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ME2 - Modding is Possible III (PC Only)


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#1376
Lord Ed1

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Hello fellow modders!
It's been a while since I've moved around here, but now I was forced to reinstall ME2 and I need a little bit of help.
My first question is, what's the code for disabling tutorial messages (like 'press F to continue') and notifications (like '+2 medigel' or '5000 credits gained')?
Second, I'm looking to change the loading screens. I know this has been done, is there a convenient set of files I can download to override the ones that are unnecessarely long?

My thanks to anyone who can provide me with the answers.

#1377
AVPen

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phoenixofthunder wrote...

AVPen wrote...

Just a quick question (cause I'm having a hard time finding the answer to this), but if you use Gibbed to modify elements of a particular ME2 save file, does those modifications affect only that save file or does it somehow affect/alter the saves of the entire career folder? (I'd think it'd only be the save file)

I am assuming you are asking because you are concerned about your import into Mass Effect 3?:huh:

Editing/Modding Mass Effect 2 should not create an issue with importing the save into ME3-- just don't lazarus the Normandy's crew from the end mission. An ME3 import will take your last gameplay save in Mass Effect 2 as the import for Mass Effect 3 (so far as I know). So (corrrect me if I am wrong) long as that save remains unvexed things should go okay for its import into ME3.;)

Basically that was it, I've only used Gibbed to fix the Conrad Verner Paragon bug and to give a few extra Renegade points to Shepard (thought I had the Renegade bar filled at 50% in my ME1 import, but only received 134 points instead of full 190) - thanks for the info.:)

#1378
phoenixofthunder

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AVPen wrote...

phoenixofthunder wrote...

AVPen wrote...

Just a quick question (cause I'm having a hard time finding the answer to this), but if you use Gibbed to modify elements of a particular ME2 save file, does those modifications affect only that save file or does it somehow affect/alter the saves of the entire career folder? (I'd think it'd only be the save file)

I am assuming you are asking because you are concerned about your import into Mass Effect 3?:huh:

Editing/Modding Mass Effect 2 should not create an issue with importing the save into ME3-- just don't lazarus the Normandy's crew from the end mission. An ME3 import will take your last gameplay save in Mass Effect 2 as the import for Mass Effect 3 (so far as I know). So (corrrect me if I am wrong) long as that save remains unvexed things should go okay for its import into ME3.;)

Basically that was it, I've only used Gibbed to fix the Conrad Verner Paragon bug and to give a few extra Renegade points to Shepard (thought I had the Renegade bar filled at 50% in my ME1 import, but only received 134 points instead of full 190) - thanks for the info.:)


Did you convince Saren to redeem himself (shoots himself)? Or did you force Saren into a fight at the end of Mass Effect 1?

This was the last Paragon or Renegrade bonus of the game and could play a role into the bonus you got in Mass Effect 2.


Lord Ed1 wrote...
Hello fellow modders!
It's been a while since I've moved around here, but now I was forced to reinstall ME2 and I need a little bit of help.
My first question is, what's the code for disabling tutorial messages (like 'press F to continue') and notifications (like '+2 medigel' or '5000 credits gained')?
Second, I'm looking to change the loading screens. I know this has been done, is there a convenient set of files I can download to override the ones that are unnecessarely long?

My thanks to anyone who can provide me with the answers.


For your first question try these:

[SFXGame.BioHintSystemBase]
m_bEnabled=TRUE>FALSE
m_aHints=(HintName="Name of hint", MaxDifficulty=3,<>7 


For the loading screens you mean the shortened screens that show the Mass Effect 2 logo? Just click the green link on the connected webpage that says: "Movies.zip". Be sure to back up your default loading files as stated in the readme file. I have used this person's load files and they work very well for me. Proof.

Modifié par phoenixofthunder, 01 août 2011 - 04:06 .


#1379
AVPen

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phoenixofthunder wrote...

Did you convince Saren to redeem himself (shoots himself)? Or did you force Saren into a fight at the end of Mass Effect 1?

[i]This was the last Paragon or Renegrade bonus of the game and could play a role into the bonus you got in Mass Effect 2.

Intimidated him into commiting suicide - the Renegade bar "looked" like it was at 50%, but it could just a visual illusion on the squad menu's part.

Also, I always thought that the Council Decision (save/kill the Council) was the last Paragon/Renegade bonus in ME1?

Modifié par AVPen, 01 août 2011 - 04:21 .


#1380
Lord Ed1

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phoenixofthunder wrote...

