Epic Legion wrote...
Toggling squadmates helmet & SetScale:
http://cloud.steampo...155A78F353DB1F/
You are truly epic!
Wonder what else can this tool do?
Epic Legion wrote...
Toggling squadmates helmet & SetScale:
http://cloud.steampo...155A78F353DB1F/
RGFrog wrote...
Epic Legion wrote...
Toggling squadmates helmet & SetScale:
http://cloud.steampo...155A78F353DB1F/
ROFLMAO, I want a toy-Garrus in my squad!!! Can he be made to run between the enemie's legs?
Modifié par jeweledleah, 09 mai 2011 - 05:38 .
Guest_Inge Shepard_*
RGFrog wrote...
*** edit: See conditionals at following post. ***
Ok, use these at your own risk. However, I found that adding Grunt's recharged my adepts health so fast as to allow her to stand in the open during the Vasiri fight on LotSB and not even die. Warp spamming all the way to the finish ... don't know if that's a good thing or not. But if you don't wan to use God mode, I guess that's about as close as you'll get.
Also, these include the passives from the DLC characters. If you don't have the DLC installed they won't work. I'd suggest removing those lines in both following sections.
At the end of [Engine.Engine] add the following:;;------------------------Squad Passives----------------- ActiveclassRedirects=OldclassName=SFXPower_GarrusPassive,NewclassName=SFXGameContent_Powers.SFXPower_GarrusPassive ActiveclassRedirects=OldclassName=SFXPower_GruntPassive,NewclassName=SFXGameContent_Powers.SFXPower_GruntPassive ActiveclassRedirects=OldclassName=SFXPower_JackPassive,NewclassName=SFXGameContent_Powers.SFXPower_JackPassive ActiveclassRedirects=OldclassName=SFXPower_JacobPassive,NewclassName=SFXGameContent_Powers.SFXPower_JacobPassive ActiveclassRedirects=OldclassName=SFXPower_KasumiPassive,NewclassName=SFXGameContentKasumi.SFXPower_KasumiPassive ActiveclassRedirects=OldclassName=SFXPower_LegionPassive,NewclassName=SFXGameContent.SFXPower_LegionPassive ActiveclassRedirects=OldclassName=SFXPower_LiaraPassive,NewclassName=SFXGameContentLiara.SFXPower_LiaraPassive ActiveclassRedirects=OldclassName=SFXPower_MirandaPassive,NewclassName=SFXGameContent_Powers.SFXPower_MirandaPassive ActiveclassRedirects=OldclassName=SFXPower_MordinPassive,NewclassName=SFXGameContent_Powers.SFXPower_MordinPassive ActiveclassRedirects=OldclassName=SFXPower_MorinthPassive,NewclassName=SFXGameContent_Powers.SFXPower_MorinthPassive ActiveclassRedirects=OldclassName=SFXPower_SamaraPassive,NewclassName=SFXGameContent_Powers.SFXPower_SamaraPassive ActiveclassRedirects=OldclassName=SFXPower_TaliPassive,NewclassName=SFXGameContent_Powers.SFXPower_TaliPassive ActiveclassRedirects=OldclassName=SFXPower_ThanePassive,NewclassName=SFXGameContent_Powers.SFXPower_ThanePassive ActiveclassRedirects=OldclassName=SFXPower_ZaeedPassive,NewclassName=SFXGameContentDLC.SFXPower_ZaeedPassive
At the end of [SFXGame.SFXEngine] add the following:;;--------------------------------------- Custom Squad Passivesclass --------------------------------------------------------- DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_GarrusPassive",SeekFreePackageName="SFXPower_GarrusPassive") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_GruntPassive",SeekFreePackageName="SFXPower_GruntPassive") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_JackPassive",SeekFreePackageName="SFXPower_JackPassive") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_JacobPassive",SeekFreePackageName="SFXPower_JacobPassive") DynamicLoadMapping=(ObjectName="SFXGameContentKasumi.SFXPower_KasumiPassive",SeekFreePackageName="SFXPower_KasumiPassive") DynamicLoadMapping=(ObjectName="SFXGameContent.SFXPower_LegionPassive",SeekFreePackageName="SFXPower_LegionPassive") DynamicLoadMapping=(ObjectName="SFXGameContentLiara.SFXPower_LiaraPassive",SeekFreePackageName="SFXPower_LiaraPassive") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_MirandaPassive",SeekFreePackageName="SFXPower_MirandaPassive") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_MordinPassive",SeekFreePackageName="SFXPower_MordinPassive") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_MorinthPassive",SeekFreePackageName="SFXPower_MorinthPassive") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_SamaraPassive",SeekFreePackageName="SFXPower_SamaraPassive") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_TaliPassive",SeekFreePackageName="SFXPower_TaliPassive") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_ThanePassive",SeekFreePackageName="SFXPower_ThanePassive") DynamicLoadMapping=(ObjectName="SFXGameContentDLC.SFXPower_ZaeedPassive",SeekFreePackageName="SFXPower_ZaeedPassive")
Save the c.ini and run the fixer.
