Aller au contenu

ME2 - Modding is Possible III (PC Only)


  • Veuillez vous connecter pour répondre
2250 réponses à ce sujet

#1076
Burdokva

Burdokva
  • Members
  • 960 messages

Epic Legion wrote...

Toggling squadmates helmet & SetScale:
http://cloud.steampo...155A78F353DB1F/


You are truly epic! :D Really, just the option of having the helmets on or off at my will is a major improvement!

Wonder what else can this tool do?

#1077
Epic Legion

Epic Legion
  • Members
  • 485 messages

RGFrog wrote...

Epic Legion wrote...

Toggling squadmates helmet & SetScale:
http://cloud.steampo...155A78F353DB1F/


ROFLMAO, I want a toy-Garrus in my squad!!! Can he be made to run between the enemie's legs?


Not sure about that one, still looks funny in combat.

http://cloud.steampo...2A5513F7EC36FF/

I just need to fix few small things and add support for appearance packs.

#1078
OrpheusAscendant

OrpheusAscendant
  • Members
  • 1 messages
I've been editing coalesced.ini, but nothing actually changes. I re-enabled the heat system, but ammo still works the same way. I switched powers to individual cooldown, but no matter what I change, the whole game still works like vanilla.

Anybody know what I'm doing wrong?

#1079
jeweledleah

jeweledleah
  • Members
  • 4 043 messages
I have a quick question. I was trying to find that info on my own, but failed so far, so here I am. do any of you know what's the code for Khalisa al-Jilani's hair is? I really liked a shorter smoother bob my femshep used to have in ME1, but they changed it into a longer, slightly shaggier version in ME2 and al-Jilani's hair is the closest I can get to her old look. I saw femsheps with that hair, so it should be possible, just cannot find the code for it :(

never mind - got it elsewhere

Modifié par jeweledleah, 09 mai 2011 - 05:38 .


#1080
Epic Legion

Epic Legion
  • Members
  • 485 messages
http://social.biowar...m/project/4687/

Beta, if anyone interested.

#1081
Collider

Collider
  • Members
  • 17 165 messages
For those who wanted info on how to play as NPCs (like squad mates, Joker etc)

#1082
Guest_Inge Shepard_*

Guest_Inge Shepard_*
  • Guests

RGFrog wrote...

*** edit: See conditionals at following post. ***

Ok, use these at your own risk. However, I found that adding Grunt's recharged my adepts health so fast as to allow her to stand in the open during the Vasiri fight on LotSB and not even die. Warp spamming all the way to the finish ... don't know if that's a good thing or not. But if you don't wan to use God mode, I guess that's about as close as you'll get.

Also, these include the passives from the DLC characters. If you don't have the DLC installed they won't work. I'd suggest removing those lines in both following sections.

At the end of [Engine.Engine] add the following:

;;------------------------Squad Passives-----------------
ActiveclassRedirects=OldclassName=SFXPower_GarrusPassive,NewclassName=SFXGameContent_Powers.SFXPower_GarrusPassive
ActiveclassRedirects=OldclassName=SFXPower_GruntPassive,NewclassName=SFXGameContent_Powers.SFXPower_GruntPassive
ActiveclassRedirects=OldclassName=SFXPower_JackPassive,NewclassName=SFXGameContent_Powers.SFXPower_JackPassive
ActiveclassRedirects=OldclassName=SFXPower_JacobPassive,NewclassName=SFXGameContent_Powers.SFXPower_JacobPassive
ActiveclassRedirects=OldclassName=SFXPower_KasumiPassive,NewclassName=SFXGameContentKasumi.SFXPower_KasumiPassive
ActiveclassRedirects=OldclassName=SFXPower_LegionPassive,NewclassName=SFXGameContent.SFXPower_LegionPassive
ActiveclassRedirects=OldclassName=SFXPower_LiaraPassive,NewclassName=SFXGameContentLiara.SFXPower_LiaraPassive
ActiveclassRedirects=OldclassName=SFXPower_MirandaPassive,NewclassName=SFXGameContent_Powers.SFXPower_MirandaPassive
ActiveclassRedirects=OldclassName=SFXPower_MordinPassive,NewclassName=SFXGameContent_Powers.SFXPower_MordinPassive
ActiveclassRedirects=OldclassName=SFXPower_MorinthPassive,NewclassName=SFXGameContent_Powers.SFXPower_MorinthPassive
ActiveclassRedirects=OldclassName=SFXPower_SamaraPassive,NewclassName=SFXGameContent_Powers.SFXPower_SamaraPassive
ActiveclassRedirects=OldclassName=SFXPower_TaliPassive,NewclassName=SFXGameContent_Powers.SFXPower_TaliPassive
ActiveclassRedirects=OldclassName=SFXPower_ThanePassive,NewclassName=SFXGameContent_Powers.SFXPower_ThanePassive
ActiveclassRedirects=OldclassName=SFXPower_ZaeedPassive,NewclassName=SFXGameContentDLC.SFXPower_ZaeedPassive


