The following as requested, brace yourself - it's a big one:phoenixofthunder wrote...
P3G4SU5 wrote...
Not having any luck with the 'EnemyHealthMultiplier' values. <_<
I also tried adding the
'bHealthRegenerates=true'
'HealthRegenRate=0.5'
from '[SFXGame.SFXModule_DamageParty]' to each of the difficulty levels e.g. to '[SFXGame.SFXDifficulty_Level6]' but it had no effect in allowing enemies to regenerate health.
Any further ideas?
Ok lets try a different tact.
Can you post the code and its corresponding C.ini section that you are using for their regenerating shields and armor.
My alterations relating to regeneration shields are in green, lines I've placed a '+' in front of lines to indicate which ones I added myself. Blue relates to other unrelated customizations I have made.
[SFXGame.SFXShield_Base]
bRechargeable=true
ShieldRegenDelay=(X=5.0f,Y=5.0f)
ShieldRechargeTime=(X=2.0f,Y=2.0f)
PartialBreakPct=0.55
ShieldPointsPerBar=40.f
bFastCoverRegen=true
bAbsorbDamageOnBreak=false
DamageGateInterval=1.0f
ShieldDisplayName=341713
+DamageGateInterval=1.0f <--- I'm not sure I actually need this
[SFXGame.SFXShield_Energy]
ShieldDisplayName=341713
[SFXGame.SFXShield_Armour]
+bRechargeable=false
+bFastCoverRegen=false <---Stops Reaper & Kasumi Gunship fight from being impossible
ShieldDisplayName=341714
[SFXGame.SFXShield_Biotic]
ShieldDisplayName=341715
[SFXGame.SFXShield_GethEnergy]
ShieldDisplayName=341716
[SFXGame.SFXShield_GethEnergy_Player]
ShieldDisplayName=341716
[SFXGame.SFXShield_Energy_Player]
bRechargeable=true
bFastCoverRegen=true
bAbsorbDamageOnBreak=false
DamageGateInterval=1.0f
[SFXGame.SFXShield_Armour_Player]
bRechargeable=true
bFastCoverRegen=true
bAbsorbDamageOnBreak=false
DamageGateInterval=1.0f
[SFXGame.SFXShield_Biotic_Player]
bRechargeable=true
bFastCoverRegen=true
bAbsorbDamageOnBreak=false
DamageGateInterval=1.0f
[SFXGame.SFXShield_Player]
bRechargeable=true
MaxShields=(X=200.f,Y=200.f)
ShieldRegenDelay=(X=5.f,Y=5.f)
ShieldRechargeTime=(X=2.f,Y=2.f)
ShieldPointsPerBar=40.0f
Modifié par P3G4SU5, 08 juin 2011 - 10:15 .





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