RGFrog wrote...
wow, can't make out anything from that pic... what is it you're trying to show?

from this post
Modifié par g54, 12 avril 2011 - 04:32 .
g54 wrote...
Epic Legion wrote...
RGFrog wrote...
It's a function of bHasBreather=True being in the helmet appearance line in conjunction with some code with the level that denotes it's use.
If we could see the debug code we could probably run a psuedo console script that makes the call...
You can't do that using scripts/console. However, this can be achieved using C++ game hooks. Did this few months ago, here's screen (SetScale + breather):
http://social.biowar...01325/73996.jpg
Yes I saw your earlier post and had a feeling it was true that it couldn't be done with console/script. But I kept trying lines/bindings (I'm persistant like that:D).
I wonder though since your old link to unhood (the one you modified) no longer works would the original still work? Would it be possible to repost that link you had before?
RGFrog wrote...
You can easily add the weapon via gibbed, or even better (since it doesn't violate your save game) create a psuedo console.
In c.ini create a bind that executes a text file.
At the end of [SFXGame.SFXGameModeBase] add:
[...snip...]
This technique is temporary. You'll have to press the button every mission...
00_Gundam wrote...
is there any way to make the helmets we wear invisible while still keeping their stats?
Modifié par phoenixofthunder, 14 avril 2011 - 11:47 .
Modifié par phoenixofthunder, 14 avril 2011 - 09:42 .
No thoughts whatsoever?Collider wrote...
Is there a way to fix the green texture issue? I've tried loading Joker's head for example. It shows up, but his face texture is tinted green.
Captain_Obvious_au wrote...
Good to see you back Epic! Any success on the PCC compiler?
Collider wrote...
No thoughts whatsoever?Collider wrote...
Is there a way to fix the green texture issue? I've tried loading Joker's head for example. It shows up, but his face texture is tinted green.

Modifié par Collider, 15 avril 2011 - 07:27 .
Modifié par J4N3_M3, 15 avril 2011 - 02:03 .
SilasWolfe wrote...
Could someone please help me?
I'm trying to import a head morph on PC into a PC save game, but it's giving me the whole "the headmorph you importing has a different version (486539264) than your current save file (29)" error thing and asking me if I want to import anyway (if I do it just corrupts the save).
Somebody else said previously and I quote, "That's because the head you're importing was created using a later version of Gibbed's for the PC version. Only heads created in the Xbox version of Gibbed's will work with the Xbox version."
But this was a case of someone trying to import a headmorph into a 360 save.
Could it be that the headmorph I have is the opposite of his problem then, a 360 compatible headmorph that is incompatible with PC? It seems like it could be the case. If so, is there any solution to this to allow me to use the headmorph on PC?
This is the headmorph in question: http://www.masseffec...x.php?faceID=91
Sorry, but no. Unreal Engine 3 file format is too complicated and not mod friendly at all. Without Bioware help we can't do anything (ok, we can extract exports but that's it).Good to see you back Epic! Any success on the PCC compiler?
Modifié par Epic Legion, 16 avril 2011 - 05:46 .
Sgt.Catman wrote...
Hi everyone,
I have searched the modding threads, but have been unable to find out how you edit armor bonus's. I'm trying to make the default N7 armor more useful like the kestrel armor, but have been unable to figure out how. Any help would be appreciated.
Darman wrote...
Me again.
Has anybody an idea how to save and load bump maps with texmod?
I can select them in logging mode, but when I try to save, texmod does nothing. I faced this problem already some time ago, but didn't think about it anymore. Now I really could use a way to do this.
And I know it's possible, because some people already did texture mods where they removed bumps to, for example show more skin without those contours on it from cloth.
thx in advance.
Yes, I would greatly appreciate any and all help.Epic Legion wrote...
If you want I can try to implement it in my online tool. Shouldn't be that hard.
Modifié par SilasWolfe, 16 avril 2011 - 07:01 .
Sgt.Catman wrote...
Hi everyone,
I have searched the modding threads, but have been unable to find out how you edit armor bonus's. I'm trying to make the default N7 armor more useful like the kestrel armor, but have been unable to figure out how. Any help would be appreciated.
