Modifié par Pimpus93, 16 mai 2011 - 04:54 .
ME2 - Modding is Possible III (PC Only)
#1101
Posté 16 mai 2011 - 04:54
#1102
Posté 16 mai 2011 - 05:01
Yes.Pimpus93 wrote...
Just one more question, does anyone know if it's possible to wear your casual outfit in places where you would normally wear armor? I've heard that you can wear armor instead of casual outfits on the Normandy and was interested to see if it works the other way around too.
The command is:
set SFXPawn_Player bUseCasualAppearance true
#1103
Posté 16 mai 2011 - 09:58
Collider wrote...
Yes.Pimpus93 wrote...
Just one more question, does anyone know if it's possible to wear your casual outfit in places where you would normally wear armor? I've heard that you can wear armor instead of casual outfits on the Normandy and was interested to see if it works the other way around too.
The command is:
set SFXPawn_Player bUseCasualAppearance true
Ah, thanks a bunch!
Too bad your weapons become invisible though.
#1104
Posté 17 mai 2011 - 03:00
#1105
Posté 17 mai 2011 - 02:02
m_femaleActorType
or
m_maleActorType
Does anyone have any clue as to how do the same for ME2?
I've found something close (seems to be supposed to go under BIOGame sfxgame.sfxgame)
MaleActorType
FemaleActorType
But who knows what the syntax is, or if it's really the equivalent.
#1106
Posté 17 mai 2011 - 04:22
Collider wrote...
In ME1 you could change Shepard's appearance to be an NPC by changing the package for
m_femaleActorType
or
m_maleActorType
Does anyone have any clue as to how do the same for ME2?
I've found something close (seems to be supposed to go under BIOGame sfxgame.sfxgame)
MaleActorType
FemaleActorType
But who knows what the syntax is, or if it's really the equivalent.
This is probably what are you looking for, but unfortunately these are not defined as config vars (you can't change them using .ini).
var String FemaleActorType; var String MaleActorType; MaleActorType="BIOG_Male_Player_C.Human.human_male" FemaleActorType="BIOG_Female_Player_C.Human.human_female"I'll see if I can hexedit SFXGame.pcc to made it a config var.
Modifié par Epic Legion, 17 mai 2011 - 04:22 .
#1107
Posté 17 mai 2011 - 04:44
#1108
Posté 17 mai 2011 - 07:30
Currently I'm using a variation of Morinth's commando armor and the guide I used helped me load it, but when I use the hotkey I lose Kasumi if she's in my current squad. I want to continue using it as my Shepard's main armor if at all possible since the file I'm referencing creates additional slots in the armor/casual loadout. I just need to know how to do it or find a file that already has it if either is at all possible.
#1109
Guest_Inge Shepard_*
Posté 17 mai 2011 - 07:45
Guest_Inge Shepard_*
RGFrog wrote...
Thanks for that EpicLegion. Might have to give debug stuff another tryA couple of commands in there i didn't know about either. Supergun is next
Have added an All in One file for Mass Effect to my projects.
-Inge
#1110
Posté 17 mai 2011 - 08:33
Change "OnlyLoadLevel" to "StreamLevelIn" in the hotkey.but when I use the hotkey I lose Kasumi if she's in my current squad.
#1111
Guest_Meta Ray Mek_*
Posté 17 mai 2011 - 08:37
Guest_Meta Ray Mek_*
granted, since he's an NPC it'd be difficult, but I thought I'd ask anyhow.
Thanks!
#1112
Posté 17 mai 2011 - 08:48
Collider wrote...
Change "OnlyLoadLevel" to "StreamLevelIn" in the hotkey.but when I use the hotkey I lose Kasumi if she's in my current squad.
I did that and I still lost her. I'm using the instructions found here: social.bioware.com/1993487/blog/11293/
#1113
Posté 17 mai 2011 - 08:51
You can play as a male quarian. Playing as Kal'Reegar specifically would likely need you to use texmod.Meta Ray Mek wrote...
Does anyone know if it's possible to somehow "mod", like, Kal'Reegar like you can the squadmates (and Kaidan, Joker and Aria) onto Shepard?
granted, since he's an NPC it'd be difficult, but I thought I'd ask anyhow.
Thanks!
#1114
Posté 18 mai 2011 - 01:43
#1115
Posté 18 mai 2011 - 04:12
(Collider, right now I'm working on unlocking your variables too)
Modifié par Epic Legion, 18 mai 2011 - 04:13 .
#1116
Posté 18 mai 2011 - 05:37
#1117
Posté 18 mai 2011 - 05:53
#1118
Posté 18 mai 2011 - 06:14
Autocomplete doesn't seem to work though (or I don't know how to trigger it)
Also, unlocked some weird debug menu:
http://cloud.steampo...C35E41A179BEB1/
I'll post instructions soon (involves using decompress.exe from Gildor and editing few bytes with a hex editor)
#1119
Posté 18 mai 2011 - 06:18
Oh wow...male head on female body...Epic Legion wrote...
Also, unlocked some weird debug menu:
http://cloud.steampo...C35E41A179BEB1/
You know your giving more ideas to Collider for vids right?
Not that I'm complaining!
Modifié par Vertigo_1, 18 mai 2011 - 06:19 .
#1120
Posté 18 mai 2011 - 06:19
Could someone tell me how to do it again?
Also I'll need link for that program to do it as well.
#1121
Posté 18 mai 2011 - 06:20
He sure isVertigo_1 wrote...
Oh wow...male head on female body...Epic Legion wrote...
Also, unlocked some weird debug menu:
http://cloud.steampo...C35E41A179BEB1/
You know your giving more ideas to Collider for vids right?
Not that I'm complaining!
The command is toggleflycamHey guys I had to delete everything from my PC so I lost bookmarks on how to add FreeCam.
#1122
Posté 18 mai 2011 - 06:24
Collider wrote...
He sure is
I've done my share of model swapping and modding around but you take it to the next level with those vids
#1123
Posté 18 mai 2011 - 06:41
Modifié par Epic Legion, 18 mai 2011 - 06:52 .
#1124
Posté 18 mai 2011 - 06:58
https://docs.google....HH9w/edit?hl=en
(Unlocking console, ActorType and in-game property editor)
Modifié par Epic Legion, 19 mai 2011 - 08:51 .
#1125
Posté 18 mai 2011 - 07:16





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