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ME2 - Modding is Possible III (PC Only)


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#101
phoenixofthunder

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Sable Phoenix wrote...

Gah! Why can't anyone seem to answer this question for me?

1. How do you find the names of the NPC armor meshes and put them into the coalesced.ini to be used as combat armors? Is there software that you use to look inside the game files? Nobody seems to be able to tell me anything about how to use the Hazard armor mesh, whether how to do it directly or where to go to learn how. This is getting frustrating.

2. Deebe, I appreciate your attempts to help, but honestly I can't seem to deduce what to do from your descriptions.  It's like you're assuming I know more about modding and scripting than I do.  The description on the Kuwashii Visor I could follow, but at the same time I don't know how to find all the available game effects, especially for things like DLC armors.

3. Is there some way to set the Revenant so only Zaeed can use it, as if it were a special weapon like the Widow for Legion?  I know there's a HenchmenSpecialWeapons value that Grunt and Legion already use but I can't seem to get it to do anything for Zaeed.


1 & 2- See here

3: Try one of these:

[SFXGame.SFXPlayerSquadLoadoutData]

HenchmenSpecialWeapons=(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_MachineGun",
HenchmanclassName=SFXPawn_Zaeed,UnlockPlotName=Wpn_SuperAssaultRifle)

HenchmenSpecialWeapons=(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_MachineGun",
HenchmanclassName=SFXPawn_Zaeed,bNotRegularWeaponGUI=true)

Modifié par phoenixofthunder, 31 octobre 2010 - 08:48 .


#102
phoenixofthunder

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Vekkul wrote...

phoenixofthunder wrote...

Vekkul wrote...

Okay, I've just about completed my 2nd playthrough of ME2, and I managed to get everything, but half the team died in the Suicide Mission. What I'm looking for is a way to bring them back, akin to how you can change other game variables. I don't have a previous save state to go back to, and playing through the whole game again over this is too much :(



Is your auto save still there?
If so open Gibbed's ME2 S.E.> plot >henchmen> flags
deselect any that say: ....... is dead
Then save it as new save.

Then launch & load the save in ME2.



I'm sorry, I should have been clearer. Half the CREW died, all the team is alive. I lost Yeoman, but not Chakwas. I want to save the whole crew. ;(

I have saves before going on the mission, but I did Shadow Broker DLC before going to Suicide Mission, so half of them melted in the tubes. :(



No save before playing LOTSB DLC?

Modifié par phoenixofthunder, 31 octobre 2010 - 08:50 .


#103
phoenixofthunder

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Tup3xi wrote...

I've been trying and trying to get N7 helmet as wearable armor for ages. Finally I found these:


Posted Image

How can I figure out proper path to that helmet?


[SFXGame.SFXPawn_Player]

HelmetAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_HGR_LGTa_MDL",
Female="BIOG_HMF_HGR_LGTa_MDL",bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)

Modifié par phoenixofthunder, 31 octobre 2010 - 08:48 .


#104
Tup3x

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phoenixofthunder wrote...

Tup3xi wrote...

I've been trying and trying to get N7 helmet as wearable armor for ages. Finally I found these:


Posted Image

How can I figure out proper path to that helmet?


[SFXGame.SFXPawn_Player]

HelmetAppearances=(Id=5,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_HGR_LGTa_MDL",
Female="BIOG_HMF_HGR_LGTa_MDL",bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)


Doesn't work. :(

I think it could be BIOG_HMM_HGR_LGT_R.LGTa.HMM_HGR_LGTa_MDL and BIOG_HMF_HGR_LGT_R.LGTa.HMF_HGR_LGTa_MDL but if I remember correctly, I've tested that already.

Modifié par Tup3xi, 31 octobre 2010 - 09:26 .


#105
phoenixofthunder

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Tup3xi wrote...

phoenixofthunder wrote...

Tup3xi wrote...

I've been trying and trying to get N7 helmet as wearable armor for ages. Finally I found these:


Posted Image

How can I figure out proper path to that helmet?


[SFXGame.SFXPawn_Player]

HelmetAppearances=(Id=5,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_HGR_LGTa_MDL",
Female="BIOG_HMF_HGR_LGTa_MDL",bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)


Doesn't work. :(

I think it could be BIOG_HMM_HGR_LGT_R.LGTa.HMM_HGR_LGTa_MDL and BIOG_HMF_HGR_LGT_R.LGTa.HMF_HGR_LGTa_MDL but if I remember correctly, I've tested that already.