*snip*

[/i]

Lord Ed1 wrote...
Hello fellow modders!
It's been a while since I've moved around here, but now I was forced to reinstall ME2 and I need a little bit of help.
My first question is, what's the code for disabling tutorial messages (like 'press F to continue') and notifications (like '+2 medigel' or '5000 credits gained')?
Second, I'm looking to change the loading screens. I know this has been done, is there a convenient set of files I can download to override the ones that are unnecessarely long?

My thanks to anyone who can provide me with the answers.


For your first question try these:

[SFXGame.BioHintSystemBase]
m_bEnabled=TRUE>FALSE
m_aHints=(HintName="Name of hint", MaxDifficulty=3,<>7 


For the loading screens you mean the shortened screens that show the Mass Effect 2 logo? Just click the green link on the connected webpage that says: "Movies.zip". Be sure to back up your default loading files as stated in the readme file. I have used this person's load files and they work very well for me. Proof.


Excellent! Many thanks!

#1381
phoenixofthunder

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AVPen wrote...

phoenixofthunder wrote...

Did you convince Saren to redeem himself (shoots himself)? Or did you force Saren into a fight at the end of Mass Effect 1?

[i]This was the last Paragon or Renegrade bonus of the game and could play a role into the bonus you got in Mass Effect 2.

Intimidated him into commiting suicide - the Renegade bar "looked" like it was at 50%, but it could just a visual illusion on the squad menu's part.

Also, I always thought that the Council Decision (save/kill the Council) was the last Paragon/Renegade bonus in ME1?


See here & here for a full list of paragon and renegrade points in the game

#1382
phoenixofthunder

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Lord Ed1 wrote...

phoenixofthunder wrote...

*snip*

[/i]

Lord Ed1 wrote...
Hello fellow modders!
It's been a while since I've moved around here, but now I was forced to reinstall ME2 and I need a little bit of help.
My first question is, what's the code for disabling tutorial messages (like 'press F to continue') and notifications (like '+2 medigel' or '5000 credits gained')?
Second, I'm looking to change the loading screens. I know this has been done, is there a convenient set of files I can download to override the ones that are unnecessarely long?

My thanks to anyone who can provide me with the answers.


For your first question try these:

[SFXGame.BioHintSystemBase]
m_bEnabled=TRUE>FALSE
m_aHints=(HintName="Name of hint", MaxDifficulty=3,<>7 


For the loading screens you mean the shortened screens that show the Mass Effect 2 logo? Just click the green link on the connected webpage that says: "Movies.zip". Be sure to back up your default loading files as stated in the readme file. I have used this person's load files and they work very well for me. Proof.


Excellent! Many thanks!


Posted Image

#1383
kingofharts6969

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I'm trying to get my powers to ignore shields and armor. I read about it somewhere, but now i cant find it. Search engine is useless.

#1384
kingofharts6969

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bShieldsBlockPowers=false

found it.

#1385
AVPen

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phoenixofthunder wrote...

AVPen wrote...

phoenixofthunder wrote...

Did you convince Saren to redeem himself (shoots himself)? Or did you force Saren into a fight at the end of Mass Effect 1?

[i]This was the last Paragon or Renegrade bonus of the game and could play a role into the bonus you got in Mass Effect 2.

Intimidated him into commiting suicide - the Renegade bar "looked" like it was at 50%, but it could just a visual illusion on the squad menu's part.

Also, I always thought that the Council Decision (save/kill the Council) was the last Paragon/Renegade bonus in ME1?


See here & here for a full list of paragon and renegrade points in the game

Been using those guides since I picked up ME1 and ME2, but thanks anway, you answered my question regarding Gibbed.

#1386
phoenixofthunder

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kingofharts6969 wrote...

I'm trying to get my powers to ignore shields and armor. I read about it somewhere, but now i cant find it. Search engine is useless.

kingofharts6969 wrote...

bShieldsBlockPowers=false

found it.


Just note that it is one of the few variables that will carry over between saves. Meaning that setting it back to true will not cause it to stop going through shields.


AVPen wrote...

phoenixofthunder wrote...

AVPen wrote...

phoenixofthunder wrote...

Did you convince Saren to redeem himself (shoots himself)? Or did you force Saren into a fight at the end of Mass Effect 1?

[i]This was the last Paragon or Renegrade bonus of the game and could play a role into the bonus you got in Mass Effect 2.

Intimidated him into commiting suicide - the Renegade bar "looked" like it was at 50%, but it could just a visual illusion on the squad menu's part.

Also, I always thought that the Council Decision (save/kill the Council) was the last Paragon/Renegade bonus in ME1?


See here & here for a full list of paragon and renegrade points in the game

Been using those guides since I picked up ME1 and ME2, but thanks anway, you answered my question regarding Gibbed.


I apologize for reiterating something you already know.:innocent:
The moral score issue you are having could be related to exactly how much paragon & renegade you have.

