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ME2 - Modding is Possible III (PC Only)


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#751
minormiracle

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RGFrog wrote...

oooh, anyone have the mdl code for Miri's visor? I'm too lazy to go digging for it :)


It's a part of the armor. There's no separate code for it.

#752
RGFrog

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Bummer, just figured that out for myself, too :(

#753
Aeowyn

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Is there any way to add stats for the old N7 armours you mod in?

#754
RGFrog

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If you're using the models as replacements for items in [SFXGame.SFXPawn_Player] then you can add pretty much whatever stat from other in game armor pieces that you want in the GameEffects=("") section of that line.

#755
phoenixofthunder

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iLikeBWgames wrote...

Is there a value in coalesced.ini that governs the distance which you can move away from your squadmates before they try to regroup with you on their own?


This maybe:
[SFXGame.SFXConsole]
....
....
....
SquadReformRange=3400
to a higher numbe like:
SquadReformRange=7500
?:unsure:

Modifié par phoenixofthunder, 12 février 2011 - 11:42 .


#756
phoenixofthunder

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AstralStorm wrote...

Any idea how to tone down ridiculous lens flare in this game? I've changed bloom and DOF already (note: smaller kernel sizes are faster), but it doesn't affect lens flare which looks corny.

Toggling LensFlares disables Use boxes too, which is obviously bad, some silly made them lens flares with different material instead of making a separate light category - it is so hard to copy a bunch of UnrealScripts to create your own class...

As a bonus, the motion blur uses too few samples for the MaxVelocity set - it really shows almost all the time it's enabled. This is probably not fixable, UDK doesn't expose this even now. Maybe they should go bug Epic to add this tunable or perhaps add samples based on the size of the motion vector.

EDIT: Durr, the .usf files are directly editable - time to mod some LensFlare shaders to fail less. Likewise with motion blur.
EDIT2: Any tiny (legal!) modification to LensFlare shader and ME2 explodes... Checksumming or what? MotionBlur doesn't cause this problem!

So far, nobody had any luck with decompiling that UnrealScript from Mass Effect 2?


[UnrealEd.LensFlareEditorOptions]

[Engine.Engine]
LensFlareMaxOcclusionIncrement=#
LensFlareOcclusionStepSize=#

Epic Legion is working on a way to decompile and recompile pcc's to make real modding a possibility. However as of right now; no one else has had any greater success that I am aware of. Unfortunately he will be away till after DA2  is out according to his profile page last I looked.

Nevertheless I'd say give it a go; the more who are willing to try (with better programming skills than I) the better.:happy:

Modifié par phoenixofthunder, 12 février 2011 - 11:45 .


#757
phoenixofthunder

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AidanTelToro wrote...

Curious question, I have been messing around with texmods. I was wondering how can you make stuff transparent. Say for instance if I set Miranda's skin texture to transparent would you basically see walking armor with no body or say if you made the armor and skin texture transparent you would see basically nothing? Any help would be nice. Also does anyone have on hand the skin and armor texture names for all npcs? or say Miranda, Samara, Jack, and Tali? Thanks in advance.


Responded PM.

#758
phoenixofthunder

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AstralStorm wrote...

Bah, TexMod is really slow on ATI. Looks like it pings all textures in a scene to check whether to mod any. I'll try attacking the textures with latest UDK, maybe it'll work. Unfortunately, you can't redistribute the resulting modded files, not even binary patches, thanks to the restrictive EULA.
Technically, these textures are also derived work, so, illegal to distribute.
I'll bite and provide the patches if I'm successful.

What do you mean?

#759
phoenixofthunder

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Deebe wrote...

phoenixofthunder wrote...

Deebe wrote...

Hey guys.. has there been any progress on Epik legions project, or was it a dud?

@phonienxofthunder are you the freelancer fan?

He says he will be away till after DA2 is out.


@Deebe
Sure, Yes, Yep, Definately, Absolutely (=])


That's a shame hopefully the news will be good after the wait..:? It would suck to find out that nothings changed after a glimpse of light was shown.

