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ME2 - Modding is Possible III (PC Only)


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#76
ZephSunstrider

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sagequeen wrote...
when i use that code in the casual armor settings, the armor shows up just fine. when i try that same code for the torso armor, however, i instead get type MAT_1a - a kind of grey armor (i want type 6a - that green armor).

Sadly, using multi-texture armors (loyalty outfits, NPC armors etc) as torso armor for Shep makes them default to their 'default' texture, in your case that greyish one. We can't change that afaik, and it's been bothering alot of armor fetishists so far.
Try using the FullBodyAppearance entry Iwakura suggested. That might work with the clipping issues. It's not a workaround for the texture problem, though.

Modifié par ZephSunstrider, 24 octobre 2010 - 10:13 .


#77
sagefic

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thanks for the help, all. i appreciate it.

#78
JTSleep

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I know it´s silly, but is it possible to change model texture of Miranda to make her wear bikini (not the romantic scene bra, but her hexagon styled armor bikini) :D I´seen model, where she was wearing top of armor and panties..

#79
azerSheppard

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I wouldn't call reskinning a mod, it's not that easy for ME2, but I def would not call it "modding. I'm waiting untill someone start screwing around with the physics, that would be fun.

#80
Deebe

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JTSleep wrote...
I know it´s silly, but is it possible to change model texture of Miranda to make her wear bikini (not the romantic scene bra, but her hexagon styled armor bikini) :D I´seen model, where she was wearing top of armor and panties..


I have no idea what your asking here JTSleep..
"but her hexagon styled armor bikini" what is this?, if you've seen a picture please post what you mean and if you looking for a textmod.. http://social.biowar.../1547/#projects then here would be a good place to start

Modifié par Deebe, 25 octobre 2010 - 09:37 .


#81
JTSleep

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Wow, thanks... about that bikini, it was only idea...

#82
Euriphobia

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ok still having problems in that the game now has runtime errors whenever I press numpad 9 so I've decided to do what I probably should have done a while back and copy/paste everything I've done so people can point out where I've mucked up....

[SFXGame.SFXGameModeBase]
Bindings=( Name="NumPadNine" , Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 exec loadseq.txt" )

[SFXGame.SFXPawn_Player]
CasualAppearances=(Id=0,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_7a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_6a"),PlotFlag=-1)
CasualAppearances=(Id=1,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_5a",Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_7a"),PlotFlag=-1)
CasualAppearances=(Id=2,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL"),PlotFlag=-1)
CasualAppearances=(Id=3,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a"),PlotFlag=-1)
TorsoAppearances=(Id=0,Name=339522,Description=339529,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Torso"),PlotFlag=-1)
TorsoAppearances=(Id=1,Name=334438,Description=334437,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_CapacitorChestplate"),PlotFlag=4438)
TorsoAppearances=(Id=2,Name=334446,Description=334445,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPc.HMF_ARM_SHPc_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_BodyArmor"),PlotFlag=4271)
TorsoAppearances=(Id=3,Name=334453,Description=334454,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPd.HMF_ARM_SHPd_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt"),PlotFlag=4453)
TorsoAppearances=(Id=4,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYc.TUR_ARM_HWYc_MDL",Female="BIOG_TUR_ARM_HVY_R.HVYc.TUR_ARM_HWYc_MDL",GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt"),PlotFlag=-1)
ShoulderAppearances=(Id=0,Name=339528,Description=339523,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1)
ShoulderAppearances=(Id=1,Name=334435,Description=334436,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_AmplifierPads"),PlotFlag=4423)
ShoulderAppearances=(Id=2,Name=334443,Description=334444,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPc.HMF_ARM_SHPc_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_StrengthBoostPads"),PlotFlag=4437)
ShoulderAppearances=(Id=3,Name=334451,Description=334452,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPd.HMF_ARM_SHPd_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_HeavyLeftSideArmor"),PlotFlag=4451)
ShoulderAppearances=(Id=100,Type=CustomizableType_Shoulders,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1)
ArmAppearances=(Id=0,Name=339526,Description=339527,Type=CustomizableType_Arms,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Slv_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1)
ArmAppearances=(Id=1,Name=334431,Description=334432,Type=CustomizableType_Arms,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Slv_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_StabilizationGauntlets"),PlotFlag=4435)
ArmAppearances=(Id=2,Name=334439,Description=334440,Type=CustomizableType_Arms,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Slv_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPc.HMF_ARM_SHPc_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_HeavyDampingGauntlets"),PlotFlag=4449)
ArmAppearances=(Id=3,Name=334447,Description=334448,Type=CustomizableType_Arms,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Slv_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPd.HMF_ARM_SHPd_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_LeftArmAmmoPack"),PlotFlag=4269)
ArmAppearances=(Id=100,Type=CustomizableType_Arms,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1)
LegAppearances=(Id=0,Name=339525,Description=339524,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1)
LegAppearances=(Id=1,Name=334433,Description=334434,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_StimulatorConduits"),PlotFlag=4436)
LegAppearances=(Id=2,Name=334441,Description=334442,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPc.HMF_ARM_SHPc_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_LifeSupportWebbing"),PlotFlag=4270)
LegAppearances=(Id=3,Name=334449,Description=334450,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPd.HMF_ARM_SHPd_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_EquipmentPacks"),PlotFlag=4434)
LegAppearances=(Id=100,Type=CustomizableType_Legs,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1)

-------and the content of my loadseq-----------
// Add the required OnlyLoadLevel Mapname below as long as the last command
//
OnlyLoadLevel Biog_TUR

in the chain is the Exec command to load gui_armor_menu.txt so that it will work.


