ME2 - Modding is Possible III (PC Only)
#1151
Posté 22 mai 2011 - 09:11
Glad you got past the crash.
#1152
Guest_Inge Shepard_*
Posté 23 mai 2011 - 04:49
Guest_Inge Shepard_*
This is no longer modding but destruction. Shall you begin to destroy the play? Do in a closed forum.
You write about things everyone can read, but don't understand!!!
This information can get someone to spoil the game. Therefore, I ask you to stop.
-Inge
#1153
Posté 23 mai 2011 - 07:12
Inge Shepard wrote...
STOP:police:
This is no longer modding but destruction. Shall you begin to destroy the play? Do in a closed forum.
You write about things everyone can read, but don't understand!!!
This information can get someone to spoil the game. Therefore, I ask you to stop.
-Inge
What did I say wrong Inge?
I'll delete it. (Make my post blank)
#1154
Posté 23 mai 2011 - 08:09
MinAimError
MaxAimError
AccFirePenalty
AccFireInterpSpeed
CrosshairRange
Recoil
ZoomRecoil
RecoilInterpSpeed
RecoilFadeSpeed
RecoilZoomFadeSpeed
RecoilYawScale
RecoilYawBias
RecoilYawFrequency
MinZoomAimError
MaxZoomAimError
ZoomAccFirePenalty
ZoomAccFireInterpSpeed
ZoomCrosshairRange
Also, was it overkill to change all those fields? If anyone has reduced recoil and improved accuracy on the Revenant with fewer variable modifications, I would appreciate it any thoughts they have. My approach modified all variables that had the words "acc", "aim", "recoil" and "crosshair"
#1155
Guest_Meta Ray Mek_*
Posté 23 mai 2011 - 11:14
Guest_Meta Ray Mek_*
Inge Shepard wrote...
STOP:police:
This is no longer modding but destruction. Shall you begin to destroy the play? Do in a closed forum.
You write about things everyone can read, but don't understand!!!
This information can get someone to spoil the game. Therefore, I ask you to stop.
-Inge
... in English, please?
#1156
Guest_Inge Shepard_*
Posté 23 mai 2011 - 12:13
Guest_Inge Shepard_*
My meaning is, just be careful with what information you® write in this forum.phoenixofthunder wrote...
Inge Shepard wrote...
STOP:police:
This is no longer modding but destruction. Shall you begin to destroy the play? Do in a closed forum.
You write about things everyone can read, but don't understand!!!
This information can get someone to spoil the game. Therefore, I ask you to stop.
-Inge
What did I say wrong Inge?
I'll delete it. (Make my post blank)
Modding pcc files, isen't something everyone understand, and that can in worst senario spoil the game, if the person don't know what he/she is doing.
That message goes to more than just you.
-Inge
#1157
Posté 23 mai 2011 - 02:39
#1158
Posté 23 mai 2011 - 02:41
No. Not that we know of.Captain_Obvious_au wrote...
Question - some squaddies wear a breather, which is annoying, but it's an addon right? Now - is it possible to replace the model of the breather with an actual helmet model?
It would likely require the ability to recompile .pcc files, which we don't know how to do yet.
#1159
Posté 24 mai 2011 - 05:31
My hunch is that all recoil parameters are asthetic and its the 'error' ones that actually make the gun drift
Modifié par GenericPlayer2, 24 mai 2011 - 05:33 .
#1160
Posté 24 mai 2011 - 07:14
GenericPlayer2 wrote...
I played around with the Revenant settings (SFXWeapon_Machinegun) to increase its accuracy and reduce recoil. I am a bit worried I might have tampered with the damage so I was hoping anyone could confirm that none of the following fields affect damage or rate of fire:
MinAimError
MaxAimError
AccFirePenalty
AccFireInterpSpeed
CrosshairRange
Recoil
ZoomRecoil
RecoilInterpSpeed
RecoilFadeSpeed
RecoilZoomFadeSpeed
RecoilYawScale
RecoilYawBias
RecoilYawFrequency
MinZoomAimError
MaxZoomAimError
ZoomAccFirePenalty
ZoomAccFireInterpSpeed
ZoomCrosshairRange
Also, was it overkill to change all those fields? If anyone has reduced recoil and improved accuracy on the Revenant with fewer variable modifications, I would appreciate it any thoughts they have. My approach modified all variables that had the words "acc", "aim", "recoil" and "crosshair"
No, none of those will affect damage for the weapon.
I've found, though, that the easist way to controll the Rev. is by setting burst rounds to 3 or 5. So you feather tap for full auto but the weapon feels more accurate with bursts. However, then you might as well just use the vindicator...
#1161
Posté 24 mai 2011 - 07:19
Inge Shepard wrote...
STOP:police:
This is no longer modding but destruction. Shall you begin to destroy the play? Do in a closed forum.
You write about things everyone can read, but don't understand!!!
This information can get someone to spoil the game. Therefore, I ask you to stop.
-Inge
I have to disagree with this, Inge. IF you're referring to Epic Legion's tools since you're not being specific.
He does clearly state that you should back up the affected .pcc files.