A little offtopic but as for freelancer i remembered a post or something from a while back and thought you might be interested in a new indie game thats coming out called MinerWars the game is in pre-alpha and looks and plays amazingly well.


Still have fingers crossed.

MinerWars looks great, hmmmm destructable enviroments..... that is a win win; no more shaking off a pursuer just kill them with the enviroment.. He he he he he he ha ha ha :devil::devil::devil:(too much:lol:?).
Another thread here on the forums also hooked me into Infinity: The Quest for Earth. (Freelancer successor?:huh: Maybe, here's hoping.:blush:

Modifié par phoenixofthunder, 12 février 2011 - 11:48 .


#760
Captain_Obvious_au

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Is it possible at all to remove Jack's sunnies from AAP1 whilst leaving her body the same?

#761
Guest_Inge Shepard_*

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A tip for everyone that want to play the game without CD / DVD or cracked malmware .exe files.
Buy this software "Game Jackal" it is worth every penny, and here is their site.
How to use it, just google for a tutorial.

- Inge

#762
RGFrog

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Did you lose your CD, Inge?

Modifié par RGFrog, 12 février 2011 - 03:31 .


#763
Guest_Inge Shepard_*

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RGFrog wrote...

Did you lose your CD, Inge?

Hi, good to see you. Nope, but I like to play without my disk running.

Modifié par Inge Shepard, 12 février 2011 - 05:05 .


#764
lastpatriot

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Quick question: (and I think this may be for Phoenix)



Awhile back there was a post that had a download link for a modified Cini file that would add additional casuals and a ton of color variations. I recently added some DCL to my account and as such, I don't get those options anymore. Can someone point me in the right direction to find that link again?



Also, when reading through the Cini with C++, what is the syntax I should look for if I'm going to add a weapon to a certain class?



Thanks!

#765
Deebe

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Inge Shepard wrote...
A tip for everyone that want to play the game without CD / DVD or cracked malmware .exe files.
Buy this software "Game Jackal" it is worth every penny, and here is their site.
How to use it, just google for a tutorial.
- Inge


Most cracked exes work perfectly fine without any malware or problems, like almost all. I'd rather stick to gamecopyworld for convienance then too "download a pay progam". Gamecopyworld only provides cracks and trainers for games with intrusive drm, which is great for people who don't want to insert discs all the time or pay extra for that bonus.
I don't know I'd rather download a cracked exe for the game i bought, then paying for some program.(that seems kinda like steam)
:wizard:

phoenixofthunder wrote...
Still have fingers crossed.

MinerWars
looks great, hmmmm destructable enviroments..... that is a win win; no
more shaking off a pursuer just kill them with the enviroment.. He he he
he he he ha ha ha [smilie]../../../images/forum/emoticons/devil.png[/smilie][smilie]../../../images/forum/emoticons/devil.png[/smilie][smilie]../../../images/forum/emoticons/devil.png[/smilie](too much[smilie]../../../images/forum/emoticons/lol.png[/smilie]?).
Another thread here on the forums also hooked me into Infinity: The Quest for Earth. (Freelancer successor?[smilie]../../../images/forum/emoticons/wondering.png[/smilie] Maybe, here's hoping.[smilie]../../../images/forum/emoticons/blushing.png[/smilie]


I completely forgot about Infinity, I seen it a year or so ago and was blown away. Hopefully it lives up to it's promise. They need some more action it that trailer... capital ships slugging it out in the distance as a small spec by the planet and the player flys right up and they're massive....
:alien:

Modifié par Deebe, 12 février 2011 - 11:00 .


#766
RGFrog

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lastpatriot wrote...

Quick question: (and I think this may be for Phoenix)

Awhile back there was a post that had a download link for a modified Cini file that would add additional casuals and a ton of color variations. I recently added some DCL to my account and as such, I don't get those options anymore. Can someone point me in the right direction to find that link again?

Also, when reading through the Cini with C++, what is the syntax I should look for if I'm going to add a weapon to a certain class?

