ME2 - Modding is Possible III (PC Only)
#1226
Posté 15 juin 2011 - 12:50
I tried the following:
[SFXGame.SFXGameModeBase]
Bindings=( Name="NumPadEight", Command="GivePower Enemy SFXGameContentSFXGameContent_Powers.SFXPower_KroganRegen" )
#1227
Posté 15 juin 2011 - 01:51
P3G4SU5 wrote...
Not having much luck with the binding method.
I tried the following:
[SFXGame.SFXGameModeBase]
Bindings=( Name="NumPadEight", Command="GivePower Enemy SFXGameContentSFXGameContent_Powers.SFXPower_KroganRegen" )
Remember to include it under [SFXGame.SFXGameModeDefault] as well.
If nothing works.
Try changing Enemy to AI
[SFXGame.SFXGameModeBase]
Bindings=( Name="NumPadEight", Command="GivePower ai SFXGameContentSFXGameContent_Powers.SFXPower_KroganRegen" )
[SFXGame.SFXGameModeDefault]
Bindings=( Name="NumPadEight", Command="GivePower ai SFXGameContentSFXGameContent_Powers.SFXPower_KroganRegen" )
I just love moving through uncharted modding waters.....
Modifié par phoenixofthunder, 15 juin 2011 - 01:52 .
#1228
Posté 15 juin 2011 - 02:28
phoenixofthunder wrote...
...stuff...
SFXGameContentSFXGameContent_Powers.SFXPower_KroganRegen" )
Should SFXGameContentSFXGameContent_Powers.SFXPower_KroganRegen be SFXGameContent_Powers.SFXPower_KroganRegen?
In which case you'll need to retry the enemy/ai thing again.
Also, you might have to do something like this (each should be all one line, broken to make it readable in the post):
At the end of [Engine.Engine] add the following:
ActiveclassRedirects=OldclassName=SFXPower_KroganRegen, NewclassName=SFXGameContent_Powers.SFXPower_KroganRegen
At the end of [SFXGame.SFXEngine] add the following:
DynamicLoadMapping=(ObjectName= "SFXGameContent_Powers.SFXPower_KroganRegen", SeekFreePackageName="SFXPower_KroganRegen")
not tested, but worth a try...
Modifié par RGFrog, 15 juin 2011 - 02:47 .
#1229
Posté 15 juin 2011 - 04:49
I'll test them tonight and let you know the results.
#1230
Posté 15 juin 2011 - 06:36
I tried all of the variations suggested but enemies don't seem to have/use the power. To clarify, I'm using the Numpad binding before I enter firefights and taking off a little of and enemy's health before stopping and watching their health bar for signs of using the regen power.
I've waited minutes and have not seen any enemies using the power. Running out of ideas now. Any further tweaks/suggestions?
#1231
Posté 15 juin 2011 - 08:19
#1232
Posté 15 juin 2011 - 08:43
#1233
Posté 15 juin 2011 - 09:46
LimeInfiltrator57 wrote...
Can anyone clarify for me what (WeaponsUseHeat=false) means in the Coalesced.ini? Looks interesting, or is that just me?
explanation
#1234
Posté 15 juin 2011 - 09:51
This is one of the components that can be altered to, 'WeaponsUseHeat=true' in order to enable guns to regenerate 'ammo' like in ME1.LimeInfiltrator57 wrote...
Can anyone clarify for me what (WeaponsUseHeat=false) means in the Coalesced.ini? Looks interesting, or is that just me?
To enable 'ammo' regeneration, the line: 'bInfiniteAmmo=false' must be changed to 'bInfiniteAmmo=true' in each of the corresponding weapon sections. e.g.:
[SFXGame.SFXWeapon]
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]
[SFXGameContent_Inventory.SFXWeapon_Needler]
etc.
I also managed to get this working for the DLC weapons, however in weapon lockers and loadout screens their descriptions and names were absent for some reason. <_<
***Edit: Ah, Ninja'd by RGFrog
Modifié par P3G4SU5, 15 juin 2011 - 09:59 .
#1235
Posté 15 juin 2011 - 10:35
P3G4SU5 wrote...
This is one of the components that can be altered to, 'WeaponsUseHeat=true' in order to enable guns to regenerate 'ammo' like in ME1.LimeInfiltrator57 wrote...
Can anyone clarify for me what (WeaponsUseHeat=false) means in the Coalesced.ini? Looks interesting, or is that just me?
