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ME2 - Modding is Possible III (PC Only)


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#1026
Collider

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SavageLycan wrote...

Collider wrote...

Yes, the same scenes.
You need to do the second romance conversation with the love interest and the romance scene will start.


Interesting. I never knew that. But anyway, regardless, there's still the issue that once you're in the cutscene you can't actually switch to whatever other armor/npc body you're using.

You won't need to, at least if you do the romance scene after the suicide mission.

Load what you need using a binding...such as
Bindings=( Name="NumPadOne", Command="StreamLevelIn BioH_Garrus_00")
Remember to load and and switch to the armor appearance you want before the romance scene.

#1027
SavageLycan

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Collider wrote...

SavageLycan wrote...

Collider wrote...

Yes, the same scenes.
You need to do the second romance conversation with the love interest and the romance scene will start.


Interesting. I never knew that. But anyway, regardless, there's still the issue that once you're in the cutscene you can't actually switch to whatever other armor/npc body you're using.

You won't need to, at least if you do the romance scene after the suicide mission.

Load what you need using a binding...such as
Bindings=( Name="NumPadOne", Command="StreamLevelIn BioH_Garrus_00")
Remember to load and and switch to the armor appearance you want before the romance scene.


Hmm. Alright, I'll give it a shot and get back to you on how it works. But if anyone else has other methods I'm open to them as well. 

#1028
Guest_Meta Ray Mek_*

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Alright, I have Armor Locker and... I can't figure it out.

I've read the instructions and it's still all greek to me. What programs run .me2mod files, anyhow? D=

#1029
Collider

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Meta Ray Mek wrote...

Alright, I have Armor Locker and... I can't figure it out.

I've read the instructions and it's still all greek to me. What programs run .me2mod files, anyhow? D=

Mod Manager.

#1030
SavageLycan

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Meta Ray Mek wrote...

Alright, I have Armor Locker and... I can't figure it out.

I've read the instructions and it's still all greek to me. What programs run .me2mod files, anyhow? D=


If I remember correctly, you don't actually need the .me2mod bit (unless you're using the mod manager like Collider said). I believe this should do the trick. http://social.biowar...5832/24#5794976 If I'm wrong, well, herp-a-derp. 

Modifié par SavageLycan, 28 avril 2011 - 12:09 .


#1031
Guest_Meta Ray Mek_*

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Thank you, gentlemen! I'm still a noob to all this PC modding stuff, heh.

#1032
Bomb In My Pants

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Okay, this looks like a place that can help me.

Does anyone here know how to edit your save from ME1? I downloaded the "gibbed save editor." It worked fine at first, but when I got to the part where Ash/Liara goes running through the burning SR-1, the video stopped. Music kept playing, but thats it.

#1033
Collider

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Bomb In My Pants wrote...

Okay, this looks like a place that can help me.

Does anyone here know how to edit your save from ME1? I downloaded the "gibbed save editor." It worked fine at first, but when I got to the part where Ash/Liara goes running through the burning SR-1, the video stopped. Music kept playing, but thats it.

Make sure the "saved Ashley/Kaidan flags" are properly set. If neither or both of them are flagged, then you may run into problems.

#1034
Bomb In My Pants

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Okay, if I do that and there still is the same problem, then what.

#1035
phoenixofthunder

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Captain_Obvious_au wrote...

phoenixofthunder wrote...

Hazuzi wrote...
Hey Guys i just throw this into the room here, but if we would ask bioware, with smashing a petition for a modtool as a little price dlc, for a modding-pcc-compiler-tool-something (^^), who of you would be willing to pay a little price for it ?
Let's say up to the price of 5 $/€ or 520 BioWare Points (i think like the kasumi dlc)...
Maybe that would work, what do you think about that.

Greetings
Earth-Clan Hazuzi

Well it seems very unlikely at least now or Pre-ME3 but maybe Post-ME3 they may..... here is hoping^_^:innocent:
I understand why they are not releasing any "ME2 Mod Tools" and respect them for it. 

What, you mean so they can do simple re-skins and sell them to a gullible public?


Nope that is not what I mean:
This is what I was refering too.

#1036
phoenixofthunder

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M0rf3usTHEbEST wrote...

Not working.
I have altered these lines
DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXWeapon_SniperRifle",
SeekFreePackageName="SFXWeapon_SniperRifles")
;DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXWeapon_AntiMatRifle",
SeekFreePackageName="SFXWeapon_SniperRifles")

Using this I practically remove sniper rifles from game (not even squadmates can use them, but I never play with those, so I am satisfied)


G.T.H.;)

#1037
phoenixofthunder

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RGFrog wrote...

