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ME2 - Modding is Possible III (PC Only)


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#1451
NamiraWilhelm

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phoenixofthunder wrote...


NamiraWilhelm wrote...

Sorry, me again!

So i figured out how to play as an npc, but everytime im on the Normandy his face reverts back to shepard and i cant change it back. Can someone please tell me if i can stop this reversion if possible and where i can find the info on how?


Did you create the binding for the casual wear and torso wear toggle?:huh:



Well, i thought so but now im thinking 'no'. Crap...

I used Colliders instructions from here s15.zetaboards.com/Character_Discussion/topic/6980173/28/#post8172903

Modifié par NamiraWilhelm, 19 août 2011 - 08:27 .


#1452
phoenixofthunder

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NamiraWilhelm wrote...

phoenixofthunder wrote...


NamiraWilhelm wrote...

Sorry, me again!

So i figured out how to play as an npc, but everytime im on the Normandy his face reverts back to shepard and i cant change it back. Can someone please tell me if i can stop this reversion if possible and where i can find the info on how?


Did you create the binding for the casual wear and torso wear toggle?:huh:



Well, i thought so but now im thinking 'no'. Crap...

I used Colliders instructions from here s15.zetaboards.com/Character_Discussion/topic/6980173/28/#post8172903



So you are using the Editor and the info on page 24 conjointly:??

Modifié par phoenixofthunder, 19 août 2011 - 09:13 .


#1453
Epic Legion

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phoenixofthunder wrote..
94 saves- WOW!:blink::o so I guess it worked? :huh:
Is it possible to impliment it into the Coalesced.ini?:unsure:
Does it require both codes or just one?:?


Yes it works, you can test it. I don't know why you would need it implemented into Coalesced, 4000 saves limit is big enough I think.

#1454
phoenixofthunder

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Epic Legion wrote...

phoenixofthunder wrote..
94 saves- WOW!:blink::o so I guess it worked? :huh:
Is it possible to impliment it into the Coalesced.ini?:unsure:
Does it require both codes or just one?:?


Yes it works, you can test it. I don't know why you would need it implemented into Coalesced, 4000 saves limit is big enough I think.


PM'ed about error message.

#1455
NamiraWilhelm

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@Pheonix - you mean the one you posted or the 'refined' method someone posted underneath?

#1456
phoenixofthunder

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NamiraWilhelm wrote...

@Pheonix - you mean the one you posted or the 'refined' method someone posted underneath?


My post; since I am keeping it up to date.

Modifié par phoenixofthunder, 20 août 2011 - 11:53 .


#1457
phoenixofthunder

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phoenixofthunder wrote...

Epic Legion wrote...

phoenixofthunder wrote..
94 saves- WOW!:blink::o so I guess it worked? :huh:
Is it possible to impliment it into the Coalesced.ini?:unsure:
Does it require both codes or just one?:?


Yes it works, you can test it. I don't know why you would need it implemented into Coalesced, 4000 saves limit is big enough I think.


PM'ed about error message.


Error fixed; now the person will be happy beyond their wishes.
Thank you again Epic Legion. I salute you.=]

#1458
NamiraWilhelm

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i did it i did it oh yeah yeah yeah

Thanks for help phoenix :D

edit: ugh, i have two sets of eyes!  Its like there are two heads in one, given it can only be seen when he opens mouth/closes eyes

ugh, so close

Modifié par NamiraWilhelm, 20 août 2011 - 02:44 .


#1459
phoenixofthunder

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NamiraWilhelm wrote...

i did it i did it oh yeah yeah yeah

Thanks for help phoenix :D

edit: ugh, i have two sets of eyes!  Its like there are two heads in one, given it can only be seen when he opens mouth/closes eyes

ugh, so close


DId you use Gibbed's Editor to shrink your head?

#1460
NamiraWilhelm

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Yup, i shrunk it and got the.. problem i have now. I tried it again with a diff save but flattened it instead, still the same.

#1461
phoenixofthunder

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NamiraWilhelm wrote...

Yup, i shrunk it and got the.. problem i have now. I tried it again with a diff save but flattened it instead, still the same.