Thanks!


Located in [SFXGame.SFXPlayerSquadLoadoutData]

#767
phoenixofthunder

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RGFrog wrote...

lastpatriot wrote...

Quick question: (and I think this may be for Phoenix)

Awhile back there was a post that had a download link for a modified Cini file that would add additional casuals and a ton of color variations. I recently added some DCL to my account and as such, I don't get those options anymore. Can someone point me in the right direction to find that link again?

Also, when reading through the Cini with C++, what is the syntax I should look for if I'm going to add a weapon to a certain class?

Thanks!

Located in [SFXGame.SFXPlayerSquadLoadoutData]



You refering to my Compilation ME2 Mesh Codes project? If so there is a link to my projects in my sig.

Modifié par phoenixofthunder, 13 février 2011 - 04:47 .


#768
phoenixofthunder

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Deebe wrote...

Inge Shepard wrote...
A tip for everyone that want to play the game without CD / DVD or cracked malmware .exe files.
Buy this software "Game Jackal" it is worth every penny, and here is their site.
How to use it, just google for a tutorial.
- Inge


Most cracked exes work perfectly fine without any malware or problems, like almost all. I'd rather stick to gamecopyworld for convienance then too "download a pay progam". Gamecopyworld only provides cracks and trainers for games with intrusive drm, which is great for people who don't want to insert discs all the time or pay extra for that bonus.
I don't know I'd rather download a cracked exe for the game i bought, then paying for some program.(that seems kinda like steam)
:wizard:


I have a DVD drive setup here that I recently did: five USB DVD drives stacked (clogged up USB ports [[1free]]:sick::pinched:<_<). I'd steer clear of those "pay" type programs.

Deebe wrote...

phoenixofthunder wrote...
Still have fingers crossed.

MinerWars
looks great, hmmmm destructable enviroments..... that is a win win; no
more shaking off a pursuer just kill them with the enviroment.. He he he
he he he ha ha ha [smilie]../../../images/forum/emoticons/devil.png[/smilie][smilie]../../../images/forum/emoticons/devil.png[/smilie][smilie]../../../images/forum/emoticons/devil.png[/smilie](too much[smilie]../../../images/forum/emoticons/lol.png[/smilie]?).
Another thread here on the forums also hooked me into Infinity: The Quest for Earth. (Freelancer successor?[smilie]../../../images/forum/emoticons/wondering.png[/smilie] Maybe, here's hoping.[smilie]../../../images/forum/emoticons/blushing.png[/smilie]


I completely forgot about Infinity, I seen it a year or so ago and was blown away. Hopefully it lives up to it's promise. They need some more action it that trailer... capital ships slugging it out in the distance as a small spec by the planet and the player flys right up and they're massive....
:alien:


Agreed on all accounts.:)

#769
Guest_Inge Shepard_*

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Slow down, it is just a tip. Well for those who still want use cracked .exe files, you're free to do so.
   
It's like swearing in a church, a tip like this.

#770
lastpatriot

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Thanks for the help folks!

#771
YID

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Had a problem but persevered and solved it myself :) Sorry to take a post!

Modifié par YID, 14 février 2011 - 01:08 .


#772
RGFrog

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YID, not a problem. I would like to know what your problem was and how you fixed it.

There are always new players (and old ones) checking this thread out. More likely what you ran into could be the answer someone was looking for.

#773
YID

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Sure, that makes sense.

So basically my problem was with adding in Armors in the C.ini file. I wanted to play through the game in Legion's skin. I'm sorta new to this kinda modding but it was going okay at the start. I managed to find the MDL files and put them in the C.ini as a TorsoAppearence and HelmetAppearence, and then made blank lines for the Shoulder, Arms and Legs. I found out how to do all of this with one of the tutorials on the first page of the Modding is Possible II thread. I followed it to the letter, just substituting in the MDLs and other stuff I wanted to use. But for some reason, it wouldn't work. The game recognised that I had put in new Torso and Helmet Appearence lines, but it wouldn't change into the skin I wanted. I came on here asking for a sort of step-by-step guide.