Bummer, well on further testing it looks as if you can only add squad passives *after* the are loyal???

Uggh. Back to the drawing board, i guess...

More testing done:

It would seem, at least for now, that I can only load the passives associated with my current squad members.

I can also add the passive from the character's recruitment mission I may be on.

The same holds true for the Suicide Mission. Only squad's passives, but I was also able to load the passive from the character I had running the biotic field. I will assume it's the same for the character you have running through the pipes, but I've not tested it.

The only exception has been the LotSB missions where I've been able to load all squad passives...

I have tried streaming in characters via the OnlyLoadLevel command only to have that crash my ME2. I didn't take it any further and am not sure that's the best command to use, but was too lazy to do any more searching.

If I, or someone else can find a way around this, I'll make another edit here.


:crying:Sorry:crying:
Maybe we should try adding the squadmate PCC's back into the [PackagesToAlwaysCook] C.ini section......:unsure::blink::?

Modifié par phoenixofthunder, 28 avril 2011 - 03:11 .


#1038
phoenixofthunder

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Bomb In My Pants wrote...

Okay, this looks like a place that can help me.

Does anyone here know how to edit your save from ME1? I downloaded the "gibbed save editor." It worked fine at first, but when I got to the part where Ash/Liara goes running through the burning SR-1, the video stopped. Music kept playing, but thats it.


Hmm could be a corrupt PCC.
Have you messed with the PCC's at all?




Also how to make a ME2 playthrough with ME1 playthrough choices:
1st read:
Plot>Mass Effect 1>Notes

Then set these:
Plot>Mass Effect 1>Flags

Some of these won't work unless their corresponding section here 
Plot>Mass Effect 1>Values
is also set.

Then set:
Raw>4. Plot>EndGameState
SET TO: LivedToFightAgain

Then save as ****NAME****.pcsav

In Game choose it and proceed.

Modifié par phoenixofthunder, 28 avril 2011 - 03:13 .


#1039
Epic Legion

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phoenixofthunder wrote...

Bomb In My Pants wrote...

Okay, this looks like a place that can help me.

Does anyone here know how to edit your save from ME1? I downloaded the "gibbed save editor." It worked fine at first, but when I got to the part where Ash/Liara goes running through the burning SR-1, the video stopped. Music kept playing, but thats it.


Hmm could be a corrupt PCC.
Have you messed with the PCC's at all?




Also how to make a ME2 playthrough with ME1 playthrough choices:
1st read:
Plot>Mass Effect 1>Notes

Then set these:
Plot>Mass Effect 1>Flags

Some of these won't work unless their corresponding section here 
Plot>Mass Effect 1>Values
is also set.

Then set:
Raw>4. Plot>EndGameState
SET TO: LivedToFightAgain

Then save as ****NAME****.pcsav

In Game choose it and proceed.


Or you can set them directly using my web save editor (without going through all this NG+ stuff).

#1040
phoenixofthunder

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Epic Legion wrote...

phoenixofthunder wrote...

Bomb In My Pants wrote...

Okay, this looks like a place that can help me.

Does anyone here know how to edit your save from ME1? I downloaded the "gibbed save editor." It worked fine at first, but when I got to the part where Ash/Liara goes running through the burning SR-1, the video stopped. Music kept playing, but thats it.


Hmm could be a corrupt PCC.
Have you messed with the PCC's at all?




Also how to make a ME2 playthrough with ME1 playthrough choices:
1st read:
Plot>Mass Effect 1>Notes

Then set these:
Plot>Mass Effect 1>Flags

Some of these won't work unless their corresponding section here 
Plot>Mass Effect 1>Values
is also set.

Then set:
Raw>4. Plot>EndGameState
SET TO: LivedToFightAgain

Then save as ****NAME****.pcsav

In Game choose it and proceed.


Or you can set them directly using my web save editor (without going through all this NG+ stuff).

I wouldn't want to clutter up your website with my saves of 12+ ME2 Playthroughs......:innocent:  
Will this be able to be used offline eventually?:unsure::?

#1041
Epic Legion

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phoenixofthunder wrote...

Epic Legion wrote...

phoenixofthunder wrote...

Bomb In My Pants wrote...

Okay, this looks like a place that can help me.

Does anyone here know how to edit your save from ME1? I downloaded the "gibbed save editor." It worked fine at first, but when I got to the part where Ash/Liara goes running through the burning SR-1, the video stopped. Music kept playing, but thats it.