Pick a save that you have not shrunk, expanded, flattened- a normal un contorted head. Don't do any of that. The empty codes in the beginning of my post nullify that proceedure.

#1462
Xeranx

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I can't make heads or tails of the armors and casual appearance codes in the coalesced file. I was looking for anything and everything that could point out to me what code corresponds to what specific piece of armor since there's no documentation next to any of the codes or in a readme file.

I'm looking to locate this:

Posted Image

Using the coalesced editor I've been looking for anything that hints as to what the codes are for, but there's nothing there. I want to put it in the armor section and it appears in the casual section of maxatv's coalesced mod that can be found on masseffect2saves. The medium variant shows up in the armor section, but not the heavy.

ETA: The armor in the picture is Heavy Gladiator.  If anyone can help with the Asari commando outfit (Morinth's outfit) as well, I'd appreciate it.

Modifié par Xeranx, 20 août 2011 - 04:29 .


#1463
phoenixofthunder

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Xeranx wrote...

I can't make heads or tails of the armors and casual appearance codes in the coalesced file. I was looking for anything and everything that could point out to me what code corresponds to what specific piece of armor since there's no documentation next to any of the codes or in a readme file.

I'm looking to locate this:
Snip*

Using the coalesced editor I've been looking for anything that hints as to what the codes are for, but there's nothing there. I want to put it in the armor section and it appears in the casual section of maxatv's coalesced mod that can be found on masseffect2saves. The medium variant shows up in the armor section, but not the heavy.

ETA: The armor in the picture is Heavy Gladiator.  If anyone can help with the Asari commando outfit (Morinth's outfit) as well, I'd appreciate it.


First be advised that unless the casual toggle binding is installed you will not get that armor under the armor tab.

The casual wear unlike the torso wear uses the armor model and that armor's texture as well. The torso only uses the armor model and therefore the texture will not get applied. As to which armor it is, that is in the form of codelines located in the Coalesced.ini which the editor program can write in if you save your C.ini from the program.

To find the code: Open the Coalesced.ini in Notepad 2 NOT in the Coalesced.ini Editor and search for the [SFXGame.SFXPawn_Player] Coalesced.ini Subsection after which locate the lines the begin with Casual Appearence. Remember how may ticks it took to get to that armor. and count down the list that many and that will be its code. For Morinth's armor look at my last post on page 24 here on MIP3.

Modifié par phoenixofthunder, 20 août 2011 - 04:43 .


#1464
Xeranx

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Thanks, Phoenix. I'll try that now.

#1465
chance52

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I ran into an issue when uploading texmod projects. The files and main image upload just fine but new images uploaded to the projects galley aren't visible. Every time I try to post an image into a projects gallery it says the upload was successful but there are still no images posted. Ive tried different browsers, all different approved file extensions and both methods for uploading images.

I'm sorry for asking here because this is more 'Social.bioware.com Site Help' than a problem modding question but I posted this question there over a month ago with no help from Bioware and again I bumped the topic almost 2 weeks ago and it really seems Bioware doesn't check that part of the site. I was just hoping other people who texmod found a solution to this issue.

#1466
phoenixofthunder

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chance52 wrote...

I ran into an issue when uploading texmod projects. The files and main image upload just fine but new images uploaded to the projects galley aren't visible. Every time I try to post an image into a projects gallery it says the upload was successful but there are still no images posted. Ive tried different browsers, all different approved file extensions and both methods for uploading images.

I'm sorry for asking here because this is more 'Social.bioware.com Site Help' than a problem modding question but I posted this question there over a month ago with no help from Bioware and again I bumped the topic almost 2 weeks ago and it really seems Bioware doesn't check that part of the site. I was just hoping other people who texmod found a solution to this issue.


What is the EXACT size of the picture?

#1467
chance52

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800 x 450 px and 198 kb for the jpg and jpeg files and I tried 458 x 288 px and 244 kb for the png file type

#1468
Xeranx

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Update: It only gives the white ursa-type armor. Oh well. Going to twitter to ask for those armors to come back in ME3. Should have been given those options.

#1469
Xeranx

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Was going to edit my last post but forum's running slow. Just wanted to say thanks again for the assist. =)

#1470
phoenixofthunder

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chance52 wrote...

800 x 450 px and 198 kb for the jpg and jpeg files and I tried 458 x 288 px and 244 kb for the png file type


Go to your project and select from the right list to edit the project. Try setting the project as Builder- DA Texture

Then look at the entery fields which ones of them are full and which are blank. What selection boxes do you have checked underneath the entry boxes? What is selected under the last one? The one that reads: "Allow gallery image uploading?"

My last two entry boxes are blank.
I have the first checkbox on all tickables checked.

Modifié par phoenixofthunder, 20 août 2011 - 05:34 .


#1471
phoenixofthunder

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Xeranx wrote...

Update: It only gives the white ursa-type armor. Oh well. Going to twitter to ask for those armors to come back in ME3. Should have been given those options.


Adding the casual binding at the beginning of my post should allow you to use it off the normandy with its color. 

#1472
chance52

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phoenixofthunder wrote...

Go to your project and select from the right list to edit the project. Try setting the project as Builder- DA Texture

Then look at the entery fields which ones of them are full and which are blank. What selection boxes do you have checked underneath the entry boxes? What is selected under the last one? The one that reads: "Allow gallery image uploading?"

My last two entry boxes are blank.
I have the first checkbox on all tickables checked.


The project was already set to Builder- DA Texture

Associated Group and Project URL are both blank but the rest have text

Include this project in search results?
x-Yes, include this project in search results.

Who can see this project?
x-Everyone

Allow discussion board viewing?
x-Everyone

Allow discussion board posting?
x-All Registered Users

Allow comment posting?
x-All Registered Users

Allow gallery image uploading?
x-Only Me and Project Group Officers

#1473
NamiraWilhelm

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phoenixofthunder wrote...

NamiraWilhelm wrote...

Yup, i shrunk it and got the.. problem i have now. I tried it again with a diff save but flattened it instead, still the same.


Pick a save that you have not shrunk, expanded, flattened- a normal un contorted head. Don't do any of that. The empty codes in the beginning of my post nullify that proceedure.


You mean these very first codes? both of them in each section?

[SFXGame.SFXGameModeBase]
( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance false" )
( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance true" )

[SFXGame.SFXGameModeDefault]
( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance false" )
( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance true" )

Sorry about this, definitely think i should reinstall and start over...

#1474
phoenixofthunder

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chance52 wrote...

phoenixofthunder wrote...

Go to your project and select from the right list to edit the project. Try setting the project as Builder- DA Texture

Then look at the entery fields which ones of them are full and which are blank. What selection boxes do you have checked underneath the entry boxes? What is selected under the last one? The one that reads: "Allow gallery image uploading?"

My last two entry boxes are blank.
I have the first checkbox on all tickables checked.


The project was already set to Builder- DA Texture

Associated Group and Project URL are both blank but the rest have text

Include this project in search results?
x-Yes, include this project in search results.

Who can see this project?
x-Everyone

Allow discussion board viewing?
x-Everyone

Allow discussion board posting?
x-All Registered Users

Allow comment posting?
x-All Registered Users

Allow gallery image uploading?
x-Only Me and Project Group Officers


Try
Only Project Group Members

#1475
phoenixofthunder

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NamiraWilhelm wrote...

phoenixofthunder wrote...

NamiraWilhelm wrote...

Yup, i shrunk it and got the.. problem i have now. I tried it again with a diff save but flattened it instead, still the same.


Pick a save that you have not shrunk, expanded, flattened- a normal un contorted head. Don't do any of that. The empty codes in the beginning of my post nullify that proceedure.


You mean these very first codes? both of them in each section?

[SFXGame.SFXGameModeBase]
( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance false" )
( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance true" )

[SFXGame.SFXGameModeDefault]
( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance false" )
( Name="Keyboard Key", Command="set SFXPawn_Player bUseCasualAppearance true" )

Sorry about this, definitely think i should reinstall and start over...


No that is the casual toggle. If you want it may help to straighten out the confusion to reboot the procedure. 
I was referring to the codes lines that followed the posts' note.

Modifié par phoenixofthunder, 20 août 2011 - 06:27 .