, not even a name. And while it does have 6 shots now (what I was trying to change) it also seems to be acting strange. The spread of the shots is a lot wider, and it does not appear to be using the AR ranges anymore. Am I missing something here?



Also if anyone could give me the BIOG mesh codes for the Aria and Morinth outfits I would greatly appreciate it.




#705
edk1010

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I have a quick question. I just started this whole modding thing. I only have one issue.

I binded f8 to be me screenshot key, and from what I can tell, it works. The game stops for a second, like it should. However, in my screenshots folder, none ever appear. What should I do to get this to work?

Sorry if this has been addressed already.

Edit: Already found what to do. That was quick! I'll be sure to stick around in this thread though. All this stuff looks interesting!

Modifié par edk1010, 06 février 2011 - 05:20 .


#706
Captain_Obvious_au

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Slider65 wrote...

Having a problem I am hoping you folks can help me with. I followed all the instructions for editing dlc guns in the post on how to do it, copied everything over to my Coalesced file, removed the files from the original folder, booted up the game, and the Eviscerator is there...sorta. The image is there, but no description of it, no text, not even a name.

That's a bit odd, do you have it legitimately? Generally the DLC weapons won't have any text associated with them because, I suspect, the game decides that if anything is in the C.ini file, the text MUST come from the Biogame_INT.tlk text file. Since the text entries for the DLC weapons aren't in that file, the game won't recognise them.

#707
Slider65

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Captain_Obvious_au wrote...

Slider65 wrote...

Having a problem I am hoping you folks can help me with. I followed all the instructions for editing dlc guns in the post on how to do it, copied everything over to my Coalesced file, removed the files from the original folder, booted up the game, and the Eviscerator is there...sorta. The image is there, but no description of it, no text, not even a name.

That's a bit odd, do you have it legitimately? Generally the DLC weapons won't have any text associated with them because, I suspect, the game decides that if anything is in the C.ini file, the text MUST come from the Biogame_INT.tlk text file. Since the text entries for the DLC weapons aren't in that file, the game won't recognise them.


Yes, I DL'd it through the cerberus network, it was free... Image IPB 

Strangely enough, it was the only DLC that was giving me problems editing. All the others I have managed to tweak a bit with N++, and then just run the crack to re-enable them (I have purchased all the DLC's from Bioware, only have the crack so I can play around with some of the settings) Only this one was giving me a headache about editing it, which was why I ended up moving it into my Coalesced to begin with.

#708
JKA_Nozyspy

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phoenixofthunder wrote...

Tup3xi wrote...

phoenixofthunder wrote...

Tup3xi wrote...

Has anyone got the old style helmet to work? I can get the old breather and visor to work I need the helmet too. Isn't it the same thing mercs wear? It would be great if it would be possible to get the texture to match with N7 Onyx armor.



With helmet:
FullBodyAppearances=(Id=0,Name=334453,Description=334454,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYb.HMM_ARM_HVYb_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYb.HMM_ARM_HVYb_MAT_1a",
Female="BIOG_HMF_ARM_HVY_R.HVYb.HMF_ARM_HVYb_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYb.HMF_ARM_HVYb_MAT_1a"),GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt","SFXGame.SFXGameEffect_Gear_N7Shoulders", "SFXGame.SFXGameEffect_Gear_StabilizationGauntlets" , "SFXGame.SFXGameEffect_Gear_N7Legs" ),PlotFlag=-1)


Without helmet:
FullBodyAppearances=(Id=0,Name=334453,Description=334454,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYb.HMM_ARM_HVYb_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYb.HMM_ARM_HVYb_MAT_1a",
Female="BIOG_HMF_ARM_HVY_R.HVYb.HMF_ARM_HVYb_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYb.HMF_ARM_HVYb_MAT_1a"),GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt","SFXGame.SFXGameEffect_Gear_N7Shoulders", "SFXGame.SFXGameEffect_Gear_StabilizationGauntlets" ,SFXGame.SFXGameEffect_Gear_N7Helmet, "SFXGame.SFXGameEffect_Gear_N7Legs" ),PlotFlag=-1)

Isn't that just for the body armor only? The thing is that I can get everything else to work except the helmet. It looks rather silly to run around with only visor and breather when the rest of the helmet is missing.


