phoenixofthunder wrote...
Pimpus93 wrote...
-Double Post-
I think its because you bindings don't match in these C.INI sections:
Try this:
[SFXGame.SFXGameModeBase]
Bindings=( Name="NumPadThree", Command="Onlyloadlevel BioH_Leading_01 | BioD_EndGm1_110ROMJacob")
Bindings=( Name="NumPadFour", Command="OnlyLoadLevel BioH_Vixen_01" )
[SFXGame.SFXGameModeDefault]
Bindings=( Name="NumPadThree", Command="Onlyloadlevel BioH_Leading_01 | BioD_EndGm1_110ROMJacob")
Bindings=( Name="NumPadZero", Command="Onlyloadlevel BioH_Vixen_01")
Okay, I kinda got it to work now, turns out the appearance code was wrong since the special texture was not put in, the code is supposed to be:
CasualAppearances(Id=207702,Type=CustomizableType_Torso,Mesh(Male="BIOG_HMM_ARM_MED_R.MEDe.
HMM_ARM_MEDe_MDL",MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MTL_2a"),
PlotFlag=-1)
Unfortunately, it only works with casual outfits.
I therefore wonder if it's possible to:
1. Make armor codes use the special texture? I've always heard that that's impossible, but I don't suppose there's any harm in asking.
or
2. Stop weapons from becoming invisible when you're in a casual outfit? I already have a "set SFXPawn_Player bUseCasualAppearance true" command in my Coalsced.ini, but since your weapons become invisible, it kinda sucks. I know this would make me wear my weapons on the Normandy too but w/e.
Modifié par Pimpus93, 23 juin 2011 - 08:25 .