To enable 'ammo' regeneration, the line: 'bInfiniteAmmo=false' must be changed to 'bInfiniteAmmo=true' in each of the corresponding weapon sections. e.g.:
[SFXGame.SFXWeapon]
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]
[SFXGameContent_Inventory.SFXWeapon_Needler]
etc.
I also managed to get this working for the DLC weapons, however in weapon lockers and loadout screens their descriptions and names were absent for some reason. <_<
***Edit: Ah, Ninja'd by RGFrog.***
Hmm maybe try pressing the keybinding after entering into combat.
The revised and updated method on DLC modding on page 1 here on MIP3 this should no longer be an issue.
#1236
Posté 15 juin 2011 - 10:36
RGFrog wrote...
phoenixofthunder wrote...
...stuff...
SFXGameContentSFXGameContent_Powers.SFXPower_KroganRegen" )
Should SFXGameContentSFXGameContent_Powers.SFXPower_KroganRegen be SFXGameContent_Powers.SFXPower_KroganRegen?
In which case you'll need to retry the enemy/ai thing again.
Also, you might have to do something like this (each should be all one line, broken to make it readable in the post):
At the end of [Engine.Engine] add the following:ActiveclassRedirects=OldclassName=SFXPower_KroganRegen, NewclassName=SFXGameContent_Powers.SFXPower_KroganRegen
At the end of [SFXGame.SFXEngine] add the following:DynamicLoadMapping=(ObjectName= "SFXGameContent_Powers.SFXPower_KroganRegen", SeekFreePackageName="SFXPower_KroganRegen")
not tested, but worth a try...
touché
#1237
Guest_Inge Shepard_*
Posté 16 juin 2011 - 05:29
Guest_Inge Shepard_*
Shepard, over and out.
#1238
Posté 16 juin 2011 - 06:41
Pimpus93 wrote...
Okay I need some help here...
I'm trying to make Jacob's loyalty outfit avaliable for Shepard, but have had no luck so far.
Under [SFXGame.SFXPawn_Player] I have put in:
CasualAppearances=(Id=1080,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",
Female="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL"),PlotFlag=-1)
And under [SFXGame.SFXGameModeBase] i have put in:
Bindings=( Name="NumPadThree", Command="Onlyloadlevel BioH_Leading_01 | Onlyloadlevel BioD_EndGm1_110ROMJacob" )
Bindings=( Name="NumPadSeven" , Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
When I press 3 the "Loading" icon pops up, but when i open the armor locker by pressing 7 only Jacob's normal oufit shows up...
Help, please?
Sorry to annoy everyone with old problems, but I still haven't got this to work. I've tried to set Jacob as loyal in Gibbed's and I've tried to remove the "Onlyloadlevel BioD_EndGm1_110ROMJacob" -part of the command, but with no success...
I followed the instructions here, btw: http://social.bioware.com/forum/1/topic/128/index/5055832/24#5794976
Some help, please?
Modifié par Pimpus93, 16 juin 2011 - 06:43 .
#1239
Posté 16 juin 2011 - 08:34
#1240
Posté 17 juin 2011 - 02:16
Inge Shepard wrote...
I'm afraid it is with this power as it is with passive powers, it doesn't work. Well you get it added to your player or squad but does it work, nope..Have tried, but no success. By the way, Phoenix your process is right..Have a nice summer everyone.
Shepard, over and out.
Thanks for making sure.
Pimpus93 wrote...
Sorry to annoy everyone with old problems, but I still haven't got this to work. I've tried to set Jacob as loyal in Gibbed's and I've tried to remove the "Onlyloadlevel BioD_EndGm1_110ROMJacob" -part of the command, but with no success...Pimpus93 wrote...
Okay I need some help here...
I'm trying to make Jacob's loyalty outfit avaliable for Shepard, but have had no luck so far.
Under [SFXGame.SFXPawn_Player] I have put in:
CasualAppearances=(Id=1080,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",
Female="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL"),PlotFlag=-1)
And under [SFXGame.SFXGameModeBase] i have put in:
Bindings=( Name="NumPadThree", Command="Onlyloadlevel BioH_Leading_01 | Onlyloadlevel BioD_EndGm1_110ROMJacob" )
Bindings=( Name="NumPadSeven" , Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
When I press 3 the "Loading" icon pops up, but when i open the armor locker by pressing 7 only Jacob's normal oufit shows up...
Help, please?
I followed the instructions here, btw: http://social.bioware.com/forum/1/topic/128/index/5055832/24#5794976
Some help, please?