Not exactly; the first has the armor and the Helmet conjoined. The second forces the Helmet off. Hmmmm maybe that will work for DLC's... I'll have to try that.


Wait, what? Are you talking about some how forcing the game to remove the DLC armour helmets? o.O

#709
arc00ta

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First time posting here, I have a question I couldn't find the answer to with my google-fu.



I've been tweaking various things in the gamer to my liking, mostly graphics and appearance, and fixed up some of the weapons.



The issue is with my health, and that of my squad. Playing on casual right now but it doesn't make a difference what I set the difficulty to.



First of all, my health is decreasing as I level up, I've gone from 412 at level 1 to 399 at level 15. Also, I'm extremely weak, and so is my squad. Two shots in a row from any enemy and we die.



I can't figure out what it is, but I know it doesn't do it if I have the vanilla coalesced file in. I have not edited anything pertaining to health, only weapons and graphics, and ship fuel consumption. I double checked that the level difficulty and health it the same as the stock file, is there anything else that modifies health?

#710
Burdokva

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You "fixed" the weapons how? Understand that the enemy AI uses the same weapon stats as you do (n casual, harder difficulty has their weapons upgraded from the start, unlike yours). Squad members are even worse off, because they're nerfed to only a portion of the damage you and enemy AI make (0.55, for example, for the hand cannon) - which is, in my opinion, incredibly stupid and constantly forces me to play the game as a pure shooter, run-n-gun alone.



If you've made the weapons more powerful, yes, you'll die more - because they're more powerful for the AI too.



I don't know about shilds and health (may be a bug?), but you can assign HenchWeaponDamage= (I think that was the line, or something similar) to 1.0 for each weapon. That will make your squad members capable of actually killing something, because they do full damage, depending solely on the weapon type/upgrade and their skill.

#711
Guest_Inge Shepard_*

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Slider65 wrote...

Captain_Obvious_au wrote...

Slider65 wrote...

Having a problem I am hoping you folks can help me with. I followed all the instructions for editing dlc guns in the post on how to do it, copied everything over to my Coalesced file, removed the files from the original folder, booted up the game, and the Eviscerator is there...sorta. The image is there, but no description of it, no text, not even a name.

That's a bit odd, do you have it legitimately? Generally the DLC weapons won't have any text associated with them because, I suspect, the game decides that if anything is in the C.ini file, the text MUST come from the Biogame_INT.tlk text file. Since the text entries for the DLC weapons aren't in that file, the game won't recognise them.


Yes, I DL'd it through the cerberus network, it was free... Image IPB 

Strangely enough, it was the only DLC that was giving me problems editing. All the others I have managed to tweak a bit with N++, and then just run the crack to re-enable them (I have purchased all the DLC's from Bioware, only have the crack so I can play around with some of the settings) Only this one was giving me a headache about editing it, which was why I ended up moving it into my Coalesced to begin with.


Then I strongly recommend you get a game with valid license. If you have problem with running your DVD try Daemon Tools Lite, it may work.

We modd, but we don't support cracked Game or DLC.

-Inge



#712
arc00ta

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Burdokva wrote...

You "fixed" the weapons how? Understand that the enemy AI uses the same weapon stats as you do (n casual, harder difficulty has their weapons upgraded from the start, unlike yours). Squad members are even worse off, because they're nerfed to only a portion of the damage you and enemy AI make (0.55, for example, for the hand cannon) - which is, in my opinion, incredibly stupid and constantly forces me to play the game as a pure shooter, run-n-gun alone.

If you've made the weapons more powerful, yes, you'll die more - because they're more powerful for the AI too.

