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ME2 - Modding is Possible III (PC Only)


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#801
LuxDragon

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Should be in the upper left of the squad screen.

#802
Fixers0

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LuxDragon wrote...

Should be in the upper left of the squad screen.


Nope their is nothing,

#803
phoenixofthunder

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Fixers0 wrote...

He, everyone, i'm trying to recreate my character but i just noticed that he doesn't have a face code at all, does somebody knows were i can find it. find it?


Is it the default shepard face? If so there is no known face code that exists. If it is not the default face send me one of your saves on the character in question.

Modifié par phoenixofthunder, 24 février 2011 - 03:11 .


#804
phoenixofthunder

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adneate wrote...

wotmaniac wrote...
Because I think the grunts are just eclipse armor with different textures.


The grunt ones. You could texmod them but then in game all Eclipse mercs would look like SB goons. They should have unique models even if they are just retexs.


You mean for each goon to have a different texture?

#805
phoenixofthunder

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wotmaniac wrote...

Hmm, becuase in your file with the codes there were some torso (armor setting with material overrides). That's why I thought it would work.
Thanks anyways.:) I wonder how the game forces different textures to load though?



No problem.
It was a technical oversight on my part.

#806
Toasty_S

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I'm trying to figure out how to change my FemShep's armor and casual clothing, but I haven't found any real clear write up on how to do that.  I followed this link here from the beginning of the thread, but currently it doesn't make any sense as to what it is or what it's acheiving or how it does anything to change the armor/casual.

Like many new people to this task, I'm totally unfamiliar with modding ME2.  I see an entry like....

TorsoAppearances=(Id=4,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_1a",
Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_1a"),PlotFlag=-1)


... and I'm just lost with (a) how do I know what model that is or which one I'm picking? and (B) now what do I do in game?

I'd really like to explore the world of changing Shepard at crew's armor/clothing but for some reason even the tutorials I've found sound like a foreign language.  I was told you guys could help demystify this.

Thanks in advance :)

#807
phoenixofthunder

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Toasty_S wrote...

I'm trying to figure out how to change my FemShep's armor and casual clothing, but I haven't found any real clear write up on how to do that.  I followed this link here from the beginning of the thread, but currently it doesn't make any sense as to what it is or what it's acheiving or how it does anything to change the armor/casual.

Like many new people to this task, I'm totally unfamiliar with modding ME2.  I see an entry like....

TorsoAppearances=(Id=4,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_1a",
Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_1a"),PlotFlag=-1)


... and I'm just lost with (a) how do I know what model that is or which one I'm picking? and (B) now what do I do in game?

I'd really like to explore the world of changing Shepard at crew's armor/clothing but for some reason even the tutorials I've found sound like a foreign language.  I was told you guys could help demystify this.

Thanks in advance :)



MDL's (Armor model) & MAT's (Material armor override) are found by exploring PCC's. They are implimented by putting them under [SFXGame.SFXPawn_Player] in the C.ini.

My Compilation ME2 Mesh Codes project is a good start. I'd also suggest checking the links on page #1 of this thread. Although my Modding 101 video has been updated and added to my youtube channel in contrast to the one on 4shared.

Modifié par phoenixofthunder, 25 février 2011 - 07:30 .


#808
Burdokva

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Still no word from EpicLegion about the .pcc compiler?

#809
CroGamer002

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Can I remove weapon specialization and add other one to my Shepard?

#810
CroGamer002

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Burdokva wrote...

Still no word from EpicLegion about the .pcc compiler?


He did send me friend invite few days ago and I saw him few times in DA2 threads.

#811
RGFrog

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Mesina2 wrote...

Can I remove weapon specialization and add other one to my Shepard?


Look for the loadouts in your c.ini in [SFXGame.SFXPlayerSquadLoadoutData]

Then be sure and change bNotRegularWeaponGUI=TRUE to bNotRegularWeaponGUI=FALSE in the weapon you want to use.

Save and run the fixer.

As always, be sure to back up your c.ini before doing any of this.

#812
Crunchyinmilk

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Mesina2 wrote...
Can I remove weapon specialization and add other one to my Shepard?


You can make a blanket change by editing the coalesced.ini loadout section for your particular Shepard's class, removing the one you don't want and adding the one you do.

This only effects your class default selection, you cannot remove a bonus talent specialization this way.

If you mean change weapon specialization CHOICE, made on the damaged collector vessel, such as picking shotguns as your bonus talent, and now you really wish you'd chosen assault rifle, then the answer is still editing the coalesced.ini and using Azureum's tech manager.

Here's a post I wrote explaining how to use the tech manager and this one talks about removing sniper rifle training and picking shotguns instead, with it.

#813
phoenixofthunder

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Mesina2 wrote...