The ME2 import could be taking the endgame totals and all the paragon and renegade choices that were made into account...... Just a thought anyway. :unsure:

Modifié par phoenixofthunder, 02 août 2011 - 03:03 .


#1387
kingofharts6969

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Need help. I downloaded a modified C.ini file to be able to use some new textures with texmod, like back in January. I'm playing the game on normal and my shields are gone in like 1 second. I compared the difficulty and shield settings to my original C.ini.

What other settings could be effecting the damage i receive? Could it be "binfiniteAmmo=True"?

Modifié par kingofharts6969, 03 août 2011 - 12:04 .


#1388
phoenixofthunder

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kingofharts6969 wrote...

Need help. I downloaded a modified C.ini file to be able to use some new textures with texmod, like back in January. I'm playing the game on normal and my shields are gone in like 1 second. I compared the difficulty and shield settings to my original C.ini.

What other settings could be effecting the damage i receive? Could it be "binfiniteAmmo=True"?


There could be many things affecting or causing this issue. If you would like I will look over your coalesced file tomarrow- my email is on my profile. 

Modifié par phoenixofthunder, 03 août 2011 - 05:52 .


#1389
Stephen226

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is it possible to switch from a automatic to semi automatic assault rifle in game-like push x to switch firing modes

#1390
phoenixofthunder

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Stephen226 wrote...

is it possible to switch from a automatic to semi automatic assault rifle in game-like push x to switch firing modes


Yes.
I haven't tried it personally but under each weapons' personal stats of the said weapon find and change the lines:

BurstRounds=#
BurstRefireTime=#f
 

#1391
Guest_Inge Shepard_*

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Easier with text file, you can add and remove the weapons you want.
Just a example.

Doesn't work for your squad.

Full Auto:
Set SFXGameContentDLC_MCR_02.SFXWeapon_GethShotgun BurstRounds 0
Set SFXGameContentDLC_Pistol.SFXWeapon_LaserPistol BurstRounds 0
Set SFXGameContentDLC_Desert.SFXWeapon_DesertAssaultRifle BurstRounds 0
Set SFXGameContentDLC_HEN_MT.SFXWeapon_TacticalMachinePistol BurstRounds 0
Set SFXGameContent_Inventory.SFXWeapon_HeavyPistol BurstRounds 0
Set SFXGameContent_Inventory.SFXWeapon_HandCannon BurstRounds 0
Set SFXGameContent_Inventory.SFXWeapon_SMG BurstRounds 0


Burst Fire
Set SFXGameContentDLC_MCR_02.SFXWeapon_GethShotgun BurstRounds 3
Set SFXGameContentDLC_Pistol.SFXWeapon_LaserPistol BurstRounds 3
Set SFXGameContentDLC_Desert.SFXWeapon_DesertAssaultRifle BurstRounds 3
Set SFXGameContentDLC_HEN_MT.SFXWeapon_TacticalMachinePistol BurstRounds 3
Set SFXGameContent_Inventory.SFXWeapon_HeavyPistol BurstRounds 3
Set SFXGameContent_Inventory.SFXWeapon_HandCannon BurstRounds 3
Set SFXGameContent_Inventory.SFXWeapon_SMG BurstRounds 3

Edit:
Some example for bindings:
Bindings=( Name="NumPadSeven", Command="exec WeaponSingleFire.txt" )
Bindings=( Name="NumPadEight", Command="exec WeaponBurstFire.txt" )
Bindings=( Name="NumPadNine", Command="exec WeaponFullAuto.txt" )

Modifié par Inge Shepard, 04 août 2011 - 04:03 .


#1392
Stephen226

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i mean in game

#1393
phoenixofthunder

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Stephen226 wrote...

i mean in game


To switch it directly in game is impossible at first. You must first add a binding to the coalesced.ini to use the text file method. Or as stated directly change it in the ini's weapon section. The latter way is not reverseable till next game launch.

From what it sounds like; you would like it to be a toggle to go semi auto to full auto and back to semi. In my opinion it is easier to accomplish this via the text file method as Inge stated.

#1394
Dartigen

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Hi modders.

I want to change between some of the editor-available hairstyles for a female Shepard in ME2. I've found the custom NPC hairstyles, but nothing on what I need to put in for the editor-available hairstyles.

The only one I have the information to do is shaved hair, but I'm working on the others (though it takes forever what with all the unskippable cutscenes in the beginning). I know how to change the styles by altering the face code itself, but I assume that I'll also have to change some of the texture codes in the editor otherwise it won't work.

(I'm also having the issue where when you change from a pulled/bun hairstyle to one of the custom NPC hairs you get that weird bit at the back - I think that may be a texture issue as in my investigations I've found that there's a lot more to hair textures than HAIR_Diff, HAIR_Norm, HAIR_Mask and HAIR_Tang = None.)