At the end of [SFXGame.SFXEngine] add the following:

;;--------------------------------------- Custom Squad Passivesclass ---------------------------------------------------------
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_GarrusPassive",SeekFreePackageName="SFXPower_GarrusPassive")
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_GruntPassive",SeekFreePackageName="SFXPower_GruntPassive")
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_JackPassive",SeekFreePackageName="SFXPower_JackPassive")
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_JacobPassive",SeekFreePackageName="SFXPower_JacobPassive")
DynamicLoadMapping=(ObjectName="SFXGameContentKasumi.SFXPower_KasumiPassive",SeekFreePackageName="SFXPower_KasumiPassive")
DynamicLoadMapping=(ObjectName="SFXGameContent.SFXPower_LegionPassive",SeekFreePackageName="SFXPower_LegionPassive")
DynamicLoadMapping=(ObjectName="SFXGameContentLiara.SFXPower_LiaraPassive",SeekFreePackageName="SFXPower_LiaraPassive")
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_MirandaPassive",SeekFreePackageName="SFXPower_MirandaPassive")
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_MordinPassive",SeekFreePackageName="SFXPower_MordinPassive")
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_MorinthPassive",SeekFreePackageName="SFXPower_MorinthPassive")
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_SamaraPassive",SeekFreePackageName="SFXPower_SamaraPassive")
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_TaliPassive",SeekFreePackageName="SFXPower_TaliPassive")
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_ThanePassive",SeekFreePackageName="SFXPower_ThanePassive")
DynamicLoadMapping=(ObjectName="SFXGameContentDLC.SFXPower_ZaeedPassive",SeekFreePackageName="SFXPower_ZaeedPassive")


Save the c.ini and run the fixer.

Use your preferred method of keybind to give the wanted powers to your Shep.

I like to use the psuedo-console (i.e., bind a key to exec a text file) instead of adding the command into the bind. Makes it easier to edit while in game. If you want to use the text file method, you can grab the file from my projects.

*** edit: See conditionals at following post. ***

Thanks again for the help on this, phoenixofthunder!

