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ME2 - Modding is Possible III (PC Only)


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#1051
phoenixofthunder

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trahbin wrote...

Inge McDaniel and Phoenixofthunder

Did you ever figure out how to deal with the SFXGame.BioGlobalVariableTable in BIOGame.ini for DLC_HEN_MT?  Did I miss something more recent identifying a solution?

http://social.biowar...8026/47#4394537

Thankyou


Yeah. Place between 
[SFXGame.BioWorldInfo]
&
[SFXGame.SFXPlayerSquadLoadoutData]


Like:
[SFXGame.BioWorldInfo]
[SFXGame.BioGlobalVariableTable]
[SFXGame.SFXPlayerSquadLoadoutData]

Modifié par phoenixofthunder, 30 avril 2011 - 09:29 .


#1052
trahbin

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Thanks

Your a scholar and a gentleman.

#1053
ColorMeSuprised

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phoenixofthunder wrote...

Maybe this:
BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_MDL

From:
BioD_HorCr1_304Joker
?
:unsure:


Thank you for the code, but I'm not quite sure what to do with it. Tried to replace Jacobs with that one, but it didn't work. Jacobs was still... Jacob...(Did I do something wrong? Could you give me a step to half step guide?) Jacob is "Hench_leading" right?

#1054
ColorMeSuprised

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phoenixofthunder wrote...

Maybe this:
BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_MDL

From:
BioD_HorCr1_304Joker
?
:unsure:


So, I'm not sure whether my last post was deleted or something, but anyway:

Jacob is "hench_leading" right? Tried to replace a few things but nothing worked. Maybe I was doing it wrong. Would you be so kind as to give me a step to step direction? Or do you have a link if someone else had tried something similiar?

Thank you in advance :kissing:

EDIT: Great now. Double post. I'm sorry. Though I can't find a delete button...

Modifié par ColorMeSuprised, 01 mai 2011 - 04:25 .


#1055
phoenixofthunder

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ColorMeSuprised wrote...

phoenixofthunder wrote...

Maybe this:
BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_MDL

From:
BioD_HorCr1_304Joker
?
:unsure:


So, I'm not sure whether my last post was deleted or something, but anyway:

Jacob is "hench_leading" right? Tried to replace a few things but nothing worked. Maybe I was doing it wrong. Would you be so kind as to give me a step to step direction? Or do you have a link if someone else had tried something similiar?

Thank you in advance :kissing:

EDIT: Great now. Double post. I'm sorry. Though I can't find a delete button...


You may want to wait a minute or two after posting and then click your "Refresh/Reload" button and then see if the post you submitted shows up.

On to your conversion issue:
What is in green I am sure of, that in yellow I am not.
You could try this, no guarantee though.....

==============================================================================
==============================================================================[SFXGame.SFXGame]
HenchmanPackageMap=(HenchTag="hench_leading",PackageName="BioHench_leading")
to
HenchmanPackageMap=(HenchTag="hench_pilot",PackageName="BioD_HorCr1_304Joker")
==============================================================================
-----------------------------------------------------------------------------------------------------------------------------------------
[SFXGame.SFXPawn_Henchman]
HenchmenInfo=(className=SFXPawn_Jacob,
Tag=hench_leading,PrettyName=178200,
HenchAcquiredPlotID=34,
HenchInSquadPlotID=22,HenchmanImage="GUI_Codex_Images.Jacob_512")

to

[SFXGame.SFXPawn_Henchman]
HenchmenInfo=(className=SFXPawn_Joker,
Tag=hench_pilot,PrettyName=178200,
HenchAcquiredPlotID=34,
HenchInSquadPlotID=22,HenchmanImage="GUI_Codex_Images.Joker_512")
----------------------------------------------------------------------------------------------------------------------------------------

