ok still having problems in that the game now has runtime errors whenever I press numpad 9 so I've decided to do what I probably should have done a while back and copy/paste everything I've done so people can point out where I've mucked up....
[SFXGame.SFXGameModeBase]
Bindings=( Name="NumPadNine" , Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 exec loadseq.txt" )
[SFXGame.SFXPawn_Player]
CasualAppearances=(Id=0,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_7a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_6a"),PlotFlag=-1)
CasualAppearances=(Id=1,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_5a",Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_7a"),PlotFlag=-1)
CasualAppearances=(Id=2,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL"),PlotFlag=-1)
CasualAppearances=(Id=3,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a"),PlotFlag=-1)
TorsoAppearances=(Id=0,Name=339522,Description=339529,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Torso"),PlotFlag=-1)
TorsoAppearances=(Id=1,Name=334438,Description=334437,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_CapacitorChestplate"),PlotFlag=4438)
TorsoAppearances=(Id=2,Name=334446,Description=334445,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPc.HMF_ARM_SHPc_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_BodyArmor"),PlotFlag=4271)
TorsoAppearances=(Id=3,Name=334453,Description=334454,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPd.HMF_ARM_SHPd_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt"),PlotFlag=4453)
TorsoAppearances=(Id=4,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYc.TUR_ARM_HWYc_MDL",Female="BIOG_TUR_ARM_HVY_R.HVYc.TUR_ARM_HWYc_MDL",GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt"),PlotFlag=-1)
ShoulderAppearances=(Id=0,Name=339528,Description=339523,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1)
ShoulderAppearances=(Id=1,Name=334435,Description=334436,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_AmplifierPads"),PlotFlag=4423)
ShoulderAppearances=(Id=2,Name=334443,Description=334444,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPc.HMF_ARM_SHPc_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_StrengthBoostPads"),PlotFlag=4437)
ShoulderAppearances=(Id=3,Name=334451,Description=334452,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPd.HMF_ARM_SHPd_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_HeavyLeftSideArmor"),PlotFlag=4451)
ShoulderAppearances=(Id=100,Type=CustomizableType_Shoulders,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1)
ArmAppearances=(Id=0,Name=339526,Description=339527,Type=CustomizableType_Arms,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Slv_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1)
ArmAppearances=(Id=1,Name=334431,Description=334432,Type=CustomizableType_Arms,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Slv_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_StabilizationGauntlets"),PlotFlag=4435)
ArmAppearances=(Id=2,Name=334439,Description=334440,Type=CustomizableType_Arms,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Slv_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPc.HMF_ARM_SHPc_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_HeavyDampingGauntlets"),PlotFlag=4449)
ArmAppearances=(Id=3,Name=334447,Description=334448,Type=CustomizableType_Arms,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Slv_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPd.HMF_ARM_SHPd_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_LeftArmAmmoPack"),PlotFlag=4269)
ArmAppearances=(Id=100,Type=CustomizableType_Arms,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1)
LegAppearances=(Id=0,Name=339525,Description=339524,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1)
LegAppearances=(Id=1,Name=334433,Description=334434,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_StimulatorConduits"),PlotFlag=4436)
LegAppearances=(Id=2,Name=334441,Description=334442,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPc.HMF_ARM_SHPc_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_LifeSupportWebbing"),PlotFlag=4270)
LegAppearances=(Id=3,Name=334449,Description=334450,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPd.HMF_ARM_SHPd_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_EquipmentPacks"),PlotFlag=4434)
LegAppearances=(Id=100,Type=CustomizableType_Legs,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1)
-------and the content of my loadseq-----------
// Add the required OnlyLoadLevel Mapname below as long as the last command
//
OnlyLoadLevel Biog_TUR
in the chain is the Exec command to load gui_armor_menu.txt so that it will work.
// #### OnlyLoadLevel Commands #### //
OnlyLoadLevel BioD_Nor_002CabinKelly
OnlyLoadLevel BioH_Vixen_01
// #### Load Armor Menu #### //
Exec gui_armor_menu.txt
------------------------------------
Thanks in advance to whoever solves this.
Modifié par Euriphobia, 26 octobre 2010 - 07:35 .