These classes work perfect as well:
ActiveclassRedirects=OldclassName=SFXPower_AdeptPassive,NewclassName=SFXGameContent_Powers.SFXPower_AdeptPassive
ActiveclassRedirects=OldclassName=SFXPower_AdeptPassive_Evolved1,NewclassName=SFXGameContent_Powers.SFXPower_AdeptPassive_Evolved1
ActiveclassRedirects=OldclassName=SFXPower_AdeptPassive_Evolved2,NewclassName=SFXGameContent_Powers.SFXPower_AdeptPassive_Evolved2
ActiveclassRedirects=OldclassName=SFXPower_EngineerPassive,NewclassName=SFXGameContent_Powers.SFXPower_EngineerPassive
ActiveclassRedirects=OldclassName=SFXPower_EngineerPassive_Evolved1,NewclassName=SFXGameContent_Powers.SFXPower_EngineerPassive_Evolved1
ActiveclassRedirects=OldclassName=SFXPower_EngineerPassive_Evolved2,NewclassName=SFXGameContent_Powers.SFXPower_EngineerPassive_Evolved2
ActiveclassRedirects=OldclassName=SFXPower_InfiltratorPassive,NewclassName=SFXGameContent_Powers.SFXPower_InfiltratorPassive
ActiveclassRedirects=OldclassName=SFXPower_InfiltratorPassive_Evolved1,NewclassName=SFXGameContent_Powers.SFXPower_InfiltratorPassive_Evolved1
ActiveclassRedirects=OldclassName=SFXPower_InfiltratorPassive_Evolved2,NewclassName=SFXGameContent_Powers.SFXPower_InfiltratorPassive_Evolved2
ActiveclassRedirects=OldclassName=SFXPower_SentinelPassive,NewclassName=SFXGameContent_Powers.SFXPower_SentinelPassive
ActiveclassRedirects=OldclassName=SFXPower_SentinelPassive_Evolved1,NewclassName=SFXGameContent_Powers.SFXPower_SentinelPassive_Evolved1
ActiveclassRedirects=OldclassName=SFXPower_SentinelPassive_Evolved2,NewclassName=SFXGameContent_Powers.SFXPower_SentinelPassive_Evolved2
ActiveclassRedirects=OldclassName=SFXPower_SoldierPassive,NewclassName=SFXGameContent_Powers.SFXPower_SoldierPassive
ActiveclassRedirects=OldclassName=SFXPower_SoldierPassive_Evolved1,NewclassName=SFXGameContent_Powers.SFXPower_SoldierPassive_Evolved1
ActiveclassRedirects=OldclassName=SFXPower_SoldierPassive_Evolved2,NewclassName=SFXGameContent_Powers.SFXPower_SoldierPassive_Evolved2
ActiveclassRedirects=OldclassName=SFXPower_VanguardPassive,NewclassName=SFXGameContent_Powers.SFXPower_VanguardPassive
ActiveclassRedirects=OldclassName=SFXPower_VanguardPassive_Evolved1,NewclassName=SFXGameContent_Powers.SFXPower_VanguardPassive_Evolved1
ActiveclassRedirects=OldclassName=SFXPower_VanguardPassive_Evolved2,NewclassName=SFXGameContent_Powers.SFXPower_VanguardPassive_Evolved2

You add to the Coalesced.ini file or use a text file, that you execute.
Example:
GivePower self SFXGameContent_Powers.SFXPower_SentinelPassive
GivePower self SFXGameContent_Powers.SFXPower_SentinelPassive_Evolved2
SetRank self SFXGameContent_Powers.SFXPower_SentinelPassive_Evolved2 4

You get Raider:
Fine-tunes your brain, making your powers more potent and efficient.

- Inge



#1083
kiti.the.great

kiti.the.great
  • Members
  • 225 messages
Okay, I am probably the biggest lame ever, but I just have to ask
Is it possible to give my Shep Jacks face texture?
Don't get me wrong - I don't want to play as Shep with Jack's head. I want to replace her face texture with Jack's texture. You know, all those HED_Diff and so on.
Would be awesome if anyone knows how to do it.

Modifié par kiti.the.great, 09 mai 2011 - 07:15 .


#1084
Pimpus93

Pimpus93
  • Members
  • 28 messages

Pimpus93 wrote...

Okay I need some help here...
I'm trying to make Jacob's breather mask and loyalty outfit avaliable for Shepard, but have had no luck so far.


Under [SFXGame.SFXPawn_Player] I have put in:

CasualAppearances=(Id=1080,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",
Female="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL"),PlotFlag=-1)

and

HelmetAppearances=(Id=11,Name=339533,Description=339532,Type=CustomizableType_Helmet,Mesh=
(Male="BIOG_HMM_HGR_JCB_R.MEDa.HMM_HGR_MEDa_MDL",
Female="BIOG_HMF_HGR_MIR_R.LGTa.HMF_HGR_LGTa_MDL",bHasBreather=True),
GameEffects=("SFXGame.SFXGameEffect_Gear_Visor"),PlotFlag=-1)


And under [SFXGame.SFXGameModeBase] i have put in:

Bindings=( Name="NumPadFour", Command="OnlyLoadLevel BioH_Leading_01 | OnlyLoadLevel BioH_Vixen_01" )

Bindings=( Name="NumPadThree", Command="Onlyloadlevel BioH_Leading_01 | Onlyloadlevel BioD_EndGm1_110ROMJacob" )

Bindings=( Name="NumPadSeven" , Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )


When I press 3 and/or 4 the "Loading" icon pops up, but when i open the armor locker by pressing 7 nothing new shows up...