[SFXGame.BioSFHandler_PartySelection]
lstMemberInfo=(Tag=hench_leading,LoadoutTag=hench_Jacob,
StrName=178200,ImageIndex=5,KismetIndex=1,
AvailableLabel=IsSelectableLeading,
InPartyLabel=InSquadLeading,
IsLoyalLabel=IsLoyalLeading,
OldLoyaltyLabel=WasLoyalLeading,
AppearanceLabel=AppearanceLeading,
DeadIndex=196,StrDossierText=178200,StrSpecialty=178200);

to

[SFXGame.BioSFHandler_PartySelection]
lstMemberInfo=(Tag=hench_pilot,LoadoutTag=hench_Jacob,
StrName=178200,ImageIndex=5,KismetIndex=1,
AvailableLabel=IsSelectableLeading,
InPartyLabel=InSquadLeading,
IsLoyalLabel=IsLoyalLeading,
OldLoyaltyLabel=WasLoyalLeading,
AppearanceLabel=AppearanceLeading,
DeadIndex=196,StrDossierText=178200,StrSpecialty=178200);
==============================================================================

#1056
phoenixofthunder

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trahbin wrote...

Thanks

Your a scholar and a gentleman.


Thank YouPosted Image
Always glad to help.;)

#1057
Burdokva

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RGFrog wrote...

I could be wrong, but I don't think there's a way to permanently add a power.

You don't have to edit your c.ini every time, though. Instead of a bind to a command use a bind to exec a text file like this:

Bindings=( Name="End", Command="exec Power.txt" )

Change End to whatever key you want to use, the c.ini has a list of already bound keys. Don't use them and you should be able to tell what to do by their examples (for instance use capital letters for alpha keys).

Place the text file in either of your Binaries folder. Make sure the name of the file is the same as what you put in the Command="exec Power.txt" part above... so if you named the file squadpowers.txt, then the part would be Command="exec squadpowers.txt"

You can edit this text file all you want outside the game or inside the game. Save after you edit and press your bound key to execute it.

Inge has a fairly comprehensive list of powers and similar instructions in his project files area.


Thanks!

But how does one level up powers using this method? I was under the impression that Inge's txt. mod added powers that were already fully developed. I simply want to enable more powers for squad members, but level them up in-game, without the hassle of having to edit the .txt each time some gains a level. ;)

#1058
ColorMeSuprised

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phoenixofthunder wrote...


On to your conversion issue:
What is in green I am sure of, that in yellow I am not.
You could try this, no guarantee though.....

==============================================================================
==============================================================================[SFXGame.SFXGame]
HenchmanPackageMap=(HenchTag="hench_leading",PackageName="BioHench_leading")
to
HenchmanPackageMap=(HenchTag="hench_pilot",PackageName="BioD_HorCr1_304Joker")
==============================================================================
-----------------------------------------------------------------------------------------------------------------------------------------
[SFXGame.SFXPawn_Henchman]
HenchmenInfo=(className=SFXPawn_Jacob,
Tag=hench_leading,PrettyName=178200,
HenchAcquiredPlotID=34,
HenchInSquadPlotID=22,HenchmanImage="GUI_Codex_Images.Jacob_512")

to

[SFXGame.SFXPawn_Henchman]
HenchmenInfo=(className=SFXPawn_Joker,
Tag=hench_pilot,PrettyName=178200,
HenchAcquiredPlotID=34,
HenchInSquadPlotID=22,HenchmanImage="GUI_Codex_Images.Joker_512")
----------------------------------------------------------------------------------------------------------------------------------------