Here are all headgears' in the BioD_CitAsL_200StartPoint.pcc:

BIOG_ASA_HGR_HVY_R.HVYa.ASA_VSR_HVYa_MDL
BIOG_HMF_HGR_HVY_R.BRT.HMF_BRT_HVYb_MDL
BIOG_HMF_HGR_HVY_R.HVYa.HMF_VSR_HVYa_MDL
-----------------------------Maybe this one----------------------------
BIOG_HMF_HGR_LGT_R.LGTa.HMF_HGR_LGTa_MDL
-----------------------------Maybe this one----------------------------
BIOG_HMF_HGR_MED_R.BRT.HMF_BRT_MEDb_MDL
BIOG_HMF_HGR_MED_R.BRTb.HMF_BRTb_MED_MDL
BIOG_HMF_HGR_MED_R.BRTc.HMF_BRTc_MED_MDL

Modifié par phoenixofthunder, 31 octobre 2010 - 10:53 .


#106
phoenixofthunder

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So maybe:
[SFXGame.SFXPawn_Player]

HelmetAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_HGR_LGT_R.LGTa.HMM_HGR_LGTa_MDL",
Female="BIOG_HMF_HGR_LGT_R.LGTa.HMF_HGR_LGTa_MDL",
bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)

Modifié par phoenixofthunder, 31 octobre 2010 - 10:54 .


#107
Deebe

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HMF_HGR_LGTa_MDL   once the code is found how do we input into the coalscend? Or is that the million dollar question?

HelmetAppearances=(Id=5,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_HGR_LGTa_MDL",
Female="BIOG_HMF_HGR_LGTa_MDL",bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)

I see it implemented here in red (the first one is HMM -for male right?) everything else looks good except maybe the customizableType_torso,Mesh.
So my question is, how are people using.. say Liara's armor? By this same method and if so why isn't this one above line working?
--------------------------------------------------------------------------------------------------------------------------------------------------------
BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL   <-----------(this is the Liara armor code)
(Id=#,Type=CustomizableType_Torso,Mesh(Female="BIOG_ASA_ARM_LIAa_R.LGTa.ASA_ARM_LGTa_MDL",
PlotFlag=-1)
^If I were to put the above line in the coalscend would it work, or would I need to add a Male= section too?
(I would like to see somebody's complete and working line, to compare..)

I've never really played around with creating new lines, I just worked with what i had, copy and pasting lines from different sections (changing plotflags, hide hair, etc.)
:huh:

Modifié par Deebe, 01 novembre 2010 - 01:24 .


#108
Guest_Inge Shepard_*

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Have finally ordered a new PC. I'm back on track in the next 14 days.

Deebe, cool avatar.

#109
Captain_Obvious_au

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Question folks - is it possible to add a third set of clothes for the squadmates? So obviously the first is the normal ones, second is loyalty clothes. I noticed however that the 'loyalty' clothes all seem to be pro-Cerberus. What I'd like to do is add a third set of clothes for Shepard, Miranda, and Jacob that is exactly like the normal clothes, but removes the Cerberus logo.



This just seem to make more sense to me since I tell TIM to get stuffed in my paragon playthrough.





phoenixofthunder - is it possible to only unlock the Revenant for Zaeed after his loyalty quest? Also correct me if I'm wrong, but wouldn't he do the same amount of damage with it as Shepard would? If so, can a duplicate weapon be created with a smaller DPS?

#110
Christmas Ape

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Captain_Obvious_au wrote...
Question folks - is it possible to add a third set of clothes for the squadmates? So obviously the first is the normal ones, second is loyalty clothes. I noticed however that the 'loyalty' clothes all seem to be pro-Cerberus. What I'd like to do is add a third set of clothes for Shepard, Miranda, and Jacob that is exactly like the normal clothes, but removes the Cerberus logo.

This just seem to make more sense to me since I tell TIM to get stuffed in my paragon playthrough.

Not exactly what you're looking for, but the Projects section is littered with recolors of primary or loyalty costumes without the Cerberus logo.

#111
Tup3x

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phoenixofthunder wrote...

So maybe:
[SFXGame.SFXPawn_Player]

HelmetAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_HGR_LGT_R.LGTa.HMM_HGR_LGTa_MDL",
Female="BIOG_HMF_HGR_LGT_R.LGTa.HMF_HGR_LGTa_MDL",
bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)

Yeah, I've tested that string and it doesn't work for some reason.

I personally do this to get Kestrel armor boosts: HelmetAppearances=(Id=5,Name=363545,Description=363546,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMM_HGR_LGT_R.LGTa.HMM_HGR_LGTa_MDL",Female="BIOG_HMF_HGR_LGT_R.LGTa.HMF_HGR_LGTa_MDL",bHasBreather=True,bHideHair=True),GameEffects=("SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_HelmetHeadShotBonus","SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_HelmetShieldBonus","SFXGameContentDLC_CER_02.SFXGameEffect_Gear_CER02_HelmetWeaponDmgBonus"),PlotFlag=-1)

To be honest, I have no idea mitä vittua is going on. It should be that string.