Hmm could be a corrupt PCC.
Have you messed with the PCC's at all?




Also how to make a ME2 playthrough with ME1 playthrough choices:
1st read:
Plot>Mass Effect 1>Notes

Then set these:
Plot>Mass Effect 1>Flags

Some of these won't work unless their corresponding section here 
Plot>Mass Effect 1>Values
is also set.

Then set:
Raw>4. Plot>EndGameState
SET TO: LivedToFightAgain

Then save as ****NAME****.pcsav

In Game choose it and proceed.


Or you can set them directly using my web save editor (without going through all this NG+ stuff).

I wouldn't want to clutter up your website with my saves of 12+ ME2 Playthroughs......:innocent:  
Will this be able to be used offline eventually?:unsure::?


Sooner or later, but it will (porting my huge library from PHP to Java is very time consuming).

Gibbed editor modified by Pordis Shepard will include ME2 plot flags in next build (probably).

Modifié par Epic Legion, 28 avril 2011 - 08:38 .


#1042
Guest_Meta Ray Mek_*

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Okay, I'm encountering some trouble again.

The link I keep being given to (the list Phoenixofthunder made /w instructions) doesn't work when I follow the instructions. I basically get stuff that looks like this:

http://pics.livejour...ek/pic/0012swyq

http://pics.livejour...ek/pic/0012tw36

And yes, I followed Phoenix's instructions to the letter. Still doesn't work properly.

And Armor Locker is really frustrating to use too, even with following the instructions. Even then, the instructions are too obtuse or too difficult to understand.

I actually did have a working squadmate armor thing (including disabling weapons on the player character with a hotkey), which worked beautifully:

http://pics.livejour...ek/pic/0013csx1

... But immediately after I got the Kasumi DLC installed, it nerfed the Coalesced and I lost the working .Ini mods that allowed me to get this far with them. I lost the instructions for it (I don't know who it was who helped me get that far, sadly) and now I'm back to flippin' square one. Augh!

Does anyone have an updated instruction list of how to do this properly? Or am I just SOL as far as modding is concerned now?

#1043
phoenixofthunder

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Meta Ray Mek wrote...

Okay, I'm encountering some trouble again.

The link I keep being given to (the list Phoenixofthunder made /w instructions) doesn't work when I follow the instructions. I basically get stuff that looks like this:

And yes, I followed Phoenix's instructions to the letter. Still doesn't work properly.

And Armor Locker is really frustrating to use too, even with following the instructions. Even then, the instructions are too obtuse or too difficult to understand.

I actually did have a working squadmate armor thing (including disabling weapons on the player character with a hotkey), which worked beautifully:

... But immediately after I got the Kasumi DLC installed, it nerfed the Coalesced and I lost the working .Ini mods that allowed me to get this far with them. I lost the instructions for it (I don't know who it was who helped me get that far, sadly) and now I'm back to flippin' square one. Augh!

Does anyone have an updated instruction list of how to do this properly? Or am I just SOL as far as modding is concerned now?


:blink:You did insert the blank Helmet, Torso, Arm, Leg codes and the Squadmate codes back into the C.INI after the DLC install? 

Or if I misunderstand I appologize. If you want I'll look at your C..ini and see if I can find the issue.

Modifié par phoenixofthunder, 30 avril 2011 - 08:42 .


#1044
ColorMeSuprised

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There There! YES! I scrolled through ME2 Modding 1-3, but I couldn't really find, what I was looking for but just that pic two comments above is what I want! Almost.

Is there a way to change Jacob into Joker? And if that's not possible, change Shepard into Joker and replace Miranda's head with one of my Shepards? I've seen several Companion-Sheps but none Jokers, but I do think it must be possible. I would actually prefer a Jacob replacement. I have downloaded the gibbed saves editor and the INI mod manger but I don't quite understand the mod manager.

Anyone here who please, please can help me? My FemShep needs her Joker-Romance. :pinched:

(Are questions about ME1 an hexeditors allowed as well? Possibly not...)

Modifié par ColorMeSuprised, 30 avril 2011 - 10:42 .


#1045
Guest_Meta Ray Mek_*

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phoenixofthunder wrote...

Meta Ray Mek wrote...

Okay, I'm encountering some trouble again.

The link I keep being given to (the list Phoenixofthunder made /w instructions) doesn't work when I follow the instructions. I basically get stuff that looks like this:

And yes, I followed Phoenix's instructions to the letter. Still doesn't work properly.