I don't know about shilds and health (may be a bug?), but you can assign HenchWeaponDamage= (I think that was the line, or something similar) to 1.0 for each weapon. That will make your squad members capable of actually killing something, because they do full damage, depending solely on the weapon type/upgrade and their skill.


I didn't modify damage only ammo, extended clips for a couple of the guns that eat through ammo like no tomorrow (M97, Vindicator especially).  I'll look at it again but I don't remember modifying any of the damage stats, nor did I want to. Its already incredibly easy to play through, I wa sjust annoyed at running out of clips all the time even if I was extremely careful with my targetting and not wasting any shots.

What is the max health? I just got up to lvl 18 and my health is down to 390 now. It seems to be dropping a few point for each level up I go.

#713
Big stupid jellyfish

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Slider65 wrote...

Also if anyone could give me the BIOG mesh codes for the Aria and Morinth outfits I would greatly appreciate it.


try these ones

Aria

TorsoAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL",
MaleMaterialOverride="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MAT_1a",
Female="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MAT_1a"),PlotFlag=-1)

[Engine.PackagesToAlwaysCook]
SeekFreePackage=BioD_OmgHub_220DenBar

[SFXGameModeBase] & [SFXGameModeDefault]:
Bindings=( Name="Q", Command="Onlyloadlevel BioD_OmgHub_220DenBar" )

Morinth: loaded via "BioD_OmgHub_500DenVIP"

FullBodyAppearances=(Id=2005,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL",
Female="BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL"),PlotFlag=-1)

~ ~ ~

And once again: can you help me with Aria's face, please?

This code --

HelmetAppearances=(Id=55,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL",
Female="BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL",
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)

-- gives me the the basic head, without the skin color and tattoos. I guess these are hidden in ASA_HED_PRO_Lash_Mat_1a.MaterialInstanceConstant or ASA_HED_PROMorph_Mat_1a.MaterialInstanceConstant; how to apply them, though? Something like FemaleMaterialOverride="BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PRO_Lash_Mat_1a" is of no help.

Modifié par Big stupid jellyfish, 06 février 2011 - 10:18 .


#714
phoenixofthunder

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Slider65 wrote...

Having a problem I am hoping you folks can help me with. I followed all the instructions for editing dlc guns in the post on how to do it, copied everything over to my Coalesced file, removed the files from the original folder, booted up the game, and the Eviscerator is there...sorta. The image is there, but no description of it, no text, not even a name. And while it does have 6 shots now (what I was trying to change) it also seems to be acting strange. The spread of the shots is a lot wider, and it does not appear to be using the AR ranges anymore. Am I missing something here?

Also if anyone could give me the BIOG mesh codes for the Aria and Morinth outfits I would greatly appreciate it.


This is most likely the issue. Just rename the file instead of moving it. IE:>> BIOWeapon.ini >>BIOWeapon.org.ini

Modifié par phoenixofthunder, 06 février 2011 - 06:49 .


#715
phoenixofthunder

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arc00ta wrote...

Burdokva wrote...

You "fixed" the weapons how? Understand that the enemy AI uses the same weapon stats as you do (n casual, harder difficulty has their weapons upgraded from the start, unlike yours). Squad members are even worse off, because they're nerfed to only a portion of the damage you and enemy AI make (0.55, for example, for the hand cannon) - which is, in my opinion, incredibly stupid and constantly forces me to play the game as a pure shooter, run-n-gun alone.

If you've made the weapons more powerful, yes, you'll die more - because they're more powerful for the AI too.

I don't know about shilds and health (may be a bug?), but you can assign HenchWeaponDamage= (I think that was the line, or something similar) to 1.0 for each weapon. That will make your squad members capable of actually killing something, because they do full damage, depending solely on the weapon type/upgrade and their skill.


I didn't modify damage only ammo, extended clips for a couple of the guns that eat through ammo like no tomorrow (M97, Vindicator especially).  I'll look at it again but I don't remember modifying any of the damage stats, nor did I want to. Its already incredibly easy to play through, I wa sjust annoyed at running out of clips all the time even if I was extremely careful with my targetting and not wasting any shots.