Modifié par Dartigen, 06 août 2011 - 12:17 .


#1395
phoenixofthunder

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Dartigen wrote...

Hi modders.

I want to change between some of the editor-available hairstyles for a female Shepard in ME2. I've found the custom NPC hairstyles, but nothing on what I need to put in for the editor-available hairstyles.

The only one I have the information to do is shaved hair, but I'm working on the others (though it takes forever what with all the unskippable cutscenes in the beginning). I know how to change the styles by altering the face code itself, but I assume that I'll also have to change some of the texture codes in the editor otherwise it won't work.

(I'm also having the issue where when you change from a pulled/bun hairstyle to one of the custom NPC hairs you get that weird bit at the back - I think that may be a texture issue as in my investigations I've found that there's a lot more to hair textures than HAIR_Diff, HAIR_Norm, HAIR_Mask and HAIR_Tang = None.)


They are skipable or even removeable depending on what you want. May seem redundant but linked here.
Are you referring to the tutorial on masseffectfaces.com?

Modifié par phoenixofthunder, 06 août 2011 - 10:08 .


#1396
Dartigen

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phoenixofthunder wrote...

Dartigen wrote...

Hi modders.

I want to change between some of the editor-available hairstyles for a female Shepard in ME2. I've found the custom NPC hairstyles, but nothing on what I need to put in for the editor-available hairstyles.

The only one I have the information to do is shaved hair, but I'm working on the others (though it takes forever what with all the unskippable cutscenes in the beginning). I know how to change the styles by altering the face code itself, but I assume that I'll also have to change some of the texture codes in the editor otherwise it won't work.

(I'm also having the issue where when you change from a pulled/bun hairstyle to one of the custom NPC hairs you get that weird bit at the back - I think that may be a texture issue as in my investigations I've found that there's a lot more to hair textures than HAIR_Diff, HAIR_Norm, HAIR_Mask and HAIR_Tang)


They are skipable or even removeable depending on what you want. May seem redundant but linked here.
Are you referring to the tutorial on masseffectfaces.com?


Yeah, I used that one to get the 'Cyberbabe' hairstyle and there's something weird happening at the back of Shepard's head - I'd have the get a screenshot. I've heard some other people have been having trouble with it. It seems that the 'scalp' textures change for pulled hair so I have to change those too. The unskippable cutscenes are the stuff with Miranda and TIM, and the Normandy attack, but I've been alt-tabbing out for those when setting up my experimental saves.

I'm actually putting together in Word a list of all the hairstyle textures for a female Shepard (I'll do ManShep at some point too). If anyone wants it I can email it to you (I was thinking of posting it but I'm not sure if I can post a new topic or not or if someone's already done it).

Modifié par Dartigen, 07 août 2011 - 11:02 .


#1397
Patchwork

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I had that issue Dartigen when I imported a new face for my Shep using Gibbs. Turned out the old hair was still listed as a texture in one line. It might just be an import thing but have you checked your appearance texture list on Gibbs?

#1398
Dartigen

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Ser Bard wrote...

I had that issue Dartigen when I imported a new face for my Shep using Gibbs. Turned out the old hair wasstill listed as a texture in one line. It might just be an import thing but have you checked your appearance texture list on Gibbs?


Yeah. It seems that there are a few in the texture list of Gibbed's editor (HED_Scalp_Diff, HED_Scalp_Norm, HED_Scalp_SpecShift, HED_Scalp_SpecShift2, HED_Scalp_Spec and HED_Tang) that also have to be changed if you switch from a 'pulled' style to a normal style. I'm going to use the entries from the 'Crewcut' style to see if they'll work.

(I'm still going over the hair textures. It's very tedious because I have to alt-tab out of about 10 minutes of cutscenes for each save. I have 5 to redo the texture entries on because I missed HED_Tang, and 2 that need  all of their info added. And that's only FemShep's styles - I still have to do ManShep's hairstyle list.)

Modifié par Dartigen, 08 août 2011 - 01:27 .


#1399
Dartigen

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I've also been trying to change Shepard's eyes to the 'glowing blue' eyes using the save editing guide on Mass Effect 2 Faces, and I think I'm doing something wrong - they just look black.

#1400
phoenixofthunder

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Just a question but is the Shepard with the bad hair issue a New Game+ and a Mass Effect 1 Import?

Or is it just a Mass Effect 2 game with or without New Game+?

About the eyes, I suppose you mean getting TIM's eyes like in the below pictures? 

Posted ImagePosted Image

If so then this may help.

Modifié par phoenixofthunder, 08 août 2011 - 09:55 .