Use your preferred method of keybind to give the wanted powers to your Shep.
I like to use the psuedo-console (i.e., bind a key to exec a text file) instead of adding the command into the bind. Makes it easier to edit while in game. If you want to use the text file method, you can grab the file from my projects.
*** edit: See conditionals at following post. ***
Thanks again for the help on this, phoenixofthunder!
These classes work perfect as well:
ActiveclassRedirects=OldclassName=SFXPower_AdeptPassive,NewclassName=SFXGameContent_Powers.SFXPower_AdeptPassive
ActiveclassRedirects=OldclassName=SFXPower_AdeptPassive_Evolved1,NewclassName=SFXGameContent_Powers.SFXPower_AdeptPassive_Evolved1
ActiveclassRedirects=OldclassName=SFXPower_AdeptPassive_Evolved2,NewclassName=SFXGameContent_Powers.SFXPower_AdeptPassive_Evolved2
ActiveclassRedirects=OldclassName=SFXPower_EngineerPassive,NewclassName=SFXGameContent_Powers.SFXPower_EngineerPassive
ActiveclassRedirects=OldclassName=SFXPower_EngineerPassive_Evolved1,NewclassName=SFXGameContent_Powers.SFXPower_EngineerPassive_Evolved1
ActiveclassRedirects=OldclassName=SFXPower_EngineerPassive_Evolved2,NewclassName=SFXGameContent_Powers.SFXPower_EngineerPassive_Evolved2
ActiveclassRedirects=OldclassName=SFXPower_InfiltratorPassive,NewclassName=SFXGameContent_Powers.SFXPower_InfiltratorPassive
ActiveclassRedirects=OldclassName=SFXPower_InfiltratorPassive_Evolved1,NewclassName=SFXGameContent_Powers.SFXPower_InfiltratorPassive_Evolved1
ActiveclassRedirects=OldclassName=SFXPower_InfiltratorPassive_Evolved2,NewclassName=SFXGameContent_Powers.SFXPower_InfiltratorPassive_Evolved2
ActiveclassRedirects=OldclassName=SFXPower_SentinelPassive,NewclassName=SFXGameContent_Powers.SFXPower_SentinelPassive
ActiveclassRedirects=OldclassName=SFXPower_SentinelPassive_Evolved1,NewclassName=SFXGameContent_Powers.SFXPower_SentinelPassive_Evolved1
ActiveclassRedirects=OldclassName=SFXPower_SentinelPassive_Evolved2,NewclassName=SFXGameContent_Powers.SFXPower_SentinelPassive_Evolved2
ActiveclassRedirects=OldclassName=SFXPower_SoldierPassive,NewclassName=SFXGameContent_Powers.SFXPower_SoldierPassive
ActiveclassRedirects=OldclassName=SFXPower_SoldierPassive_Evolved1,NewclassName=SFXGameContent_Powers.SFXPower_SoldierPassive_Evolved1
ActiveclassRedirects=OldclassName=SFXPower_SoldierPassive_Evolved2,NewclassName=SFXGameContent_Powers.SFXPower_SoldierPassive_Evolved2
ActiveclassRedirects=OldclassName=SFXPower_VanguardPassive,NewclassName=SFXGameContent_Powers.SFXPower_VanguardPassive
ActiveclassRedirects=OldclassName=SFXPower_VanguardPassive_Evolved1,NewclassName=SFXGameContent_Powers.SFXPower_VanguardPassive_Evolved1
ActiveclassRedirects=OldclassName=SFXPower_VanguardPassive_Evolved2,NewclassName=SFXGameContent_Powers.SFXPower_VanguardPassive_Evolved2
You add to the Coalesced.ini file or use a text file, that you execute.
Example:
GivePower self SFXGameContent_Powers.SFXPower_SentinelPassive
GivePower self SFXGameContent_Powers.SFXPower_SentinelPassive_Evolved2
SetRank self SFXGameContent_Powers.SFXPower_SentinelPassive_Evolved2 4
You get Raider:
Fine-tunes your brain, making your powers more potent and efficient.