Otherwise, this IS the essence of modding. Yes, it can be destructive, but that's just a file restore or reinstall to fix. And nearly 1.5 years after the release, it's more than welcome, IMHO.
#1162
Posté 25 mai 2011 - 02:25
#1163
Guest_Inge Shepard_*
Posté 25 mai 2011 - 04:55
Guest_Inge Shepard_*
I will let it go!
Just remember to give the advice, about making a backup..
Modifié par Inge Shepard, 25 mai 2011 - 04:55 .
#1164
Posté 29 mai 2011 - 04:29
of Miranda, it's my femShep and instead of maleShep, it's Kaidan.
Things might get abit awkward when she reveals her 'top half' (models might go weird) but I want the first part to record.
I doubt this would work..
#1165
Posté 29 mai 2011 - 08:45
The only way I think that could work would be if someone hex edited the pcc files to change which models are used. Epic Legion found out how to enable the console using hex editing, so maybe we'll eventually find out how to do that too. For now, it's not possible.AmethystStar94 wrote...
I was wondering if this is possible.. Miranda's love scene but instead
of Miranda, it's my femShep and instead of maleShep, it's Kaidan.
Things might get abit awkward when she reveals her 'top half' (models might go weird) but I want the first part to record.
I doubt this would work..
#1166
Posté 29 mai 2011 - 10:02
Okay, thanks for replyingCollider wrote...
The only way I think that could work would be if someone hex edited the pcc files to change which models are used. Epic Legion found out how to enable the console using hex editing, so maybe we'll eventually find out how to do that too. For now, it's not possible.AmethystStar94 wrote...
I was wondering if this is possible.. Miranda's love scene but instead
of Miranda, it's my femShep and instead of maleShep, it's Kaidan.
Things might get abit awkward when she reveals her 'top half' (models might go weird) but I want the first part to record.
I doubt this would work..
#1167
Posté 30 mai 2011 - 02:59
#1168
Posté 30 mai 2011 - 09:52
#1169
Posté 31 mai 2011 - 06:52
AmethystStar94 wrote...
Okay, thanks for replyingCollider wrote...
The only way I think that could work would be if someone hex edited the pcc files to change which models are used. Epic Legion found out how to enable the console using hex editing, so maybe we'll eventually find out how to do that too. For now, it's not possible.AmethystStar94 wrote...
I was wondering if this is possible.. Miranda's love scene but instead
of Miranda, it's my femShep and instead of maleShep, it's Kaidan.
Things might get abit awkward when she reveals her 'top half' (models might go weird) but I want the first part to record.
I doubt this would work..
I agree with Collider it is possible with modifying Shepard's appearance only.
vagz wrote...
Is it possible to modify the notifications that pop up when you get paragon/renegade points or loot something etc to last a bit longer via the Coalesced.ini file or with some other method?
You mean the interupt display time?
Check my ME2 modding programs vol. 1 video.
Stephen226 wrote...
hey anyone know how to mod the hammerhead vehicle, and which post has information on it.
Yes. First install the DLC the follow the instructions on page 1 here at MIP3 to edit DLC.
Modifié par phoenixofthunder, 31 mai 2011 - 07:13 .
#1170
Posté 31 mai 2011 - 07:14
#1171
Posté 31 mai 2011 - 09:36
Epic Legion wrote...
Just created simple app that automatically applies my patches (unlocking in-game console and property editor).
http://social.biowar...m/project/4715/
Remember to make a backup...
Edit: Wrong link :C
Hmm... I'm getting an error: Invalid Engine.pcc size
I'm assuming that after pointing the file paths that you're supposed to click Load packages first?
I'll try manually unpacking them...
Modifié par RGFrog, 31 mai 2011 - 09:39 .
#1172
Posté 31 mai 2011 - 09:54
RGFrog wrote...
Epic Legion wrote...
Just created simple app that automatically applies my patches (unlocking in-game console and property editor).
http://social.biowar...m/project/4715/
Remember to make a backup...
Edit: Wrong link :C
Hmm... I'm getting an error: Invalid Engine.pcc size
I'm assuming that after pointing the file paths that you're supposed to click Load packages first?
I'll try manually unpacking them...
Are you sure that you have 1.02 patch installed?
#1173
Posté 31 mai 2011 - 11:07
No worries, I just used the hex edit method
Used "ce hench_empty" to get rid of my squad then used "StreamLevelIn BioH_Liara_00" -- Easy way to play with only Liara as a squadmate.
Modifié par RGFrog, 31 mai 2011 - 11:31 .
#1174
Posté 01 juin 2011 - 06:11
Or is it the case where the both have to either go or stay?
Thanks in advance
#1175
Posté 01 juin 2011 - 10:13
Rheia wrote...
Hi guys. I've recently been trying for a renegade playthrough, and I am curious if anyone tried to mod the scarring or surgery values so that the scars themselves are healed, but the cybernetic light behind the eyes stays?
Or is it the case where the both have to either go or stay?
Thanks in advance
You tried T.I.M. Eyes?





Retour en haut





