MrChowderClam wrote...
Just discovered the joys of modding ME2.
Does anyone know how to up the number of samples for motion blur, and if motion blur can be enabled permanently (i.e instead of when you're drunk/sprinting in combat)? I've tried opening up the MotionBlurShader.usf file to see if I can up the samples, but I can't make heads nor tails of anything in that file. heh
Change settings in the Coalesced.ini
under the sections:
[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
DirectionalLightmaps=True
MotionBlur=True
DepthOfField=True
Bloom=True
QualityBloom=True
Distortion=True
[SFXGame.BioWorldInfo]
DefaultPostProcessSettings=(bEnableDOF=TRUE,bEnableSceneEffect=TRUE,
Bloom_Scale=-0.2,
DOF_BlurKernelSize=10.0,
DOF_MaxNearBlurAmount=0.1,
DOF_MaxFarBlurAmount=0.3,
DOF_FocusInnerRadius=1000.0)
[SFXGame.BioEvtSysTrackDOF]
m_fDOFDefaultBlurKernel=5.0
m_fDOFDefaultExponent=5.0
m_fDOFDefaultMaxNearBlur=0.9
m_fDOFDefaultMaxFarBlur=0.8
Set these:
[AppCompatBucket1]
...............
...............
MotionBlur=True
...............
...............
[AppCompatBucket2]
...............
...............
MotionBlur=True
...............
...............
[AppCompatBucket3]
...............
...............
MotionBlur=True
...............
...............
[AppCompatBucket4]
...............
...............
MotionBlur=True
...............
...............
[AppCompatBucket5]
...............
...............
MotionBlur=True
...............
...............
Modifié par phoenixofthunder, 25 juillet 2011 - 02:01 .