[SFXGame.BioSFHandler_PartySelection]
lstMemberInfo=(Tag=hench_leading,LoadoutTag=hench_Jacob,
StrName=178200,ImageIndex=5,KismetIndex=1,
AvailableLabel=IsSelectableLeading,
InPartyLabel=InSquadLeading,
IsLoyalLabel=IsLoyalLeading,
OldLoyaltyLabel=WasLoyalLeading,
AppearanceLabel=AppearanceLeading,
DeadIndex=196,StrDossierText=178200,StrSpecialty=178200);

to

[SFXGame.BioSFHandler_PartySelection]
lstMemberInfo=(Tag=hench_pilot,LoadoutTag=hench_Jacob,
StrName=178200,ImageIndex=5,KismetIndex=1,
AvailableLabel=IsSelectableLeading,
InPartyLabel=InSquadLeading,
IsLoyalLabel=IsLoyalLeading,
OldLoyaltyLabel=WasLoyalLeading,
AppearanceLabel=AppearanceLeading,
DeadIndex=196,StrDossierText=178200,StrSpecialty=178200);
==============================================================================


Tried both versions, but they didn't work. But thank you for the try. =]

Modifié par ColorMeSuprised, 01 mai 2011 - 06:43 .


#1059
RGFrog

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Burdokva wrote...

RGFrog wrote...
...stuff an things...


Thanks!

But how does one level up powers using this method? I was under the impression that Inge's txt. mod added powers that were already fully developed. I simply want to enable more powers for squad members, but level them up in-game, without the hassle of having to edit the .txt each time some gains a level. ;)


Well, since I don't know of a way to add the powers permanently, there really is no reason to increment them. You'll be adding them at the start of a mission and after some cut scenes. That means you'll also have to go into the squad menu after every add and spend points. Which also means you'll have to add the points to spend as the powers go away at the end of a mission as do the points you used on them.

Instead of all the work, if you don't want the level 4 of each power, then don't use the evolved versions. On each of the SetRank lines, use the base power and set the level you want it to be-- e.g. SetRank squadie  SFX_Power_power 2

That number on the end is the level, not the number of points you spend.

And, yes, you'll have to edit the text file each time you want the power to evolve. Sorry, don't know any way around it since the game seems to strip all "added" powers after each mission.

#1060
Anny78

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Heya everybody! :)

I'm new to ME and I'd love to do this:

ColorMeSuprised wrote...
...
Is there a way to change Jacob into Joker?
...
Anyone here who please, please can help me? My FemShep needs her Joker-Romance. :pinched:
...

Is there a simple way how to swapp models and headmorphs? How do I do it? Where do I find the data I need - is there a list of morphs and models?
(In DA2 all I need to do is change my savegame.das - look into partymembers and change their appearance - model, headmorph, gender, race - and that's it.)

I tried the above posted changes and it really doesn't work...

Please, please... *puppy eyes*

#1061
Collider

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I don't think we know how to swap/change NPC appearances, sadly. It may very well be impossible.

Modifié par Collider, 02 mai 2011 - 07:29 .


#1062
J4N3_M3

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I may as well dump my question in here. Maybe someone else is digging through 3DS Max...

Why do some StaticMeshes like the Nor_DoorFrame.pskx for example (from the BioA_Nor_000 package) come with two Textures? Like, it requires the Wall01.tga and the Wall02.tga for it. Both come with a Diffuse standard map and a normal bump.Do I have to apply both? If so, HOW? I've tried multisub-object but that doesn't work and StandardMap only allows one diffuse map. HELP!!!! >.<

#1063
Anny78

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Collider wrote...

I don't think we know how to swap/change NPC appearances, sadly. It may very well be impossible.

Really? :crying:
*sigh* Ok, how do I swap Shepard for an NPC.

Modifié par Anny78, 06 mai 2011 - 03:01 .


#1064
Anny78

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Anny78 wrote...

Collider wrote...

I don't think we know how to swap/change NPC appearances, sadly. It may very well be impossible.

Really? :crying:
*sigh* Ok, how do I swap Shepard for an NPC.

Ok, ok, I figured out how to change my casual appearance for a squadmate's body but still don't know how to change the headmorph.

Please, please, is there a link to a "how to" somewhere?

Modifié par Anny78, 06 mai 2011 - 03:01 .


#1065
Collider

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I'll send you some instructions via PM.

#1066
Anny78

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Collider wrote...

I'll send you some instructions via PM.