And Armor Locker is really frustrating to use too, even with following the instructions. Even then, the instructions are too obtuse or too difficult to understand.

I actually did have a working squadmate armor thing (including disabling weapons on the player character with a hotkey), which worked beautifully:

... But immediately after I got the Kasumi DLC installed, it nerfed the Coalesced and I lost the working .Ini mods that allowed me to get this far with them. I lost the instructions for it (I don't know who it was who helped me get that far, sadly) and now I'm back to flippin' square one. Augh!

Does anyone have an updated instruction list of how to do this properly? Or am I just SOL as far as modding is concerned now?


:blink:You did insert the blank Helmet, Torso, Arm, Leg codes and the Squadmate codes back into the C.INI after the DLC install? 

Or if I misunderstand I appologize. If you want I'll look at your C..ini and see if I can find the issue.


Yes, I did. The two pictures of the Shepard/Squad hybrid monstrosities are the results of that.

#1046
phoenixofthunder

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Meta Ray Mek wrote...

phoenixofthunder wrote...

Meta Ray Mek wrote...

Okay, I'm encountering some trouble again.

The link I keep being given to (the list Phoenixofthunder made /w instructions) doesn't work when I follow the instructions. I basically get stuff that looks like this:

And yes, I followed Phoenix's instructions to the letter. Still doesn't work properly.

And Armor Locker is really frustrating to use too, even with following the instructions. Even then, the instructions are too obtuse or too difficult to understand.

I actually did have a working squadmate armor thing (including disabling weapons on the player character with a hotkey), which worked beautifully:

... But immediately after I got the Kasumi DLC installed, it nerfed the Coalesced and I lost the working .Ini mods that allowed me to get this far with them. I lost the instructions for it (I don't know who it was who helped me get that far, sadly) and now I'm back to flippin' square one. Augh!

Does anyone have an updated instruction list of how to do this properly? Or am I just SOL as far as modding is concerned now?


:blink:You did insert the blank Helmet, Torso, Arm, Leg codes and the Squadmate codes back into the C.INI after the DLC install? 

Or if I misunderstand I appologize. If you want I'll look at your C..ini and see if I can find the issue.


Yes, I did. The two pictures of the Shepard/Squad hybrid monstrosities are the results of that.


Send me your C.ini and I'll take a look.

#1047
phoenixofthunder

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ColorMeSuprised wrote...

There There! YES! I scrolled through ME2 Modding 1-3, but I couldn't really find, what I was looking for but just that pic two comments above is what I want! Almost.

Is there a way to change Jacob into Joker? And if that's not possible, change Shepard into Joker and replace Miranda's head with one of my Shepards? I've seen several Companion-Sheps but none Jokers, but I do think it must be possible. I would actually prefer a Jacob replacement. I have downloaded the gibbed saves editor and the INI mod manger but I don't quite understand the mod manager.

Anyone here who please, please can help me? My FemShep needs her Joker-Romance. :pinched:

(Are questions about ME1 an hexeditors allowed as well? Possibly not...)


I'm not sure of Joker's code but it should be possible.

#1048
ColorMeSuprised

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phoenixofthunder wrote...

I'm not sure of Joker's code but it should be possible.


That's one of my problems. I can't find his code. I don't even know where to look. I would search for abbrevations but his soundfiles somehow made me think that he is plain "joker" whereas Tali would be "tl" and thane "assasine" or "th" and such.  I'm confused. :?


So, I found this:

BIOG_Pilot_Hench_C.hench_pilot Dammit, that's for ME1 :?

Modifié par ColorMeSuprised, 30 avril 2011 - 03:23 .


#1049
trahbin

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Inge McDaniel and Phoenixofthunder

Did you ever figure out how to deal with the SFXGame.BioGlobalVariableTable in BIOGame.ini for DLC_HEN_MT?  Did I miss something more recent identifying a solution?

http://social.biowar...8026/47#4394537

Thankyou

#1050
phoenixofthunder

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ColorMeSuprised wrote...

phoenixofthunder wrote...

I'm not sure of Joker's code but it should be possible.


That's one of my problems. I can't find his code. I don't even know where to look. I would search for abbrevations but his soundfiles somehow made me think that he is plain "joker" whereas Tali would be "tl" and thane "assasine" or "th" and such.  I'm confused. :?


So, I found this:

BIOG_Pilot_Hench_C.hench_pilot Dammit, that's for ME1 :?


Maybe this:
BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_MDL

From:
BioD_HorCr1_304Joker
?
:unsure: