phoenixofthunder wrote...
Rokatoro wrote...
Hello there,
I was wondering if there was a way to switch Shepard's character model with another npc character model.
I really would like to try and swap shepards model with the model used for the shadow broker. I know that its gonna look super janky since the skeletal structure's wont match up, but I would still like to try.
If you can get the npc model (MDL) it should not be much of an issue.
DCopeland wrote...
How would i go about replacing my armor with Tela Vasirs?
Find her armor code (MDL) in the pcc where she is located using the unreal viewer. Then impliment it into the [SFXGame.SFXPawn_Player] Coalesced.ini Subsection as causal/torso or Fullbody appearance (see bottom of page 24 about how to set up npc armors) for Shepard. Save the C.INI run the Fixer and then run the game and it should be a selectable armor.
sorry but im really new at this.
the model file is in BioD_Exp1Lvl4_Stage3.ppc
and added
HelmetAppearances=(Id=#,Type=CustomizableType_Helmet,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Helmet"),PlotFlag=-1)
ShoulderAppearances=(Id=#,Type=CustomizableType_Shoulders,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1)
ArmAppearances=(Id=#,Type=CustomizableType_Arms,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1)
LegAppearances=(Id=#,Type=CustomizableType_Legs,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1)
FullBodyAppearances=(Id=2010,Type=CustomizableType_Torso,Mesh=(Male="YAH_SBR_NKDa_MDL",Female="YAH_SBR_NKDa_MDL"),PlotFlag=-1)
to [SFXGame.SFXPawn_Player]
and
Bindings=( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance false" )
Bindings=( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance true" )
Bindings=( Name="NumPadOne" ,Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
Bindings=( Name="Q", Command="Onlyloadlevel BioD_Exp1Lvl4_Stage3" )
into [SFXGame.SFXGameModeBase] and [SFXGame.SFXGameModeDefault]
lastly added
SeekFreePackage=BioD_Exp1Lvl4_Stage3
to [Engine.PackagesToAlwaysCook]
but it is not coming up as a selectable option in the armor menu
the there is also a head model, im not sure if i should add that and make it helmet and torso
the model is YAH_HED_PROShadowBroker_MDL
ty for the help btw
also in each sub directory, should i make sure the lines I add are orginized in with the other lines or can they all stay at the top
Modifié par Rokatoro, 12 août 2011 - 08:32 .