Have you unlocked it with gibbed to be available for Jacob (tick the he is loyal) then tried to load it up?
I have had a few rare instances where a few squadmates first needed to be loyal before I could use their loyal outfit for shepard via modding.
First See here.Sgt.Roadkill wrote...
right so i've been trying to get tela vasir's armor in game but really confused as to exactly what i am meant to be changing/where i need to be adding it. anyone got quick instructions?
Then after reading over that you will want to look in PCC's that have "Twr" in their file name. For these are the Illum PCC's.
Examples:
BioA_TwrAsA_102Offices.pcc
BioA_TwrMwA_120Elevator.pcc
BioA_TwrVxL_100Warehouse.pcc
BioD_TwrAsA_100TheMalll.pcc
BioD_TwrHub_101_2PoliteKrogan.pcc
BioD_TwrMwA_103CrimeScene.pcc
BioD_TwrVxL_201Elevator.pcc
#1241
Posté 17 juin 2011 - 10:06
phoenixofthunder wrote...
Inge Shepard wrote...
I'm afraid it is with this power as it is with passive powers, it doesn't work. Well you get it added to your player or squad but does it work, nope..Have tried, but no success. By the way, Phoenix your process is right..Have a nice summer everyone.
Shepard, over and out.
Thanks for making sure
What process are you referring to, Inge or PoT?
Should the syntax be SFXGameContentSFXGameContent_Powers.SFXPower_KroganRegen or SFXGameContent_Powers.SFXPower_KroganRegen?
I was asking since there's nothing in the c.ini that has SFXGameContentSFXGameContent_. I'm a bit confused as to what the double sfxgamecontent does?
Anyway, krogen regen by itself won't work. As part of Grunt's passive, it works just fine.
Both krogan and vorcha regen's have an associated script that I'd like to see some day if it can be. Perhaps trying to call the script instead?
SFXGameContent_Powers.SFXPowerScript_VorchaRegen
SFXGameContent_Powers.SFXPowerScript_KroganRegen
But in testing, neither power works on shep or squadmates.
If you want health regen like grunt has (x points per second) then you have to use his passive. That does work. I've used it on my shep and on squad mates. Makes the game so easy, though. Shep just walked around soaking up hits like it was nothing.
#1242
Posté 18 juin 2011 - 05:38
phoenixofthunder wrote...
Pimpus93 wrote...
Sorry to annoy everyone with old problems, but I still haven't got this to work. I've tried to set Jacob as loyal in Gibbed's and I've tried to remove the "Onlyloadlevel BioD_EndGm1_110ROMJacob" -part of the command, but with no success...Pimpus93 wrote...
Okay I need some help here...
I'm trying to make Jacob's loyalty outfit avaliable for Shepard, but have had no luck so far.
Under [SFXGame.SFXPawn_Player] I have put in:
CasualAppearances=(Id=1080,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",
Female="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL"),PlotFlag=-1)
And under [SFXGame.SFXGameModeBase] i have put in:
Bindings=( Name="NumPadThree", Command="Onlyloadlevel BioH_Leading_01 | Onlyloadlevel BioD_EndGm1_110ROMJacob" )
Bindings=( Name="NumPadSeven" , Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
When I press 3 the "Loading" icon pops up, but when i open the armor locker by pressing 7 only Jacob's normal oufit shows up...
Help, please?
I followed the instructions here, btw: http://social.bioware.com/forum/1/topic/128/index/5055832/24#5794976
Some help, please?
Have you unlocked it with gibbed to be available for Jacob (tick the he is loyal) then tried to load it up?
I have had a few rare instances where a few squadmates first needed to be loyal before I could use their loyal outfit for shepard via modding.
Nope, made him loyal with gibbed but it's still his normal outfit that shows up...
I'm wondering if there's something wrong with the commands, tried to make Legion's loyalty outfit avalible too (for teh lulz) but it also shows as his normal version.
#1243
Posté 18 juin 2011 - 05:42
DLC modding.RGFrog wrote...
What process are you referring to, Inge or PoT?
RGFrog wrote...
Should the syntax be SFXGameContentSFXGameContent_Powers.SFXPower_KroganRegen or SFXGameContent_Powers.SFXPower_KroganRegen?
An error of copy and paste from the C.ini should read as the latter of what you have posted.
I was asking since there's nothing in the c.ini that has SFXGameContentSFXGameContent_. I'm a bit confused as to what the double sfxgamecontent does?
C'est la vie:
SFXGameContent_Powers.SFXPower_KroganRegen
RGFrog wrote...