// #### OnlyLoadLevel Commands #### //

OnlyLoadLevel BioD_Nor_002CabinKelly
OnlyLoadLevel BioH_Vixen_01


// #### Load Armor Menu #### //
Exec gui_armor_menu.txt


------------------------------------
Thanks in advance to whoever solves this.

Modifié par Euriphobia, 26 octobre 2010 - 07:35 .


#83
phoenixofthunder

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JTSleep wrote...

Wow, thanks... about that bikini, it was only idea...



Sent PM.

#84
phoenixofthunder

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Euriphobia wrote...
**Snip**
Thanks in advance to whoever solves this.


You ran the fixer after making C.ini changes?

#85
Deebe

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JTSleep wrote...

Wow, thanks... about that bikini, it was only idea...

^sarcasm?
If so i was only trying to help.. when said that you wanted miranda to wear a bikini (not the romanced version) and that you'd seen her armor bikini. I didn't know what you were talking about (still don't).
If it was in game or a texmod then you could show or provide additional info, so that either I or somebody else could help you get what you looking for.

#86
phoenixofthunder

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Deebe wrote...

JTSleep wrote...

Wow, thanks... about that bikini, it was only idea...

^sarcasm?
If so i was only trying to help.. when said that you wanted miranda to wear a bikini (not the romanced version) and that you'd seen her armor bikini. I didn't know what you were talking about (still don't).
If it was in game or a texmod then you could show or provide additional info, so that either I or somebody else could help you get what you looking for.



Task that was being looked for accomplished in PM. It was a texmod from "that" website.

#87
Euriphobia

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phoenixofthunder wrote...

Euriphobia wrote...
**Snip**
Thanks in advance to whoever solves this.


You ran the fixer after making C.ini changes?


indeed

#88
phoenixofthunder

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Euriphobia wrote...

phoenixofthunder wrote...

Euriphobia wrote...
**Snip**
Thanks in advance to whoever solves this.


You ran the fixer after making C.ini changes?


indeed



:blink:Weird.

Try removing these:


OnlyLoadLevel Biog_TUR
// #### OnlyLoadLevel Commands #### //

OnlyLoadLevel BioD_Nor_002CabinKelly
OnlyLoadLevel BioH_Vixen_01




from the loadseq.txt and see if it will run then. If so add back one thing at a time till what is causing the crash is concluded. 

#89
minormiracle

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New texmod to fix the neck clipping issue with Miranda's uniform that's been bugging me for months.

Posted Image

http://social.biowar...m/project/3709/

Modifié par minormiracle, 27 octobre 2010 - 09:07 .


#90
Sable Phoenix

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Okay, there are a few little mods that I want to make in Coalescedlini; if someone could tell me how to make them or direct me to a place I can read up and find out how on my own, either would be appreciated.

1.  I'd like to give Zaeed the Revenant, just because it's badass and so is he.  Where is the line that I mod and what do I make it say?

2.  I'd like to switch up the squad loyalty powers for Warp Ammo and Slam so that Miranda has Warp Ammo and Jack has Slam.  Where are their power lists?

3.  I'd like to mod the Kuwashii Visor so it's 10% Weapons Damage instead of just 10% Headshot Damage.  What is it called in the Coalesced.ini and what value would I give it?

4.  The most complicated mod is that I want to be able to choose the model for the old Hazard armor from ME1, like so:

Posted Image

I'd like to set this as my actual combat armor and mod it so it has gameplay effects rather than just being cosmetic.  I know the model exists in ME2, I've seen it, but I have no idea what its name is, and I have no idea how to find out.  Also, what are the gameplay effects that the game uses?  I'd like to give it extra shields, health, and heavy weapon ammo, as well as a possible boost to health regeneration if that's possible.

Modifié par Sable Phoenix, 28 octobre 2010 - 07:55 .


#91
curly haired boy

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speaking of ME1 armors, i'm using texmod in ME1 to try and give garrus a blue version of nihlus's armor from the beginning of the game. i've been able to change the red colored sections of the armor, but the glowing bits inside and around the collar are giving me fits - they're still red. i know it's some kind of glow map...but i can't find it.

#92
curly haired boy

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whoops, double post :X

EDIT again: found a workaround - i hate the look of the default turian armors in ME1 (so skinny!) and nihlus's was the only one that looked good. then i found out i could just give garrus human heavy armors through the console, thereby "unlocking" the turian heavy armor geometry, which looks awesome. got my squad (so far) outfitted and looking badass. :D

Modifié par curly haired boy, 28 octobre 2010 - 02:54 .


#93
Deebe

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Sable Phoenix wrote...