Modifié par Tup3xi, 01 novembre 2010 - 12:09 .


#112
Captain_Obvious_au

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Christmas Ape wrote...

Captain_Obvious_au wrote...
Question folks - is it possible to add a third set of clothes for the squadmates? So obviously the first is the normal ones, second is loyalty clothes. I noticed however that the 'loyalty' clothes all seem to be pro-Cerberus. What I'd like to do is add a third set of clothes for Shepard, Miranda, and Jacob that is exactly like the normal clothes, but removes the Cerberus logo.

This just seem to make more sense to me since I tell TIM to get stuffed in my paragon playthrough.

Not exactly what you're looking for, but the Projects section is littered with recolors of primary or loyalty costumes without the Cerberus logo.

Is there a way to do this without the texmod? I've heard that it slows down the game quite a bit.

#113
Burdokva

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So, anyone actually managed to get the original N7 helmet working? I have uninstalled ME2 due to HDD space limitations and I can't test it, but that one thing I would most definitely be modding in for future playthroughs.

#114
Burdokva

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Captain_Obvious_au wrote...

Question folks - is it possible to add a third set of clothes for the squadmates? So obviously the first is the normal ones, second is loyalty clothes. I noticed however that the 'loyalty' clothes all seem to be pro-Cerberus. What I'd like to do is add a third set of clothes for Shepard, Miranda, and Jacob that is exactly like the normal clothes, but removes the Cerberus logo.

This just seem to make more sense to me since I tell TIM to get stuffed in my paragon playthrough.


phoenixofthunder - is it possible to only unlock the Revenant for Zaeed after his loyalty quest? Also correct me if I'm wrong, but wouldn't he do the same amount of damage with it as Shepard would? If so, can a duplicate weapon be created with a smaller DPS?


Yes, to both.

Well, I'm not completely sure about the first, but you should be able to replicate the file structure of the outfits - the first aleternative appearance pack simple added "Character_filename_02.pcc" for Jack, Thane and Garrus. You should be able to manually add such lines for a fourth (or third, if you don't have AAP DLC) set of outfits, but there's a catch... well, squad member outfits seem to be stored along with the head morphs. You could add, for example, another set of identical outfits for Texmod and be able to use default and modded/retexture without exiting the game.

But completely new? Doubt it, unless someone figures a way to attach squad member heads to existing NPC outfits - and we need a .pcc compiler for that...

 As for the weapon - add PlotID (or was it PlotFlag ?) value. If it's a mission value, it'll unlock as post-mission reward. Alternatively you could attach it to other weapons you find, for example, the flamethrower in Zaeed's mission. So once you get the flamethrower you'll also get the Revenant (if it's not a "special weapon" still).

Yes, I've tested it and it works.

Modifié par Burdokva, 02 novembre 2010 - 12:12 .


#115
RGFrog

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Inge Shepard wrote...

Have finally ordered a new PC. I'm back on track in the next 14 days.
Deebe, cool avatar.


Nice, Inge. Which one did you end up ordering?

The PSU on mine gave out so i'm limping along on an old machine for a week :(

#116
Sable Phoenix

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Burdokva wrote...
 As for the weapon - ad PlotID (or was it PlotFlag ?) value. If it's a mission value, it'll unlock as post-mission reword.


This is exaclty what I want to do.  What's the syntax for this?  Like the actual lines that I need to insert or change?  I'm no scripter and I tried to do something similar to this but it didn't work and I am not skillful enough to figure out why; I always appreciate it when people who actually know what they're doing just put up the script that works.

#117
Iwakura-Lain

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Quick question, does ''teleport' still work in ME2? I mapped a key for it, but it isn't really doing it for me.

Modifié par Iwakura-Lain, 01 novembre 2010 - 11:54 .


#118
Captain_Obvious_au

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Question on the PCC files - how do you unpack them, and can they be repacked?

#119
Deebe

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Inge Shepard wrote...

Have finally ordered a new PC. I'm back on track in the next 14 days.
Deebe, cool avatar.


Thanks Inge shep I've been experimenting with creating gifs in gimp and created this one from scratch. Gotta love the Witcher's medallion. Also good to hear your pc problem has been resolved, bigger and better right?

Captain_Obvious_au wrote...

Question on the PCC files - how do you unpack them, and can they be repacked?


Phoenixofthunder posted a link (first post of this page) that leads to azurems post on how to extract pcc files, using the unreal extractor and viewer. I don't believe that pcc files can be properly repackaged..