Anyway, krogen regen by itself won't work. As part of Grunt's passive, it works just fine.
Both krogan and vorcha regen's have an associated script that I'd like to see some day if it can be. Perhaps trying to call the script instead?
SFXGameContent_Powers.SFXPowerScript_VorchaRegen
SFXGameContent_Powers.SFXPowerScript_KroganRegen
But in testing, neither power works on shep or squadmates.
If you want health regen like grunt has (x points per second) then you have to use his passive. That does work. I've used it on my shep and on squad mates. Makes the game so easy, though. Shep just walked around soaking up hits like it was nothing.
Alright who did it? who turned my Shepard into Superman?
Who is willing to try combinations of bindings of this script: GiveItem.sTarget (found in: SFXGame.pcc).
Maybe:
Binding=("GiveItem.sTarget Script SFXGameContent_Powers.SFXPowerScript_KroganRegen ")
Binding=("GiveItem.sTarget Power SFXGameContentSFXGameContent_Powers.SFXPower_KroganRegen")
or something like that.....
#1244
Posté 18 juin 2011 - 05:45
Pimpus93 wrote...
phoenixofthunder wrote...
Pimpus93 wrote...
Sorry to annoy everyone with old problems, but I still haven't got this to work. I've tried to set Jacob as loyal in Gibbed's and I've tried to remove the "Onlyloadlevel BioD_EndGm1_110ROMJacob" -part of the command, but with no success...Pimpus93 wrote...
Okay I need some help here...
I'm trying to make Jacob's loyalty outfit avaliable for Shepard, but have had no luck so far.
Under [SFXGame.SFXPawn_Player] I have put in:
CasualAppearances=(Id=1080,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",
Female="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL"),PlotFlag=-1)
And under [SFXGame.SFXGameModeBase] i have put in:
Bindings=( Name="NumPadThree", Command="Onlyloadlevel BioH_Leading_01 | Onlyloadlevel BioD_EndGm1_110ROMJacob" )
Bindings=( Name="NumPadSeven" , Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
When I press 3 the "Loading" icon pops up, but when i open the armor locker by pressing 7 only Jacob's normal oufit shows up...
Help, please?
I followed the instructions here, btw: http://social.bioware.com/forum/1/topic/128/index/5055832/24#5794976
Some help, please?
Have you unlocked it with gibbed to be available for Jacob (tick the he is loyal) then tried to load it up?
I have had a few rare instances where a few squadmates first needed to be loyal before I could use their loyal outfit for shepard via modding.
Nope, made him loyal with gibbed but it's still his normal outfit that shows up...
I'm wondering if there's something wrong with the commands, tried to make Legion's loyalty outfit avalible too (for teh lulz) but it also shows as his normal version.
Send me your C.INI and I'll take a look.
#1245
Posté 18 juin 2011 - 08:50
By chance, do any of you still have the text that will allow FemShep to wear the casuals/gear of Miranda, Liara, etc? I had this written into my C.ini but lost it awhile back when I had to rebuild my comp.
Any advice would be much appreciated!
#1246
Posté 18 juin 2011 - 10:10
phoenixofthunder wrote...
Pimpus93 wrote...
phoenixofthunder wrote...
Pimpus93 wrote...
Sorry to annoy everyone with old problems, but I still haven't got this to work. I've tried to set Jacob as loyal in Gibbed's and I've tried to remove the "Onlyloadlevel BioD_EndGm1_110ROMJacob" -part of the command, but with no success...Pimpus93 wrote...
Okay I need some help here...
I'm trying to make Jacob's loyalty outfit avaliable for Shepard, but have had no luck so far.
Under [SFXGame.SFXPawn_Player] I have put in:
CasualAppearances=(Id=1080,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",
Female="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL"),PlotFlag=-1)
And under [SFXGame.SFXGameModeBase] i have put in:
Bindings=( Name="NumPadThree", Command="Onlyloadlevel BioH_Leading_01 | Onlyloadlevel BioD_EndGm1_110ROMJacob" )
Bindings=( Name="NumPadSeven" , Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
When I press 3 the "Loading" icon pops up, but when i open the armor locker by pressing 7 only Jacob's normal oufit shows up...
Help, please?
I followed the instructions here, btw: http://social.bioware.com/forum/1/topic/128/index/5055832/24#5794976
Some help, please?
Have you unlocked it with gibbed to be available for Jacob (tick the he is loyal) then tried to load it up?