Can I remove weapon specialization and add other one to my Shepard?


You want to use a gun type that the default gun sets for a particular class doesn't allow and the weapon specialiation has already been used?
IE:>> Say you want to use an Assault Rifle on an Adept character but the weapon specialiation has already been used for sniper rifles.
Here is another way to gain other gun types.

Modifié par phoenixofthunder, 26 février 2011 - 02:06 .


#814
Phnx

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Hey guys. Could you help me? I'd like to add Zaeed's face mask as a new shoulder part so I can mix it with helmets (It may clip terribly but I'd like to try anyways :)). I know how to alter the shoulder pad's appearance but I need the correct code to add a new model that works. Thanks! :)

#815
ravenimage

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Not sure if this was addressed yet but whenever I change outfits from the locker with Kasumi present, she disappears. Is there a fix for that?

#816
RGFrog

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Phnx wrote...

Hey guys. Could you help me? I'd like to add Zaeed's face mask as a new shoulder part so I can mix it with helmets (It may clip terribly but I'd like to try anyways :)). I know how to alter the shoulder pad's appearance but I need the correct code to add a new model that works. Thanks! :)


Start with Azerum's post on the process

Here are the links to the model viewer and PCC extractor since his links point to non-function sections of that site.


On a side note, Inge. I just went to your project's and your work seems to have gone missing. Did you throw in the towel?

Modifié par RGFrog, 01 mars 2011 - 03:53 .


#817
Guest_Inge Shepard_*

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RGFrog wrote...

Phnx wrote...

Hey guys. Could you help me? I'd like to add Zaeed's face mask as a new shoulder part so I can mix it with helmets (It may clip terribly but I'd like to try anyways :)). I know how to alter the shoulder pad's appearance but I need the correct code to add a new model that works. Thanks! :)


Start with Azerum's post on the process

Here are the links to the model viewer and PCC extractor since his links point to non-function sections of that site.


On a side note, Inge. I just went to your project's and your work seems to have gone missing. Did you throw in the towel?

No, had some plans for changes, but haven't had the time. Therefore have I compressed all text files into one zip file. The priority is as follows: family, work and hobbies.
I shall try to make it as it was. :blink:

- Inge



Modifié par Inge Shepard, 01 mars 2011 - 04:59 .


#818
phoenixofthunder

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ravenimage wrote...

Not sure if this was addressed yet but whenever I change outfits from the locker with Kasumi present, she disappears. Is there a fix for that?

You tried this updated method?

#819
RGFrog

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Inge Shepard wrote...
No, had some plans for changes, but haven't had the time. Therefore have I compressed all text files into one zip file. The priority is as follows: family, work and hobbies.
I shall try to make it as it was. :blink:

- Inge


Oh, good, thought we'd lost you. I used to point peeps at your files all the time when they wanted to learn something. Tried to again this time, but they were gone. Is the zip uploaded somewhere?

#820
phoenixofthunder

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RGFrog wrote...

Inge Shepard wrote...
No, had some plans for changes, but haven't had the time. Therefore have I compressed all text files into one zip file. The priority is as follows: family, work and hobbies.
I shall try to make it as it was. :blink:

- Inge


Oh, good, thought we'd lost you. I used to point peeps at your files all the time when they wanted to learn something. Tried to again this time, but they were gone. Is the zip uploaded somewhere?


@Inge
Good to see that your still around.

@RGFrog
Its the only project on his profile

Modifié par phoenixofthunder, 01 mars 2011 - 09:44 .


#821
RGFrog

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He must have it set to private or something. I go there and get "There are no files in this project."

#822
phoenixofthunder

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RGFrog wrote...

He must have it set to private or something. I go there and get "There are no files in this project."


It seems Inge may have forgot to set the project to be availabe to everyone. For the file was set to "group members only". Till midnight today I set it to everyone; unless Inge would want me to leave it that way.

#823
Guest_Inge Shepard_*

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Sorry, I forgot to set a mark. RGFrog, no can you download my textfiles.

#824
Phnx

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RGFrog wrote...

Phnx wrote...

Hey guys. Could you help me? I'd like to add Zaeed's face mask as a new shoulder part so I can mix it with helmets (It may clip terribly but I'd like to try anyways :)). I know how to alter the shoulder pad's appearance but I need the correct code to add a new model that works. Thanks! :)


Start with Azerum's post on the process

Here are the links to the model viewer and PCC extractor since his links point to non-function sections of that site.


On a side note, Inge. I just went to your project's and your work seems to have gone missing. Did you throw in the towel?

Thanks for the help. Still hasn't worked yet. Trying to figure out where my mistake is.

#825
RGFrog

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Post what you've done so far. Happy to help you figure it out.