What is the max health? I just got up to lvl 18 and my health is down to 390 now. It seems to be dropping a few point for each level up I go.

:blink:
That is truely odd.
You could try reverting your C.ini (Install Hammerhead DLC again)
And inserting this binding under:
[SFXGame.SFXGameModeBase] & [SFXGame.SFXGameModeDefault]
Bindings=( Name="PC_Reload", Command="initammo 999 | SwapWeaponIfEmpty | TryReload" )

And see if the health drop still continues.
If it does continue; email me your C.INI.

Modifié par phoenixofthunder, 06 février 2011 - 06:50 .


#716
phoenixofthunder

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JKA_Nozyspy wrote...

phoenixofthunder wrote...

Tup3xi wrote...

Isn't that just for the body armor only? The thing is that I can get everything else to work except the helmet. It looks rather silly to run around with only visor and breather when the rest of the helmet is missing.


Not exactly; the first has the armor and the Helmet conjoined. The second forces the Helmet off. Hmmmm maybe that will work for DLC's... I'll have to try that.


Wait, what? Are you talking about some how forcing the game to remove the DLC armour helmets? o.O


It was, yet after trying to do so; it didn't work.
So my idea was a no go.

Modifié par phoenixofthunder, 06 février 2011 - 06:52 .


#717
phoenixofthunder

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Big stupid jellyfish wrote...

Slider65 wrote...

Also if anyone could give me the BIOG mesh codes for the Aria and Morinth outfits I would greatly appreciate it.


try these ones

Aria

TorsoAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL",
MaleMaterialOverride="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MAT_1a",
Female="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MAT_1a"),PlotFlag=-1)

[Engine.PackagesToAlwaysCook]
SeekFreePackage=BioD_OmgHub_220DenBar

[SFXGameModeBase] & [SFXGameModeDefault]:
Bindings=( Name="Q", Command="Onlyloadlevel BioD_OmgHub_220DenBar" )

Morinth: loaded via "BioD_OmgHub_500DenVIP"

FullBodyAppearances=(Id=2005,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL",
Female="BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL"),PlotFlag=-1)

~ ~ ~

And once again: can you help me with Aria's face, please?

This code --

HelmetAppearances=(Id=55,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL",
Female="BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL",
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)

-- gives me the the basic head, without the skin color and tattoos. I guess these are hidden in ASA_HED_PRO_Lash_Mat_1a.MaterialInstanceConstant or ASA_HED_PROMorph_Mat_1a.MaterialInstanceConstant; how to apply them, though? Something like FemaleMaterialOverride="BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PRO_Lash_Mat_1a" is of no help.


Maybe one of these would work:
HelmetAppearances=(Id=55,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL",
MaleMaterialOverride="BIOG_ASA_HED_PROMorph_R.Masks.ASA_HED_PRO_Tat2"),PlotFlag=-1)
Female="BIOG_HMF_ARM_LGT_R.LGTd.HMF_ARM_LGTd_MDL",
FemaleMaterialOverride="BIOG_ASA_HED_PROMorph_R.Masks.ASA_HED_PRO_Tat2"),PlotFlag=-1)

HelmetAppearances=(Id=55,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL",
MaleMaterialOverride="BIOG_ASA_HED_PROMorph_R.Masks.ASA_HED_PRO_Tat2"),PlotFlag=-1)
Female="BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL",
FemaleMaterialOverride="BIOG_ASA_HED_PROMorph_R.Masks.ASA_HED_PRO_Tat2"),PlotFlag=-1)

Can't say for certain though.

Modifié par phoenixofthunder, 06 février 2011 - 06:52 .


#718
arc00ta

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phoenixofthunder wrote...