- Inge
Modifié par kiti.the.great, 09 mai 2011 - 07:15 .
Pimpus93 wrote...
Okay I need some help here...
I'm trying to make Jacob's breather mask and loyalty outfit avaliable for Shepard, but have had no luck so far.
Under [SFXGame.SFXPawn_Player] I have put in:
CasualAppearances=(Id=1080,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",
Female="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL"),PlotFlag=-1)
and
HelmetAppearances=(Id=11,Name=339533,Description=339532,Type=CustomizableType_Helmet,Mesh=
(Male="BIOG_HMM_HGR_JCB_R.MEDa.HMM_HGR_MEDa_MDL",
Female="BIOG_HMF_HGR_MIR_R.LGTa.HMF_HGR_LGTa_MDL",bHasBreather=True),
GameEffects=("SFXGame.SFXGameEffect_Gear_Visor"),PlotFlag=-1)
And under [SFXGame.SFXGameModeBase] i have put in:
Bindings=( Name="NumPadFour", Command="OnlyLoadLevel BioH_Leading_01 | OnlyLoadLevel BioH_Vixen_01" )
Bindings=( Name="NumPadThree", Command="Onlyloadlevel BioH_Leading_01 | Onlyloadlevel BioD_EndGm1_110ROMJacob" )
Bindings=( Name="NumPadSeven" , Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
When I press 3 and/or 4 the "Loading" icon pops up, but when i open the armor locker by pressing 7 nothing new shows up...
Help, please?
Collider wrote...
For those who wanted info on how to play as NPCs (like squad mates, Joker etc)
Guest_Meta Ray Mek_*
Anny78 wrote...
Collider wrote...
For those who wanted info on how to play as NPCs (like squad mates, Joker etc)
*happy dance* You're the best! Thanks and thanks again!
You try Mass Effect 2's wiki site?Serwadion wrote...
Hi to all,
first, really nice thread, really really useful!!
I'm trying to add power to my custom armor, but I can't find a list for SFXGame.SFXGameEffect codes!!!
Someone know where I can find the ones for increase ammo capacity and increase weapons damage?
Thank you
Bye
Pimpus93 wrote...
.........................................
When I press 3 and/or 4 the "Loading" icon pops up, but when i open the armor locker by pressing 7 nothing new shows up...
Help, please?
Okay, I kinda solved my own problem, but not entirely...
The breather mask works without problem, just press 4 and it shows up.
Jacob's outfit also shows up if I press 3, but just in the normal version, not the loyalty version I wanted..
Anyone got any ideas?
Collider wrote...
For those who wanted info on how to play as NPCs (like squad mates, Joker etc)
Epic Legion wrote...
http://social.biowar...m/project/4687/
Beta, if anyone interested.
Modifié par phoenixofthunder, 12 mai 2011 - 10:05 .
Absolutely, go ahead.Is it all right with you If I update my post on Page 24 with this new information?
phoenixofthunder wrote...
You try Mass Effect 2's wiki site?Serwadion wrote...
Hi to all,
first, really nice thread, really really useful!!
I'm trying to add power to my custom armor, but I can't find a list for SFXGame.SFXGameEffect codes!!!
Someone know where I can find the ones for increase ammo capacity and increase weapons damage?
Thank you
Bye
snip
Guest_Inge Shepard_*


Modifié par Inge Shepard, 15 mai 2011 - 07:35 .
Guest_Inge Shepard_*
I've tried several different methods, none of them seem to work.Epic Legion wrote...
Just a small question. Has anyone already figured how to open in-game console? (Just making sure I'm not wasting my time.)
phoenixofthunder wrote...
Pimpus93 wrote...
.........................................
When I press 3 and/or 4 the "Loading" icon pops up, but when i open the armor locker by pressing 7 nothing new shows up...
Help, please?
Okay, I kinda solved my own problem, but not entirely...
The breather mask works without problem, just press 4 and it shows up.
Jacob's outfit also shows up if I press 3, but just in the normal version, not the loyalty version I wanted..
Anyone got any ideas?
A few.
Try setting in gibbed that Jacob is loyal.
Try removing BioD_EndGm1_110ROMJacob from the "Onlyloadlevel" binding.
Let me know if that works.
Modifié par Epic Legion, 17 mai 2011 - 06:18 .
Guest_Inge Shepard_*
Epic Legion wrote...
Just a small question. Has anyone already figured how to open in-game console? (Just making sure I'm not wasting my time.)
It's not working. No problem with runnig executable files.
-Inge