Okay, there are a few little mods that I want to make in Coalescedlini; if someone could tell me how to make them or direct me to a place I can read up and find out how on my own, either would be appreciated.

1.  I'd like to give Zaeed the Revenant, just because it's badass and so is he.  Where is the line that I mod and what do I make it say?

2.  I'd like to switch up the squad loyalty powers for Warp Ammo and Slam so that Miranda has Warp Ammo and Jack has Slam.  Where are their power lists?

3.  I'd like to mod the Kuwashii Visor so it's 10% Weapons Damage instead of just 10% Headshot Damage.  What is it called in the Coalesced.ini and what value would I give it?

4.  The most complicated mod is that I want to be able to choose the model for the old Hazard armor from ME1, like so:

I'd like to set this as my actual combat armor and mod it so it has gameplay effects rather than just being cosmetic.  I know the model exists in ME2, I've seen it, but I have no idea what its name is, and I have no idea how to find out.  Also, what are the gameplay effects that the game uses?  I'd like to give it extra shields, health, and heavy weapon ammo, as well as a possible boost to health regeneration if that's possible.



search squadloadout or helmetappearances etc in notepad++

1 - go to playersquadloadoutdata/assualtrifles add find or add
(className="SFXGameContent_Inventory.SFXWeapon_MachineGun",bNotRegularWeaponGUI=false)
all you have to change is the true to a false.. (I think I havn't been modding lately, anyway this will make the gun available and set the restrictions to none so anyone can use a it at anytime)

3.- the kuwashii visor is the 3rd line down in the helmetsappearances section. you can only change the
"gameeffects=(" blah blah  "   to something that already exists, say from another armor (so one of the n7 armor pieces has a +7% weapon damage. i think you would just copy and paste that gameeffects into ^that section of line.)



2. - there are some bindings that you could do to give them the powers you want.. Ingeshepard has an example for download, though i don't know if this is what you want.

4.- You would need the code for the specific armor then you would need to put it into the appearances section of the coalscend (might have to do bindings to force load it ) - and you might need a specific textmod to change the appearance of that armor.

I hope some of this helps, as I said I havn't messed around in the coalscend file for a while now but I think all this is correct.

#94
getblunted69

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hey guys keep up the hard work!

#95
Vekkul

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Okay, I've just about completed my 2nd playthrough of ME2, and I managed to get everything, but half the team died in the Suicide Mission. What I'm looking for is a way to bring them back, akin to how you can change other game variables. I don't have a previous save state to go back to, and playing through the whole game again over this is too much :(

#96
phoenixofthunder

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getblunted69 wrote...

hey guys keep up the hard work!


Will do.

#97
phoenixofthunder

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Vekkul wrote...

Okay, I've just about completed my 2nd playthrough of ME2, and I managed to get everything, but half the team died in the Suicide Mission. What I'm looking for is a way to bring them back, akin to how you can change other game variables. I don't have a previous save state to go back to, and playing through the whole game again over this is too much :(



Is your auto save still there?
If so open Gibbed's ME2 S.E.> plot >henchmen> flags
deselect any that say: ....... is dead
Then save it as new save.

Then launch & load the save in ME2.

Modifié par phoenixofthunder, 31 octobre 2010 - 04:12 .


#98
Sable Phoenix

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Gah! Why can't anyone seem to answer this question for me?

How do you find the names of the NPC armor meshes and put them into the coalesced.ini to be used as combat armors? Is there software that you use to look inside the game files? Nobody seems to be able to tell me anything about how to use the Hazard armor mesh, whether how to do it directly or where to go to learn how. This is getting frustrating.

Deebe, I appreciate your attempts to help, but honestly I can't seem to deduce what to do from your descriptions.  It's like you're assuming I know more about modding and scripting than I do.  The description on the Kuwashii Visor I could follow, but at the same time I don't know how to find all the available game effects, especially for things like DLC armors.

Is there some way to set the Revenant so only Zaeed can use it, as if it were a special weapon like the Widow for Legion?  I know there's a HenchmenSpecialWeapons value that Grunt and Legion already use but I can't seem to get it to do anything for Zaeed.

Modifié par Sable Phoenix, 31 octobre 2010 - 04:41 .


#99
Tup3x

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I've been trying and trying to get N7 helmet as wearable armor for ages. Finally I found these:



Posted Image

Posted Image

Posted Image



How can I figure out proper path to that helmet?


#100
Vekkul

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phoenixofthunder wrote...

Vekkul wrote...

Okay, I've just about completed my 2nd playthrough of ME2, and I managed to get everything, but half the team died in the Suicide Mission. What I'm looking for is a way to bring them back, akin to how you can change other game variables. I don't have a previous save state to go back to, and playing through the whole game again over this is too much :(



Is your auto save still there?
If so open Gibbed's ME2 S.E.> plot >henchmen> flags
deselect any that say: ....... is dead
Then save it as new save.

Then launch & load the save in ME2.



I'm sorry, I should have been clearer. Half the CREW died, all the team is alive. I lost Yeoman, but not Chakwas. I want to save the whole crew. ;(

I have saves before going on the mission, but I did Shadow Broker DLC before going to Suicide Mission, so half of them melted in the tubes. :(