Modifié par Deebe, 02 novembre 2010 - 05:20 .


#120
Guest_Inge Shepard_*

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No need for bragging, but yes, it is bigger and better and faster, and cost more.

RGFrog, it's a Dell, like you tip me about.

#121
Burdokva

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Sable Phoenix wrote...

Burdokva wrote...
 As for the weapon - ad PlotID (or was it PlotFlag ?) value. If it's a mission value, it'll unlock as post-mission reword.


This is exaclty what I want to do.  What's the syntax for this?  Like the actual lines that I need to insert or change?  I'm no scripter and I tried to do something similar to this but it didn't work and I am not skillful enough to figure out why; I always appreciate it when people who actually know what they're doing just put up the script that works.


Open the coalesced.ini or the DLC bioengine.ini/biogame.ini files. Look at the entry for the item you want. At the end of the string there should be a "PlotID=-1" or "PlotFlag=-1". Or it was "0", I forget which, but doesn't matter. This plot flag means that if it's not a special weapon you'll have it from the very start of the game.

Now, in the coalesced.ini there's a list with mission PlotID values. Just pick up the mission you want to reward you with said item and use its PlotID number to substitute the "-1" (you may have to add the DLC strings to your coalesced.ini if editing them messes up your Cerberus Network validation).

Alternatively, look at the weapons you acquire during missions, they have a PlotFlag value. It works exactly the same way as PlotID, although it's in letters, not numbers (the Geth pulse rifle was something like "PlotFlag=gth_prifle"). Again, use the value you want instead of the "-1" mentioned above and you'll get both weapons. Example: if you use the plot value for the Vindicator assault rifle (found on Garrus' recruitment mission on Omega) for the Blackstorm weapon and Terminus armor, you'll get them when/if you pick the Vindicator.

Both PlotID and PlotFlag work for all types of items - armor, weapons, bonus/special weapons etc.

Hope it was clear enough. I think I had a txt file with the values for each mission, I'll search for it to help you out. 

Modifié par Burdokva, 02 novembre 2010 - 12:13 .


#122
Captain_Obvious_au

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Alright I have the weapon working (Revenant for Zaeed) but I can't find the plotid or plotflag for his loyalty mission being completed. Anyone know what it is?

Alright I've found the loyalty plotflag (numbers) but no plotid (letters), and the game won't accept the numbers as a legit unlock for the Revenant for Zaeed. The two best solutions I have are:

1. Unlock at the same time as the Flamethrower Heavy Weapon. It does pretty much what I want, but in a NG+, it means Zaeed can use the Revenant straight up

2. Unlock at the same time as Grunt getting the Claymore. It works, but it doesn't make a huge amount of sense.

Thoughts, suggestions?

Modifié par Captain_Obvious_au, 02 novembre 2010 - 05:15 .


#123
Burdokva

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Captain_Obvious_au wrote...


Alright I have the weapon working (Revenant for Zaeed) but I can't find the plotid or plotflag for his loyalty mission being completed. Anyone know what it is?

Alright I've found the loyalty plotflag (numbers) but no plotid (letters), and the game won't accept the numbers as a legit unlock for the Revenant for Zaeed. The two best solutions I have are:

1. Unlock at the same time as the Flamethrower Heavy Weapon. It does pretty much what I want, but in a NG+, it means Zaeed can use the Revenant straight up

2. Unlock at the same time as Grunt getting the Claymore. It works, but it doesn't make a huge amount of sense.

Thoughts, suggestions?



+MissionRewards=(MissionName=ZyaVTL,XPReward=750,RewardedPlotID=6076)

That's the value you need. No idea why the Revenant doesn't work, though. I'm pretty sure I modded a weapon to be given as a mission reward and it worked fine.

1. Yes, this should work. As for game continuity... well, it's after all a commonly used LMG. It doesn't break the story like the Collector's assault rifle being available in the beginning (I highly advise to attack the latter to UnlockPlotID=Wpn_ParticleBeam for the sake of story coherence).

2. Well, there are two possible solutions: 

- check if Revenant is still listed as a "special weapon" in the coalesced.ini. This could be messing things up;

- do a "copy" Revenant, one being unlockable for Shepard at the Collector ship mission, the other a normal assault rifle slot that becomes available after Zaeed's loyalty;

Good luck! :)

#124
reivzjE

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a quick question is it possible to get rid off the conversation wheel in flycam?

#125
Reverie

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Trying to get Liara's LOTSB armor to work for my Shep. It's almost correct. The only problem is that the armor won't show up unless my shep is wearing a helmet. Is there anyway to correct this?