I have had a few rare instances where a few squadmates first needed to be loyal before I could use their loyal outfit for shepard via modding.
Nope, made him loyal with gibbed but it's still his normal outfit that shows up...
I'm wondering if there's something wrong with the commands, tried to make Legion's loyalty outfit avalible too (for teh lulz) but it also shows as his normal version.
Send me your C.INI and I'll take a look.
I've sent it to your email.
#1247
Posté 18 juin 2011 - 10:11
Modifié par Pimpus93, 18 juin 2011 - 10:12 .
#1248
Posté 18 juin 2011 - 11:24
lastpatriot wrote...
REQUEST:
By chance, do any of you still have the text that will allow FemShep to wear the casuals/gear of Miranda, Liara, etc? I had this written into my C.ini but lost it awhile back when I had to rebuild my comp.
Any advice would be much appreciated!
This of help?
Pimpus93 wrote...
-Double Post-
I think its because you bindings don't match in these C.INI sections:
Try this:
[SFXGame.SFXGameModeBase]
Bindings=( Name="NumPadThree", Command="Onlyloadlevel BioH_Leading_01 | BioD_EndGm1_110ROMJacob")
Bindings=( Name="NumPadFour", Command="OnlyLoadLevel BioH_Vixen_01" )
[SFXGame.SFXGameModeDefault]
Bindings=( Name="NumPadThree", Command="Onlyloadlevel BioH_Leading_01 | BioD_EndGm1_110ROMJacob")
Bindings=( Name="NumPadZero", Command="Onlyloadlevel BioH_Vixen_01")
Modifié par phoenixofthunder, 18 juin 2011 - 11:26 .
#1249
Posté 19 juin 2011 - 01:37
Did you mean try implement the above bindings in the following format?phoenixofthunder wrote...
DLC modding.RGFrog wrote...
What process are you referring to, Inge or PoT?RGFrog wrote...
Should the syntax be SFXGameContentSFXGameContent_Powers.SFXPower_KroganRegen or SFXGameContent_Powers.SFXPower_KroganRegen?
An error of copy and paste from the C.ini should read as the latter of what you have posted.
I was asking since there's nothing in the c.ini that has SFXGameContentSFXGameContent_. I'm a bit confused as to what the double sfxgamecontent does?
C'est la vie:
SFXGameContent_Powers.SFXPower_KroganRegenRGFrog wrote...
Anyway, krogen regen by itself won't work. As part of Grunt's passive, it works just fine.
Both krogan and vorcha regen's have an associated script that I'd like to see some day if it can be. Perhaps trying to call the script instead?
SFXGameContent_Powers.SFXPowerScript_VorchaRegen
SFXGameContent_Powers.SFXPowerScript_KroganRegen
But in testing, neither power works on shep or squadmates.
If you want health regen like grunt has (x points per second) then you have to use his passive. That does work. I've used it on my shep and on squad mates. Makes the game so easy, though. Shep just walked around soaking up hits like it was nothing.
Alright who did it? who turned my Shepard into Superman?Joking aside, I will not easily give up!
Who is willing to try combinations of bindings of this script: GiveItem.sTarget (found in: SFXGame.pcc).
Maybe:
Binding=("GiveItem.sTarget Script SFXGameContent_Powers.SFXPowerScript_KroganRegen ")
Binding=("GiveItem.sTarget Power SFXGameContentSFXGameContent_Powers.SFXPower_KroganRegen")
or something like that.....
Binding=( Name="NumPadSix", Command="GiveItem.sTarget Power SFXGameContentSFXGameContent_Powers.SFXPower_KroganRegen" )
Binding=( Name="NumPadFour", Command="GiveItem.sTarget Script SFXGameContent_Powers.SFXPowerScript_KroganRegen " )
I placed the above bindings under:
[SFXGame.SFXGameModeDefault]
and
[SFXGame.SFXGameModeBase]
There was no effect on enemy health regeneration.
#1250
Posté 19 juin 2011 - 01:40
RGFrog wrote...
*SNIP*
If you want health regen like grunt has (x points per second) then you have to use his passive. That does work. I've used it on my shep and on squad mates. Makes the game so easy, though. Shep just walked around soaking up hits like it was nothing.
Have you used Grunt's health regen on enemies? How exactly does Grunt's regen differ from that of Shepard's/Vorcha/Krogan enemies?
If it's possible to add Grunts health regen ability to enemies, is it also possible to raise/lower the rate of regen?
Modifié par P3G4SU5, 19 juin 2011 - 01:40 .





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