Help, please?Posted Image


Okay, I kinda solved my own problem, but not entirely...
The breather mask works without problem, just press 4 and it shows up.
Jacob's outfit also shows up if I press 3, but just in the normal version, not the loyalty version I wanted..

Anyone got any ideas?

#1085
Anny78

Anny78
  • Members
  • 200 messages

Collider wrote...

For those who wanted info on how to play as NPCs (like squad mates, Joker etc)


*happy dance* You're the best! Thanks and thanks again! :o

#1086
Guest_Meta Ray Mek_*

Guest_Meta Ray Mek_*
  • Guests

Anny78 wrote...

Collider wrote...

For those who wanted info on how to play as NPCs (like squad mates, Joker etc)


*happy dance* You're the best! Thanks and thanks again! :o


OH HELL YES!

Thank you!!

#1087
Serwadion

Serwadion
  • Members
  • 13 messages
Hi to all,
first, really nice thread, really really useful!! ;)

I'm trying to add power to my custom armor, but I can't find a list for SFXGame.SFXGameEffect codes!!!

Someone know where I can find the ones for increase ammo capacity and increase weapons damage?

Thank you

Bye

#1088
phoenixofthunder

phoenixofthunder
  • Members
  • 1 811 messages

Serwadion wrote...
Hi to all,
first, really nice thread, really really useful!! ;)
I'm trying to add power to my custom armor, but I can't find a list for SFXGame.SFXGameEffect codes!!!
Someone know where I can find the ones for increase ammo capacity and increase weapons damage?
Thank you
Bye

You try Mass Effect 2's wiki site?:unsure:


Pimpus93 wrote... 
.........................................
When I press 3 and/or 4 the "Loading" icon pops up, but when i open the armor locker by pressing 7 nothing new shows up...
Help, please?Posted Image

Okay, I kinda solved my own problem, but not entirely...
The breather mask works without problem, just press 4 and it shows up.
Jacob's outfit also shows up if I press 3, but just in the normal version, not the loyalty version I wanted..

Anyone got any ideas?


A few.
Try setting in gibbed that Jacob is loyal. 
Try removing BioD_EndGm1_110ROMJacob from the "Onlyloadlevel" binding.
Let me know if that works.


Collider wrote...
For those who wanted info on how to play as NPCs (like squad mates, Joker etc)


Is it all right with you If I update my post on Page 24 with this new information?:innocent:

Epic Legion wrote...

http://social.biowar...m/project/4687/
Beta, if anyone interested.


Still looking for the disk be easier if I had the free time I did a month ago.

Modifié par phoenixofthunder, 12 mai 2011 - 10:05 .


#1089
Collider

Collider
  • Members
  • 17 165 messages

Is it all right with you If I update my post on Page 24 with this new information?

Absolutely, go ahead.

#1090
Serwadion

Serwadion
  • Members
  • 13 messages

phoenixofthunder wrote...

Serwadion wrote...
Hi to all,
first, really nice thread, really really useful!! ;)
I'm trying to add power to my custom armor, but I can't find a list for SFXGame.SFXGameEffect codes!!!
Someone know where I can find the ones for increase ammo capacity and increase weapons damage?
Thank you
Bye

You try Mass Effect 2's wiki site?:unsure:


snip


Yes, I tried but there is nothing mentioned about it, I read in this forum someone has been able to find some code also for dlc armor, but where have been found??
I can't find inside the coalesced ini a section called sfxgameeffect ...

:(

#1091
GenericPlayer2

GenericPlayer2
  • Members
  • 1 051 messages
Is there a way to add an ability to the list of bonus powers? I wanted to add inferno ammo. Alternatively, has anyone found a way to swap powers for certain classes? Like changing cryo ammo to inferno ammo?

I asked this question a year ago after my own attempts failed and I was wondering if anyone had figured it out. I did manage to change the default weapon loadout for the classes though.

