SpaRR wrote...
Hey , here is a problem from "The End1942" with the Pulled/bun hairstyle social.bioware.com/forum/1/topic/106/index/7771278The End1942 wrote...
WAIT, don't hit reply yet!
Yes, I already know how to use Gibbed's save editor to change hair meshes.
Here's my problem:
My femShep is imported from ME1, and she has a pulled/bun hairstyle; specifically, BIOG_HMF_HIR_PRO.HighBun.HMF_HIR_Hbn_MDL.
When
I switch to a different, non-pulled/bun hairstyle, the top of Shepard's
scalp shows a pulled hairstyle texture/mesh (I can't tell) clipping
through.
The ME1 import defaulted to the following entries in "texture parameters" that seem to be causing the problems:
Hed_Scalp_Diff = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_DiffHed_Scalp_Norm = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Norm
HED_Scalp_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HED_Scalp_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
...
Hed_Scalp_Spec = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_MaskHed_Tang = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Tang
I *think* that those are the problem entries...
Now,
I've looked at the same entries for savegames that have the hairstyle I
want (BIOG_HMF_HIR_PRO.PROCustomSexy.HMF_HIR_PROCustom_Sexy_MDL ie;
default femshep I *think*) and those entries are different:
Hed_Scalp_Diff
= BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Scalp_Bald_DiffHed_Scalp_Norm
= BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm
HED_Scalp_SpecShift = None
HED_Scalp_SpecShift2 = None
...
Hed_Scalp_Spec = NoneHed_Tang = None
When I try these with my savegame, it just changes the clipping pulled style at the top of the head into a bald spot.
Does anyone have any ideas about how I can fix this?
No reply on his Thread , and i have the same problem than him , anyone ?
Did you guys look at this?





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