[color=orange]TorsoAppearances=(Id=0,Name=339522,Description=339529,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Torso","SFXGame.SFXGameEffect_Gear_CapacitorChestplate","SFXGame.SFXGameEffect_Gear_BodyArmor","SFXGame.SFXGameEffect_Gear_PowerBelt"),PlotFlag=-1)
ShoulderAppearances=(Id=0,Name=339528,Description=339523,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Shoulders","SFXGame.SFXGameEffect_Gear_AmplifierPads","SFXGame.SFXGameEffect_Gear_StrengthBoostPads","SFXGame.SFXGameEffect_Gear_HeavyLeftSideArmor"),PlotFlag=-1)
ArmAppearances=(Id=0,Name=339526,Description=339527,Type=CustomizableType_Arms,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Slv_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Arms","SFXGame.SFXGameEffect_Gear_StabilizationGauntlets","SFXGame.SFXGameEffect_Gear_HeavyDampingGauntlets","SFXGame.SFXGameEffect_Gear_LeftArmAmmoPack"),PlotFlag=-1)
LegAppearances=(Id=0,Name=339525,Description=339524,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Legs","SFXGame.SFXGameEffect_Gear_StimulatorConduits","SFXGame.SFXGameEffect_Gear_LifeSupportWebbing","SFXGame.SFXGameEffect_Gear_EquipmentPacks"),PlotFlag=-1)
HelmetAppearances=(Id=0,Name=339533,Description=339532,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMM_HGR_JCB_R.MEDa.HMM_HGR_MEDa_MDL",Female="BIOG_HMF_HGR_MIR_R.LGTa.HMF_HGR_LGTa_MDL",bHasBreather=True),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Helmet","SFXGame.SFXGameEffect_Gear_Visor","SFXGame.SFXGameEffect_Gear_DeathMask"),PlotFlag=-1)
[/color][color=grey]Torso DLC: "SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_TorsoMeleeBonus","SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_TorsoShieldBonus","SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_TorsoWeaponDmgBonus","SFXGameDLC_PRE_General.SFXGameEffect_Gear_InfernoPowerDamage","SFXGameContentDLC_PRE_DA.SFXGameEffect_Gear_DA_ShieldBonus","SFXGameDLC_PRE_Gamestop.SFXGameEffect_Gear_TerminusShieldBonus" Shoulder DLC: "SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_ShoulderMeleeBonus","SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_ShoulderShieldBonus" Arms DLC: "SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_ArmMeleeBonus","SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_ArmShieldBonus","SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_ArmWeaponDmgBonus","SFXGameDLC_PRE_Gamestop.SFXGameEffect_Gear_TerminusWpnMagazines" Legs DLC: "SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_LegHvyAmmoBonus","SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_LegShieldBonus","SFXGameDLC_PRE_General.SFXGameEffect_Gear_InfernoStormSpeed","SFXGameDLC_PRE_Gamestop.SFXGameEffect_Gear_TerminusStormSpeed" Helmet DLC: "SFXGameContentDLC_PRO_Gulp01.SFXGameEffect_Gear_GulpHelmet","SFXGameContentDLC_PRO_Pepper01.SFXGameEffect_Gear_Pepper01Helmet","SFXGameContentDLC_PRO_Pepper02.SFXGameEffect_Gear_Pepper02Helmet","SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_HelmetHeadShotBonus","SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_HelmetShieldBonus","SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_HelmetWeaponDmgBonus","SFXGameContentDLC_MCR_03.SFXGameEffect_Gear_MCR_03","SFXGameContentDLC_MCR_05.SFXGameEffect_Gear_MCR_05","SFXGameDLC_PRE_General.SFXGameEffect_Gear_InfernoNegotiationBonus","SFXGameContentDLC_PRE_DA.SFXGameEffect_Gear_DA_PowerBonus"[/color]
Modifié par RGFrog, 20 avril 2011 - 06:54 .
durasteel wrote...
Thanks, I found out how to actually fix it, though.
I added a keybind with the following commands:
SetIntByName Wpn_BonusAssaultRifle 1
SetIntByName Wpn_BonusSniperRifle 0
If you want to turn on the shotgun, it is
SetIntByName Wpn_BonusShotgun 1
I suppose you could turn on all 3, but if you have a machine pistol you would exceed your 5 weapon maximum. Haven't tried it, would expect bad things to happen.