#1092
Guest_Inge Shepard_*

Guest_Inge Shepard_*
  • Guests
I have looked through the forums and there is always some new questions about how to get more permanent powers. Well so fare it seems like you can add three more powers as permanent power. These powers need to be "bonus powers".
As example:
GivePower self SFXPower_Dominate_Player
GivePower self SFXPower_Dominate_Evolved2_Player
SetRank self SFXPower_Dominate_Evolved2_Player 5
*********************************************
GivePower self SFXPower_Crush_Player
GivePower self SFXPower_Crush_Evolved1_Player
SetRank self SFXPower_Crush_Evolved1_Player 4
*********************************************
GivePower self SFXPower_Reave_Player
GivePower self SFXPower_Reave_Evolved2_Player
SetRank self SFXPower_Reave_Evolved2_Player 4

You need to activate the powers first, then they become permanent. Look at the pictures. After activated the powers and gone back to the main menu and forward again, the powers will look like this.
I run some executable text file, to get this working. And yes, I don't think you will be able to add more than 3 extra bonus powers. But if you can, that's good.

The last picture shows all extra powers activated!

NB! I'm not often in here anymore so don't ask questions, please. I will not have time to answer.
I belive RGFrog and Phoenix of Thunder can help you.

Picture 1:
Posted Image

Picture 2:
Posted Image

-Inge

Modifié par Inge Shepard, 15 mai 2011 - 07:35 .


#1093
GenericPlayer2

GenericPlayer2
  • Members
  • 1 051 messages
Aha so only bonus powers can be added as permanent. So new bonus powers can't be added. Its a shame because I love playing as an infiltrator but I also love inferno ammo. I was hoping there was a way to combine my two loves in a game

#1094
Guest_Inge Shepard_*

Guest_Inge Shepard_*
  • Guests
If you have a idea, test it and see if it will work. The key to get these bonus powers to work is the word "_Player". Maybe you can do some changes for another class? Take a backup of your file and try. I tried to add that to a class power without success. Maybe there is a way. You can find it or someone else.

#1095
Epic Legion

Epic Legion
  • Members
  • 485 messages
Just a small question. Has anyone already figured how to open in-game console? (Just making sure I'm not wasting my time.)

#1096
Collider

Collider
  • Members
  • 17 165 messages

Epic Legion wrote...

Just a small question. Has anyone already figured how to open in-game console? (Just making sure I'm not wasting my time.)

I've tried several different methods, none of them seem to work.

#1097
Pimpus93

Pimpus93
  • Members
  • 28 messages

phoenixofthunder wrote...

Pimpus93 wrote... 
.........................................
When I press 3 and/or 4 the "Loading" icon pops up, but when i open the armor locker by pressing 7 nothing new shows up...
Help, please?Posted Image

Okay, I kinda solved my own problem, but not entirely...
The breather mask works without problem, just press 4 and it shows up.
Jacob's outfit also shows up if I press 3, but just in the normal version, not the loyalty version I wanted..

Anyone got any ideas?


A few.
Try setting in gibbed that Jacob is loyal. 
Try removing BioD_EndGm1_110ROMJacob from the "Onlyloadlevel" binding.
Let me know if that works.


Nope, neither suggestion worked...Any other ideas? :?

#1098
Epic Legion

Epic Legion
  • Members
  • 485 messages
Here's full list of exec commands (most of them should work in bindings), not sure if this has been posted already.

http://b4rt.rootnode...ecFunctions.txt (most arguments are probably fully optional)

All references are optional (params with *)

Modifié par Epic Legion, 17 mai 2011 - 06:18 .


#1099
Guest_Inge Shepard_*

Guest_Inge Shepard_*
  • Guests

Epic Legion wrote...

Just a small question. Has anyone already figured how to open in-game console? (Just making sure I'm not wasting my time.)


It's not working. No problem with runnig executable files.

-Inge



#1100
Pimpus93

Pimpus93
  • Members
  • 28 messages
Just one more question, does anyone know if it's possible to wear your casual outfit in places where you would normally wear armor? I've heard that you can wear armor instead of casual outfits on the Normandy and was interested to see if it works the other way around too.