Sable Phoenix wrote...
Gah! Why can't anyone seem to answer this question for me?
1. How do you find the names of the NPC armor meshes and put them into the coalesced.ini to be used as combat armors? Is there software that you use to look inside the game files? Nobody seems to be able to tell me anything about how to use the Hazard armor mesh, whether how to do it directly or where to go to learn how. This is getting frustrating.
2. Deebe, I appreciate your attempts to help, but honestly I can't seem to deduce what to do from your descriptions. It's like you're assuming I know more about modding and scripting than I do. The description on the Kuwashii Visor I could follow, but at the same time I don't know how to find all the available game effects, especially for things like DLC armors.
3. Is there some way to set the Revenant so only Zaeed can use it, as if it were a special weapon like the Widow for Legion? I know there's a HenchmenSpecialWeapons value that Grunt and Legion already use but I can't seem to get it to do anything for Zaeed.
1 & 2- See here
3: Try one of these:
[SFXGame.SFXPlayerSquadLoadoutData]
HenchmenSpecialWeapons=(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_MachineGun",
HenchmanclassName=SFXPawn_Zaeed,UnlockPlotName=Wpn_SuperAssaultRifle)
HenchmenSpecialWeapons=(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_MachineGun",
HenchmanclassName=SFXPawn_Zaeed,bNotRegularWeaponGUI=true)
Modifié par phoenixofthunder, 31 octobre 2010 - 08:48 .





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