That is truely odd.
You could try reverting your C.ini (Install Hammerhead DLC again)
And inserting this binding under:
[SFXGame.SFXGameModeBase] & [SFXGame.SFXGameModeDefault]
Bindings=( Name="PC_Reload", Command="initammo 999 | SwapWeaponIfEmpty | TryReload" )

And see if the health drop still continues.
If it does continue; email me your C.INI.


I fixed it, I just put in the vanilla copy and re-did the few things I had done before and it stopped doing it. I must have changed something that I didn't notice, like accidentally typing in the wrong line or something like that.

#719
Big stupid jellyfish

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@phoenixofthunder

Thank you for trying! Doesn't work though. :(

I wonder whether 'MaterialOverride' works with with helmetappearances at all.

#720
Deebe

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Hey guys.. has there been any progress on Epik legions project, or was it a dud?

@phonienxofthunder are you the freelancer fan?

Modifié par Deebe, 06 février 2011 - 10:18 .


#721
CroGamer002

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How can I move my freecam during cutscenes?

#722
Slider65

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Inge Shepard wrote...

Slider65 wrote...

Captain_Obvious_au wrote...

Slider65 wrote...

Having a problem I am hoping you folks can help me with. I followed all the instructions for editing dlc guns in the post on how to do it, copied everything over to my Coalesced file, removed the files from the original folder, booted up the game, and the Eviscerator is there...sorta. The image is there, but no description of it, no text, not even a name.

That's a bit odd, do you have it legitimately? Generally the DLC weapons won't have any text associated with them because, I suspect, the game decides that if anything is in the C.ini file, the text MUST come from the Biogame_INT.tlk text file. Since the text entries for the DLC weapons aren't in that file, the game won't recognise them.


Yes, I DL'd it through the cerberus network, it was free... Image IPB 

Strangely enough, it was the only DLC that was giving me problems editing. All the others I have managed to tweak a bit with N++, and then just run the crack to re-enable them (I have purchased all the DLC's from Bioware, only have the crack so I can play around with some of the settings) Only this one was giving me a headache about editing it, which was why I ended up moving it into my Coalesced to begin with.


Then I strongly recommend you get a game with valid license. If you have problem with running your DVD try Daemon Tools Lite, it may work.

We modd, but we don't support cracked Game or DLC.

-Inge




OK, I purchased the game, and all the DLC's. I have edited DLC's by using N++ to tweak the DLC files a bit, then run the crack for that purpose only. I did NOT say that I had a pirated game anywhere in my post. Image IPB

My problem is I used the method posted here to edit DLC content into my coalesced file and I am having a problem with the text dissapearing. Where in that did you get I had a pirated copy of the game?

And thanks for the meshes for Aria and Morinth, appreciate the help.

#723
phoenixofthunder

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Slider65 wrote...
OK, I purchased the game, and all the DLC's. I have edited DLC's by using N++ to tweak the DLC files a bit, then run the crack for that purpose only. I did NOT say that I had a pirated game anywhere in my post. Image IPB

My problem is I used the method posted here to edit DLC content into my coalesced file and I am having a problem with the text dissapearing. Where in that did you get I had a pirated copy of the game?

And thanks for the meshes for Aria and Morinth, appreciate the help.



The **cough** file **cough**  is associated with non-legal methodolgy of playing said game so it would be assumed. This is most likely the issue.

Modifié par phoenixofthunder, 06 février 2011 - 11:22 .


#724
phoenixofthunder

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Mesina2 wrote...

How can I move my freecam during cutscenes?


This from Crunchyinmilk.

Modifié par phoenixofthunder, 06 février 2011 - 11:21 .


#725
phoenixofthunder

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Big stupid jellyfish wrote...

@phoenixofthunder
Thank you for trying! Doesn't work though. :(
I wonder whether 'MaterialOverride' works with with helmetappearances at all.


Hmm guess they may not.
Sorry I couldn't succeed in assisting you.:crying:
PM Deebe or Inge maybe they can get it working.

Modifié par phoenixofthunder, 06 février 2011 - 11:23 .