Any idea how to tone down ridiculous lens flare in this game? I've changed bloom and DOF already (note: smaller kernel sizes are faster), but it doesn't affect lens flare which looks corny.
Toggling LensFlares disables Use boxes too, which is obviously bad, some silly made them lens flares with different material instead of making a separate light category - it is so hard to copy a bunch of UnrealScripts to create your own class...
As a bonus, the motion blur uses too few samples for the MaxVelocity set - it really shows almost all the time it's enabled. This is probably not fixable, UDK doesn't expose this even now. Maybe they should go bug Epic to add this tunable or perhaps add samples based on the size of the motion vector.
EDIT: Durr, the .usf files are directly editable - time to mod some LensFlare shaders to fail less. Likewise with motion blur.
EDIT2: Any tiny (legal!) modification to LensFlare shader and ME2 explodes... Checksumming or what? MotionBlur doesn't cause this problem!
So far, nobody had any luck with decompiling that UnrealScript from Mass Effect 2?
Modifié par AstralStorm, 09 février 2011 - 02:55 .