JaegerBane wrote...
Copied from the other thread:
I've finally caved in and started modding an assault rifle in an effort
to have something roughly equiavlent to the Spectre X AR from ME1 (i.e,
something that is accurate, powerful and fully automatic, traits which
don't exist together in any of ME2's assault rifles).
I figured
I might as well start with the Vindicator as it's virtually obsolete
post-firepower pack and (imho) sports the coolest model, so I''ve been
trying to mod it so that it functions more closely in line with it's
codex description.
I'd like to produce something that isn't
totally overpowered and my experiments so far have produced something
pretty cool (essentially a weapon that fires in three-round burst and
full auto, 40 rounds per clip, 320 rounds in reserve, 750rpm with aim
errors between the original vindy and the Avenger, everything else is
the same as the Vindy's base stats)
Where my issue comes from is trying to balance it. If I don't touch the accuracy it's 36.8 damage per shot does too much damage, if I bring down it's damage it messes up AI use (anyone wielding a Vindy becomes crap).
Can anyone recommend any settings to use in the stats? Would reducing the damage down and boosting the AI damage percentage of shep to compensate help? I'd like to avoid anything regarding the AI's bursts.
You mean these:
DamageAI=#.#f
AI_BurstFireCount=
AI_BurstFireDelay=
AI_BurstFireMovingDelay=
AI_AimDelay=
?





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