How did I fix it? I have no idea, and to be honest I still haven't - yet. When it wouldn't work I spent a while going through the hundreds of pages of posts for help. Sometimes I found adivce only to look on a few pages later to see it was wrong or outdated. In the end it was getting late and I was getting annoyed, so I just went back to that tutorial at the start of MiPII and copy and pasted the MDL he used as an example. Even though I had tried this before, it worked this time. That was enough for me, and I'm just about to try to do it with Legion now. I guess it works now because as I went through the threads I made small tweaks to my C.ini. They were in a random order though, so how they managed to come together to work I haven't a clue.

So really, my problem isn't solved yet, but I'm on the way at least :)

EDIT: Hit an immediate roadblock when trying to find the MDL files for Legion. It's really annoying and keeps happening to me. When I drag a PCC file to the Unreal Model Viewer, I get the black box with code in it, I can catch the word "overflow", but then it just closes and nothing happens. Any ideas?

Modifié par YID, 14 février 2011 - 05:49 .


#774
JaegerBane

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Copied from the other thread:

I've finally caved in and started modding an assault rifle in an effort
to have something roughly equiavlent to the Spectre X AR from ME1 (i.e,
something that is accurate, powerful and fully automatic, traits which
don't exist together in any of ME2's assault rifles).

I figured
I might as well start with the Vindicator as it's virtually obsolete
post-firepower pack and (imho) sports the coolest model, so I''ve been
trying to mod it so that it functions more closely in line with it's
codex description.

I'd like to produce something that isn't
totally overpowered and my experiments so far have produced something
pretty cool (essentially a weapon that fires in three-round burst and
full auto, 40 rounds per clip, 320 rounds in reserve, 750rpm with aim
errors between the original vindy and the Avenger, everything else is
the same as the Vindy's base stats)

Where my issue comes from is trying to balance it. If I don't touch the accuracy it's 36.8 damage per shot does too much damage, if I bring down it's damage it messes up AI use (anyone wielding a Vindy becomes crap).

Can anyone recommend any settings to use in the stats? Would reducing the damage down and boosting the AI damage percentage of shep to compensate help? I'd like to avoid anything regarding the AI's bursts.

#775
phoenixofthunder

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YID wrote...

Sure, that makes sense.

So basically my problem was with adding in Armors in the C.ini file. I wanted to play through the game in Legion's skin. I'm sorta new to this kinda modding but it was going okay at the start. I managed to find the MDL files and put them in the C.ini as a TorsoAppearence and HelmetAppearence, and then made blank lines for the Shoulder, Arms and Legs. I found out how to do all of this with one of the tutorials on the first page of the Modding is Possible II thread. I followed it to the letter, just substituting in the MDLs and other stuff I wanted to use. But for some reason, it wouldn't work. The game recognised that I had put in new Torso and Helmet Appearence lines, but it wouldn't change into the skin I wanted. I came on here asking for a sort of step-by-step guide.

How did I fix it? I have no idea, and to be honest I still haven't - yet. When it wouldn't work I spent a while going through the hundreds of pages of posts for help. Sometimes I found adivce only to look on a few pages later to see it was wrong or outdated. In the end it was getting late and I was getting annoyed, so I just went back to that tutorial at the start of MiPII and copy and pasted the MDL he used as an example. Even though I had tried this before, it worked this time. That was enough for me, and I'm just about to try to do it with Legion now. I guess it works now because as I went through the threads I made small tweaks to my C.ini. They were in a random order though, so how they managed to come together to work I haven't a clue.

So really, my problem isn't solved yet, but I'm on the way at least :)

EDIT: Hit an immediate roadblock when trying to find the MDL files for Legion. It's really annoying and keeps happening to me. When I drag a PCC file to the Unreal Model Viewer, I get the black box with code in it, I can catch the word "overflow", but then it just closes and nothing happens. Any ideas?



Is this of any help?