 Thank you very much! :kissing:

#1067
ColorMeSuprised

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Collider wrote...

I'll send you some instructions via PM.


Could I get them as well, please?

#1068
Sgt.Roadkill

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is there an updated Coalesced after arrival becuase since then i can't get any of hte male causual costumes to work furht than the first 3 any one after it revers to my combat armour.....

any ideas?

#1069
phoenixofthunder

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J4N3_M3 wrote...

I may as well dump my question in here. Maybe someone else is digging through 3DS Max...

Why do some StaticMeshes like the Nor_DoorFrame.pskx for example (from the BioA_Nor_000 package) come with two Textures? Like, it requires the Wall01.tga and the Wall02.tga for it. Both come with a Diffuse standard map and a normal bump.Do I have to apply both? If so, HOW? I've tried multisub-object but that doesn't work and StandardMap only allows one diffuse map. HELP!!!! >.<

Are the two ".tga" textures exactly the same or do they differ somewhat?:unsure::?


Sgt.Roadkill wrote...
is there an updated Coalesced after arrival becuase since then i can't get any of hte male causual costumes to work furht than the first 3 any one after it revers to my combat armour.....
any ideas?


Check my *REVISED*Compilation ME2 Mesh Codes project it help you get back on track.B)


ColorMeSuprised wrote...

Collider wrote...
I'll send you some instructions via PM.

Could I get them as well, please?


Me too please.:wizard:
I'd like to know more about headmorphs (one aspect of modding I never messed with).:huh:
Email on profile.

Modifié par phoenixofthunder, 04 mai 2011 - 07:07 .


#1070
Epic Legion

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Sucessfully implemented in-game GUI, no real functions right now but at least it works and looks nice.

http://cloud.steampo...1C90F30F853B83/

http://cloud.steampo...60B94E2330FE7A/

#1071
lolwut666

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Is there a mod where I can replay the missions any time I want?

#1072
Epic Legion

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Toggling squadmates helmet & SetScale:
http://cloud.steampo...155A78F353DB1F/

#1073
Pimpus93

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Okay I need some help here...
I'm trying to make Jacob's breather mask and loyalty outfit avaliable for Shepard, but have had no luck so far.


Under [SFXGame.SFXPawn_Player] I have put in:

CasualAppearances=(Id=1080,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",
Female="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL"),PlotFlag=-1)

and

HelmetAppearances=(Id=11,Name=339533,Description=339532,Type=CustomizableType_Helmet,Mesh=
(Male="BIOG_HMM_HGR_JCB_R.MEDa.HMM_HGR_MEDa_MDL",
Female="BIOG_HMF_HGR_MIR_R.LGTa.HMF_HGR_LGTa_MDL",bHasBreather=True),
GameEffects=("SFXGame.SFXGameEffect_Gear_Visor"),PlotFlag=-1)


And under [SFXGame.SFXGameModeBase] i have put in:

Bindings=( Name="NumPadFour", Command="OnlyLoadLevel BioH_Leading_01 | OnlyLoadLevel BioH_Vixen_01" )

Bindings=( Name="NumPadThree", Command="Onlyloadlevel BioH_Leading_01 | Onlyloadlevel BioD_EndGm1_110ROMJacob" )

Bindings=( Name="NumPadSeven" , Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )


When I press 3 and/or 4 the "Loading" icon pops up, but when i open the armor locker by pressing 7 nothing new shows up...



Help, please?Posted Image

Modifié par Pimpus93, 07 mai 2011 - 04:20 .


#1074
Eliyan

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I recently encountered a strange problem with Aria's outfit.

for some reasons the texture is missing and all of it glows instead. Any ideas?

#1075
RGFrog

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Epic Legion wrote...

Toggling squadmates helmet & SetScale:
http://cloud.steampo...155A78F353DB1F/


ROFLMAO, I want a toy-Garrus in my squad!!! Can he be made to run between the enemie's legs?